Path of Exile

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To be fair this isn't just PoE2 problem. Pretty much every game in the genre suffers from this. Diablo, Borderlands, even games like Monster Hunter all have the same problem. For some reason devs seem to belive that the only way to make content "hard" is to give bosses attacks that automaticaly one shot players. Naturally this causes players to feel that defense is useless so they focus on offense and try to kill the boss before they can do any of those bullshit attacks. Since devs don't like this either they have started to add health gates and immunity phases that force you to do the mechanics for certain duration. This in turn makes everything feel pointless because defense doesn't do shit since attacks one shot you anyways, and after certain point offense is also pointless since you just hit the health gates.
Agree, but I still there's a lot to be fixed there. In poe1, defenses are really just cancer. There is no middle ground to survivability, it's either you die in 1 sec or you don't, no in between at all.
It doesn't matter if the hit is not ohko, they can still proc 20 hits in an instant and it will still feel like 1 shot.
Then you got into the problem of potions, if you heal, you still cannot save yourself because death comes in 1 sec, and your health rate is 3 sec at most. But if you have instant heal rate, you will still die, because you will never have the amount needed to recover that amount of damage even if you triple tap all ur potions instantly.

So it's either your defenses can tank everything or not, no in between, and that's cancer.
 
Agree, but I still there's a lot to be fixed there. In poe1, defenses are really just cancer. There is no middle ground to survivability, it's either you die in 1 sec or you don't, no in between at all.
It doesn't matter if the hit is not ohko, they can still proc 20 hits in an instant and it will still feel like 1 shot.
Then you got into the problem of potions, if you heal, you still cannot save yourself because death comes in 1 sec, and your health rate is 3 sec at most. But if you have instant heal rate, you will still die, because you will never have the amount needed to recover that amount of damage even if you triple tap all ur potions instantly.

So it's either your defenses can tank everything or not, no in between, and that's cancer.
I agree partially, but you're also flat out wrong on a lot here too. There's a reason eHP is considered a meme stat in a vacuum, because you can make builds that are functionally immortal until they get oneshot. And on the other end of the spectrum, you can have builds with an insane max hit, but their eHP is barely higher than their max hit because they have zero realistic recovery.

Defiance of Destiny, recoup stacking, Petrified Blood, and recover on block (especially with lucky or double lucky block) all give you insane amounts of eHP against dozens of small hits, and they scale multiplicatively with other sources of tankiness like flat damage reduction (which applies after res and armor), conversion, etc. I do think there is a big issue with the ceiling on flask recovery. There's a reason life stackers run Forbidden Taste, because there's just no way to compete with it on regular life flasks at the amounts of max life people are reaching (assuming they don't go for Dissolution of the Flesh). But we do have a lot of sources of recovery when things are actually attacking you.

Right now, dying to getting shotgunned is either a build issue, or you pushed content too hard (so still a build issue most of the time). Dying to oneshots is still a real issue for a lot of builds, but also often comes down to running too many damage mods on your map (outside of leagues with overtuned content). On even tanky builds, I don't usually run 200%+ extra damage on my maps, especially not if I'm running t16.5s + deli + beyond, unless it's a meme build like CWS or a build with hundreds of divines invested into it without expecting to die.
 
There's a reason eHP is considered a meme stat in a vacuum
It's... Not even about ehp. I'm not the best builder by a mile, but I'm running a pretty decent build, Mamba build with 3.5k hp and 2.5k ES, Progenesis, Sublime Cold, Taste of Hate, Petrified Blood, Immortal call on cast when damaged and obviously high recovery life flask with overflow. The max hit is pretty high, as well as recovery.
Pob wise, it's close to this: https://pobb.in/GkeP3mVbT7qM

I can tank Uber Shaper slam, take Uber Exarchs balls.
But some high tier Breach maps with Beyond? Snap, I don't even see my progenesis dot health, insta gone. Get hit by multiple enemies? You get 1 sec hit stun, 1 sec, it's enough that every other hit process and instantly die.
Sure it's kinda dangerous with some penetration, deli and what not, but I still think it's cancer to have death be instant without any chance for reaction. Even hardcore action games don't die that fast lol.
There's a reason ziz used to review people dying on video, and many times without slowing down, he doesn't even know what kills them.
 
