Sony hate thread

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even if you go fill deep dive (which none of us will see anyway) there is no magical super special genre-mix or killer app that will make VR in it's current form more than an enthusiast application.
Considering that you can now play Half-Life 1 & 2 in VR without much of a hassle plus Alyx, I strongly diagree that there aren't any Killer Apps for VR. There are ton of great games for VR imo that are worth the time.
why the fuck would casual bob want to buy a VR headset?
Apparently for a lot of things, I myself tend to use it as a light workout session before I log in to work. If you're using VR for porn you're a coomer who can't get ass. Plus, this may be anecdotal but my local gun store owner loves to sperg about Pavlov and talked about how he used the VR range to practice shooting when the shortages were bad a year ago.
the same game he already played but now with a wagglan gimmick?
I don't think you played VR if you automatically think it's equivalent to the Wii. VR actually sells you the illusion of depth in a 3d environment, and if you experience any sort of VR, you know what I am talking about it. Here's an example of a guy who has a fear of heights getting scared in VR:
what's next, you expect everyone to buy a treadmill, because without fucking deep dive (or renting an empty warehouse) you'll still be more or less stationary and you'll know it?
Why do we need treadmills when analog locomotion options exist in VR, I don't think you ever used VR if you don't think that isn't an option in games.
stop talking out of your ass about shit you have no clue about, "extensive game design changes" means fuck all.
Half-Life 2 VR took years to come out because everything was developed from a fixed-camera perspective, which means all weapons were nothing more but half-baked 3d models that were slapped in and called a day. Playing games in VorpX is a mixed bad that takes a lot of nigger-rigging to do in order to get them to work proper and you're still going to have issues. Ace Combat 7 has issues in Vorp X due to the first person cockpit head movement is also tied to plane controls, so it's a lot of tard wrangling in general.
 
To my complete (non) surprise, it appears any worthwhile discussion about Sony's legitimate shortcomings such as the way it mismanaged its film studios (cancelling Spiderman 4, all but completely cucking out to Marvel, shitcanning Tartakovsky's Popeye etc.), purposefully sunk its handheld operation that could have been so much more, did nothing to aid its hardware shortage that it has now faced for 2 years and its mass killing of dev studios and their franchises left, right, and centre during the 2010s (see: Bizarre Creations, Evolution Studios, United Front Games, many more) has been all but completely hijacked by the same frothing-at-the-mouth fanboys that made it all but impossible to speak critically of certain rival brands on 4/8chan without being accused of coming from 100 different websites for not sharing the same groupthink.

You only need to go back a handful of pages to see walls of whataboutism with little to no sources and just straight up sperging about IPs and sales figures and advertising budgets without dropping any hard evidence to supplement those statements.
You know, I still haven't forgiven them entirely for cancelling Spider-Man 4, even if bringing back Tobey was a nice thing in that last Tom Holland movie. But yeah the fanboys (or maybe they're paid shills, who knows) get on my nerves. You can't even say the old stuff was better without some fangirl whining about it.
Considering that you can now play Half-Life 1 & 2 in VR without much of a hassle plus Alyx, I strongly diagree that there aren't any Killer Apps for VR. There are ton of great games for VR imo that are worth the time.

https://youtube.com/watch?v=CdVO1LOFcww Apparently for a lot of things, I myself tend to use it as a light workout session before I log in to work. If you're using VR for porn you're a coomer who can't get ass. Plus, this may be anecdotal but my local gun store owner loves to sperg about Pavlov and talked about how he used the VR range to practice shooting when the shortages were bad a year ago.

I don't think you played VR if you automatically think it's equivalent to the Wii. VR actually sells you the illusion of depth in a 3d environment, and if you experience any sort of VR, you know what I am talking about it. Here's an example of a guy who has a fear of heights getting scared in VR:
https://youtube.com/watch?v=a3pL4ast9cY
Why do we need treadmills when analog locomotion options exist in VR, I don't think you ever used VR if you don't think that isn't an option in games.

Half-Life 2 VR took years to come out because everything was developed from a fixed-camera perspective, which means all weapons were nothing more but half-baked 3d models that were slapped in and called a day. Playing games in VorpX is a mixed bad that takes a lot of nigger-rigging to do in order to get them to work proper and you're still going to have issues. Ace Combat 7 has issues in Vorp X due to the first person cockpit head movement is also tied to plane controls, so it's a lot of tard wrangling in general.
Well excuse me for trying to avoid roastie STDs. But seriously, if I didn't prefer to focus on lifting, VR would be great for exercise. I'd love something akin to Doom VFR but with some kind of treadmill-like apparatus so you could actually "run" and get a workout while killing demons.
 
