- Joined
- Jun 14, 2020
just got to the final set of stages. I really wasn't expecting them to go the route of not bothering to cover the conflict between the main 3 kingdoms and instead focusing on the stories of Dong Zhuo, Lu Bu and Yuan Shao, which in the warriors series have always had really complex unlock conditions and have been bastard hard to complete, so they're usually the bit of the ROTK storyline that no-one ends up knowing about.
My original point about the level design remains the same, it's on par with the original NioH and much better than NioH 2's maps.
Wizardry operates very strangely, and I think it's due to the same balancing issues that led to Zhang Liang being such a hard filter of as boss fight. I've always been more of an unga bunga player than a spellcaster, so it doesn't bother me that much, but I can see why it would be a deal-breaker for some people.
I fully blame the lack of enemy variety on the fact that Koei was working on 4 projects in tandem when Wo Long was in development (as well as the pandemic). Even in spite of that, the enemies that are here throw a surprisingly good challenge at you, especially towards the lategame.
I didn't think I'd be rating this game higher than NioH 2 when I first started it, but it's 100% a better game than Nioh 2 even with the shitty PC port, which makes all the technical issues, floaty movement and wonky camera stuff sting even more as those would have all been caught if the dev team was able to have a proper QA period.
I'm absolutely calling this a 7/10 at present and an 8/10 post any hotfix patches. It's no objective measure by any means, but I'm having a blast.
My original point about the level design remains the same, it's on par with the original NioH and much better than NioH 2's maps.
Wizardry operates very strangely, and I think it's due to the same balancing issues that led to Zhang Liang being such a hard filter of as boss fight. I've always been more of an unga bunga player than a spellcaster, so it doesn't bother me that much, but I can see why it would be a deal-breaker for some people.
I fully blame the lack of enemy variety on the fact that Koei was working on 4 projects in tandem when Wo Long was in development (as well as the pandemic). Even in spite of that, the enemies that are here throw a surprisingly good challenge at you, especially towards the lategame.
I didn't think I'd be rating this game higher than NioH 2 when I first started it, but it's 100% a better game than Nioh 2 even with the shitty PC port, which makes all the technical issues, floaty movement and wonky camera stuff sting even more as those would have all been caught if the dev team was able to have a proper QA period.
I'm absolutely calling this a 7/10 at present and an 8/10 post any hotfix patches. It's no objective measure by any means, but I'm having a blast.