Path of Exile

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Poe1 was fun when it was still three acts bro, I'm not optimistic

I don't think they quite understand that they need to turn the battleship, so it's going to take that much longer for the turning to start. It's still awkward, tedious, ponderous and unintuitive. There's a good game in there, but I don't think they'll figure it out any time soon, if ever.
 
Well they're trying to make a separate game that doesn't just copy their first game, so they're having to rethink tons.
 
Aztecs are fucking fags btw. I'm glad they're civilization is gone and I want all the Mexicans gone too. Libshit idol worship of a cult that literally practiced human sacrifice and ritual rape is baffling.
 
With the beta it was grossly oversized acts with samey sections and miserable bog into endless Aztec slop into a fucking shockingly stupid Aztec space faring time traveling plot
It's still in 'beta,' technically. The 4th act is island-hopping in the Maori-inspired people's isles and the sections are not hs miserable large as Act 2 and 3's length.

Barely talked about in this thread because there's really no reward after having to go through that slog of a campaign. There's no fun endgame grinds to do afterwards and for whatever bosses there are, it's ironically easier to one-shot bosses in the game than in PoE 1 so there's not much point in the autistic number-go-up build optimization gameplay loop most of the players love. You can say the lack of endgame is because it's still in 'beta' but they fucked with the tried and true system of maps and ended making them feel duller and grindier somehow.

And while it makes sense to separate the game from PoE 1, they have a stubborn project lead who refuses to apply things the company has learned while developing PoE 1 all for his 'vision' which many players don't like (that's why there's shit like areas that are too big for no reason or having to refill your potions in a well every time). Good thing they have another lead who actually plays the game like the average degen and can implement changes that players actually want.
 
I tried the beta recently and I hate it. It's everything they've been doing to ruin PoE for the last few years just cranked up.

It did get me wondering though if they would ever be willing to do what Jagex did with Runescape. Turn back PoE back to what it once was and allow them pursue their vision in PoE 2. You've got separate games now so why not?

It's really hard to stress to people who never played old PoE just how much fun it was. Stun-locking bosses, proc's procing proc's, double dipping dot's, and summoning spectres that would summon their own minions. And it all being viable.

For too long it's felt like they have a specific idea of how the game should be played and are mad that the players aren't playing that way. You're free to do that in PoE 2 now. Just give me back PoE.
 
booted it up to try Druid and lol the first act you are, as always, made of ricepaper, even as a Bear, doing your long ass animations for stomps or w/e is just tedious as all the "blowdart" type enemies just chunk your hp pool.

its so many hours before you feel like your playing an ARPG, every fucking time, and then its off to the maps, where the only way to get decent loot drops is to crank the difficulty up to where your back to getting chunked by Blow Darter, D4 is better than this shit since they have refused to make a proper game/difficulty curve.
 
PoE2 is still shit and will continue to be shit, but apparently that's fine as it still has around 150k players daily(would not be surprised if most were bots considering how little I hear of this game). Though to be fair this is right after a major update and free weekend, but before that was around 15k. It's more fun thinking about PoE2 and what might become of it than actually playing it.
booted it up to try Druid and lol the first act you are, as always, made of ricepaper, even as a Bear
Bear and Druid in the same sentence will never have the same meaning to mean after that one BG3 trailer.
 
In a couple years or so the game should be decent.

While GGG is holding onto capped movement speed and a heavy focus on combos abilities so far, about everything is changing in a good direction. It's just going slowly because the bulk of their development time is spent on adding new content, and they started in a much worse state than they should have given all the lesson learned from PoE 1.

After a 4th league of doing the campaign the majority of D4 tourist seems to have finally caught onto the fact the campaign is an over sized slog, a fact which has been called out since day 2 of the 0.1 release by PoE vets. The extra outcry should speed things up on that font.
 
Did they ever make path of exile 2 not complete shit

With the beta it was grossly oversized acts with samey sections and miserable bog into endless Aztec slop into a fucking shockingly stupid Aztec space faring time traveling plot

The game is like #5 on steam but nobody is even talking about it here
What's there to talk about?
You make a character and kills mobs for loot, so you can kill harder mobs for better loot.

Even if I wanted to post a build, why would I do it here and not on the official forums, that has better tools and integration for that?

KF ain't the center of the Universe, so lack of activity here doesn't translate into lack of interest in the world outside.

Play the game or don't, nobody cares enough to convince you one way or the other, and if you gonna bitch about the game, get new material, because you're repeating yourself with the aztecs shit, stalker child.
 
Did they ever make path of exile 2 not complete shit

With the beta it was grossly oversized acts with samey sections and miserable bog into endless Aztec slop into a fucking shockingly stupid Aztec space faring time traveling plot

The game is like #5 on steam but nobody is even talking about it here
I haven't played since 0.2 and I think they made some areas shorter but it's still pretty long. At least you don't have to do it AGAIN to get to maps. Act 4 areas are really good. You sail around islands gathering shit for the hooded guy. After that they made some kind of interlude acts which are much shorter and are actually really good map wise. It's still focused on Aztec slop with sprinkled tribe nigga stuff and judging from interludes nothing is going to change in that matter.
Shapeshifting just werks. Loving my Armageddon bear slamming stuff. GGG is probably going to nerf it since it's doing so well. I always play my own builds ssf and had no problems in campaign and early mapping.
End game still kinda sucks. Nothing is really explained that well and you can travel endlessly on the map without real content. Map drought in ssf is real too. Had to downgrade tiers couple of times already.
League mechanic plainly sucks ass. I hate that waste of time temple. I don't really bother with it anymore but they fixed several issues in past week so maybe I will try it again.

