Vampire the Masquerade Bloodlines: 2 - I want to believe, but...

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If they turn Vampires 2 into an Antifa / BLM simulator I hope I as the player can join the fascists to go full nuclear on the city. Bloodlines had at least that option at the end. I guess I scratch this game from my Steam wishlist
 
If they turn Vampires 2 into an Antifa / BLM simulator I hope I as the player can join the fascists to go full nuclear on the city. Bloodlines had at least that option at the end. I guess I scratch this game from my Steam wishlist

Nope. They'll make the Anarchs the designated heroes, there'll be BLM talking points everywhere, Damsel will probably even trash her former Bloodlines 1 buddy Skeeter as suffering from "internalised oppression" even though he was a shell shocked Vietnam veteran who joined the Anarchs because, in his words, last time he did something without asking why they told him to, he ended up dodging bullets in the jungle. You will not be allowed to join the Camarilla or if you do, you'll be unceremoniously killed off five minutes later and given a bad ending.

Note how you're forced to be a thin-blood. In old VTM these were kind of the bottom of the vampiric heap. They couldn't get more than 3 points in disciplines, and had to spend more blood to wake, but they were less subjected to vampiric weaknesses as well; some could even survive short periods in direct sunlight (to "thick blooded" vampires, direct sunlight for any length of time was a one hit kill in all circumstances). This means that you can't pick a clan, which in turn what with certain clans being pushed, by both fluff and crunch, to join certain factions in the original tabletop game (Tremere and Ventrue and Toreador and other clans with diplomacy / social type skills and disciplines were basically pushed into the Cam, Brujah and Gangrel and clans with physical type skills pushed towards the Anarchs, while Lasombra and Tzimisce and more "monstrous" clans were effectively press-ganged into the Sabbat, while Malks and Nossies were left to their own devices), and that in turn means, alongside the fact that in V5 they played up thin-bloods' ability to effectively come out with previously unknown or forgotten Disciplines out of nowhere and position them more as an "evolution" of vampirism rather than just being the bottom-feeders, that they're going to make the player a boring invincible hero.

Boring invincible hero, plus it's set in Seattle, home of the CHAZ/CHOP and other wolk folk, and bringing back Damsel, all this means it's basically gonna be "Orange Man Bad: The Game."
 
Wasn't the division of clans already set in the first Bloodlines? The Anarchs were mostly Brujah while the Gangrel also more tended to be Anarchs (or Sabbat) The Tremer and Ventrue were mostly Camarilla while the Toreador, Malkavians and Nosferatu were more "neutral" (at least that was my impression). But you could still play a Tremere and join the Anarchs despite Damsel's continued nagging. You know it would be funny plot twist to have the Chinese vampire meddle in the Seattle conflict. Another nod to our modern times. Perhaps too true huh?
 
Wasn't the division of clans already set in the first Bloodlines? The Anarchs were mostly Brujah while the Gangrel also more tended to be Anarchs (or Sabbat) The Tremer and Ventrue were mostly Camarilla while the Toreador, Malkavians and Nosferatu were more "neutral" (at least that was my impression). But you could still play a Tremere and join the Anarchs despite Damsel's continued nagging. You know it would be funny plot twist to have the Chinese vampire meddle in the Seattle conflict. Another nod to our modern times. Perhaps too true huh?


The clan/sect relationship has always been complicated, before 5th Anarchs are bassically a client state of Carmarilla so the dynamics are always complex.
1) The Brujah were in the first game Carmarilla but they make up the bulk of Anarch numbers and a hefty amount of Sabbat canon fodder is Brujah
2) Gangrel were a independant clan after they left the Carmarilla when the inner circle ignored their concearns about the ancients. They're still pretty saturated in all sects and a lot are autarkis (loners), once you're out the cities Sect often becomes irrelivant.
3)Toreador are actually staunchly Carmarilla, the ones who jump into other sects just tend to do really well . The Ruler of the Sabbat was a Toreador for example, but the clan is one of the big 3 along with Tremere and ventrue..
4) Nossies are genrally more loyal to clan than sect, who really knows what goes on down there in the sewers? It's not like they'll tell you.
5)Malks are in all three sects, but might all beworking together subconciously.

