Path of Exile

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Surrounded is dead how could they do such a thing.

The new pathfinder node that allows her to path from other starting points sounds pretty cool. Not sure how useful it'll be though unless the druid's passive nodes are insane.

Maybe I'll try pathfinder this league and see what stupid shit i can brick myself with.
 
Only the bear form for the druid looks promising and even then, I would probably rather run it on a Warrior. The Shaman looks fine but it's more of a Sorc class in practice. And the Oracle is kinda dumb. Synthesis + Incursion league is fine but I've played enough Blue Prince and running those temples will take so long unless you're zooming.

Pathfinder might end up eclipsing Gemling Legionnaire as the 'Scion' of POE 2 with those changes. And being able to just spam sprint without repercussions sounds fantastic. I think we might be seeing more Warbringer builds now that non-phys can benefit from Armor Break. Smith of Kitava looks very interesting. Perhaps we might see a tanky warrior that shits out fireballs/firestorms. Tactician spell totems might be our Jungroan meta-buster culprit.

They really are gonna lean into the generator spender shit with charges, huh? The one thing POE players used to laugh at D4 players for is now at the forefront of POE 2. At least, charges gave you passive benefits in POE 1 where you didn't really need to spend them.

While the meta has been shaken up certainly, they have not changed endgame as much so I will be skipping.
 
Reeeeeee they keep nerfing movement speed.

Rhoa lost its increased movement speed that was making up for the lack of sprint. It's slightly faster than in 0.3 if you happen to always be attacking, but with the removal of 40% more pack size as you climb in map tiers that's unlikely.
5% movement speed rune on boots is now limited to one (which is equal to -10% ms on all GG boots).
They un-fucked Queen of the forest's scaling, but it is now hard capped at 75% ms, and QotF makes it so only itself can give ms, so it's still as irrelevant as it was.

How about making all maps & campaign area 40% smaller, huh? If you hate speed and movement tech that much at least own it GGG.
 
Lot of ass in this trailer.
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Do you think it's a coincidence that one of the support packs is pirate themed? We coming for that booty!
 
I'm not saying take me out of the kitchen, but pathfinder has easy access to Blackflame covenant now and chaos nodes. May try and explosive conc pathfinder because I hate myself.
 
I'm not saying take me out of the kitchen, but pathfinder has easy access to Blackflame covenant now and chaos nodes. May try and explosive conc pathfinder because I hate myself.
Forgive the double post but I'm apparently illiterate and Blackflame only applies to spells so it won't work with explosive conc which is an attack.
 
Everyone who plays this game is.
Embrace being a retard, who's only concern is going faster.
POE 2 players who have never played POE 1 and think we're ruining 'their game' with feedback are retards who don't wanna go faster (which is why they finish the campaign and do a few maps max each league).

Anyway, what were they thinking keeping the rhoa meta in the game for another patch, man.
 
POE 2 players who have never played POE 1
Hope you're not implying something lil bro, because my PoE1 account dates to 2013.

Anyway, yes, I do believe PoE1 players are retards and they ruin PoE2, but I also believe that this "vision" of methodical slow pace does not belong in an ARPG.
So, we're all retards, players and devs alike, talking like fags and eating crayons, every league.
Ergo, embrace being a retard, retard.
 
Hope you're not implying something lil bro, because my PoE1 account dates to 2013.

Anyway, yes, I do believe PoE1 players are retards and they ruin PoE2, but I also believe that this "vision" of methodical slow pace does not belong in an ARPG.
So, we're all retards, players and devs alike, talking like fags and eating crayons, every league.
Ergo, embrace being a retard, retard.
Didn't say we weren't retards too. They're just retards who want to take 15 minutes to finish each map instead and bring up the 'people have lives to put that much hours into the game' excuse
 
Doryani needs to stop simping, there's no fixing Atziri, bro.

PoE2 aside, Keepers is ded - but not for me, because of this beaut.

The first build I ever played was Enki's Arc Witch back in Incursion, and so I've always had a fondness for self-cast ever since.

Now, with all the T1 int/ES items printed by the Genesis tree; some Balbala tech to get 100% uptime on Coruscating Elixir, Oriath's End, and a Quicksilver Flask; and a Foulborn Lori's that makes all my hit damage lucky while I'm on low life; and I have a low life infinite "mana" 24 million DPS self-cast Arc Elementalist that takes down The Feared with portals to spare, and it's all thanks to that Jiquani's Potential unique.

Self-cast saved, gud league
 
They really are gonna lean into the generator spender shit with charges, huh? The one thing POE players used to laugh at D4 players for is now at the forefront of POE 2. At least, charges gave you passive benefits in POE 1 where you didn't really need to spend them.
makes sense, since PoE2 seems to mostly be catering to D4 tourists instead of PoE1 fans.
but I also believe that this "vision" of methodical slow pace does not belong in an ARPG.
Grim Dawn does a pretty good job of it, because recovery and time to kill are both quite a lot slower in it unless you're playing a build that goes all in on one either being super tanky, or extremely glass cannon. But most builds tend to average out somewhere closer to the middle. Things only really get stupid when you start adding mods to ramp up the enemy density until you're fighting 4+ elites and a horde of champions at the same time.
 
Grim Dawn does a pretty good job of it, because recovery and time to kill are both quite a lot slower in it unless you're playing a build that goes all in on one either being super tanky, or extremely glass cannon. But most builds tend to average out somewhere closer to the middle. Things only really get stupid when you start adding mods to ramp up the enemy density until you're fighting 4+ elites and a horde of champions at the same time.
You misunderstood what the "vision" was.
From what I garnered, with PoE2 they wanted combat to be more souls like, where it's like a tango of back and forth and it also emphasizes skill combos.
Grim Dawn does not have that. Grim Dawn is a classic ARPG, like Diablo 2. Do not mistake the lull between monster waves as what PoE2 meant when it wanted slower combat.


since PoE2 seems to mostly be catering to D4 tourists instead of PoE1 fans
Trying new things is always a good thing, even if they end up being shit.
Also, for a company that aims to make money, doing the same thing but with prettier graphics is stupid. You should at least try to expand and reach other audiences, especially since you'll keep your old one with the first game.
And keep in mind, it's technically still early access and they have a lot of telemetry and they've been receptive to feedback. If enough people bitch about it, they change things, and if not, then it means that a few retards parroting what some streamer said has no value.
 
So, today is the start of the new PoE2 league.
What will you niggers play?
I'm debating between minions Witch, Pathfinder with Plant skills or Ritualist with wolf pack and companions/minions.
I still need to see all the skills and supports before I make up my mind for good.
 
I really REALLY want to play chayula monk (attack based, probably with the buffed whirling assault) but I just know I am going to end up rerolling right before maps, If I end up doing so I will probably try the new sorcerer ascendancy they just announced earlier today. they actually made a minion class that looks appealing to me and I hate minions, so we will see.
 
Either armor stacking bear druid or shock/ice conc. I'd run explosive conc if fire flower wasn't about to triple in price because of the combo is has with a charm for free rage.
 
My heart wants spell totem, as it's the closest thing to Brands the game is announced to ever get, but I've been burned too many times before on PoE 2. It is very telegraphed as an archetype that has to push to lvl60-70 to even get online, (to be a spell totem "only" build, as much as PoE 2 allows for such a thing) and then shocker, it's shit. I've had this exact thing happen twice already, not mentioning GGG kill-nerfing the build I just got to maps with.
Most likely going for Act 1 clear, grab the MTX then dip. 0.5 will be the big endgame patch, "for sure" this time.
 
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