RIP FRIDAY THE 13TH: THE GAME - Servers were just closed at 12AM EST 01/01/2025

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Friday the 13th was more like Dead by Daylight but with in-game voice chat and without tryhards bringing in the best and most meta builds.
You're either very naïve or very stupid. It was just as sweaty. There were "comp" teams and Jason players. Jason players figured out how to use macros to simultaneously block and attack and the devs nuked that or at least tried to nuke it.

Every single asym game ever made has had the same problem: the devs are retards.
 
You're either very naïve or very stupid. It was just as sweaty. There were "comp" teams and Jason players. Jason players figured out how to use macros to simultaneously block and attack and the devs nuked that or at least tried to nuke it.

Every single asym game ever made has had the same problem: the devs are retards.
I never encountered that when playing with friends years ago. Not saying it didn't happen, just that my experience was pretty fun
 
Evolve, a 2K game "developed behind the guys from Left 4 Dead," had similar asymmetrical gameplay involving one monster and five hunters. That tanked, but this one had a cult following. How? Was it the license?
Evolve had heavy microtransaction issues as they kept pushing more and more in a paid game, and some of the prices were insane (also no way to unlock new characters or monsters without paying up). There was also a major balancing issue, with many issues with the monster Wraith. Also, like a previous comment stated, there was just a lot of running around as the maps were rather big with a lot of traversal to it, as well as regular enemies scattered around to fight aside from the big monster. People ended up burned out with those issues, and the devs just couldn't make a proper balance.

Friday the 13th, although the licensing helped, was just dumb fun. Proximity chat, the goofy character models/animations, (at the time) friendly fire along with players just fucking around with other players for fun, pretty good balance between Jason and the counselors, it was never a game that people really had to take seriously. It was just goofy and dumb fun.
 
Well Predator was toast because: A.Epic store exclusive for a very long while and B. It was very graphically weak and only had...two jungle maps.
also long wait time to be Predator. I know they recently released an "upgraded" version and it did nothing for player count...and you had to pay for it even if you owned the original.
 
When you make an always online game this is pretty much expected. They should have gone with a offline single player story, and had the online game optional with offline bots. If a game cant be played offline or heavily depend on online stuff, its a no buy from the get go. Not a tear will be shed over this fiasco, even if i like the ip.
 
When you make an always online game this is pretty much expected. They should have gone with a offline single player story, and had the online game optional with offline bots. If a game cant be played offline or heavily depend on online stuff, its a no buy from the get go. Not a tear will be shed over this fiasco, even if i like the ip.
Technically, the game did have a single.player offline thing. You mostly play aa Jason and do Hitman styled assassinations of the counselors, some executions Im pretty sure are just specific for this mode.
 
This shit should be illegal. Licensing games which is what steam does should be illegal too, if you buy it you should own it.
But people love not owning shit for some reason
The game is still in your steam library and isnt taken away, you can still play the singeplayer mode it has. Also, if you wanna trash someone for the "licensing games" shit, than blame it for the state of Cali that passed such a law, which steam must follow since theyre located in Cali if Im not wrong.
 
I'm gonna guess they "tried" by putting out a crowdfund and otherwise making sure they could be contacted instead of doing it on the downlow and releasing a finished product
Funny thing, it wasnt crowdfunded from what I recall. It was essentially a free mod that would allow players to enjoy the game online and I think even help unlock some of the achievements, combined with adding extra stuff like Jason X, the 2009 version and finishing some of the maps.
 
Well Predator was toast because: A.Epic store exclusive for a very long while and B. It was very graphically weak and only had...two jungle maps.
Predator never got off the ground. It's marketing was shoving the female predator in your face as this big revelation and historical moment. No one cared and it soured the interest quickly.
 
Predator never got off the ground. It's marketing was shoving the female predator in your face as this big revelation and historical moment. No one cared and it soured the interest quickly.
Funny thing, the female predator was least of the games issues. An really, they already had that shit way before. The Epic store exclusivity is what really soured the interest and when those who played the game saw that it ran like garbage it also didnt help the matters.
 
Technically, the game did have a single.player offline thing. You mostly play aa Jason and do Hitman styled assassinations of the counselors, some executions Im pretty sure are just specific for this mode.
Yes technically but the game was heavily depend on online. That bare bone mode you talk about can barley be considered a game mode, its more like a demo you can play. What the game needed is a proper story single player. That goes for the Predator and killer klowns games too, since those two will suffer same fate as Friday the 13th game.
 
Evidently, the lawsuit prevented them from ADDING new stuff to the title that wasn't there. They still had publishing rights to the title until 2023.



If that's the case, how did No Man's Sky managed to make a resurgence after months of radio silence from its original launch? I know, legality of rights and all, but that seems to be an odd exclusion for a Switch port.
Because NMS was a financial success, even it was ripped apart from a critical viewpoint. The company could afford to maintain development.
 
The devs managed to fool the game journos (or the game journos are simply their friends) and were never taken to task for anything and created this narrative that they're poor indie devs and the lawsuit torpedoed everything.
Of course the media went easy on the developers. They hired Adam Sessler to do PR for the game, and he would be friendly with a lot of the games journalists covering it.
 
The game is still in your steam library and isnt taken away, you can still play the singeplayer mode it has. Also, if you wanna trash someone for the "licensing games" shit, than blame it for the state of Cali that passed such a law, which steam must follow since theyre located in Cali if Im not wrong.
They're in Washington.
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Cali just made them clarify its a license. Its always been just a license. They are making them clearly state you will never own this game.
The government of California is not forcing steam to not allow people to own products they bought...
Think about what you just said there.
 
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