A chinese vampire probably isnt an option since they're a completly differant species from western kindred. Mechanically they work completly differant.
 
Wasn't the division of clans already set in the first Bloodlines? The Anarchs were mostly Brujah while the Gangrel also more tended to be Anarchs (or Sabbat) The Tremer and Ventrue were mostly Camarilla while the Toreador, Malkavians and Nosferatu were more "neutral" (at least that was my impression). But you could still play a Tremere and join the Anarchs despite Damsel's continued nagging. You know it would be funny plot twist to have the Chinese vampire meddle in the Seattle conflict. Another nod to our modern times. Perhaps too true huh?
I got ninja'ed but I'll continue.

Kuei-jin will likely not going to be added again, purely BECAUSE that's where some of these shitstains get their marching orders from, especially in tech which wants that 1 billion man market. Their mechanics are pretty different too, since their stuff came from Kindred of the East.

Clans were divvied up in lore before bloodlines, but you're pretty much spot on just based on the game. In lore, Brujah tend to be in all three factions, Gangrel leaned Camarilla but have moved more towards Anarch due to events in lore. Toreador, Tremere, and Ventrue are mostly Cammie. Malkavians tend to be Cammie, but are similar to Brujah in that you'll find them in all sects. Nos are purely clan before sect, and while are a part of all three, mainly care for themselves due to historically being treated like shit.

The Tzimisce and Lasombra are Sabbat. Setites were their own little cult and group and out for themselves, as were the Giovanni. Ravnos are hated by all three, but they got yeeted by their Antediluvian for the most part. And the Assamites? Their own little brotherhood of assassins who do their own thing, mostly contract killings.
 
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The tabletop basically assumed that players were Camarilla, since they were the gothy lords of the night playing Machiavellian political games amongst themselves. The Sabbat were generally too retarded "blood for the blood god" types, and the independent groups too small to bear much consideration, though an independent clan person could probably fit in okay with a Camarilla group. People like the Ravnos and Giovanni weren't kill on sight to the Camarilla, by and large, so as long as they didn't go and shit on the masquerade they'd probably be tolerated.
 
The tabletop basically assumed that players were Camarilla, since they were the gothy lords of the night playing Machiavellian political games amongst themselves. The Sabbat were generally too retarded "blood for the blood god" types, and the independent groups too small to bear much consideration, though an independent clan person could probably fit in okay with a Camarilla group. People like the Ravnos and Giovanni weren't kill on sight to the Camarilla, by and large, so as long as they didn't go and shit on the masquerade they'd probably be tolerated.
For the Giovanni, it's more like the Camarilla can't afford to really fuck with them, since they tend to be the deal makers and breakers for both sides of the Jyhad, alongside the scheming Setites. They tend to be a little more trustworthy than the snakes, so they are valued more. Pissing them or choosing to fight them closes a vital link and has a chance get another clan to support the Sabbat, who already cause enough trouble as it is.

And the Sabbat are much closer to a mix of MS-13 meets the Knights Templar IMO. They are a millenarian sect who believe they are warriors for Caine who must cleanse the world of his hated grandchildes. Blood for the Blood God is one of the viable ways to play them. As is Ecclesiarchy too.

The Ravnos just tend to keep their heads down and move place to place whenever their flaw forces them to commit crimes serious enough for them to leave. So long as they respect basic laws, they're left alone.
 
I love the Giovanni. Incestuous vampire mafia families (since they have several families part of the overall Clan) who get to take the idiots who refused their offers and turn them into lovely zombie assistants. All the old school class of made men mixed with vampire skullduggery.

