Sony hate thread

  • ⚙️ Performance issue identified and being addressed.
  • Want to keep track of this thread?
    Accounts can bookmark posts, watch threads for updates, and jump back to where you stopped reading.
    Create account
I disagree those were examples of how sony has a wider reach and are more embedded
Except, as I've said before and you constantly ignore like a retard, Sony doesn't have a wider reach in anything over Nintendo. Video games? Sony and Nintendo compete in the same markets. Films? Nintendo is now making films and Tv shows with its characters, and Sony's movies don't translate to anything in regards to their video games. Everything else? Irrelevant because we are talking about video games. This discussion is about video games. Everything else is irrelevant.

and are more embedded in places because they have access to other resources that Nintendo doesn't as well as access to more cash resources in order to promote a game. The game in turn then gets purchased more on their platform than their competition.
There is no objective proof that games on Sony consoles are selling better than Nintendo equivalents, first or third party. In fact, all evidence points to the opposite, especially in Japan. Marketing and promotion means little, because both companies spends millions on promotion. There is no wide gulf there.
 
PSVR2 is very likely to have a price drop rather quickly much like the first. I don't know if the price drop is enough to make VR more widespread, because the areas is very much still populated by enthusiasts who are more than willing to try out experimental games. Horizon looks promising in terms of trying to get normal gamers to try out VR, Call of the Mountain could serve as a good guideline for other developers to try and make games to bridge the divide.
PSVR2 will not drop in price, with the tech the controllers & headsets are packing in it, I will be surprised if the profit margins are there at all. Think about it: Half-Life Alyx can run on 7-8 year old hardware and can run on headsets that you can buy on the used market for around 200 bucks, and you still have retards who were sperging in the forums and were MATI about it. Also, there already is a baseline for entry-level VR development, and that is Boneworks/Labs (which was made by smalll team at most). If Call of the Mountain has nowhere near the locomotion options that those two games have or at least Alyx, then it's going to be ass.
Sony's upgrade path for the games seems to be similar to the PS5 upgrade path. It's going to vary and depend most likely, but since two games already have free upgrades it's an OK start. They have not revealed everything though as far as launch games go, there's apparently more to be announced at a later date.
Imagine paying to upgrade your games, what a concept.
They seem very intent on keeping VR around since they stand to benefit from dominating the market space. Their push to mobile may also help this since mobile can be used for very primitive and low budget VR. This is assuming that they don't face a corporate direction change, they've started to shift people around again and hired new advertising and marketing people which usually signals a new phase. Sony Group is really pushing their multimedia cross marketing IPs hard with things like The Last of Us and they may want someone more savy with media instead of business to be leading their game division since Ryan has be there for quite a few years now. The quarterly report they released shows that his scheme to create tiers for PS+ did make up for falling user numbers, so he probably will still be around for the immediate future.
Mobile VR is dead outside of standalone VR and the fundamentals of making a VR game is a lot harder already with those due to limited hardware, so it would be a fool's errand to make a standalone PSVR headset that will be affordable with similar visuals. Also the multimedia strategy is gay. The people who are watching the LoU TV show are not the same people who play games, and this was quite obvious with the HALO TV show.
 
Also the multimedia strategy is gay. The people who are watching the LoU TV show are not the same people who play games, and this was quite obvious with the HALO TV show.
I don't know, I think we're going to need to wait and see, their multimedia strategy is a very long term plan. But even companies like Nintendo are doing similar and part of already existing IPs like Pokemon being as big as they are, have to do with getting routine media outside of the games themselves.

However a VR Price drop at least for the original PSVR happened I think around a year in, I don't know if PSVR2 will happen that quickly but it may be not that much farther out. It's going to really depend on if they can sell their available sets or not. Using the PS5 for the example, the currency price hike has not dampened demand for it. But there's also a lot more fervor surrounding it than their VR headsets. Sony wants to bring high end experiences to VR and looking at what's shown from the horizon game it seems to be a decent start at least in the right direction.
 
I think I might like to pick up a PS5 on a Black Friday week sale. How foolish am I with this prospect?
 
From what I understand tec wise PSVR2 really is ahead of the game, so that cost from tec point and cost to make point maybe fair. However when it comes to perceived value sony is off the mark, and most customers will find the idea of paying more for an add-on than the console ti's self as being ridiculous.

