RIP FRIDAY THE 13TH: THE GAME - Servers were just closed at 12AM EST 01/01/2025

  • 🏰 The Fediverse is up. If you know, you know.
  • Want to keep track of this thread?
    Accounts can bookmark posts, watch threads for updates, and jump back to where you stopped reading.
    Create account
I thought this happened years ago and after a brisk google it did, in 2020.
IMG_1469.jpeg

The writing was on the wall, squeezing out an extra 4 years using peer-to-peer was lucky.
 
I thought this happened years ago and after a brisk google it did, in 2020.
View attachment 6809839

The writing was on the wall, squeezing out an extra 4 years using peer-to-peer was lucky.
Seems like it was doomed from the start. Online only title plus licensing issues equals inevitable shutdown.
 
Kill live service games. Behead live service games. Roundhouse kick a live service game into the concrete. Slam dunk a live service game baby into the trashcan. Crucify filthy live service games. Defecate in live service games. Launch live service games into the sun. Stir fry live service games. Toss live service games into active volcanoes. Judo throw live service games into a wood chipper. Twist live service games heads off. Karate chop live service games in half. Trap live service games in quicksand. Crush live service games under an elephant. Eat live service games. Dissect live service games. Exterminate live service games. Cremate live service games. Lobotomize live service games. Drown live service games in liquid gold. Incinerate live service games with fire. Kick old live service games off a cliff. Feed live service games to the lions. Slice live service games with a knife.
I hate this shit so much.
 
Evolve, a 2K game "developed behind the guys from Left 4 Dead," had similar asymmetrical gameplay involving one monster and five hunters. That tanked, but this one had a cult following. How? Was it the license?
A variety of factors. Marketing for Evolve was heavy-handed, microtransactions were egregious, players did not follow the intended gameplay loop, there was no opportunity for memery etc.
Compare that to the simplicity of Jason Voorhees chasing teenagers around in a camp, it's a bit of a challenge.
 
A variety of factors. Marketing for Evolve was heavy-handed, microtransactions were egregious, players did not follow the intended gameplay loop, there was no opportunity for memery etc.
Also the studio got fist fucked. The game was essentially feature complete, slated for an early 2013 launch. It didn't have the MTX scheme and a lot of the other unpopular bullshit. In 2012, THQ, the publisher and funding partner for Turtle Rock Studios, the developers of Evolve, went it's up, and the projects THQ had an ownership stake in were auctioned off. 2K bought the rights to Evolve and are largely responsible for the horrific Frankenstein monster we got. It's honestly really tragic, because while playing it, you'll have moments of "man, this game is ALMOST so fucking cool," and that's the original design shining through the bolted on bullshit.
 
Evolve, a 2K game "developed behind the guys from Left 4 Dead," had similar asymmetrical gameplay involving one monster and five hunters. That tanked, but this one had a cult following. How? Was it the license?
It rode the wave that Dead By Deadlight created and caught the tail end of streamer influence back when everybody would chase the latest new game release.
 
Also the studio got fist fucked. The game was essentially feature complete, slated for an early 2013 launch. It didn't have the MTX scheme and a lot of the other unpopular bullshit. In 2012, THQ, the publisher and funding partner for Turtle Rock Studios, the developers of Evolve, went it's up, and the projects THQ had an ownership stake in were auctioned off. 2K bought the rights to Evolve and are largely responsible for the horrific Frankenstein monster we got. It's honestly really tragic, because while playing it, you'll have moments of "man, this game is ALMOST so fucking cool," and that's the original design shining through the bolted on bullshit.
Evolve's design was too flawed to be fun. Monster is either too weak to do anything so it runs away for 10 minutes or it's fully powered up and steam rolls the humans. Who wants to grind in a multiplayer shooter?

The balance was being pulled between console and PC, so some monsters made some versions of the game almost impossible to win as the humans. Mouse accuracy destroyed teams on PC and there was no interest in fixing it. Either you got lucky and won early or surrendered once the monster hit phase 2.
 