Assamites are interesting as they're vampire Hashashin, and frequently just as batshit when it comes to the killing. As for the Sabbat... reminder that a peculiar minority follow the Path of Honorable Accord, and make up the majority of the enforcers as a result of their no-bullshit mindset. A game could have a pack of more disciplined Sabbat doing some unpleasant shit that needs to be done in a more... circumspect way than can be done by their usual members. Think Dark Angels for mindset. They also have (had?) the (stated) goal of wiping out the Antediluvians so they don't rise from their millennia-long naps and start feasting on their descendants because anyone would be starving after that.

The Ravnos are fucking gypsy vampires who should be staked for the sun because they have the exact same gypsy mindset combined with supernatural powers of illusion.

As to the Setites... you could call them every single bad term involving snakes or reptiles and they'd compliment you on being so perceptive.

As to personal experience outside of Bloodlines, a single game that went Trenchcoats & Katanas fast, and after my buddy and I flailed around in a sewer for five turns because the dice decided everyone was too tough to die, getting shot by the pair of Russian mercs we were trying to take down non-lethally, I learned to always take the GM's advice when he offers it. After several sessions of rather bluntly dismissing it, naturally. The GM went easy on us players because it was the first game for all of us, and that meant he accepted me rolling up that type of Caitiff. Thank God too because my char walked out of that encounter with more bullet holes than flesh in him. 5.45x39mm AP-T rounds are no joke, not when the GM has decided they do lethal instead of bashing thanks to that little bit of fire in them. Good times.
 
"Chris chan would tell everybody who the Prince of c-ville was , in the first video post embrace. on the bright side whoever was stupid enough to embrace her is also greeting the sun."

-Mrs Julians thoughts on the subject.

Most of the Cows would never be accepted into any of the sects Sabbat is too lethal, Anarchs expect autonomy , the Carmilla expects restraint and all expect discretion, Malkavians may be insane but they're expected to be functional by the standards of a society of predators. Pretty much anyone featured on the farms while feature quite the thread twist once we realize they're not humans. to my mind their are roughly four Cows whom spring to mind.

Zoe Quinn-Toreador Carmarilla. Quinn is highly manipulative, and has a genuine talent with social networking. Vampires suffer for a creative sterility so her lack of actual talent would go unoticed once she browbeats her ghouls into wrapping up that shitty game she's been working on she can easily rest on her laurels and cultivate indie talent.

Bob Chipman-Brujah carmarilla. Bobs a firebrand for a corrupt status quo. He's pretty much noctural by nature, angry by disposition and amoral by temperment. He already views humans as 'sub-human' it would require very little to persuade him all the bloodbags have no part of his superior future.

Sargon of Akad-Lasombra Sabbat raging egotist pretending to be a dissident voice as opposed to an established new media figure wracking in the dough and sycophants. Sargon has a knack for luring in the weak and dumb to do as he says and give him money. He's completly duplicitous, able to deal with pressure well and something of a demagoue. He'd fit in well with the Keepers in the Sword of caine when he could get rid of the politically correct idea that anyone outside of the other lasombra are equals.

Phil vincent-Tzimisce Sabbat. The Fiends view humans by traits they can cultivate and phil has many vitrues the fiends could build on
-politically militant
- shockingly selfish
-obsessed with body modification
-no interest in appropriate social mores.
-shifting perceptions of self
With proper instruction Phil could potentially transcend to become something truly terrible.



Also Null would make a pretty good nossie considering his talent for digging dirt and devil may care attitude.

You left out lucas werner. Obviously malkavian. Seen frequently in the dead of night in spokane alleys yelling at stop signs, accusing them of being bigot republicans and hoarding little girls

That said, I can't say i'm particularly surprised about another delay. I fully expect it to be a flaming trash fire when its finally released, and when it is the usual idiots will claim its all gamers fault. Firing mitsoda doesn't exactly bode well for them either, though he is very hit or miss with the stuff he does. Case in point: the trash fire that is dead state

Emperor Julian said:
I've always wondered with Voerman Sisters which one is the prime personality and which is the product of mental illness? Personally I suspect neither as the origional mind was permantly shattered by the embrace.