This made me curious, what do you consider the endgame? For example:
- Finishing the atlas (100/100 maps)
- Getting 4 voidstones
- Killing all the pinnacle bosses
- Running uber pinnacles
- Leveling a character to 100
- Getting to an elite tier of gearing (maybe 100s of div or mirror(s) worth of gear value that optimizes your build)
- Getting 36/40 or 40/40 season challenge achievements

There's probably more I missed. Point is, the game is so expansive even defining when you are at the endgame is tricky. Which makes me wonder what others consider the endgame.
I will consider the game ended when I have every slot of the Currency, Essence, Fragment, Blight (oils), Delirium (orbs), Delve (fossils), and Ultimatum (catalysts) specialty stash tabs filled. Also trying to get every Unique in the guild stash.
 
hello kiwifarms, does anyone have a good slayer build that i can just follow without thinking about it too much? I've gotten my current build to a workable state where i'm able to farm tier 16 maps but i definitely need a new one since my friend told me that my current one is no good. unfortunately he doesn't use builds so i have to ask here! my budget is around 30 divine, can grind more if necessary
 
hello kiwifarms, does anyone have a good slayer build that i can just follow without thinking about it too much? I've gotten my current build to a workable state where i'm able to farm tier 16 maps but i definitely need a new one since my friend told me that my current one is no good. unfortunately he doesn't use builds so i have to ask here! my budget is around 30 divine, can grind more if necessary
Ruetoo's Elemental Hit Slayer is very good and has a progression guide in the PoB notes. He's not the best at making guides, but it shouldn't be too hard to follow along. It's built around using the Resonating Shrine version of the new Screams of the Desiccated, which is extremely cheap, so you get a free ring from the Ritual bloodline and free generation of all charges.

Video 1
Video 2
PoB (because he's annoying to listen to)
 
Ruetoo's Elemental Hit Slayer is very good and has a progression guide in the PoB notes. He's not the best at making guides, but it shouldn't be too hard to follow along. It's built around using the Resonating Shrine version of the new Screams of the Desiccated, which is extremely cheap, so you get a free ring from the Ritual bloodline and free generation of all charges.

Video 1
Video 2
PoB (because he's annoying to listen to)
Thanks a lot my man
 
FUUUUUUUUUUUU POE2 0.5 got delayed for about a month

https://youtube.com/watch?v=tqb4pk3bkbs
That being said, I like that they are doing the reveal earlier so that we have time to theory craft at least (assuming that they will also release the patch notes)
I don't care about PoE2 at all but PoE2 delay means PoE1's next league is also delayed (:_(
If next league launched "on schedule", it'd drop 2-4 weeks after PoE2 0.5, and that is not happening.

The trailer looks fucking cinematic though, on a positive note.
 
FUUUUUUUUUUUU POE2 0.5 got delayed for about a month

https://youtube.com/watch?v=tqb4pk3bkbs
That being said, I like that they are doing the reveal earlier so that we have time to theory craft at least (assuming that they will also release the patch notes)
Were people that eager for the new patch and league?
Idk, I like the game and usually play when something new is out, but I can never really go beyond 2-3 weeks.
 
I don't care about PoE2 at all but PoE2 delay means PoE1's next league is also delayed (:_(
If next league launched "on schedule", it'd drop 2-4 weeks after PoE2 0.5, and that is not happening.

The trailer looks fucking cinematic though, on a positive note.
What was suppose to be in this patch? Any new classes/zones?
 
What was suppose to be in this patch? Any new classes/zones?

Well there wasn't really a "supposed to" but yeah, new class, new zones, probably new weapon/skill set, new Atlas system, as well as a "league" gimmick.

