Official Kingdom Hearts Thread

  • Want to keep track of this thread?
    Accounts can bookmark posts, watch threads for updates, and jump back to where you stopped reading.
    Create account
To this day, Dream Drop Distance is the only thing in the series that really confused me.
It wasn't that bad in my opinion but you can clearly tell it had a different idea or was waffling on what KH3 was gonna be about. (Organization members directly possessed by xehanort and a darker overall story. Riku possibly being a co-lead or even taking over) The time travel shit seems overly complicated until you realize it only works if someone outlives you and provides a body for you to temporarily possess.

But to simply sum up DDD
it's an inception style test gone wrong. Sora walks into the trap with child like kh1 wonder and doesn't take anything seriously until it's almost too late. Riku is more on the ball but he's in the odd position of being inside Sora's dreams so there's a disconnect between the two halves. I always got the sense that the organization was slowly steering sora into dream sim worlds that would test and grind against his resolve. With a couple repurposed or unavoidable test areas like Fantasia or three musketeers as stepping stones.

The only problem I have with DDD is the enemy designs. They are the weakest in the series and Don't really jive with me. I also thought the way they die was lame. The twist in the mobile game that
they are dead key blade wielders,
was pretty cool though.

My favorite one note villain in the game was this son of a gun.

1762017116237.png

Shows up looking badass and mysterious and then just disappears after a beat down. The official explanation is that he's just some nightmare manifestation but I never bought that. Dude screams "behind the scenes villain" and I would love if they brought him back working for the MOM

I really enjoyed some of the worlds and combat in KH3. But other than that, not happy with the story and changes they made.
It wasn't as much a labor of love as the other ones. From everything I've read, my understanding is Nomura got pushed into it after they fucked up versus and ruined his plans/time table. I remember he had to build up a new team and get them trained on how to use unreal. And there were also a lot of executive hurdles to overcome to get it made, such as disney creators breathing down his neck for every little thing added. By the end he all but admitted he used the ending as a vehicle to make a sequel he actually wanted to make.

Legitimately think Nomura has his mojo back with the way I've seen him happy to work on 7 these days, so I'm not worried.
 
I think I get how the Power of Waking works. The name just refers the most common and safe way to use it, but it's generally a way to open portals using hearts as like a conduit or waypoint. But what the significance of Sora and Riku pseudo-time traveling to being their KH1 selves for DDD? I don't remember how or why that happened except that it was an excuse to use something closer to Sora's KH1 design again because Nomura liked it.
 
I think I get how the Power of Waking works. The name just refers the most common and safe way to use it, but it's generally a way to open portals using hearts as like a conduit or waypoint. But what the significance of Sora and Riku pseudo-time traveling to being their KH1 selves for DDD? I don't remember how or why that happened except that it was an excuse to use something closer to Sora's KH1 design again because Nomura liked it.
I think that was more a perception of the mind. Something like when we dream we become kids again? But I don't remember reading an exact explanation.
 
No one asked, but here's roughly what I think of each game.

