Tabletop Roleplaying Games (D&D, Pathfinder, CoC, ETC.)

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Reading through the 2e rulebook for the Adventurer, Conqueror, King System and this totally unexpected line on page 371 gave me a good chuckle
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I've always wondered if he had special dialog if you picked up a level in Hellknight, but Hellknights suck ass so I may never know.
Regill does, whether it's HK or HKS. I believe it can also help to influence your outcome of his personal quest counting as a point in your favor. And ehh, a one-level dip into HK with Order of the Nail gets you a favored enemy plus smite-chaos, which isn't the worst. Sure, it's worse than demonslayer, but that's 99% of dips. If you're doing a str-based intimidate build with the cornugon smash package, three levels to pick up demoralized -> frightened as a discipline is probably better than dipping into the thug archetype for that.

HKS can be solid for a Eldritch Knight build. Full spell progression, with order of the gate giving you 5% lower ASF for just one level. 2 levels gets you Arcane Armor Mastery as a freebie, which is enough to use Mithral Full Plate without spell failure. If you continue all the way to HKS 5 since wizard doesn't get any particular benefits until 10, you finish off with 15 BAB, 19 CL, and a whopping -35% ASF, which lets you use regular full plate.

This is important because Mythic Heavy Armor has two good feat selections, whereas Medium only has the one: Assault gives you 1d6+AC damage on every attack hit, and Avoidance gives you 1/2 STR bonus to AC, uncapped. With Dex at 13, you can use a belt to have access to the full TWF line, and you can use dual-Kukris to avoid the penalty while still getting that sweet sweet 18-20 range to keep the EK capstone, spell critical, rolling. Now, is that as good as doing a Sorc->DD->EK gish? Probably not, but it's at least not total ass.
 
Why is she so bad? Never played the single player.
Obnoxious kleptomaniac thief with squerrel voice+ you are racist attitude. i can deal with one, but not both.
Haer Dalis was an artist. he was a casual person. no one gave a shit for his looks because he was charismatic, he was an artist (people mostly saw him on stage so his weirdness was explainable as a costume.) and he was a bard (illusion magic is something he can cast.) tiefling is a multiversal race so no one in the material plane would know abouyt them unless they are Elminister or his equal. In the multiverse, they are ok. they are born from races in lower planes but people always deal with lower plane denizens in a civil and semi-regular basis so tieflings are no problem. they are not tailed, red skinned, fanged and horned demon bloods, they are varied because tiefling is an umbrella term. some have goat hooves, some don't cast shadows etc. But there are races with goat hoofs in planescape so they are no big deal.
in 3rd edition they are cool, edgy demon blooded material plane kids. they have demonic heritage and therefore persecuted. this turns them from a gonzo, weird fantasy race to insert your racial ddiscrimination here race. i am ok with 4th edition tieflings as they are not bad. but 4e makes tieflings a core race which is bad. and 5e is the worse.
 
I have never encountered an Assmar PC. I have encountered players who have talked of their Assmar PCs and both of them were pretty garbage, but all the Assmar NPCs in modules are hot fucking garbage.
Well yeah. Most memorable in the shit way people who play Aasimar tend to do it for the same reason Tieflings are played; to do shitty subversions or enact personal issues they have with parents. Tieflings are just liked a lot more because of the easier edgemaxxing they allow you to do.
I've never had issue with Dragonborn. Even in the furry tranny game someone posted earlier, the Dragonborn was the only character portrait that was in line with a D&D adventure and wasn't faggy.
It's always negative personal experience in my opinion. It's also why I damn well know that you can have a shittastic person play dragonborn, since they still fall under the scalie branch. They aren't immune to that degen shit you know.

Most prefer kobolds or lizardmen, but I've known of one or two cases. I've also seen them get used as shit stirrers before. The ones that punch first to fuck over the talkers then.

It's not the race; it's almost always you experiencing shitty players that taint the race. Same as people who screech about Barbs, Paladins, Rogues, or Wizards. It ain't the class it's the player.

It's why despite me stating things about the characters listed in that image, I used terms like 'seems like' and aimed those thoughts as first impressions with nothing else. I'd have wanted to see the character backstories and sheets since that's much more damning.
 
It's always negative personal experience in my opinion. It's also why I damn well know that you can have a shittastic person play dragonborn, since they still fall under the scalie branch. They aren't immune to that degen shit you know.