Biggest thing was probably just getting a fix on which direction the game intends to go. Staying the current course or trending towards more POE1-like gameplay.

I'm sure all that will be in there,, they've been consistent, just a bit later. Not the first time they've done this.
 
Yeah exactly, the biggest thing coming out this patch is the endgame rework/overhaul, which they will heavily lean into in the marketing for this patch (you can already see in the thumbnail for the teaser in bold capital letters "THE NEW ENDGAME") since it was really anticipated, there isn't any confirmation on a new class and/or weapon sets but since they're taking their time with this one it is expected to come out with at least new ascendancies
 
They really need to rework the temple mechanic. Obviously it needs a nerf in terms of rewards, having 100d+ worth of loot means you cannot not play the temple, but at the same time they also need to make the temple setup 10x easier.
Temple requires at "best" 6 hrs to setup, and on average 2 days to setup, that's why while the rewards were huge, you can't jump straight onto it.
But if you don't ease the setup and nerf the rewards, then there's no point to it too.
I love the temple, cos it allows you to farm non stop room to room, but for god's sake, setting it up is a nightmare.
 
They really need to rework the temple mechanic. Obviously it needs a nerf in terms of rewards, having 100d+ worth of loot means you cannot not play the temple, but at the same time they also need to make the temple setup 10x easier.
Temple requires at "best" 6 hrs to setup, and on average 2 days to setup, that's why while the rewards were huge, you can't jump straight onto it.
But if you don't ease the setup and nerf the rewards, then there's no point to it too.
I love the temple, cos it allows you to farm non stop room to room, but for god's sake, setting it up is a nightmare.
Did people planned the temple?
I just yoloed the whole time I played this league.
 
Did people planned the temple?
I just yoloed the whole time I played this league.
Yes, there is proper planning available to run the most efficient and profitable layout, it's mostly a neat snake-like square layout.
But arranging it that way is pretty troublesome as only certain rooms can connect to certain rooms, and you have to use the special medallion to protect that last room on the chain so that it doesn't disappear.
As rooms availability comes from rng, you can start to realize that in some runs you can't just extend the chain properly because the right rooms doesn't spawn.
Previously you can set them up in as fast as 6 hours because of the holten(location) trick, but it has since been removed, and so people run white maps as fast as possible to generate the temple charges so that they can run as many temples as possible.

Before & without understanding temple layouts and bonuses, temple runs are mostly unprofitable.
 
Did people planned the temple?
I just yoloed the whole time I played this league.
to add on to what Weeby Catto said

The reason people make snakes is because a room can only be removed at the end of your temple if it doesn't orphan another room. So by building in a snake, you minimize the number of rooms that can be removed. Once you get the item to prevent a room from being removed on completing your temple, you can use that on the final room of your snake and it will protect the entire chain of rooms up to it. And since your temple's profitability scales with the number of rooms, your profitability snowballs the bigger your temple gets, and it becomes easier to maintain it as well.
 
Thanks for the helpful tips.
In hindsight, I probably was tardmaxxing too much this season.
 
What was suppose to be in this patch?
0.5 was promised to be the big mapping rework they've been talking about since 0.3's live stream Q&A but that didn't make the cut for 0.4. (We did get some small mapping improvement late in 0.3.x tho)
It should fina-fucking-ly give PoE 2 some worthwhile endgame, and let us know what direction they're taking the game in.
Is there anything worthwhile to be squeezed out of their 'Civilization'-like map layout, and/or will we finally get proper agency on which map layouts we run?
 
this Mirage league was something else. I have been playing since Heist league, skipped a league every now and then. total of ~2k hours (and ~1k in Poe2)

looted my first Hinekoras lock, Reflecting Mist, and Mirror off the ground this league (roughly 4million kills)

usually I stop when my first build becomes annoying to upgrade. this time I leveled 2 chars to 100, and setting up my 6th build rn
can't wait for 0.5, it's the first Poe2 update I actually expect to be good
 
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