Sony hate thread

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There are already several ps4 emulators being actively developed in early stages , just give it a couple more years and you'll get to see sonygers seething again like they did when the ps3 version of persona 5 got near-perfect emulation.
In a couple more years games like Persona 6 will be out and the port begging cycle will begin anew.

It's like the spawning of the salmon or the migration across africa, it's a yearly event and every year the list grows much longer than it does shorter.
 
In a couple more years games like Persona 6 will be out and the port begging cycle will begin anew.

It's like the spawning of the salmon or the migration across africa, it's a yearly event and every year the list grows much longer than it does shorter.
PS3 had lots of good games, naturally at that time there was a lot of port begging. That dried up pretty quickly and now it's almost non-existent. Can't beg for ports when there's nothing available.

PS5 might end up have the worst library of exclusives for any Sony console, maybe even Vita, and that's going to be amazing if it happens.
 
PS5 might end up have the worst library of exclusives for any Sony console, maybe even Vita, and that's going to be amazing if it happens.
It looks very unlikely, especially since this has happened before with the PS3 getting games 3-4 years into the PS4's lifecycle that were ports as well. They are however are not producing more PS4s to be third tier system unlike prior generations, which means enough people have been switching over to the PS5.

You also had the PSVR which works for both the PS4 and PS5 and the PSVR2 is coming out just for the PS5. VR is another avenue of games that also bring more stuff to the overall library, and tend to favor niche games.

The original PSVR had a better library than the vita itself. But it hasn't really reached collector's circles yet like the PS3 did, so not a whole lot of people sing it's praises.
 
It looks very unlikely, especially since this has happened before with the PS3 getting games 3-4 years into the PS4's lifecycle that were ports as well.
What's that have to do with anything...?

You also had the PSVR which works for both the PS4 and PS5 and the PSVR2 is coming out just for the PS5. VR is another avenue of games that also bring more stuff to the overall library, and tend to favor niche games.

The original PSVR had a better library than the vita itself.
VR is niche. It could have the best games ever, but still not as many people would be interested in it as they would be in worse games for normal systems.

Fact is the vast majority of VR games feel like tech demos and mobile game-tier.
 
VR is niche. It could have the best games ever, but still not as many people would be interested in it as they would be in worse games for normal systems.

Fact is the vast majority of VR games feel like tech demos and mobile game-tier.
VR doesn't really work for me. I feel like I just have a very tiny movie theater strapped to my head.

I considered getting a PSVR for a while, but it never even came close to what I was willing to pay: like $150 for a headset and camera bundle. That's how much the Kinect cost at retail, and that's what VR is to me. It's got that same problem the Kinect had, too, where games that really don't need it wedged in support anyway, just to sell to people looking for a way to justify their expensive accessory.

I'd really like to play Beat Saber, and I'd love to just play it with a couple of motion controllers on the big screen TV, but it's VR exclusive because reasons.
 
What's that have to do with anything...?


VR is niche. It could have the best games ever, but still not as many people would be interested in it as they would be in worse games for normal systems.

Fact is the vast majority of VR games feel like tech demos and mobile game-tier.

VR doesn't really work for me. I feel like I just have a very tiny movie theater strapped to my head.

I considered getting a PSVR for a while, but it never even came close to what I was willing to pay: like $150 for a headset and camera bundle. That's how much the Kinect cost at retail, and that's what VR is to me. It's got that same problem the Kinect had, too, where games that really don't need it wedged in support anyway, just to sell to people looking for a way to justify their expensive accessory.

I'd really like to play Beat Saber, and I'd love to just play it with a couple of motion controllers on the big screen TV, but it's VR exclusive because reasons.
And of course there is the little issue of motion sickness, which will keep a lot of people from even thinking of partaking in VR.
 
I'd really like to play Beat Saber,
You're not really missing anything spectacular. Most of the songs is licensed radio shit, the only song I unironically enjoyed playing was the crab rave song (yes, they actually added a fucking meme to a rhythm game).

Only reason why I know this is because my sister has it on the Playstation VR, and her and a few of her normalfag friends are "pros" at it.
 
VR is niche. It could have the best games ever, but still not as many people would be interested in it as they would be in worse games for normal systems.

Fact is the vast majority of VR games feel like tech demos and mobile game-tier.
You're pretty much explaining why sony regulated niche games to VR instead of having their main studios develop them as their main console titles.