The obvious scalies always seem to go Lizardman. Or Yuan-ti.
Ironically I had worse scalie issues in 3.5 era when they were still called Half-Dragon but maybe it was because I'd moved or it was something in the term shift that rewired brains, but the reptile coomers in my experience shifted targets. I thank the 4e Dragonborn having big mommy milker tits and dragon heads.
furry coomers can't coom to non-cartoon dragons, the scalies can't coom with such obvious mammalian features.

It's not the race; it's almost always you experiencing shitty players that taint the race. Same as people who screech about Barbs, Paladins, Rogues, or Wizards. It ain't the class it's the player.
Sort of. I use the Violent TV analogy. Almost every violent disruptive child enjoys violent TV shows; but a majority of good & normal children also enjoy them, just not the near 100%.

So there are races, classes, and combinations of the two that just seem to attract and collect terrible players.
i.e. Tieflings are banned from my games unless I know and trust you, but I have a couple of decent to good Teifling players.
Tabaxi specifically.
 
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Racial bonuses were abolished for soy reasons. It's "problematic" to say that characteristics like strength are broadly heritable. It's okay for darkvision and height to be racial, but not intelligence.
Which is what I said
Race got butchered but I think everything else is no more soy then it was in 2014
I'm just pointing out that to the best of my knowledge the rest of the changes to the crunch were about balance and not soy-based and it's very easy to ignore the race changes (mostly they are just saying the variant rules that removed racial attribute bonus are the TRUE and HONEST rules instead of variant but if your table wants genetically linked limp wrists on elves you can just pick them out of the 2014 rules and no one will stop you and it won't in any way change how the game functions)
 
The obvious scalies always seem to go Lizardman.
Ironically I had worse scalie issues in 3.5 era when they were still called Half-Dragon but maybe it was because I'd moved or it was something in the term shift that rewired brains, but the reptile coomers in my experience shifted targets. I thank the 4e Dragonborn having big mommy milker tits and dragon heads.
furry coomers can't coom to non-cartoon dragons, the scalies can't coom with such obvious mammalian features.

So there are races, classes, and combinations of the two that just seem to attract and collect terrible players.
i.e. Tieflings are banned from my games unless I know and trust you, but I have a couple of decent to good Teifling players.
Tabaxi specifically.

I talked about this a bit in another thread, but; I really do hate how certain races/classes keep attracting so many degenerates, as it kinda ruins the race/class for everyone else. Like, in DND, we have the Tabaxi; decent little catfolk race with good stats, but they've got a shit reputation because of how they tend to be loved by degenerates. Likewise for classes, Bards have the rep of being constantly horny despite being great support roles, while people tend to avoid Paladin thanks to certain types trying to break oaths. Multiclassing is a base-breaker as well; you get a few too many twats looking to make characters that break the game, but then you have some people who multiclass because they can't decide which class to play.

Hell, it gets to the point where I still avoid certain classes/races even when I'm playing with friends; I've had the idea for a Tabaxi character running around for a while now, but the freakshit that I've dealt with before makes me hesitant to run it.
 
I don't mind the concept of Tieflings but the number of garbage tiefling players is about 40%.

I guess anything Assmar does play wise, you could just have taken care of by good-aligned paladin/cleric (you could argue Tiefling could be taken care of by Warlock, and I wholly agree). I could also see them being used as an high-level ECL thing like trolls or what not. Actually probably using Aasmir as a class would resolve some issues I have with it.

But as you said, Woketards of the Coast can't deal with good/evil or people being servants of a god unless its some wokescold diety.
I Like Kaelyn The Dove from Mask of the Betrayer as an ideal example of playing an angel in an RPG and how that can create conflict.
 
Like, in DND, we have the Tabaxi; decent little catfolk race with good stats, but they've got a shit reputation because of how they tend to be loved by degenerates
I play Tabaxi Monk every chance I get. Mention popping the double speed ability, move-dash-Step of the Wind for maximum speed. I never actually get to use all that speed, but it is funny.
Reading through the 2e rulebook for the Adventurer, Conqueror, King System and this totally unexpected line on page 371 gave me a good chuckle
View attachment 6439542
Based ACKS 2. I cast loss of employment on your city.
 
Regill does, whether it's HK or HKS. I believe it can also help to influence your outcome of his personal quest counting as a point in your favor. And ehh, a one-level dip into HK with Order of the Nail gets you a favored enemy plus smite-chaos, which isn't the worst. Sure, it's worse than demonslayer, but that's 99% of dips. If you're doing a str-based intimidate build with the cornugon smash package, three levels to pick up demoralized -> frightened as a discipline is probably better than dipping into the thug archetype for that.

