- Joined
- Sep 11, 2019
Agree, but I still there's a lot to be fixed there. In poe1, defenses are really just cancer. There is no middle ground to survivability, it's either you die in 1 sec or you don't, no in between at all.To be fair this isn't just PoE2 problem. Pretty much every game in the genre suffers from this. Diablo, Borderlands, even games like Monster Hunter all have the same problem. For some reason devs seem to belive that the only way to make content "hard" is to give bosses attacks that automaticaly one shot players. Naturally this causes players to feel that defense is useless so they focus on offense and try to kill the boss before they can do any of those bullshit attacks. Since devs don't like this either they have started to add health gates and immunity phases that force you to do the mechanics for certain duration. This in turn makes everything feel pointless because defense doesn't do shit since attacks one shot you anyways, and after certain point offense is also pointless since you just hit the health gates.
It doesn't matter if the hit is not ohko, they can still proc 20 hits in an instant and it will still feel like 1 shot.
Then you got into the problem of potions, if you heal, you still cannot save yourself because death comes in 1 sec, and your health rate is 3 sec at most. But if you have instant heal rate, you will still die, because you will never have the amount needed to recover that amount of damage even if you triple tap all ur potions instantly.
So it's either your defenses can tank everything or not, no in between, and that's cancer.