Official Kingdom Hearts Thread

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Correction: Days had horrible controls because it was trying to play like KH1 on a DS. Re;coded was the only one of the two with a command deck system, and it was the best implementation of that system over the stupid unbalanced shit in BBS or DDD, making it the KH spin-off with the best gameplay.
If by lacking a command deck you mean having a preset deck of limited use commands which you choose ahead of missions for the duration of a mission instead of a preset deck of limited use and unlimited but on cooldown use commands which you choose ahead of battles for the duration of a battle, then you're correct, But notice how the only difference between the two systems is in Days you have 1 firaga per mission as opposed to 1 firaga for a 10 second cooldown? It's the same system.

Meanwhile in KH1-3 you don't have a limited amount of Firaga before you have to cast something else. You have a limited pool of MP and Drive/Focus which you can cast whatever you wish until you run out and either recharge by hitting enemies, using items, waiting, getting hit, or picking up bubbles.

It's a command deck. Also ReCoded being balanced is bad. The system ends up with nothing overpowered and nothing shitty. In BBS and DDD you have Meta commands like the various elemental dash or surge moves and baloonra, OP commands like Meteor or Faith, and wimpy commands like stun impact. It's not balanced, but it's fun. Which is why it's in more games. Nobody cares about balance in a single player game, they care about fun. Superbosses aren't fun in classic Kingdom Hearts because they're hard. They're fun because their flashy moveset and the fact they force you to actually learn the games mechanics provides a reward within the challenge itself. Hard for the sake of hard is just a bad NES game.
 
I do miss the atmosphere of the first game. Things felt so...eerie in a way the future games never recaptured. It's hard to put into words but things were just unsettling. I don't think it's even because the worlds themselves were on the verge of all vanishing, though that certainly helped.
 
If by lacking a command deck you mean having a preset deck of limited use commands which you choose ahead of missions for the duration of a mission instead of a preset deck of limited use and unlimited but on cooldown use commands which you choose ahead of battles for the duration of a battle, then you're correct, But notice how the only difference between the two systems is in Days you have 1 firaga per mission as opposed to 1 firaga for a 10 second cooldown? It's the same system.
Yeah, Days isn't exactly like KH1, but I mean the controls and menu are trying to be more like it, unlike Recoded taking the command deck system from BBS which means you no longer need to awkwardly shift through menus mid-fight. The way Days has you select a load out for missions is unlike the command deck system in both theory and practice. I've played all these games, I don't understand your viewpoint at all that coded somehow plays more like Days than it does BBS and DDD.

It's a command deck. Also ReCoded being balanced is bad. The system ends up with nothing overpowered and nothing shitty. In BBS and DDD you have Meta commands like the various elemental dash or surge moves and baloonra, OP commands like Meteor or Faith, and wimpy commands like stun impact. It's not balanced, but it's fun. Which is why it's in more games. Nobody cares about balance in a single player game, they care about fun. Superbosses aren't fun in classic Kingdom Hearts because they're hard. They're fun because their flashy moveset and the fact they force you to actually learn the games mechanics provides a reward within the challenge itself. Hard for the sake of hard is just a bad NES game.
Nah. Recoded isn't just better because it's balanced, it's better because it feel better to play. It feels better to hit shit with you Keyblade, and commands combo together way more smoothly, which makes putting command decks together more fun. BBS and DDD have poorly designed enemies that barely get stunned by attacks, combined with awkward Keyblade combos that makes trying to just smack things without the command deck a fool's errand. The commands are either "i-frame heavy attack that ignores what the enemy is doing", "screen nuke", "flashy attack that's hypothetically powerful but you'll probably just get hit out of it because no i-frames", or mostly useless, and they hardly play well together in a cool way. It makes for combat that feels bad (or rather, worse than other KH games since there's plenty of worse action games in general) regardless of whether you're kicking ass or getting your ass kicked.
 
I do miss the atmosphere of the first game. Things felt so...eerie in a way the future games never recaptured. It's hard to put into words but things were just unsettling. I don't think it's even because the worlds themselves were on the verge of all vanishing, though that certainly helped.
I love the atmosphere of KH1 and 2. No other game had that feeling in the series. Feel like once they put Maleficent and Pete in the backseat, the series just stopped having that atmosphere.
 