Sony does seem short sighted by making something as so niche as VR be locked to PS5 only, really should make it cross use with PC on a official way. Also understand tecwise why it isn't BC with the PS4 VR games, but they still could have ported their best games to it.

I think I might like to pick up a PS5 on a Black Friday week sale. How foolish am I with this prospect?
Thing are still selling out so good luck to that.

But to the question if you are foolish. PS5 will be able to play pretty much any game for the next 5+ years (outside Xbox only console games) and will be cheaper than any PC that can do that right now. However of course it will be worse than a top line PC, but if cost /longevity is your main worry then go for it or least look at the xbox series x before hand to see if that has more games that would interest you.

Now if you already have a good gaming pc or planning to get a top of the line one anyway, got to ask can you not wait until the first party games do end up getting a PC port, which seems right now to be between 1 to 2 years for newer games?
 
Sega's reason was that Ghosts of Tsushima sold well and that they wanted to get in on that player demographic with Ishin. It's coming for PS5, XSX, and PC.
Shut the fuck up nigger. No one missed you and no one wants you here.

I think I might like to pick up a PS5 on a Black Friday week sale. How foolish am I with this prospect?

It at least has BC with PS4 games, better loading times and there are *some* decent games coming out for it. (Star Ocean, Valkyrie Profile, some EU horror games).

It's not totally foolish but I'd get a Switch first if you don't have one. And I'm saying this as a Sony die-hard from PS1-PS4
 
“Oh boy I get to play only PlayStation games, with no other options, a worse Internet browser, gimped visuals, no backwards compatible library, and a shit battery life!”
And expensive proprietary memory cards because fuck you.
It's about time. Though I'm sure the proliferation of gaming laptops and iGPUs that can actually run all but games that'd push a PS4 to its limits on at least medium settings have helped. The future of portable game machines is definitely PC-based from here on out.
Even Square-Enix has been advertising PC gaming/Steam in a japanese video tutorial during the latest TGS.
Edit: Japanese vid
@BananaSplit²

The one thing I don't get is what is wrong with Japanese third parties? Why are they so hesitant to go over to the Switch. As the old business adage goes, you go where the audience is, and the audience in Japan is on Switch. At this point, if you are hesitant to put your games on Switch, you just don't want money.
I assume it's a mix of sony favoritism (due of the Playstation ecosystem being their home-turf since the mid-90s) and being forced to learn the art of optimization instead of leaning on hardware power creep to make things run smooth + >30GB of uncompressed data (despite using the Switch as a base for development could be beneficial for other platforms, especially PC & the Deck). I don't doubt the current Switch may face issues in running a mainline Final Fantasy, Ace Combat 7, DMC5, Tekken 7&8, Dragon-Engine Yakuza, Elden Ring, Biohazard 7&8 but again those current powerhouses are a minority among japanese games. Publishers such as Aquaplus and Falcom had zero excuse on the other hand during all those last years. And I'm not exaggerating when I say that Sega is well known in the vidya dev world as a company sitting on golden IP's that it has literally no idea what to do with.

I also don't believe the crap excuse of "Switch is under-powered" as the japanese third-parties had no problem to make a simultaneous Playstation Vita version in spite of the much larger disparities in hardware power with the PS4 (even Vita ports of PS3 games weren't particularly great), whereas the margin between PS4 & Switch is rather minimal or virtually non-existent for those games.
Atelier Lydie & Suelle.jpg Gundam Breaker 3.jpg Toukiden 2.jpg Dragon Quest Heroes II.jpg
A lot of Vita ports of those japanese games ran like ass (often as a slideshow), and musou titles on Vita were actually downgraded to have lesser enemies on screen which also reflected on S-rank requirements to be lower in consequence. By comparison, the Switch ports of 3D japanese games have been decent or excellent. The sole advantage of the PS versions these days are them running at 60fps with sometimes slightly crispier graphics, but for the majority of the populace it makes no difference.

