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- Jan 18, 2017
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I have three.What puzzles have your players fucked up royally?
usually people pick a class that fits the campaign (adventure etc), or what they want to play. not saying you can't bring an investigator on a hex crawl or a mounted class while climbing a mountain (and then you could always ride a goat), it really depends on the table and your DM.There are two problems here.
One is, and I know this just shocks everyone, not every adventure is in a dungeon, or even a building. Sometimes you're on the road with a caravan, sometimes you're climbing a mountain so you can bitchslap Karzoug the Titanic Ten-Thousand Year Old Faggot off his throne.
Two, the point I was making wasn't if cavaliers themselves were a super duper class. The point was that anything a fighter could do -- especially in terms of fighting -- you could get more mileage out of with a cavalier. It's a deep flaw in the 3E system, perpetuated in the PF1 system.
EDIT: Just thought of this. @Jet Fuel Johnny do you have mundane/alchemical crafting in your game? How do you handle it? Because the 3E/PF1 crafting rules are complete ass.
@Ghostse reply bugged but holy shit I love this. I'll keep this in my pocket for when my PCs start to get cute.
I might sneak some extra traps in there at some point just for shits and gigs, though the party is pretty capable of doing damage to themselves on their own. I'd really like to do a one-shot of Tomb of Horrors with them, just to see how long it would take them to get themselves killed. I have at least one player that likes to go and interact with anything obviously magical without thinking, sometimes good (free wand pops out of the ceiling!), sometimes bad (you're stuck with a cursed sword that you can't let go of!). I figure he'd last maybe five minutes before the first trap ganks him.So, are you loading up Halaster's Dungeon with shit from the Grimtooth's Traps books just for fun?
Packing Undermountain with those traps was always the highlight of everyone's adventuring career.
Years ago I was in a campaign where the DM had us stop the big bad by saying "the only way to defeat him is do X." We researched in game and prepped. Gone through in game hardships, ect..It was a long process, over 2 years of weekly games.I don't like doing "uncertain narration"/"fucking with frame of reference" because its a cheap trick when you control the view on reality (It wasn't a mountain! *zooms out* it was an elephant you stupid fucks! God you are all so fucking retarded and I'm so smart & clever.
Years ago I was in a campaign where the DM had us stop the big bad by saying "the only way to defeat him is do X." We researched in game and prepped. Gone through in game hardships, ect..It was a long process, over 2 years of weekly games.
Then when we finally did X, DM said it didn't work and we'd have to try something else.
We were all very pissed. DM thought it was brilliant.
was your DM rian johnson?Years ago I was in a campaign where the DM had us stop the big bad by saying "the only way to defeat him is do X." We researched in game and prepped. Gone through in game hardships, ect..It was a long process, over 2 years of weekly games.
Then when we finally did X, DM said it didn't work and we'd have to try something else.
We were all very pissed. DM thought it was brilliant.
>West End Games
Nope, got it's own D20 based.>West End Games
Is this using their D6 system?
You gotta have Twilight 2000 and then play the modules where you grab a sub and make it back to the USA.View attachment 4162397
Finally found a virgin copy of this for a pretty reasonable price tag. Time to kill a commie for mommy and quote Red Dawn till I want to punch someone!
This reminds me of an adventure I wrote and ran for my players. It was a mystery / crime adventure that all hinged on a single false premise. They could check the truth of the situation at any time fairly easily. Everything came down to whether I, as a GM, could mislead them away from that. I genuinely didn't know at the start if this would be one of the most fun adventures ever or if it would last literally ten minutes with a player saying: "I want to check if that's true" at the start. Nerve-wracking adrenaline roller-coaster for me as GM thinking on my feet as the villain.Years ago I was in a campaign where the DM had us stop the big bad by saying "the only way to defeat him is do X." We researched in game and prepped. Gone through in game hardships, ect..It was a long process, over 2 years of weekly games.
Then when we finally did X, DM said it didn't work and we'd have to try something else.
We were all very pissed. DM thought it was brilliant.
I played a bit of it, (a scenario where someone got a working tank going and thought he was the Red Baron, terrorizing the countryside), but missed that module.You gotta have Twilight 2000 and then play the modules where you grab a sub and make it back to the USA.
Also the "Totally not Bruce Springsteen/Kevin Bacon" vibes of the center character.Fuck, those 80's games were fucking badass.
Love the black due with an M16. He's just fucking stoked to be there.
Here's an indie game that I actually wrote some content for waaay the fuck back in the day:
Engine Heart - 1d4chan
1d4chan.org
Engine Heart is a role-playing game set in a post-human world. All the players are small service robots that have managed to survive and continue functioning after an unspecified apocalypse that's implied to been sudden large-scale warfare. If you think "Brave Little Toaster" and cross it with "Fallout 4" you're pretty close.
Sadly despite the interesting premise, ease-of-play (you only need ONE kind of dice for all rolls), ease of making characters, good reviews from critics and getting kickstarted enough to get print editions, EH fizzled out into utter obscurity.
Part of the problem was that the settings included in the official books were too bare-bones - often a room had one or two short paragraphs and nothing had a map provided. The "Programmer" (DM) was entirely on their own for all of that, which made it hard for rookie DM's or casual play.
Engine Heart can be considered abandonware at this point so feel free to pass around the PDF's and check it out. I may just dust off my old fan content if anyone wants to play.