Sony hate thread

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It is, but combat is turn-based, with clear openings for mass-ass damage bonus and enemies will take turns tag-teaming you. Again combine genres in VR for max experience and not just focus on core gameplay elements of rpgs to make it work
Ah ok I may have to check that out then



However getting back to Sony's presence in the Japanese market, from the PS3 onward, this is what more or less set the course of action
PS3sales.png

The PS4 only pulled in at around 9 million in it's lifetime which wasn't much less from what the PS3 did. And the PS4 as far as quality went was a much better system in terms of game selection. The PS5 is more or less expected to do the same and pull around 9 million as well after all is said and done. So after the launch of the PS4 was when the plans to move the headquarters happened and the move was finalized in 2016. And in 2018 the heads of of many of the departments changed including Sony Group's own CEO. Sony Group's CEO was the one who started this cross promotion of playstation with wanting movies and media and everything as well as building up their IPs. However Sony has survived with the Japanese market being in the minority for far longer than it has when the PS1 and PS2 were there and Japan was more prominent during those eras(the PS3 was also an especially long generation and it was still getting support well after 10 years it was on the market). Japan to this day has still made up 9% of total hardware sales on average. You can see just how long this has been going on while Playstation hardware exploded in other regions.

Their software sales have also changed from a reliance on third party to a larger reliance on first party. So when Sony doesn't release a game in a quarter their sales now show a decline. In much the same way Nintendo does. Their first party IPs are now much stronger than they were in the past and can carry quarters. Sony Group has been vary protective of the playstation brand because that's pretty much the core of their IP growth strategy, if something was drastically wrong it would have shown up but none of their projected plans have changed since they held their quarterly meeting. Personally seeing how fast an IP like God of War recovered from a bad installment like Ascension to how many people now care about the Norse games and are excited for them and they're being treated like a big deal like many other much older game franchises, is night and day. Games like Forspoken needing to be moved around wasn't really a thing that happened on previous playstations, the one benefit sony had early on was that none of their first party games would crowd out major third party releases on the PS1 and PS2.
 
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I feel like any kind of future speculation going back as far as the PS3 at this point isn't really worth much. The world, and especially the economy's in a very different place compared to those days. PC wasn't seen as much of a competitor back then, but it's a titan now. Nintendo's Wii was doing very well, but its popularity crashed hard by 2009, unlike the ever-tenacious Switch. The only particularly offensive things about the PS3 were the price, the Sixaxis not having rumble, and the eventual removal of backwards compatibility.

PS5 just doesn't have much beyond brand loyalists to move units. There's just nothing to do with the thing. 🤷‍♂️
 
What does that matter in a world dominated by 3rd party support?
It's going to depend what type of third party support, Microsoft is usually left out(either by their direction intentionally or not) of a lot of ports that the Switch and playstation get.

For example NIS will make Xbox ports, but they're a rarity. Xbox tends to be more direct what types of games they want on their system and what they don't want. There's been a few articles written on how they support their brand images.
A Microsoft representative did not return a request for comment, but the repeated refusals and lack of outreach to Running With Scissors suggests to me that Postal Redux is just a game that Xbox has no interest in hosting on its platform.


In comparison both Sony and Nintendo have something similar for a content policy, but they still wind up with more ports in the end
 
Is the answer games that sell well enough?
I suppose that might have something to do with it, but then that doesn't explain their poor management of their existing storefront where they do have a lot of garbage on there and they're not curated. You can still find knockoff game programs today like Vegas Grand City Crime. Their whole approach to the Xbox brand seems rather unfocused in many places. Like they'll say they're hands off on developers and then nothing winds up being produced as far as software goes, theoretically they have the resources to outperform everyone in the console space, but that never winds up happening. They seem to be just spinning their wheels like how Halo Infinite is still not in a decent state, it almost feels like Xbox gets pulled in two different directions at once over many things.

Oh no, Postal isn't on Xbox Series X Microsoft is doooooomed
The only time a Microsoft product is doomed is when Microsoft says it is, like the Zune.
 
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I suppose that might have something to do with it, but then that doesn't explain their poor management of their existing storefront where they do have a lot of garbage on there and they're not curated. You can still find knockoff game programs today like Vegas Grand City Crime.
Is Life of Black Tiger still on the Playstation storefront?
 