It's kind of amazing just how utterly the Switch ass-rattled the japanese third-party development. I can't tell what's upset them more: that they were collectively retards who wrongly bet AGAINST the success of a Nintendo portable (both in the domestic market and worldwide), or that the Switch proved beyond any shadow of a doubt that third-parties (while a welcomed asset to the platform) are entirely irrelevant to Nintendo's success. And the fact they've been kicking and screaming all those years while refusing to get off the sinking ship that is Playstation was rather delightful to watch.

At least japanese third-parties are taking PC more seriously in a faster fashion than it took them to admit defeat to the Switch (like the case of Atlus). They don't want a repeat of the Switch, as in, how they left money on the table for half a decade because of their retarded Sony fanboyism. I remember Bamco used to make their own games unavailable on PC for the japanese audience such as the One Piece musous or Tales of Berseria.
 

Attachments

  • Catherine Full Body.jpg
    Catherine Full Body.jpg
    87.9 KB · Views: 29
  • Kamen Rider Battride War Sousei.jpg
    Kamen Rider Battride War Sousei.jpg
    105.4 KB · Views: 23
Last edited:
It's kind of amazing just how utterly the Switch ass-rattled the japanese third-party development. I can't tell what's upset them more: that they were collectively retards who wrongly bet AGAINST the success of a Nintendo portable (both in the domestic market and worldwide), or that the Switch proved beyond any shadow of a doubt that third-parties (while a welcomed asset to the platform) are entirely irrelevant to Nintendo's success. And the fact they've been kicking and screaming all those years while refusing to get off the sinking ship that is Playstation was rather delightful to watch.

At least japanese third-parties are taking PC more seriously in a faster fashion than it took them to admit defeat to the Switch (like the case of Atlus). They don't want a repeat of the Switch, as in, how they left money on the table for half a decade because of their retarded Sony fanboyism. I remember Bamco used to make their own games unavailable on PC for the japanese audience such as the One Piece musous or Tales of Berseria.
This sounds like your own narrative, Japanese third party devs are not ass rattled. Square's sales in japan have been in decline for 15 years which predates the switch, as foreign markets were then buying more of their games, this was the same deal with Sega and Atlus. This has been a long time coming as japan now prioritizes mobile games. Many western markets are now getting titles that were previously locked in Japan for years, Type-Moon is now publishing their visual novels for a western market on Playstation, PC, and Switch. All these companies also routinely made games for Nintendo consoles over the years, Square itself put out a good amount of games since the Gamecube on both nintendo consoles and portables. Sega and Atlus games switched over to a western majority back in 2016/2017. Which was when the Switch was first released and it had none of Sega's games on it at the time. Persona 5 in 2017 was Atlus's largest game ever sold and surpassed all their other titles and the majority of it's sales happened on the PS4 in the west and not in Japan.

Japanese media is huge in America and this is what's fueling it, it's a far larger market and the US Dollar is in a better position than the yen is. Really the only thing involving Sony is that they have Crunchyroll and have bought up established anime resellers in the US. They stand to profit the most from it. The US Anime industry is decades old and has grown massively since the 2000's. Anime and it's related games are part of the mainstream pop culture in the US and it's been like that for a long long time.
persona51.jpg

What's making them port things to PC is the fact that the PS4/PS5, Xbox, and PC all share similar architecture. They're easier to port to each other as compared to the PS3 and Xbox 360 were. Look at Elden Ring, Kadokawa is now going international for game publishing after nearly 20 million copies sold with most of those in western markets. All these titles are becoming multiplatform and spreading after having large international success just like Persona had. These developers are finding success on playstation or else the PS5 would not be finding itself to have already surpassed 25 million consoles and Sony just invested in Fromsoft to lock down for future exclusivity deals.

To put it in perspective the PS5 has sold more than the Gamecube or the wii-u already 2 years in, and it's sales are ramping up and this is before it has God of War released on it. Console systems don't go anywhere if they're pulling numbers like that(for comparison look at the Xbox Series X, which is suffering from a lack of support), many devs will actively publish for a platform of that size. Meanwhile the Switch's sales are slowing down because it's going to be a 6 year old system and even the NPD sales are reflecting that and Nintendo is noticing it. What holds the switch back from getting same day ports is it's overall power, every other gaming platform does not have this issue.
 
Last edited:
Going more into Japan and sales
Achieving major growth in the game industry is difficult now for companies that compete primarily in the Japanese market, given its graying demographics. As such, it is critical for our business that we produce hit titles that speak to the global market, which offers greater scale in terms of both customers and sales volumes.