Kingdom Hearts
I played it multiple times as a kid and teen and thought it was kino. Most recently I fully completed the Final Mix version on the highest difficulty and still think it's kino.
Chain of Memories
It's fun, but it gets annoying how your character progression is almost entirely dictated by randomness. It's hard to intentionally build a deck unless you savescum card packs at the Moogle shops. The story is pretty effective while smaller in scale. Re:CoM having fully animated and voice-acted cutscenes is nice, but the gameplay is less fun than the GBA version because the card system was not designed to be used in a big 3D areas where you're much more likely to whiff attacks and AoE attacks are much less likely to hit more than 1 thing.
Kingdom Hearts II
Same thing I said for KH1. I always liked KH1 and KH2 about equally. If I had to rank things then I guess I'd but 2 about 1, although I like that KH1 had the strongest RPG elements and I guess I would describe as weightiest combat. KH2 sort of flattened the RPG elements to make the action elements smoother, and it sometimes feels like them taking the gameplay as far as they could had the unintended consequence of attracting tryhards to the series who act like the more obnoxious Soulsfags.
358/2 Days
Worst gameplay not counting phone shit since the DS controls just weren't designed for what they wanted to do. I don't mind the mission-based structure, it fits well with the plot and it would be perfectly fine if the game simply felt better to play. I think the story on the other hand is really effective.
Birth by Sleep
By KH standards, it's okay. I fully completed every campaign on Critical, and unlike KH1 or 2, I don't think there's any extra fun gained from it. If you have nothing to prove then you might as well just play it on Standard. The balance is borked in a really swingy way. If you have your skills set up good then it's fun in a more mindless than usual way just running around wiping out enemy swarms really quickly, but whenever it gets hard it just feels like bullshit because of oddness with things like hitstun, physics, and i-frames. Bosses never feel very good to engage with honestly, either you cheese them or they're just annoying to deal with. I like the story overall, but the BBS trio doesn't have quite the charisma older character have, probably not helped by usually only have the Disney world characters to bounce off of, and I think the separate storylines gets in the way more than it makes things intriguing.
Re: coded
Like the opposite of Days. The story is basically filler. Kind of yawn-inducing even for 80% of it if you played previous games recently (luckily when I first played it it had been a while since I lasted played a KH game so the trip down memory lane wasn't that bad). On the other hand, it has the best gameplay of any of the spin-offs. The command deck system is way more balanced here than BBS or DDD, and it does a lot to help fix up the controls so it plays smoothly on a DS. I didn't quite play it to 100% completion, but I played it a lot at the time.
Dream Drop Distance
A lot like BBS, except there's an overly complicated Pokemon system stapled on and the exact way the skills are unbalanced is different. The Dream Eaters and all their extraneous systems are something I imagine seemed really interesting to the devs while they were designing it, but in practice it just feels busywork to get your abilities and party members ready before you can focus on casually playing through the game. The timer that forces you to switch characters is also just a bad idea because you can pop an item every now and then to completely ignore it, but if you couldn't ignore it would be really annoying, so there's no middle ground where it would ever be an effective and interesting part of the gameplay. Overall, it's more fun than most video games you could hypothetically be playing, but if you have your strat in order then it's more mindless than better KH games and all the systems it throws at you is needlessly intimidating to start playing. The plot is also the weakest of any KH game. It's hard to sum up why other than just to say it's when KH's plot started to go up its own ass. Plus it doesn't have a real self-contained conflict like previous games, it's really just a prologue to KH3's plot and I think it makes KH3 weaker because of it. DDD probably shouldn't have been made and parts of its plot fused into KH3's.
BBS 2.8 Final Chapter Prologue
I didn't like it. It's basically a rough-draft demo for KH3's gameplay and graphics, and it feels like it. Something about it just feels unpolished and needlessly frustrating to play.
Kingdom Hearts III
I've only played through it once, and on Critical difficulty (it was already out a year by the time I got to it) and I probably shouldn't have. I should play through it again eventually to get a better read on it, but for now my thoughts on it are mixed. Off the bat I liked that it's relatively closer to KH1 and KH2 than BBS or DDD. Seems obvious it should be, but y'know. I hear the game is really easy played on Standard or Proud, and I can believe that, but it feels like there's a lot of flaws to the gameplay that was hidden by being really easy that become obvious on Critical. Critical difficulty doesn't feel it was made to be a reasonable challenge like earlier games, it feels like it was slapdashedly made to make people who complained it was too easy to shut up. Like the tutorial boss killing you in 2 hits. There's a reason KH2 Critical halved your HP and MP growth but not your starting HP and MP, but clearly KH3's devs weren't thinking deeply about it. Enemies almost always spawn in huge groups spread out across a wide area on all sides of you, which I'm sure they thought looked cool showing off how much bigger they could make the maps on PS4, but you have no effective tools in the early game for dealing with such large, spread out groups so you take a lot of cheapshots from shit flying at you from off-screen, which is quite a problem when you die in 2 or 3 hits. In KH2 Critical it felt like you generally rewarded for fighting aggressively because putting the right pressure on enemies could keep them from getting a good hit on you, even BBS and DDD in their own ways though it mostly meant abusing AoE spells, but KH3 Critical forces you to do lots of slow hit-and-run tactics or else you'll get overwhelmed quickly, not helped by starting with enough MP to cast like 3 spells before you have to recharge. Things get more manageable and reasonable in the later parts of the game as you get better equipment and abilities, but I don't see why you would want to make the early game such an unforgiving chore as a way to make the game harder. And overall I felt like the game was just kind of "stiffer" than KH1 and KH2.
Also, people suck off the DLC bosses so much, so I don't really see it. They have such intense and scripted attack patterns, and such tight windows when you can hit them or they no sell your attacks, that it feels like beating them is pure memorization. I don't think that's very interesting, but for it seems for tryhard that if there's any chance you can beat a boss first try using intuition and thinking on the fly then it's too easy, so they need bosses to throw endless bullshit at you that's basically unreactable unless you've been through it before.
Now that I've typed all that out I don't feel like getting deep into the plot, but I'll just point to what I said above about DDD. I think the plot would be better if you basically fused the two and had the set-up be Sora and Riku going on their trial for Keyblade mastery, and they're introduced to the BBS trio, Xehanort, and True Org XIII along the way, ending in a similar climax at the Keyblade Graveyard. As is, the story feels like it's already in act 3 by the time the game starts, so it's just inventing ways to have Sora be delayed from doing anything important while sometimes having an Org member show up to dripfeed exposition or foreshadowing. Until eventually all the Disney worlds are done so it's time for Sora to finally join up with Riku and suddenly start solving every plot thread. The climax is mostly alright, but the whole Heartless storm and Sora traveling through time to undo it feels poorly paced and in need of another draft. The amount of time spent setting up KH4 in way neither KH1 or KH2 did is also annoying, but I can see why it happened.
Melody of Memories
It's a rhythm game. It's okay I guess, I don't really play rhythm games. The further build up to KH4 at the end was cool I guess?
Unchained Chi / Union Cross + Dark Road
Didn't play it, but the gameplay seems like a bunch of nothing from what I've seen, as expected from a cheap gacha game. I watched all the cutscenes on Youtube, and the story is surprisingly interesting and impactful. It's too bad it's not in a regular game. By the way, I think it's funny that part of Xehanort's backstory is essentially that he and Eraqus are the only survivors of one of his friends doing the Keyblade wielder equivalent to a school shooting.
 
