Wo Long: Fallen Dynasty

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just got to the final set of stages. I really wasn't expecting them to go the route of not bothering to cover the conflict between the main 3 kingdoms and instead focusing on the stories of Dong Zhuo, Lu Bu and Yuan Shao, which in the warriors series have always had really complex unlock conditions and have been bastard hard to complete, so they're usually the bit of the ROTK storyline that no-one ends up knowing about.

My original point about the level design remains the same, it's on par with the original NioH and much better than NioH 2's maps.

Wizardry operates very strangely, and I think it's due to the same balancing issues that led to Zhang Liang being such a hard filter of as boss fight. I've always been more of an unga bunga player than a spellcaster, so it doesn't bother me that much, but I can see why it would be a deal-breaker for some people.

I fully blame the lack of enemy variety on the fact that Koei was working on 4 projects in tandem when Wo Long was in development (as well as the pandemic). Even in spite of that, the enemies that are here throw a surprisingly good challenge at you, especially towards the lategame.

I didn't think I'd be rating this game higher than NioH 2 when I first started it, but it's 100% a better game than Nioh 2 even with the shitty PC port, which makes all the technical issues, floaty movement and wonky camera stuff sting even more as those would have all been caught if the dev team was able to have a proper QA period.

I'm absolutely calling this a 7/10 at present and an 8/10 post any hotfix patches. It's no objective measure by any means, but I'm having a blast.
 
just got to the final set of stages. I really wasn't expecting them to go the route of not bothering to cover the conflict between the main 3 kingdoms and instead focusing on the stories of Dong Zhuo, Lu Bu and Yuan Shao, which in the warriors series have always had really complex unlock conditions and have been bastard hard to complete, so they're usually the bit of the ROTK storyline that no-one ends up knowing about.

My original point about the level design remains the same, it's on par with the original NioH and much better than NioH 2's maps.

Wizardry operates very strangely, and I think it's due to the same balancing issues that led to Zhang Liang being such a hard filter of as boss fight. I've always been more of an unga bunga player than a spellcaster, so it doesn't bother me that much, but I can see why it would be a deal-breaker for some people.

I fully blame the lack of enemy variety on the fact that Koei was working on 4 projects in tandem when Wo Long was in development (as well as the pandemic). Even in spite of that, the enemies that are here throw a surprisingly good challenge at you, especially towards the lategame.

I didn't think I'd be rating this game higher than NioH 2 when I first started it, but it's 100% a better game than Nioh 2 even with the shitty PC port, which makes all the technical issues, floaty movement and wonky camera stuff sting even more as those would have all been caught if the dev team was able to have a proper QA period.

I'm absolutely calling this a 7/10 at present and an 8/10 post any hotfix patches. It's no objective measure by any means, but I'm having a blast.
Yeah it's an 8 out of 10 for me, but im on console, I've heard PC has some issues so I can understand you docking a point for that.


My main issue is the environments most of the time are pretty bland and they often reuse monster designs way too much. The combat fucking rules though and most of the bosses were badass to fight the boss everybody knows from Dynasty Warriors was by far my favorite fight in the game.
 
Tried running the demo but was unable to reach gameplay without crashing, was too lazy to look for more than 10 minutes on how to deal with it. Dropping this in case anybody had to deal with this and has an easy fix for it.
 
It's shit. They decided to make dodging and parrying one button but then put guard as some other button. Throws me off to have no fallback when I whiff a parry in the middle of being ungah'd while I bungah'd. And no, creating proper distance for bosses isn't going to work. They're going to do that elden ring gap closer where they read the invisible first frame your character does when trying to get away from them to catch you mid yeet.

Magic is based on your stance gauge so casting magic means you're gonna get fucked in melee - also magic is fucking useless just due to the conversion rate it has from the cost of stance to the actual damage it does. Don't bother with the -cost shit. It will NEVER get to -75% stance cost. Add this with the patented boss charges from elden ring and DS3 and there's really no point in casting damage spells.

Your attacks are useless, HP is pretty much a decoration for bosses- they have two stance gauges essentially just due to how important viscerals is.

Also for a game the hinges on counters and shit, there's no animation cancels for your attacks. You will need to commit. Also no aerial parries from what I can tell. You're gonna stand your ground against an onslaught of bullshit and if you fuck up once you're fucked.

No fisting. The fist spell sucks, don't bother.

But when everything connects holy shit.
Like. I played hifi rush at the hardest shit before this so I got the rhytmn down, and if you get the rhytmn down NOTHING will touch you.
But, the second something touches you you're fucked. As in, don't bother speccing for HP + Lifesteal like in nioh 2, the lifesteal spell is a trap.

