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Seems like it was doomed from the start. Online only title plus licensing issues equals inevitable shutdown.I thought this happened years ago and after a brisk google it did, in 2020.
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The writing was on the wall, squeezing out an extra 4 years using peer-to-peer was lucky.
A variety of factors. Marketing for Evolve was heavy-handed, microtransactions were egregious, players did not follow the intended gameplay loop, there was no opportunity for memery etc.Evolve, a 2K game "developed behind the guys from Left 4 Dead," had similar asymmetrical gameplay involving one monster and five hunters. That tanked, but this one had a cult following. How? Was it the license?
It had a care and charm about it. They made it feel like you were in a Friday the 13th movie as much as possible.Evolve, a 2K game "developed behind the guys from Left 4 Dead," had similar asymmetrical gameplay involving one monster and five hunters. That tanked, but this one had a cult following. How? Was it the license?
Also the studio got fist fucked. The game was essentially feature complete, slated for an early 2013 launch. It didn't have the MTX scheme and a lot of the other unpopular bullshit. In 2012, THQ, the publisher and funding partner for Turtle Rock Studios, the developers of Evolve, went it's up, and the projects THQ had an ownership stake in were auctioned off. 2K bought the rights to Evolve and are largely responsible for the horrific Frankenstein monster we got. It's honestly really tragic, because while playing it, you'll have moments of "man, this game is ALMOST so fucking cool," and that's the original design shining through the bolted on bullshit.A variety of factors. Marketing for Evolve was heavy-handed, microtransactions were egregious, players did not follow the intended gameplay loop, there was no opportunity for memery etc.
It rode the wave that Dead By Deadlight created and caught the tail end of streamer influence back when everybody would chase the latest new game release.Evolve, a 2K game "developed behind the guys from Left 4 Dead," had similar asymmetrical gameplay involving one monster and five hunters. That tanked, but this one had a cult following. How? Was it the license?
Evolve's design was too flawed to be fun. Monster is either too weak to do anything so it runs away for 10 minutes or it's fully powered up and steam rolls the humans. Who wants to grind in a multiplayer shooter?Also the studio got fist fucked. The game was essentially feature complete, slated for an early 2013 launch. It didn't have the MTX scheme and a lot of the other unpopular bullshit. In 2012, THQ, the publisher and funding partner for Turtle Rock Studios, the developers of Evolve, went it's up, and the projects THQ had an ownership stake in were auctioned off. 2K bought the rights to Evolve and are largely responsible for the horrific Frankenstein monster we got. It's honestly really tragic, because while playing it, you'll have moments of "man, this game is ALMOST so fucking cool," and that's the original design shining through the bolted on bullshit.
I mean, that's the point of the game. I think this particular complaint comes from taste, which is fine, but the entire concept of the game was for the hunters to either kill the monster quickly or become the hunted.Evolve's design was too flawed to be fun. Monster is either too weak to do anything so it runs away for 10 minutes or it's fully powered up and steam rolls the humans.
The balance was shit, because lmao cross platform, which kills competition in any game that has it, but the balance was also fucked by 2K.The balance
I'm gonna guess they "tried" by putting out a crowdfund and otherwise making sure they could be contacted instead of doing it on the downlow and releasing a finished productFans actually tried to bring back the game called "Friday 13th Reborn" as means to play it, but got a C&D message right away and told to quit it.
it was less about cross-plat and more trying to balance for everyone. a good monster would wipe the hunters every time, anything below it hunters usually had the advantage, which lead to most matches never been satisfying in a "I know what I did wrong and try to do better next game" way. later modes made it a more direct 4:1 fight without the endless running around which worked better for most casuals, but at that point it was too late.The balance was shit, because lmao cross platform, which kills competition in any game that has it, but the balance was also fucked by 2K.
down-low doesn't give you the money when no one knows what you're doing. but using an established IP without license really is retarded. should've called it 14th or whatever just to be legally safe. by the time the rights holder takes notice and kvetches about hockey masks it could've launched successfully and PR would've been against them.I'm gonna guess they "tried" by putting out a crowdfund and otherwise making sure they could be contacted instead of doing it on the downlow and releasing a finished product
then you're not a "fan work"doesn't give you the money
Different games. I seem to remember Evolve just being a game you ran around in circles for 20 minutes, whether it was chasing the monster before he evolved, or running away from it's full form. Can't remember too much more since I played three matches back then and quit forever.Evolve, a 2K game "developed behind the guys from Left 4 Dead," had similar asymmetrical gameplay involving one monster and five hunters. That tanked, but this one had a cult following. How? Was it the license?
Evidently, the lawsuit prevented them from ADDING new stuff to the title that wasn't there. They still had publishing rights to the title until 2023.Riddle me this; if the lawsuit stopped them from adding anything to the game then why in the holy mother of fuck were they allowed to port the game to Switch a year AFTER the lawsuit?
“Development on games can’t just pause indefinitely and pick back up again; it doesn’t work that way,” Keltner wrote. “Especially when you have no idea when that future date will occur. We can’t keep building content that may never see the light of day. That’s bad business.”