Something like Tokyo Jungle didn't move units so they just stopped putting those types of games out of regular consoles. VR is still in more of a frontier state so not everything is well established, so stuff is getting thrown at it to see what sticks.
 
You're pretty much explaining why sony regulated niche games to VR instead of having their main studios develop them as their main console titles.

Something like Tokyo Jungle didn't move units so they just stopped putting those types of games out of regular consoles. VR is still in more of a frontier state so not everything is well established, so stuff is getting thrown at it to see what sticks.
You realize Sony didn't expect the same numbers from a quirky, low budget, digital-only game as they did from something like Killzone or Uncharted, right...? They weren't having an emergency meeting because it didn't do gangbusters.

Anyway, hope you like Returnal, might be a while before something else comes along lmao
 
You realize Sony didn't expect the same numbers from a quirky, low budget, digital-only game as they did from something like Killzone or Uncharted, right...? They weren't having an emergency meeting because it didn't do gangbusters.

Anyway, hope you like Returnal, might be a while before something else comes along lmao
Actually they did because the PS3 had nothing for quite a long time. There's also instances of stuff like both Gravity Rush games not doing well.

to make a modern comparison, Astrobot Rescue Mission sold a million or so.
 
Yeah, no, they didn't. And I'm not saying PS3 never had droughts, it was just a pretty decent system. It may run circles around PS5 in terms of library but it was no PS1 or PS2 either.
 
Actually they did because the PS3 had nothing for quite a long time. There's also instances of stuff like both Gravity Rush games not doing well.

to make a modern comparison, Astrobot Rescue Mission sold a million or so.

Do you argue for the sake of arguing?
 
Yeah, no, they didn't. And I'm not saying PS3 never had droughts, it was just a pretty decent system. It may run circles around PS5 in terms of library but it was no PS1 or PS2 either.
They stopped allocating funds for smaller games because they were not making money especially when compared to the growing indie scene. People were not buying them.
 
They stopped allocating funds for smaller games because they were not making money especially when compared to the growing indie scene. People were not buying them.
Did they stop allocating funds for bigger games too? That'd explain the PS5's drought...
 
I wouldn't call having one of the lowest Metacritic ratings ever being split on anything. Reception to that game has been universally negative.
Oh you shouldn't have said that, now they're gonna type out a 17 page essay on Metacritic's integrity and how "ACKSHUALLY the sales numbers prove otherwise!!!", hope you're prepared.
Their output has lead them to be able to buy up more studios, which isn't a bad position to be in.
Yeah all those studios they bought, like the ones who make ports of other peoples' older more successful games. Or have made no new games for over half a decade. Or straight up haven't made any whatsoever.
 
You're not really missing anything spectacular. Most of the songs is licensed radio shit, the only song I unironically enjoyed playing was the crab rave song (yes, they actually added a fucking meme to a rhythm game).

Only reason why I know this is because my sister has it on the Playstation VR, and her and a few of her normalfag friends are "pros" at it.
Yeah, most of my desire to keep a tab on PSVR sales evaporated when I actually checked out the soundtrack. It's pretty awful. The PC version allows custom tracks, though, but a Valve Index set is a thousand dollars, and I doubt they're ever going to put it on clearance for 85% off.

They really have not released a bad or underwhelming game since TLOU2.

GT7 people seem split on

Their output has lead them to be able to buy up more studios, which isn't a bad position to be in.
>conveniently ignoring one of the only PS5 exclusives, that was also massive bomb, whilst pretending the PS5 has loads of exclusives
1649448227884.png

Here it is, lads, the future of gaming:
1649448338334.png
 
Yeah, most of my desire to keep a tab on PSVR sales evaporated when I actually checked out the soundtrack. It's pretty awful. The PC version allows custom tracks, though, but a Valve Index set is a thousand dollars, and I doubt they're ever going to put it on clearance for 85% off.


>conveniently ignoring one of the only PS5 exclusives, that was also massive bomb, whilst pretending the PS5 has loads of exclusives
View attachment 3158344

Here it is, lads, the future of gaming:
View attachment 3158356
Destruction Allstars wasn't made by Sony itself though. Lucid is an independent studio currently.

They're also British which explains why the characters look like they do.
britishpeopleirl.png
 
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