In other words, the Japanese market is no longer sufficient for achieving a level of earnings that enables
us to recoup our development investment and generate a profit, and we therefore need to approach our development efforts based on the assumption that we have to succeed in the global market.
The issue is consoles aren't selling like they used to in Japan and while in west also hard to justify being switch only, nor does the switch have the power to run many of the big Japanese games such as Elden Rings or Final Fantasy 7 Remake, hell stuff like DQ11 took longer to come to switch due to the extra work needed to get it running on it.

If you look at the Tokyo Game Show the Steam Deck had a huge push, not just from Valve themselves but Japanese devs. The Japanese dev really need something like that to be a hit. Something powerful enough to run there games on the go and really doesn't need much in the way of extra dev work for them if at all. I have no idea if the Steam Deck will be the thing to crack Japan but someone will be.

Also PC gaming is having huge growth in Japan, yet Sony's PC port have all been western games so far. Sony is leaving money on the table by not being ready for the counting growth of pc gaming and the rise of machines like the Steam Deck.

Honestly Sony trying their hand at another handheld but more in the vein of the Steam Deck and even using Steam OS isn't a bad idea, and in terms of costs would be far lower than making a PSP 3. But I really don't expect them to do however I could see MS/XBOX trying their hand at a window based one rather than making a XBox Series X Pro.
 
However a VR Price drop at least for the original PSVR happened I think around a year in, I don't know if PSVR2 will happen that quickly but it may be not that much farther out. It's going to really depend on if they can sell their available sets or not. Using the PS5 for the example, the currency price hike has not dampened demand for it. But there's also a lot more fervor surrounding it than their VR headsets. Sony wants to bring high end experiences to VR and looking at what's shown from the horizon game it seems to be a decent start at least in the right direction.
There already are high end experiences for VR that didn't come from Sony:
It's so weird seeing fanboys act like Sony is the one breaking VR into the mainstream when it's been fucking Facebook of all things.
They're losing a fuck ton of money too. I kinda feel bad for them, at least for Oculus because they have to deal with the bullshit FB is trying to do.
 
There already are high end experiences for VR that didn't come from Sony:
https://youtube.com/watch?v=O2W0N3uKXmohttps://youtube.com/watch?v=oP8C2nmv3Aghttps://youtube.com/watch?v=L5Ik2E324k0
They're losing a fuck ton of money too. I kinda feel bad for them, at least for Oculus because they have to deal with the bullshit FB is trying to do.
I think Alyx is supposed to make it to PSVR2 at least according to rumors.

To me I think VR is pretty good for a few specific genres sort of like how an arcade stick or a driving wheel set up enhance their own specific genres. But the more companies that partake, the greater the competition and the cheaper the price will be down the road. I mean a high end arcade stick is a couple hundred bucks and people do buy them, it would be nice for a full feature high end headset to run that much. Valve index is around a grand, it's a nice headset but the price holds it back from becoming widespread.

Going more into Japan and sales

The issue is consoles aren't selling like they used to in Japan and while in west also hard to justify being switch only, nor does the switch have the power to run many of the big Japanese games such as Elden Rings or Final Fantasy 7 Remake, hell stuff like DQ11 took longer to come to switch due to the extra work needed to get it running on it.

If you look at the Tokyo Game Show the Steam Deck had a huge push, not just from Valve themselves but Japanese devs. The Japanese dev really need something like that to be a hit. Something powerful enough to run there games on the go and really doesn't need much in the way of extra dev work for them if at all. I have no idea if the Steam Deck will be the thing to crack Japan but someone will be.

Also PC gaming is having huge growth in Japan, yet Sony's PC port have all been western games so far. Sony is leaving money on the table by not being ready for the counting growth of pc gaming and the rise of machines like the Steam Deck.

Honestly Sony trying their hand at another handheld but more in the vein of the Steam Deck and even using Steam OS isn't a bad idea, and in terms of costs would be far lower than making a PSP 3. But I really don't expect them to do however I could see MS/XBOX trying their hand at a window based one rather than making a XBox Series X Pro.