Well excuse me for trying to avoid roastie STDs. But seriously, if I didn't prefer to focus on lifting, VR would be great for exercise. I'd love something akin to Doom VFR but with some kind of treadmill-like apparatus so you could actually "run" and get a workout while killing demons.
Ever heard of Everslaught? That game is pretty dope, will get you sweating pretty fast. I also believe there's that autistic man-child omni one treadmill, but that is probably never going to come out at this point. Back to Playstation though, with PSVR. Will they allow PSVR games on PC? I noticed that it's their last frontier of true & honest exclusives, but I wonder if that is due to controller limitations. That would make sense about no PSVR BC, because SnoyStation fanboys don't know how to remap controllers
 
But seriously, if I didn't prefer to focus on lifting, VR would be great for exercise. I'd love something akin to Doom VFR but with some kind of treadmill-like apparatus so you could actually "run" and get a workout while killing demons.
You’re just gonna have to exercise while playing the old fashioned way.
 
Remember all that talk about how SSDs would eliminate loading screens? I'm watching a dude playing the new God of War now on Twitch and the loadings are still there. Sure, they are fast, but the marketing Sony used back then was very misleading.

PS5 is a fraud.
 
Remember all that talk about how SSDs would eliminate loading screens? I'm watching a dude playing the new God of War now on Twitch and the loadings are still there. Sure, they are fast, but the marketing Sony used back then was very misleading.

PS5 is a fraud.
In their defense, it's a PS4/PS5 game so it abides by the old rules of being built around the lowest common denominator.
 
"Technology will eliminate X" is the oldest snake oil trick in computing.

When the first affordable CD rom drives came out and "multimedia" was the hot buzzwords, shit like Myst was touted as a revolution, because devs could save on precious HDD space by loading from the CD directly. Within 2 years it turned around and made bigger, faster and expensive HDDs a requirement, as games began to come out with fatter and larger installers. I am not surprised to see that nothing has changed.
 
I'm watching New Daddy of War. Shit looks gay. Maybe it's out of context but it's a lot of Kratos just being like "please give me back my son" to a frail wimpy looking Odin.

Edit: Jesus Christ this game looks gay

gayofwar.png
 
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"Technology will eliminate X" is the oldest snake oil trick in computing.

When the first affordable CD rom drives came out and "multimedia" was the hot buzzwords, shit like Myst was touted as a revolution, because devs could save on precious HDD space by loading from the CD directly. Within 2 years it turned around and made bigger, faster and expensive HDDs a requirement, as games began to come out with fatter and larger installers. I am not surprised to see that nothing has changed.
Myst was 1993 and by 95 a fairly normie HDD was like 800-900 megabytes. Install a full CD meant removing almost everything on the system. Even then PC games up until 98-99 offered a "minimal" installation where most things streamed from disc and it often sucked absolute ass.
 
Between the lines: All of these companies are searching for growth amid a stagnating Japanese market.

  • Mobile gaming had been a lifeline for some time, but growth in that sector has slowed partially due to increased competition from Chinese game makers, MST Financial analyst David Gibson tells Axios: “The Japan mobile rivers of gold are no longer growing.”
  • That is forcing Japanese game companies to develop plans to generate global hits in console and PC, Gibson says.


This is a good write up on the state of the Japanese market. Global inflation causing the price of everything in general to be more expensive, the japanese game industry being invaded and over taken by China is also causing every company to show shift into the global audience. Konami for years decided to focus on Japan and gambling bullshit and now has to make some global hits because the Japanese game market across all fronts is stagnating.

The article mentions Capcom who was really one of the first Japanese devs to go global and stay there a few console generations back. And because of the shift Capcom is just chugging along fine as is because they had the foresight to do so. It's sounding like Sony's plans to switch their headquarters to the US instead of staying in japan won't have any side effects in the long run, because every developer is now doing the same.

So the two things I want to see happen now have a signifgantly larger chance at happening, Dragon Quest being a major global hit and day and date Kiseki.

In their defense, it's a PS4/PS5 game so it abides by the old rules of being built around the lowest common denominator.
A lot of work was done on it during COVID it seems and they had to use their international studios to get work done on it while abiding by COVID restrictions. The next game is likely to have the level design open up more, think of something along the lines of a Nier game, where it's not fully open world but will have very spacious areas. I'm seeing that being the main complaint for this game this time around much like the limited enemy selection was for the first one. Sony seems to be listening to the critique of all their games and making gameplay changes.

Then again the parent company is really being watchful and babying the PS5. This isn't like the PS3 where Sony Group shoved Blu-Ray down it's throat and demanded that everyone just deal with it, they're being very cautious of it every quarter and are basing decisions for the system's direction on that. Their entire IP growth strategy is like 95% game related, the only non-game IP that they're really trying to grow is Ghostbusters.
 
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Konami, which had pivoted away from making sequels to globally popular franchises in favor of a focus on Japan is now getting back to its old ways a bit, with recent plans for a slate of new Silent Hill games.
Konami has made several Japan-exclusive console games since 2020 that sold pretty well over there (especially Momotaro Dentetsu) and it's very unlikely the company will skip the japanese market that way just because it may try to milk the Silent Hill franchise a bit.
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Hell I dunno why the notion of selling japanese products globally somehow mean (in the delusional mind of Marissa Moira) outright skipping the japanese market or not aiming for the nippon audience firstmost, as what the japs like often please people in european & american countries. It just mean things are more accessible like translations day-one and a simultaneous worldwide launch.
 