I love the atmosphere of KH1 and 2. No other game had that feeling in the series. Feel like once they put Maleficent and Pete in the backseat, the series just stopped having that atmosphere.
it wasn't just them either. After 2 it felt like the entire disney crew outside of Donald/Goofy/Mickey were being shafted for FinalFantasy-esque bullshit. Last time I played Dream Drop Distance, I honestly did not give a single fuck about The Hunchback world or Tron's world. I remember being chased by a Dinosaur in Mickey's three musketeer world, but that's about all I could be fucked to retain because all I wanted to do was continue the Sora saga because the disney stuff wasn't giving me any reason to care.
 
I read some things about Nomura's bitterness being the main reason 3 sucked so much, but I felt that Disney was a major source of that game's problems. It was as if there were no creative liberties given to the devs like previous games had, did we even get to fight any Disney villains? All I remember was that it was a bunch of boring plushie looking heartless bosses. I couldn't believe they focused so much on the mess of a story that was Xehanort AND forced the player to sit through the entire 'let it go' song from Frozen. It was also made at a time when the mouse ran a money printing empire compared to when 2 released. Things were so different in 2019 it makes me wonder if a 4th one would have more Disney involvement.

I do miss the atmosphere of the first game. Things felt so...eerie in a way the future games never recaptured. It's hard to put into words but things were just unsettling. I don't think it's even because the worlds themselves were on the verge of all vanishing, though that certainly helped.
Now that you mention it, yeah the first game had this sort of.....claustrophobic feel to it. Every world was the size of maybe 3 or 4 rooms surrounded by nothing, had this strange feeling of emptiness. I remember getting an uncomfortable feeling seeing the island without any surrounding water before you fought Ansem.
 
1 had the best story, 2 had the best gameplay, and 3 had the best super bosses.
I think 1 had the best of all 3. Yes 2 has more advanced air combos and meter management interaction but it automates so much of its movement, sora can lunge at enemies across a room with a single button press. There's something more innately satisfying about actually positioning for an attack. 1 also has the most unique super bosses, sure ice titan sucks but overall the more puzzle approach to them is more interesting. And on top of that you still get sephiroth and unknown and the riku fight is still my favorite rival fight. Also the soundtrack for 1 is amazing, later games can't hold a candle to it.
 
I read some things about Nomura's bitterness being the main reason 3 sucked so much, but I felt that Disney was a major source of that game's problems. It was as if there were no creative liberties given to the devs like previous games had, did we even get to fight any Disney villains? All I remember was that it was a bunch of boring plushie looking heartless bosses. I couldn't believe they focused so much on the mess of a story that was Xehanort AND forced the player to sit through the entire 'let it go' song from Frozen. It was also made at a time when the mouse ran a money printing empire compared to when 2 released. Things were so different in 2019 it makes me wonder if a 4th one would have more Disney involvement.


Now that you mention it, yeah the first game had this sort of.....claustrophobic feel to it. Every world was the size of maybe 3 or 4 rooms surrounded by nothing, had this strange feeling of emptiness. I remember getting an uncomfortable feeling seeing the island without any surrounding water before you fought Ansem.
I mean. The nano construct, the og Baymax, all 4 Titans and Flying Dutchman/Kraken. And technically Marshmallow (he appears in the movie for like 5 seconds so I guess he counts). But yeah, even so it was underwhelming. Although tbh I prefer the Monsters Inc and Toy Story bosses. They were at least fun to fight. The real issue isn't that there's no Disney bosses. It's how forgettable they are. Because you didn't forget anything amazing. The og baymax fight is honestly the worst fight in the game because it's done entirely on new baymax who controls like ass.
 
Now that you mention it, yeah the first game had this sort of.....claustrophobic feel to it. Every world was the size of maybe 3 or 4 rooms surrounded by nothing, had this strange feeling of emptiness. I remember getting an uncomfortable feeling seeing the island without any surrounding water before you fought Ansem.
The End of the World is still the best final world, in my opinion. Just leftover chunks of bustling, lively worlds, a castle reduced to being a smudge on a wall, shit like that. Angel Star Heartless adding to the unusual atmosphere, angelic Heartless that are paradoxically more light-based despite being beings of the dark. The World That Never Was was cool too, but it just doesn't hold a candle. And Scala ad Caelum was too pristine and bright.
 