Sony's plans for PC really involve their yet to be released multiplayer games. They have kept them real quiet due to the ongoing Microsoft/Activision deal hearings, but the bungie purchase was so they had people familiar with online games work with Deviation games who are all former COD devs and get an online shooter up and running that's supposedly free to play and runs on MTX fees. Supposedly Deviation will be bought out by Sony and that's going to be their next acquisition because Deviation's partnership was started around the same time Haven was with seed money.

I think any kind of Playstation Steam Deck isn't going to happen and if it does it's going to be a ways off. Their Playstation/PC/Mobile strategy is their next thing and that's not even off the ground yet. Japan's PC Market doesn't even generate 1 billion yet, it tripling in size still makes it small by comparison to the overall large userbases on steam. And even then the two largest countries on Steam, China and the United States still wind up with growing console markets in their respective countries. PC doesn't really cannibalize console sales.
 
Last edited:
Going more into Japan and sales

The issue is consoles aren't selling like they used to in Japan and while in west also hard to justify being switch only, nor does the switch have the power to run many of the big Japanese games such as Elden Rings or Final Fantasy 7 Remake, hell stuff like DQ11 took longer to come to switch due to the extra work needed to get it running on it.
That was already posted in page 247, and proofs just continue in pilling up that it's only Playstation going down in flames there, not the japanese console market itself. Also this is Squeenix we're talking about, their executives don't have much in terms of common sense between the NFT shit, their utter lack of marketing for their own games (like Neo TWEWY or Star Ocean) or their record of outright bad/rushed games published under the name (such as Marvel games, Balan Wonderworld, Babylon's Fall but the list is actually long), unprofitable gacha, rising up the cost of developments of its flagship titles even more (with FF16, KH4 and FF7R part 2 at the same time no less), etc. Blaming on Japan's low-birthing demographic is a sore loser excuse at this point but it's rather amusing they try to imply american/european countries are anywhere better on this metric

Also small trivia: Dragon Quest 11 accidentally revealed the existence of the NX system (before the official name as Switch) and there was a separate 3DS version released alongside of the PS4 version in 2017. The Switch version of DQ11 also used a different Unreal Engine package version (4.18 ) compared to the PS4 one (4.13), although I'm no developer to know how much this did impact the delay and extra work (in addition of all the new game content).
 
Sony's movies don't translate to anything in regards to their video games.
I think it's certainly innovative of them to release the movie tie-in game years before the movie, that way they can keep people from buying them. Imagine if LJN and Ocean were so kind back in the day.
To put it in perspective the PS5 has sold more than the Gamecube or the wii-u already 2 years in
And in two years the Dreamcast sold half as much as the gamecube during it's entire lifespan. Then Sega took the Dreamcast behind the shed and killed it. If the PS5 have sold a bit bit more than twice what the Dreamcast did in the same amount of time it's suddenly not as impressive as you make it sound.
 
I think Alyx is supposed to make it to PSVR2 at least according to rumors.
I doubt Valve is going to port Alyx to PSVR, unless Nvidia's own in-house porting team does it. Which I doubt because PS5 is using RDNA2 and it's novideo.
To me I think VR is pretty good for a few specific genres sort of like how an arcade stick or a driving wheel set up enhance their own specific genres. But the more companies that partake, the greater the competition and the cheaper the price will be down the road. I mean a high end arcade stick is a couple hundred bucks and people do buy them, it would be nice for a full feature high end headset to run that much. Valve index is around a grand, it's a nice headset but the price holds it back from becoming widespread.
Holy shit you're retarded, VR itself is a game changer to how you approach games as a whole. It's not supplementary and you often have to make extensive changes to game design to prevent players from getting sick or breaking the game and shattering the illusion itself. Also, you don't need a valve index to play on PCVR, you can buy a cheap WMR headset for $200 bucks and while it's not as comfy as the Index or has the best controllers, it will get the job done. Plus Meta themselves have steamrolled the PCVR market with the Quest 2, so you definitely don't need a Index unless you want the best.
 