HKS can be solid for a Eldritch Knight build. Full spell progression, with order of the gate giving you 5% lower ASF for just one level. 2 levels gets you Arcane Armor Mastery as a freebie, which is enough to use Mithral Full Plate without spell failure. If you continue all the way to HKS 5 since wizard doesn't get any particular benefits until 10, you finish off with 15 BAB, 19 CL, and a whopping -35% ASF, which lets you use regular full plate.

This is important because Mythic Heavy Armor has two good feat selections, whereas Medium only has the one: Assault gives you 1d6+AC damage on every attack hit, and Avoidance gives you 1/2 STR bonus to AC, uncapped. With Dex at 13, you can use a belt to have access to the full TWF line, and you can use dual-Kukris to avoid the penalty while still getting that sweet sweet 18-20 range to keep the EK capstone, spell critical, rolling. Now, is that as good as doing a Sorc->DD->EK gish? Probably not, but it's at least not total ass.
Getting that free smite isn't bad, if only to bypass DR and add my cha bonus to AC. Signifier isn't bad at all though, I think it gets full casting.
 
Imagine playing a Paladin for any reason other than being divine vengeance in human form.
If you are not smiting the heathens from your realm why even bother to be a paladin. You start with the tieflings than work your way to the Halflings. While I have nothing against halflings as a race as hobbits are great. Halfling players should be thrown into the deepest darkest pits as I swear every halfling player I've seen online has some sort of lolicon/shotacon.
 
Imagine playing a Paladin and not a based Necromancer lmao. Paladins could never understand how awesome having skelebros are.
 
Halfling players should be thrown into the deepest darkest pits as I swear every halfling player I've seen online has some sort of lolicon/shotacon.
I have never met a chomo halfling. The worst I've had is the kinder/gnome sort of player who thinks small + dex bonus = randumb crime time.
 
I play Tabaxi Monk every chance I get. Mention popping the double speed ability, move-dash-Step of the Wind for maximum speed. I never actually get to use all that speed, but it is funny.

Yeah, I've had the idea for a Tabaxi Rogue for a while now; as I mentioned, the racial bonuses are pretty solid, and they can be pretty good in the right hands. I just hate that furries and other degenerates have given the race such a shit reputation.

Funnly, oathbreaker paladin is in the dmg and is not a player option but a villian npc option. because 5e players are retards, they do not know this.

To be fair, they do make for fun villains; cool abilities and all that. Too bad they tend to be used either by edgelords, or BG3 fans who insist on "morally grey" characters. Or DMs who just really, really hate the idea of a genuinely heroic Paladin character and look for the slightest excuse/opportunity to break a player's oaths. Huge waste of potential, frankly.

Imagine playing a Paladin for any reason other than being divine vengeance in human form.
If you are not smiting the heathens from your realm why even bother to be a paladin. You start with the tieflings than work your way to the Halflings. While I have nothing against halflings as a race as hobbits are great. Halfling players should be thrown into the deepest darkest pits as I swear every halfling player I've seen online has some sort of lolicon/shotacon.

Playing as the personification of divine vengeance is ALWAYS a treat. Of course, sooner or later you'll have to deal with a Reddit Atheist DM who'll try and ruin the experience for you.

Imagine playing a Paladin and not a based Necromancer lmao. Paladins could never understand how awesome having skelebros are.

The ability set is awesome; dark magic, cool abilities, fits well with a greatsword-using "evil tyrant" character. One of my party members was considering running one for an evil campaign we had in mind, razing the Radiant Citadel and all that. Of course, as mentioned, Oathbreakers have a shit reputation due to the aforementioned coomers ruining everything; they either can't stand the idea of a genuinely good and heroic PC, or they want some kind of fucked-up power fantasy thing going on.

EDIT: Fixed a typo.
 
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Yeah, I've had the idea for a Tabaxi Rogue for a while now; as I mentioned, the racial bonuses are pretty solid, and they can be pretty good in the right hands. I just hate that furries and other degenerates have given the race such a shit reputation.
Climb speed and the finesse unarmed strike are huge for Rogues, and built-in Stealth and Perception frees up two more skill picks. Tabaxi Rogue is a great character.
Imagine playing a Paladin for any reason other than being divine vengeance in human form.
Whether it's vengeance, succor, or simply helping people get through the day, there's always room for a Paladin in any vaguely-Good shaped adventuring party. The knightly aesthetic on top of that is also pretty good.
 
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