I mean. The nano construct, the og Baymax, all 4 Titans and Flying Dutchman/Kraken. And technically Marshmallow (he appears in the movie for like 5 seconds so I guess he counts). But yeah, even so it was underwhelming. Although tbh I prefer the Monsters Inc and Toy Story bosses. They were at least fun to fight. The real issue isn't that there's no Disney bosses. It's how forgettable they are. Because you didn't forget anything amazing. The og baymax fight is honestly the worst fight in the game because it's done entirely on new baymax who controls like ass.
Part of the problem there is even if there were more Disney bosses... the new Disney movies are all boring trash compared to the classics.
 
Wait now that sora has theoretically crossed into the "real world" oh god theres a chance he will encounter vtubers.
 
So Nomura was antsy about Sora being in Smash, but Fortnite is okay?
I don't know how they are going to do it. Sora could be exclusive to a mode as opposed to a universal skin.
 
I've given it a lot of thought and crazy as it seems I think fortnite might pull something off really ambitious with KH.

Here's the thing. Its been leaked Disney wants a separate mode for it's stuff in fortnite. I have no idea what that means, but if it's anything like the Lego mode it's an entirely different setup from the main games with no guns. And A good deal of crossover skins are directly linked as advertising ongoing or upcoming projects...
Disney owns Epic and Epic got really ambitious with the Simpsons month. They seem to really want to showcase their power these days. If we look at how tight lipped Disney has been lately and how desperate they've been to keep things secret....

I think they will show a release date trailer for KH4 and tide everyone over with a full blown fortnite kh game at the same time.




It might be a stretch to say Epic is gonna make a wholesale KH game in engine. (Fortnite has never struck me as particularly advanced when it comes to melee combat.) However, I struggle to think of an another reason to include Sora that wasn't going to significant. Love it or hate it fortnite usually links it's crossovers to ongoing or upcoming projects. Sora is a milestone character and they are not going to half ass his debut. Plus Nomura and crew do NOT half ass the lore of all of Sora's appearances. There's a good chance they will hand wave it as just being his sleeping form, but it could very well be a canon pitstop on his way to Shibuya

Worst case it'll fit the mold of Simpsons and be a full blown map of Scala or some shit for a month. Sora won't get a skin but you'll be able to play him as a powerup character and get all the bling like his clown shoes while gunning down heartless.... Shit you know what they'll do? They'll probably tie everything into coded somehow. Fits the style of fortnite pretty well.
 
I think they will show a release date trailer for KH4 and tide everyone over with a full blown fortnite kh game at the same time.
Not worth it. I'd rather keep waiting for Kingdom Hearts news than have it be a part of Fortnite slop.
 
I think 1 had the best of all 3. Yes 2 has more advanced air combos and meter management interaction but it automates so much of its movement, sora can lunge at enemies across a room with a single button press. There's something more innately satisfying about actually positioning for an attack. 1 also has the most unique super bosses, sure ice titan sucks but overall the more puzzle approach to them is more interesting. And on top of that you still get sephiroth and unknown and the riku fight is still my favorite rival fight. Also the soundtrack for 1 is amazing, later games can't hold a candle to it.
Vanitas theme is fucking amazing, so some tracks folrom other games are great

It is hard to top KH1 Ansem final boss theme though
 
I still haven't played Dream Drop Distance or 3. Bummed that Maleficent got shafted. Would she return for 4?

Also random but I gotta give props to Jodi Benson, Tate Donovan, James Woods, Kevin McNally, and Susan Egan. They have played their signature Disney character in so many things. Kevin in particular seems to love it because he's been in everything as his Pirates character. That's commitment.

I can't for the life of me figure out what we are getting if there is a 4 aside from maybe Moana? They won't do Wish because its a flop. Turning Red is a maybe. They haven't really done any original stuff because they seem to be focusing on endless live action remakes.
 
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