That was already posted in page 247, and proofs just continue in pilling up that it's only Playstation going down in flames there, not the japanese console market itself. Also this is Squeenix we're talking about, their executives don't have much in terms of common sense between the NFT shit, their utter lack of marketing for their own games (like Neo TWEWY or Star Ocean) or their record of outright bad/rushed games published under the name (such as Marvel games, Balan Wonderworld, Babylon's Fall but the list is actually long), unprofitable gacha, rising up the cost of developments of its flagship titles even more (with FF16, KH4 and FF7R part 2 at the same time no less), etc. Blaming on Japan's low-birthing demographic is a sore loser excuse at this point but it's rather amusing they try to imply american/european countries are anywhere better on this metric

Also small trivia: Dragon Quest 11 accidentally revealed the existence of the NX system (before the official name as Switch) and there was a separate 3DS version released alongside of the PS4 version in 2017. The Switch version of DQ11 also used a different Unreal Engine package version (4.18 ) compared to the PS4 one (4.13), although I'm no developer to know how much this did impact the delay and extra work (in addition of all the new game content).
Dude I think you're getting too protective of Japan, every single company is already going global.

Square Enix, Bandai namco, Fromsoft/Kadokawa, Sega, Atlus, and even Nintendo said they don't produce for the japanese market. Falcom has even said they don't produce specifically for Japan either and they're a midrange studio.

At that point no other major japanese publisher is left. And Sony itself isn't going down in flames when they're very profitable and are able to buy studios, their last quarter was one of the highest ever. They're currently spending money to expand their operations and they have large titles on the horizon.

Holy shit you're retarded, VR itself is a game changer to how you approach games as a whole. It's not supplementary and you often have to make extensive changes to game design to prevent players from getting sick or breaking the game and shattering the illusion itself. Also, you don't need a valve index to play on PCVR, you can buy a cheap WMR headset for $200 bucks and while it's not as comfy as the Index or has the best controllers, it will get the job done. Plus Meta themselves have steamrolled the PCVR market with the Quest 2, so you definitely don't need a Index unless you want the best.
I don't know, I wouldn't really call it a game changer, many genres still operate largely the same mechanically as their regular versions. Like if I'm playing an SRPG in a headset the viewpoint doesn't change(you're still seeing things in an isometric view even if the headset has it appear like the area map is in your lap) and the VR doesn't really add much since you're still going through menus for the most part. Something like a first person game or a platformer, those are way more beneficial to a VR headset. There's a good amount of genres out there that just wouldn't gain any real benefit from VR. Any type of perspective change or enhanced detail that it would have to a strategy game would eventually fade away because those can last for a hundred hours and you'll be deep in navigating menus and that's what you're going to be focusing on.

Please explain this one
They left Halo Infinite out to dry and their other studios have their big name projects a good ways off. I mean I've been waiting for Starfield, but it's not happening until sometime next year.
 
Last edited:
I don't know, I wouldn't really call it a game changer, many genres still operate largely the same mechanically as their regular versions. Like if I'm playing an SRPG in a headset the viewpoint doesn't change(you're still seeing things in an isometric view even if the headset has it appear like the area map is in your lap) and the VR doesn't really add much since you're still going through menus for the most part. Something like a first person game or a platformer, those are way more beneficial to a VR headset. There's a good amount of genres out there that just wouldn't gain any real benefit from VR. Any type of perspective change or enhanced detail that it would have to a strategy game would eventually fade away because those can last for a hundred hours and you'll be deep in navigating menus and that's what you're going to be focusing on.
Why would you be playing a SRPG with a helmet strapped on your head lol, RTS games benefit more in VR than SRPGs. But even a SRPG game can benefit, or it can be combined with another genre to create a entirely new experience. Until You Fall incorporates SRPG elements when it comes to timing & enemy placement and that game is critically beloved and is a killer app for VR imo.
 
Why would you be playing a SRPG with a helmet strapped on your head lol, RTS games benefit more in VR than SRPGs. But even a SRPG game can benefit, or it can be combined with another genre to create a entirely new experience. Until You Fall incorporates SRPG elements when it comes to timing & enemy placement and that game is critically beloved and is a killer app for VR imo.
I thought Until You Fall was like a first person roguelike?
 
I thought Until You Fall was like a first person roguelike?
It is, but combat is turn-based, with clear openings for mass-ass damage bonus and enemies will take turns tag-teaming you. Again combine genres in VR for max experience and not just focus on core gameplay elements of rpgs to make it work
 
Back
Top Bottom