The real issue is constant crashes that happen. At least it pauses the game until it reloads so you can continue but still annoying. I swear it wasn't like that in the past.
 
I thought this was supposed to be a poverty league? Prices seem to be inflating faster than last season some fucking how.
I stopped playing because of this. I did my first proper PoE2 playthrough, leveled to 95, killed all the bosses (I picked Disciple of Varashta so I was in EZ-mode with ES scaling + sand genie nukes), and now all my aspirational upgrades are priced out of reach for my adequate but painfully slow non-meta build, and the endgame & itemization mechanics aren't yet complex enough to motivate me on their own. I wonder if the free weekend had something to do with it, pumping the economy full of items that then all got bought up as player count dropped? Early on I could pick up all T1-T3 gear with good res for less than 100 Exalts, and now the exact same stuff I bought in the first couple days is like 10 Divines minimum.

I'll probably play the game again when all the acts are out, but I think my salty 0.1 first impression is still mostly correct: even with a good leveling build there's too much to go through and not enough at the end of it all to play this on a league-by-league basis, and if the acts don't shrink (or de facto shrink due to extreme power creep) I don't think any endgame would be worth playing this game on a league-by-league basis. It was fun the first time, I might enjoy it a second time, but adjustments aside this will be in the "replay every other year at most" category. It's all so punishing and all so straightforward. Get +gem levels, get your damage type scaled, everything is gear-dependent and the passive tree feels easy to solve, or at least it does for a minion build.

Contrast with the sheer autism of PoE1; I'm hoping Foulborn uniques go core for the next patch, because after how much fun I had with Int stacking Jiquani's for Arc, I'm wondering if I could do the same build over again but with Forbidden Rite of Soul Sacrifice plus the Lycia Bloodline plus a Foulborn Blue Nightmare for ridiculous base (lightning converted to) Chaos Damage, a bosser that just nukes everything and doesn't need to worry about reflect and scales both directly and indirectly off of Intelligence and the Energy Shield granted by Intelligence.
 
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I'll probably play the game again when all the acts are out, but I think my salty 0.1 first impression is still mostly correct: even with a good leveling build there's too much to go through and not enough at the end of it all to play this on a league-by-league basis, and if the acts don't shrink (or de facto shrink due to extreme power creep) I don't think any endgame would be worth playing this game on a league-by-league basis. It was fun the first time, I might enjoy it a second time, but adjustments aside this will be in the "replay every other year at most" category. It's all so punishing and all so straightforward. Get +gem levels, get your damage type scaled, everything is gear-dependent and the passive tree feels easy to solve, or at least it does for a minion build.
The acts are already SO LONG. It's why I'm in no rush to play it again, because it'll just get better.
 
The acts are already SO LONG. It's why I'm in no rush to play it again, because it'll just get better.
I think most of the hate is due to act 3.
Every time I do the campaign, it's always that act that feels like a chore to do, even with knowing what I need to do.
Well, let's hope they'll address it at some point.


League mechanic plainly sucks ass. I hate that waste of time temple. I don't really bother with it anymore but they fixed several issues in past week so maybe I will try it again.
I like the mechanic, but I hate the bugs.
I had some high tier rooms, in a large temple, and I bugged in the second room, I just couldn't get out and there were no mobs.
That pissed me off enough to stop playing the game for now. I'll see if I feel like picking it up again after New Year's Eve.
 
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we are officially gaming
 
I dunno what Kool aid some of you are in man.
Do you expect people to talk about poe in this lolcow forum? Talk to people irl, in discord, in arpg servers etc, get to know them.
Everytime the numbers are higher, you say bot, don't get high on your own copium. I like poe2, and talked to some people and they actually really like it too, while still acknowledging some big issues in the game..

You guys complain that and arpg that's not poe1 doesn't play like poe1 while you can actually play poe1 right now. Hey, there's some people who doesn't like poe2, and they are still playing poe1, smart eh?

Poverty league? Comparison is the thief of joy, if you keep on watching streamers complain, you might feel the same way too. But I'd say they actually move in the right direction a bit for loot drops.
Sure, the rare drops are still fucking too rare, but exalt drops? They drop sufficiently a lot for you to experiment and yolo without juicing maps to infinity. That is why prices are inflated in terms of exalts.

I know people like to glaze mark and call out Jonathan, but in reality, GGG is just a normal companies with flaw. You think plays the game a lot like a degen like normies do? No, he plays it like devs do, GGG often don't test their own game, and when they do, that's where they acknowledge problems. Mark doesn't address asynchronous trading until he himself plays it and get tired by being ghosted on trades. GGG didn't realize loot drops was bad, until they played it THEMSELVES and realized holy shit something was wrong.

If Mark plays it like a degen, why did Necropolis did such an awful mod and the worst crafting system in games? Why did T17 initially be so unbalanced that it's worse than ubers? Why did Zacchie admitted it himself that he balanced the game on vibes? There's plenty more issues I can rant but I'll keep it simple, GGG biggest flaw is that they don't play the game like normal people do.

But all in all, they still made the best arpgs in the market, be it poe1 or 2. With 100k+ players on most days, like it or hate it, there's market for both poe to be existing, and they don't have to be the same.
 
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