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Anyone here buy/playing GOW Ragnarok? I'm watching stream of it, and it looks kind of meh. The story isn't really all that interesting, and there's no good chemistry between Kratos and Atreus. I know Kratos has always been a hardass since the OG games, but I thought the point of 4 was for the two of them to bond? To come to some modicum of understanding between them.

Mimir is pretty cool, but that's mostly his accent.
 
Anyone here buy/playing GOW Ragnarok? I'm watching stream of it, and it looks kind of meh. The story isn't really all that interesting, and there's no good chemistry between Kratos and Atreus. I know Kratos has always been a hardass since the OG games, but I thought the point of 4 was for the two of them to bond? To come to some modicum of understanding between them.

Mimir is pretty cool, but that's mostly his accent.
Is there any africa in it? Someone was convinced it was going to take place in Africe and be filled with nig-nogs for important lore reasons.
 
Makes you wonder why those games never caught on...
They shat the bed with nuking the helghast homeworld and the stupidity of we portrayed the helghast as literally hitler!!!! for 4 games but they are suddenly dindus because ?????
 
Is there any africa in it? Someone was convinced it was going to take place in Africe and be filled with nig-nogs for important lore reasons.
No there's no locations that take place in Africa, but there's settings in other realms that resemble jungles and other things.
They have a bunch of prehistoric looking creatures for enemies and NPCs, and while there are traces of Egyptian culture, they don't lead to any type of full blown area reveal that I've seen. They seem to exist to be there to seed things for the next game.

Konami has made several Japan-exclusive console games since 2020 that sold pretty well over there (especially Momotaro Dentetsu) and it's very unlikely the company will skip the japanese market that way just because it may try to milk the Silent Hill franchise a bit.
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Hell I dunno why the notion of selling japanese products globally somehow mean (in the delusional mind of Marissa Moira) outright skipping the japanese market or not aiming for the nippon audience firstmost, as what the japs like often please people in european & american countries. It just mean things are more accessible like translations day-one and a simultaneous worldwide launch.
They're not aiming for the Japanese audience first and foremost, that's specifically what that means. The Konami games you mentioned did not do as well as Konami originally thought they would because they're not able to keep the company afloat, where as before the games would be subsidized by their other divisions if they fell short and those other divisions which are now tanking. Which means no matter how much the games sold, they did not clear enough to make up for the company's losses. So Konami is now doing exactly what Capcom is doing and is going to go for broader appealing titles like Silent Hill. Something that's appealing to the survival horror crowd is likely to get a greater return internationally than Momotaro.

The sports titles should be a big indicator of why they won't work internationally, they're not the american teams who are the biggest franchises in the sport. But even so sports games of all types require licensing fees to use and these games were also being used to shill their mobile games versions that also helped make up costs, which are now in decline.

Momotaro is also a series that's just a digital board game. And internationally it has way more competition from not just already more entrenched global brands, but from actual board games because many game companies like Embracer dropped billions into the board game market to buy up companies so these board game IPs could be reworked in other mediums. There's also Hasbro who not only owns Avalon Hill, but Wizards of the Coast, Dungeons and Dragons, and Magic the Gathering. And D&D has Baldur's Gate and Neverwinter under it's brand umbrella.

Their Japanese only offers are weak from a mechanics standpoint and probably would not entice a large number of people in a far larger market where these very same genres that these games belong to have far more competition. The international market would essentially force these series to evolve or die because as they are, they're all kind of lacking. Just like how many Japanese sim series fizzled out because they couldn't adapt to an international market since other companies started doing better simulation game series and they couldn't keep up because they were making minimal changes between installments.
 
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They're not aiming for the Japanese audience first and foremost, that's specifically what that means.
The Japanese will never not aim for their home market. That's like Hollywood not trying to sell to Americans. Japanese products are still made first and foremost with the home market in mind. That's true of companies in every nation. The key is to make something that appeals to the home market that can still find an international audience. JRPGs are a perfect example. They didn't' become popular overseas by becoming more westernized; the exact opposite in fact. Its their "Japanese-ness" that sets them apart. The truth is that Japanese targeted products tend to do better over here in America than they do in their home country (something even that fat fuck Jim Sterling had to point out). Chasing an international audience doesn't mean abandoning their own home grown audience.
 
Is there any africa in it? Someone was convinced it was going to take place in Africe and be filled with nig-nogs for important lore reasons.
I mean, if they want whiter-than-the-moon Kratos to kill black people... Reminds me of SJWs mad that Kingdom Come: Deliverance didn't have black people in medieval Bohemia.
 
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