Its theresa, she flat out says at one point during their fight 'I brought you into this' (meaning she was the one who took to the whole vampire thing)

and it was strongly implied that voerman was mentally ill to some degree before becoming a vampire and that it likely had something to do with her father. I always suspected there was some molesting going on or something to that effect and she went full BPD splitting. Note the family portrait in the first game. There was implied 'splitting' going on even when she was still human. Becoming a malk just made her more mental.
 
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This was posted on RPG Codex, and is supposed to be from the official discord group for this game. The claim that Hardsuit ran out of money strikes me as likely, but I haven't looked into when Paradox bought the 30% ownership of Hardsuit. The timing would either disprove this theory or give it some validation.
 
Its theresa, she flat out says at one point during their fight 'I brought you into this' (meaning she was the one who took to the whole vampire thing)

and it was strongly implied that voerman was mentally ill to some degree before becoming a vampire and that it likely had something to do with her father. I always suspected there was some molesting going on or something to that effect and she went full BPD splitting. Note the family portrait in the first game. There was implied 'splitting' going on even when she was still human. Becoming a malk just made her more mental.
Considering the sisters talk about their father sleeping in one of their beds after paying them a visit when they blew his brains out with his hunting shotgun he was straight up raping them, not molesting. This was a full-blown trauma-induced split personality, not BPD (which is something else entirely), and Malkavians are notorious for going after people with mental illness for the Embrace.
 
The pretentious players might have grown up and become the writers. Those that presented themselves as WoD(specifically Vampire) super-fans were pretentious morons. Normal people just played the game for fun.
This is funny because those pretentious players/LARPers who are the flies atop the current WOD shitheap are also the most milquetoast lames imaginable. It shows in their writing and in their gaming (see L.A. by Night/Vein Pursuit). Their idea of 'edgy' is a mopey Nosferatu Potter-fag with a dash of Dexter Morgan, playing as a Camarilla-lite Anarch.

And then there was that Chechen Islamo-Fascist Vampires mess. Because a bunch of mountain Muslims who chased off the Mongols and have fought the Russians three times for independence would totally cuck themselves to a bunch of creatures who not only violate the Quran (Al-An'am 6:145), but who demand that they participate in doing so (here are your 'wolf hall' ID cards. Show up so that the Vampires can feed on you).

Look up 'Cherubim' and 'Montreal by Night' for Old-WW shock value.
 
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This was posted on RPG Codex, and is supposed to be from the official discord group for this game. The claim that Hardsuit ran out of money strikes me as likely, but I haven't looked into when Paradox bought the 30% ownership of Hardsuit. The timing would either disprove this theory or give it some validation.
the technical aspects of the game are the least important. its being written by sjw and degenerates who could make fucking pog bad
 
So is there still no actual reason for Mitsoda being fired, or did I miss something?

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PR from Outstar, a PR person at Paradox/Vampire. Credit goes to RPG Codex. I recommend their thread (not that I expect anyone needs the recommendation), it is pretty similar in tone and style to ours.
They actually hired outstar? Good for her I guess.
 
Nope. Not even "creative differences" or "issues with management" that would imply things weren't working well. Just that they were reorganizing, IIRC, which is worse, not better.
 
I knew this game was going to be a trashfire as soon as I saw that shitty gameplay trailer with the awful combat. Combine Mitsoda(who was already going down the woke path, it must be said) being purged and his replacement being that joyless cunt who got Hotline Miami 2 banned in Ausfaggia and if this game isn't a barely functional piece of woke garbage I'll be extremely surprised.
 
Looks like my post last year was completely right on the money. Fuck this game.
 
Another sequel to Mass Effect Andromeda?!

Oh Paradox, you shouldn't have, this will match the one I got from Naughty Dog.
 
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