The NPCs are incredibly fucking useless, don't bother using them. If you want frenetic action bullshit just get DMCV and the like - maybe stranger in paradise, at the very least it doesn't expect you to parry everything perfectly by default.
 
Plus, Chinese monsters are crap. Tiger monster, Pig monster, Cow monster...where are the giant Wall demons, flaming wheels ridden by a decapitated head, or goblins that nick your soul through your arsehole?

Overall though, I love it.
This was my experience playing Jade Empire as well. The chinese are fucking pseudo furries it seems
 
It's shit. They decided to make dodging and parrying one button but then put guard as some other button. Throws me off to have no fallback when I whiff a parry in the middle of being ungah'd while I bungah'd. And no, creating proper distance for bosses isn't going to work. They're going to do that elden ring gap closer where they read the invisible first frame your character does when trying to get away from them to catch you mid yeet.

Magic is based on your stance gauge so casting magic means you're gonna get fucked in melee - also magic is fucking useless just due to the conversion rate it has from the cost of stance to the actual damage it does. Don't bother with the -cost shit. It will NEVER get to -75% stance cost. Add this with the patented boss charges from elden ring and DS3 and there's really no point in casting damage spells.

Your attacks are useless, HP is pretty much a decoration for bosses- they have two stance gauges essentially just due to how important viscerals is.

Also for a game the hinges on counters and shit, there's no animation cancels for your attacks. You will need to commit. Also no aerial parries from what I can tell. You're gonna stand your ground against an onslaught of bullshit and if you fuck up once you're fucked.

No fisting. The fist spell sucks, don't bother.

But when everything connects holy shit.
Like. I played hifi rush at the hardest shit before this so I got the rhytmn down, and if you get the rhytmn down NOTHING will touch you.
But, the second something touches you you're fucked. As in, don't bother speccing for HP + Lifesteal like in nioh 2, the lifesteal spell is a trap.

The NPCs are incredibly fucking useless, don't bother using them. If you want frenetic action bullshit just get DMCV and the like - maybe stranger in paradise, at the very least it doesn't expect you to parry everything perfectly by default.
no idea if you'll find this helpful or not but I was struggling with the combat for the longest time until I found the one weapon that had the right rhythm for me.

I like to play things fast, loose and aggressive, so because I was using weapons like the sword, scimitar, spears, halberds and twin halberds, I was getting fucked up by overcommitting with weapons don't really have much of a range bonus and have really weird timings on their attacks, but the second I switched to dual sword, dual scimitars and the bo staff, everything started to make sense.

because of the emphasis that the game places on the counter mechanic, that sense of rhythm is a really core part of the game, and if your natural timing is 4:4, playing with a weapon that has its timing on 8:16 is going to completely fuck things up for you.
 
no idea if you'll find this helpful or not but I was struggling with the combat for the longest time until I found the one weapon that had the right rhythm for me.

I like to play things fast, loose and aggressive, so because I was using weapons like the sword, scimitar, spears, halberds and twin halberds, I was getting fucked up by overcommitting with weapons don't really have much of a range bonus and have really weird timings on their attacks, but the second I switched to dual sword, dual scimitars and the bo staff, everything started to make sense.

because of the emphasis that the game places on the counter mechanic, that sense of rhythm is a really core part of the game, and if your natural timing is 4:4, playing with a weapon that has its timing on 8:16 is going to completely fuck things up for you.
Yeah I used bo staves like I said when things work it works. I think I beat the game. After a certain point I decided to get drunk and finish the game out of spite. Then delete everything. I even deleted the cache files and registration apparently. This game really pissed me off.

But the game just outright punishes you with no way to recover, and again there's no fallbacks like in other games like this. I can't hang back and let the NPC do shit while I heal, they're fucking useless. Casting spells or using ranged sucks - and is actively detrimental, healing is nonexistent - and even then it's fucking useless. Why do games like this have a boner for timing retarded bullshit like parries is beyond me, that's not even how parrying things work - in fact it's the exact opposite. Sonic frontiers really did parries well.

Or that one game where you had redundant parry mechanics (you can manually parry, and you had a limited amount of auto-parries) I don't remember the game.

This is haligtree/blood hole in elden ring all over again. Except I don't have an arsenal of weapons all equally useable and an established build.
Alongside me not liking the game much in various other ways anyways. If I wanted to hear the same wuxia bullshit I'd get drunk and watch whichever journey to the west bullshit i can find in our ancestral fuckoff garage. It's either three dynasties or monkey king and NOTHING else. ffs.

Like fucking seriously if games like this want to go full sifu. Go for it. I like absolver. I like john wick bullshit. Just don't waste my time with halfassed "builds" when you just want everyone to go full fire/wood ungah.
 
That Ox? Octopus boss in the forest is fucking awful.