Evolve's design was too flawed to be fun. Monster is either too weak to do anything so it runs away for 10 minutes or it's fully powered up and steam rolls the humans.
I mean, that's the point of the game. I think this particular complaint comes from taste, which is fine, but the entire concept of the game was for the hunters to either kill the monster quickly or become the hunted.
The balance
The balance was shit, because lmao cross platform, which kills competition in any game that has it, but the balance was also fucked by 2K.

In its original form, the gameplay was supposed to basically be L4D's PvP except there was only one zombie player and he was always a tank. The characters were supposed to just be fluff, and the actual gameplay was supposed to be based on the kit the players took. When 2K took over, they wanted to monetize it to hell and back, so they demanded that, instead of gameplay being based on kit, it was primarily tied to characters with intrinsic abilities, and that they sell hunters and monsters as micro transactions.
 
Oh for FFS. Where are the asym horror game regulars on the board to debunk this shit?

This is TLDR in the form of a docu:


The devs are massive scumbags, cheated customers by selling keys for a Tom Savini Jason for hundreds of dollars, banned a dude because he offended friends of a dev, never fixed the game, never released Uber Jason when he was completed, and the very same people run around and do this again and again with the Texas Chainsaw Massacre game, Predator: Hunting Grounds, and the Killer Klowns game.

It's sad. The devs managed to fool the game journos (or the game journos are simply their friends) and were never taken to task for anything and created this narrative that they're poor indie devs and the lawsuit torpedoed everything. The lawsuit was a smokescreen so the devs could abandon the game and leave it unfinished. Riddle me this; if the lawsuit stopped them from adding anything to the game then why in the holy mother of fuck were they allowed to port the game to Switch a year AFTER the lawsuit?
 
Fans actually tried to bring back the game called "Friday 13th Reborn" as means to play it, but got a C&D message right away and told to quit it.
I'm gonna guess they "tried" by putting out a crowdfund and otherwise making sure they could be contacted instead of doing it on the downlow and releasing a finished product
 
The balance was shit, because lmao cross platform, which kills competition in any game that has it, but the balance was also fucked by 2K.
it was less about cross-plat and more trying to balance for everyone. a good monster would wipe the hunters every time, anything below it hunters usually had the advantage, which lead to most matches never been satisfying in a "I know what I did wrong and try to do better next game" way. later modes made it a more direct 4:1 fight without the endless running around which worked better for most casuals, but at that point it was too late.

it also never had a campaign, the only way to learn about the characters and bigger world was from getting stomped in pvp, which doesn't work with most casuals. had they added more pve stuff or even a story on the same map versus AI (there are a lot of people who like to grind just for the sake of grinding), it would probably gone over better.

I'm gonna guess they "tried" by putting out a crowdfund and otherwise making sure they could be contacted instead of doing it on the downlow and releasing a finished product
down-low doesn't give you the money when no one knows what you're doing. but using an established IP without license really is retarded. should've called it 14th or whatever just to be legally safe. by the time the rights holder takes notice and kvetches about hockey masks it could've launched successfully and PR would've been against them.
 
Evolve, a 2K game "developed behind the guys from Left 4 Dead," had similar asymmetrical gameplay involving one monster and five hunters. That tanked, but this one had a cult following. How? Was it the license?
Different games. I seem to remember Evolve just being a game you ran around in circles for 20 minutes, whether it was chasing the monster before he evolved, or running away from it's full form. Can't remember too much more since I played three matches back then and quit forever.

Friday the 13th was more like Dead by Daylight but with in-game voice chat and without tryhards bringing in the best and most meta builds.
 
Riddle me this; if the lawsuit stopped them from adding anything to the game then why in the holy mother of fuck were they allowed to port the game to Switch a year AFTER the lawsuit?
Evidently, the lawsuit prevented them from ADDING new stuff to the title that wasn't there. They still had publishing rights to the title until 2023.

“Development on games can’t just pause indefinitely and pick back up again; it doesn’t work that way,” Keltner wrote. “Especially when you have no idea when that future date will occur. We can’t keep building content that may never see the light of day. That’s bad business.”

If that's the case, how did No Man's Sky managed to make a resurgence after months of radio silence from its original launch? I know, legality of rights and all, but that seems to be an odd exclusion for a Switch port.
 
Last edited:
Back
Top Bottom