Sony has implemented a default filter for shovelware.
Must be terrible then, Black Tiger is still on the Playstation store.
 
Must be terrible then, Black Tiger is still on the Playstation store.
I mean yeah if you actively search for it it's going to show up, Corralling all the low effort software and having it segregated from the rest of the titles is still more effort than what companies like Apple have done.

Gog's approach is probably the best at least in my opinion, the storefront is kept clean of junk and everything is well organized. It's very concise in how they have it laid out.
 
It's so weird seeing fanboys act like Sony is the one breaking VR into the mainstream when it's been fucking Facebook of all things.
It's a huge money loser for facebook, kind of expect them to wise up one day and have huge cuts in this area.

Honestly seems like Sony is the only one that makes money from VR hardware., but not shocking at the prices they are selling it at.
 
I think I might like to pick up a PS5 on a Black Friday week sale. How foolish am I with this prospect?
I'll repeat what I said earlier, as a PS5 owner I am happy with it but that's largely due to the circumstances of when I bought it. Firstly, I had never owned a PS4 so it was basically a Super PS4 Pro to me as far as what games I would be playing. A number of the PS4 exclusives I wanted to get it for have since gone to or are imminently going to PC. Secondly, at the time it was much cheaper than trying to make any significant upgrades to my PC. Since the crypto crash this is no longer true. A 3060 Ti is now about the same price as a PS5 is. Despite my satisfaction with it if I was still without one I don't think I'd make the purchase now. It really depends on your circumstances. If you already have either a PS4 or a beefy PC with room to grow then probably not. The thing is lacking in true exclusives to its name since we're still in the cross-gen era even two years later. Great hardware for the price, though.

Edit: Also, if you do get one watch out for your DualSense controller. Clicking the sticks consistently in the upward direction is enough to make it start drifting apparently.
 
It's a huge money loser for facebook, kind of expect them to wise up one day and have huge cuts in this area.

Honestly seems like Sony is the only one that makes money from VR hardware., but not shocking at the prices they are selling it at.
It’s a substantial but affordable expense to a company that earned $8.36 billion in operating income on $28.82 billion in total sales during the quarter.
They can survive it, for now. This is the price you pay to actually have a hope of getting something like VR mainstream.

I know people IRL that own Quest 2s. I've yet to meet someone who owns PSVR, and I know a few die hard Playstation fanboys. Playstation are not and will not be the ones that make VR mainstream with a $1100 dollar barrier to entry, especially when the main differentiator seem to be some shitty Horizon side game and VR integration of games that are 2+ years old.
 
They can survive it, for now. This is the price you pay to actually have a hope of getting something like VR mainstream.

I know people IRL that own Quest 2s. I've yet to meet someone who owns PSVR, and I know a few die hard Playstation fanboys. Playstation are not and will not be the ones that make VR mainstream with a $1100 dollar barrier to entry, especially when the main differentiator seem to be some shitty Horizon side game and VR integration of games that are 2+ years old.
I don't think anyone can really predict where VR is going to be a year or two down the road simply because of how experimental the space is. VR is an instance where everyone is looking for a hit because the only thing that many people mostly use it for is a VR chatroom, but the first game that's considered a killer app you're probably going to see a rush towards or more of the same genre from whatever the app is from. Original PSVR fell in price fairly quickly so the high barrier might not exist for the PSVR2 a year out either.

You have companies like Cyan continuing to support VR and they just announced a new game. And they themselves brought their more recent titles to consoles.
 
I don't think anyone can really predict where VR is going to be a year or two down the road simply because of how experimental the space is. VR is an instance where everyone is looking for a hit because the only thing that many people mostly use it for is a VR chatroom
This sounds exactly like the kind of thing a Playstation fanboy who doesn't follow anything in the VR community would say.
 
This sounds exactly like the kind of thing a Playstation fanboy who doesn't follow anything in the VR community would say.
The VR community is already a niche though, and in that niche only VR chat seems to boast big numbers.
A lot of devs are experimenting with cinematic stories or simulators in VR, but it seems the one thing nerds want is ERPing with ludicrous virtual bodies
 
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