Holy shit.
This is where companions start to falter in boss fights, and the point you need to switch things up in terms of aggression. You really need to be pushing up that spirit meter and bonking him with heavy attacks rather than waiting for critical blows.

(As an aside, perfectly timed dodges count as parties for the sake of damage avoidance)

I promise you though, you've not seen anything yet. At least the hub and respecs unlock after.
 
That Ox? Octopus boss in the forest is fucking awful.

Holy shit.
That was my favourite boss, although I understand why it’s frustrating. Something about it just clicked every time I failed and I learnt a new thing. Took me about 15 goes to defeat it but every time I tried I felt I had a bit more knowledge to chip away at it and deflect everything perfectly. Never felt that with any Souls boss so far apart from maybe the giant ape in Sekiro. Actually got that proper dopamine hit when I beat it, better than sex.
 
That was my favourite boss, although I understand why it’s frustrating. Something about it just clicked every time I failed and I learnt a new thing. Took me about 15 goes to defeat it but every time I tried I felt I had a bit more knowledge to chip away at it and deflect everything perfectly. Never felt that with any Souls boss so far apart from maybe the giant ape in Sekiro. Actually got that proper dopamine hit when I beat it, better than sex.
I've come around on the first Lu Bu fight for this reason. While I still think he has way too much health, only the first death genuinely pissed me off. He clearly telegraphs his attacks, each technique has an understandable counter, and I felt significant improvements between each encounter. I stopped, slowed down and used all my tools - nailing him with healing pots to spare.

I felt as if I'd genuinely beaten a strong opponent, rather than simply getting lucky on RNG. Looking at you fucking eunuchs...
 
That Ox? Octopus boss in the forest is fucking awful.

Holy shit.
to add to the other users, this is also the point you want to start abusing the element tree and enemy positioning. As the boss is water element, bully him with stone damage. try and stand either on his left or right side or behind him at all opportunities as the attacks that he throws that that hit behind and to the side all do far less damage than his frontal attacks.

As far as filters go, Aoye is the second big one. The next filter after that is probably Lu Bu, but I honestly didn't struggle with him that much, or at least I didn't feel like I was struggling. That's probably because Lu Bu's fight is extremely fair and well-balanced.

the last big filter I found was actually Zhang Liao. I won't say /why/ he's a filter, but if you know, you know.
 
to add to the other users, this is also the point you want to start abusing the element tree and enemy positioning. As the boss is water element, bully him with stone damage. try and stand either on his left or right side or behind him at all opportunities as the attacks that he throws that that hit behind and to the side all do far less damage than his frontal attacks.

As far as filters go, Aoye is the second big one. The next filter after that is probably Lu Bu, but I honestly didn't struggle with him that much, or at least I didn't feel like I was struggling. That's probably because Lu Bu's fight is extremely fair and well-balanced.

the last big filter I found was actually Zhang Liao. I won't say /why/ he's a filter, but if you know, you know.
LuBus the first real really test of skill and probably the most bad ass fight in the game. He's a wall for sure
 
Lu Bu is when the phase counter system really starts to be emphasised as well. Chuck an ice lance and the bastard loses all that chip damage he can inflict on you, further highlighting how useful simple blocking is.

The game does a terrible job of teaching you this stuff, but you always have the tools.
 
Finally beat Lu Bu after about 12 tries. Fun fight but I think he has way too much health so the fight drags on so fucking long you're more likely to make a mistake.
 
Man, the real Lu Bu was a disloyal, manic depressive dickhead going by what I've read. How did this guy get such a heroic reputation in pop culture?
I've only ever seen him shown as a extremely powerful villain. In most media I've seen him in he is portrayed as a selfish violent brute, a mad dog that needs to be put down or, at best, a peerless warrior who could have gone far if he didn't betray literally everyone in his life.
 
Lu Bu is when the phase counter system really starts to be emphasised as well. Chuck an ice lance and the bastard loses all that chip damage he can inflict on you, further highlighting how useful simple blocking is.

The game does a terrible job of teaching you this stuff, but you always have the tools.
Indeed. In the second boss fight he would throw these Dragon Ball Z energy balls at you, which by countering you can throw back at him... which he then throws back at you until the fight, at least in my playthrough, turned into a tennis match.
Man, the real Lu Bu Liu Bei was a disloyal, manic depressive dickhead going by what I've read.
He was.
The Truth About Cao Cao And Liu Bei.png
 
Indeed. In the second boss fight he would throw these Dragon Ball Z energy balls at you, which by countering you can throw back at him... which he then throws back at you until the fight, at least in my playthrough, turned into a tennis match.

He was.
View attachment 4739264
Ma Chao one of liu beis five tiger generals was also supposedly a massive piece of shit irl, wherein the games he's portrayed as a harbinger of justice.
 
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