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How is PoE 2 lately? worth to revisit? (haven't played in a longgg time).
That's only if you play the melee classes, especially the warrior. If you play something like the deadeye you will blow up screen full of monsters instantly while running around like a wind.It's still clunky as fuck and slow
Druid is pretty good from what I've heard. But you'll have to wait and see if they nerf it into the ground, buff it, or what.I wanted to try Druid....![]()
I kinda want it to be slower. To go for something else, I fear that in the end it's going to be just a sidegrade to PoE1.It's still clunky as fuck and slow
I think your opinion holds up. You have to remember that PoE2 started out as just an expansion to 1; the feature and scope creep that Jonathan has presided over let it balloon out into its own game where they've felt like they have to re-invent the wheel on a bunch of things that make the original so satisfying to play long-term. They've then walked back some of that stuff to varying degrees (crafting, mobility spring to mind) while struggling to actually move the game towards a full release state - so what is available is super muddled and in a lot of ways just looks and feels like Temu PoE1.I kinda want it to be slower. To go for something else, I fear that in the end it's going to be just a sidegrade to PoE1.
PoE2, so far, feels like a game that isn't really committing to an identity. I get that the devs have to bend over to feedback here and there, but the game seems like it's aimlessly taking a few steps towards X, but then going back and stumbling towards Y. I don't even think it's a bad game, I just don't know what to make of it.
I'm not the most hardcore player, I don't "see the Matrix" when I play so perhaps my opinion isn't shared by the endgame enthusiasts.
At least with the three examples you gave, they all suffer from a couple issues in common.It's odd how many games get a sequel only for people to flock to the former. Payday, Killing Floor, PoE. I genuinely believe we aren't gonna see any new games with the staying power of.. well, the prequels of those games. Deadlock might but even then it's an autistic sidepiece to dota.
I've played a lot of PoE seasons but never really made it to the end game and I find it harder and harder to commit to doing so.
My only worry with these super fast leveling builds is if they hold up after campaign into mapping? Since the only bases worth using have a level 84 requirement, in 90% of cases I can't swap to my actual build until that level. What do you do after completing the campaign? Keep doing the same setup in maps/delve until you swap to your actual build? Do you swap early? I guess trade league players can maybe just buy Legion 5-ways or whatever is the best XP leeching strat nowadaysJungroan's Kinetic Fusillade leveling build
you can either do a low level upgrade for it to cap your resists, bump your dps up, and so on, just keep going as is, or buy carries. I just kept going as-is and did Legion + Beyond (don't recommend, very rippy) + Alva in scoured t5 Dunes with 3 Legion, 1 Sergeants, 1 Timelines scarab. Took less than 10 maps to hit 84 to transition into my actual build.My only worry with these super fast leveling builds is if they hold up after campaign into mapping? Since the only bases worth using have a level 84 requirement, in 90% of cases I can't swap to my actual build until that level. What do you do after completing the campaign? Keep doing the same setup in maps/delve until you swap to your actual build? Do you swap early? I guess trade league players can maybe just buy Legion 5-ways or whatever is the best XP leeching strat nowadays
I personally did an Impending Doom leveling setup from Paak on my Marauder and Scion. Not as fast as KF + LW, but I know it can carry me to level 84 on any ascendancy![]()
Same, I like poe2, it's the only one in the market that has a heavier and more precise combat feel to it. But the problem is... Like you say, the game's identity doesn't seem to be fixed yet.I kinda want it to be slower. To go for something else, I fear that in the end it's going to be just a sidegrade to PoE1.
PoE2, so far, feels like a game that isn't really committing to an identity. I get that the devs have to bend over to feedback here and there, but the game seems like it's aimlessly taking a few steps towards X, but then going back and stumbling towards Y. I don't even think it's a bad game, I just don't know what to make of it.
I'm not the most hardcore player, I don't "see the Matrix" when I play so perhaps my opinion isn't shared by the endgame enthusiasts.
To be fair this isn't just PoE2 problem. Pretty much every game in the genre suffers from this. Diablo, Borderlands, even games like Monster Hunter all have the same problem. For some reason devs seem to belive that the only way to make content "hard" is to give bosses attacks that automaticaly one shot players. Naturally this causes players to feel that defense is useless so they focus on offense and try to kill the boss before they can do any of those bullshit attacks. Since devs don't like this either they have started to add health gates and immunity phases that force you to do the mechanics for certain duration. This in turn makes everything feel pointless because defense doesn't do shit since attacks one shot you anyways, and after certain point offense is also pointless since you just hit the health gates.Why would anyone be dodging the bosses attacks and engaging with their mechanics when everything can one shot you? So players naturally veer towards building a character that can melt bosses and skip all it's phases.
I've played a lot of PoE seasons but never really made it to the end game and I find it harder and harder to commit to doing so.
It's another case of overcorrecting for PoE1 players' proclivities while missing the forest for the trees: there's tons of things in PoE1 that perform adequately when automated and are exceptional when done manually (Hexes, Marks, Guard skills, some buff skills, Warcries), but because of how punishing and grindy PoE1 can get most people will never manually use a Mark or Guard skill if the automation is smoother and leaves more room to position/deal damage, at most they'll use Arcanist Brand to mass-trigger exposure+curses.The biggest problem I have with PoE2's combat philosophy is that Johnathan wants you to hop on one leg while juggling bowling pins on a Tuesday for 10% more damage and any attempt to get around that is met with the patented GGG triple tap. I don't mind 3 button builds as long as it feels like I'm getting ample reward for the effort. I also hate what they did with charges but that was something that had to happen given how strong they were in PoE1.
It will never happen unless they change their entire reward philosophy. They need to include some combo reward points like dmc, or really just better drops with way higher guarantee that tremendously help ssf situation.The biggest problem I have with PoE2's combat philosophy is that Johnathan wants you to hop on one leg while juggling bowling pins on a Tuesday for 10% more damage and any attempt to get around that is met with the patented GGG triple tap. I don't mind 3 button builds as long as it feels like I'm getting ample reward for the effort. I also hate what they did with charges but that was something that had to happen given how strong they were in PoE1.