- Joined
- Sep 7, 2016
There's more to loading than transferring data and benchmarks routinely show that a SATA ssd(capped at ~500MB/s) and an NVMe(~4,000MB/s) perform very similar to each other in loading times. The NVMe will be faster but it won't be eight times faster.The m2 that I was mentioning was actually a NVMe (a Samsung 970 EVO to be more exact) so my mistake and apologies for not being clear enough. Though I still doubt the differences between a NVMe and a sata SSD are significant enough for the loading times of videogames.
Compare to another scenario, decrypting and installing a game, a task that is more dependent on pure read/write.
When System Shock 2 had a console it could be ported to(PS2) it was already getting a Deus Ex port and I think they had to rework things and cut some corners there.Even as a non-PC gamer a few of them stood out to me, before I even looked I had System Shock in mind (I heard BioShock is like a spiritual successor to the series or something).
But yeah, most of them don't seem to be around anymore except Elder Scrolls and FarCry. We'd know if Mist was still getting games, it'd have a dumb name like "Rain: The Sequel to Riven Which Was the Sequel to Mist".
I think a contributing factor to consoles not getting some PC games is the cost of devkits. Plus Daggerfall is jank as fuck and the save files would probably explode the PS1 memory card.
A game like Severence is a technical marvel that didn't run great on top-end PCs at the time so that goes out the door.
Realms of the Haunting is a great game that would work well on consoles but it's too much for the PS1 hardware and it would be ridiculed and ignored for its graphics if ported to the DC or PS2. That might have been something that stopped developer from bringing over their games.
Playstation and the N64 got ports of the first Rainbow Six, back when they were ultra spergy tactical games, and I can't imagine what a nightmare that must have been to play.