Im surprised they didnt attempt to make a KH Mmorpg considering they have a great excuse with Unchained X.
 
1000017336.png

I think this years awards might FINALLY be the one.


Also saw the gameplay for Dissida beta.


It looks pretty fun in all honesty. Cloud is the starter POV character and sephiroth comes along to screw with him in the tutorial. I'm not sure if anyone actually remembers each other but I don't think they do. The gameplay looks like it would be fun with a controller but combat moves are unlockable via gatcha... It kinda looks like it plays a bit like twewy neo with more ability slots. Its extremely KH feeling In how enemies die and heroes materialize their weapons from light.

1000017339.png

This is the token human character.

Im surprised they didnt attempt to make a KH Mmorpg considering they have a great excuse with Unchained X.
It kinda feels like they were kinda going for it with missing link, but they bit off more then they could chew cost wise. I have no doubt they'll release it some single player form later down the line. The last years of the union X were very psudo MMO with how you could pair up with people to complete quests.
 
Last edited:
View attachment 8139540

I think this years awards might FINALLY be the one.
https://youtube.com/watch?v=dxzbf-Fsax0

Also saw the gameplay for Dissida beta.


It looks pretty fun in all honesty. Cloud is the starter POV character and sephiroth comes along to screw with him in the tutorial. I'm not sure if anyone actually remembers each other but I don't think they do. The gameplay looks like it would be fun with a controller but combat moves are unlockable via gatcha... It kinda looks like it plays a bit like twewy neo with more ability slots. Its extremely KH feeling In how enemies die and heroes materialize their weapons from light.

View attachment 8139602

This is the token human character.


It kinda feels like they were kinda going for it with missing link, but they bit off more then they could chew cost wise. I have no doubt they'll release it some single player form later down the line. The last years of the union X were very psudo MMO with how you could pair up with people to complete quests.
My inner cynic is grumbling in my ear that I'll believe it when I see it. Not gonna get hyped until I see a new trailer, not a second sooner.
 
The mobile Dissidia is disappointing since they refuse to do what everyone who's a fan of Dissidia wants and just make a game like the PSP ones but it has surprised me by using Gaia as the XIV rep and having Terra not act like a timid doormat.
 
The mobile Dissidia is disappointing since they refuse to do what everyone who's a fan of Dissidia wants and just make a game like the PSP ones but it has surprised me by using Gaia as the XIV rep and having Terra not act like a timid doormat.
Lore and setting wise it's on point and Interesting. Hope it's successful enough to last a couple years and inspire a console port like they did with Type O final fantasy.
 
Wont surprise me if they do a collab with KH4 if the game even lasts that long.
 
The mobile Dissidia is disappointing since they refuse to do what everyone who's a fan of Dissidia wants and just make a game like the PSP ones but it has surprised me by using Gaia as the XIV rep and having Terra not act like a timid doormat.
Fuck me this is how I find out there's a new Dissidia, and it's fucking mobile?
 
A KH fan are you? Give me the entire game list in chronological order. No search allowed.

https://youtube.com/watch?v=I1h1lQbwblo
Unchained
Back Cover
Unchained X

Birth By Sleep
Kingdom Hearts up to the Riku Ansem Fight
Birth By Sleep 0.2 Final Chapter Prologue, The First Day of Kingdom Hearts 358 Days/2 And The Rest of Kingdom Hearts Simultaneously.
Kingdom Hearts Chain of Memories and the rest of 358 Days/2 Simultaneously
Kingdom Hearts 2
Kingdom Hearts Coded
Kingdom Hearts Dream Drop Distance
Kingdom Hearts 3
Remind
Melody of Memory
Limit Cut
4 if it ever comes out.
 
Back
Top Bottom