Official Kingdom Hearts Thread

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I mean, I found KH1 and KH2 to do things well enough that it was fun for 50 hours. If you didn't think so, not much I can say about that. Conversely, I didn't BBS and DDD's implementation of the Command Deck system did anything to make combat more involved and varied.
Opinions will vary sure, but I would argue a big reason kh1 and kh2 are playable for 50 hours is that they have a lot of set pieces and there's a lot of levels but aren't actually very big so the enviroment constantly changes to the point where it never starts to actually get boring or drag.

That said I always found that around the end they start to get annoying. I found the end of the world to be insufferable for how dragged out it was, the world that never was is better in this regard due to the affomentioned set pieces changing and the fact that riku is the one party member in the whole game that actually integrates into your combos.
That's KH3, which dumbed the spell list down to a bunch of attack spells that all work almost the same but some enemies are weak to a particular flavor. Fire, Blizzard, and Thunder all worked noticeable different from one another terms of their range and situational usefulness in KH1+2, and then you had defensive spells with Aero and Reflect, and some weirder spells with Gravity, Stop, and Magnet, though Stop is admittedly pretty useless.

Eh. In Kh1 blizzard and firaga were more or less the same and thunderaga traded quality for quantity in regards to damage. Gravity is just another flavour of damage.

For the most part you stuck to one, and weren't really encouraged to swap between them. Did you really bother swapping between all 3 in kh1?

And yeah aero was brutally overpowered, I don't think it was balanced though, its for the best its gone now.

In kh2, blizzard is absolutely useless (don't know why they saw fit to make it 10 times worse than fire was in kh1), fire is intresting and has potential but is ironically undercooked and not really needed unless you want to show off and for the most part kinda niche and thunderaga becomes the generic damage spell.

Magnet and Reflect I actually like quite a bit, I don't have many complaints with them, though I with they were smoother to integrate into combos.

In general, the core 3 damage spells even in the first two games, don't do much to seperate themselves. Kh2 does a better job seperating them, but the game still never encourages you to alternate between them (and neither does kh1), when setting up your quickbar you usually pick 1 damage spell and 3 utilities.

I will give kh2 props because you can at least justify picking firaga+another damage spell unlike kh1, but in general both games fail to make magic intresting.
KH1 also had a few special attacks like Sonic Blade and Strike Raid you could use for MP cost which could be quite useful. In fact, you almost need Strike Raid for beating Sephiroth. KH2 had limits, which were mostly just some big damage, but some were more effective on groups vs bosses, and they all gave you iframes when activated which makes them a clutch defensive option.
Yeah, both of those were great, too bad if you equipped more than one the game chose at random which you would get which is my main issue with finishers too.

Equiping both reduces your ability to reliably do what you want, but equipping only one makes the combat more boring. Wouldn't the game be better if these abilities were balanced around the command deck instead of randomly popping up whenever the game felt like it?
I think I used some starting Command Styles early on, but once I got my Command Deck in order I mostly just avoided fighting with the Keyblade as much as I could. I mostly just remember Rhythm Mixer because it had some unique and powerful effects, and activated off stuff I was already using. My problem with Command Styles isn't that they're useless, it's that I'm not a fan of the game interrupting what I'm doing to force me into a form change. It changes what I can do outside my control and possibly leaves me vulnerable for a second when it happens. You can plan around them eventually, but they feel like more of a nuisance than a reward. The Keyblade formchanges in KH3 work better by putting the change in your control, though I'm not much of a fan of how many of those formchanges felt to play.
I think your dislike for the game is clouding how you remember it, a lot of the command styles were considerably faster and more fluid than their predescessors.

It was the equivallent of going from valor, to master to final style mid combat.

I'm gonna gonna on a limb here and assume that you played with terra, because every every criticsm you have of the command style and attacks is true, IF you've only ever played terra.

Yes his command styles are terrible and his default combo sucks. He is terribly undercooked compared to the other characters and arguably an order of magnitude worse. His default attacks are agonizingly slow and I can see why if you were stuck with him for the whole game you would think that his styles are "a nuisance" and "not much better than you have by default" because his command styles are more or less the default with some flair, as they have no mobility no flow and little aoe.

I will say that this does not apply to ventus or aqua though. Playing with them is an entirely seperate experience because they are both faster and their command styles are considerably better.
 
We have the first crumb of KH4 in years and this thread is consumed by the darkness of pointless bitching.
 
I wish the FM version of 358/2 was playable instead of it being all the cut-scenes. I understand people didn't like it but it's the only game that let you play as any of the Organisation XIII members.
 
I wish the FM version of 358/2 was playable instead of it being all the cut-scenes. I understand people didn't like it but it's the only game that let you play as any of the Organisation XIII members.
I've long been in favor of Days and Coded remakes for consoles. Both have solid potential that taking them off the DS could help achieve.
 
We have the first crumb of KH4 in years and this thread is consumed by the darkness of pointless bitching.
Personally I'm a bit peeved that apparently they could've just dropped screenshots whenever they wanted and simply chose not to for over three years, only doing so now because the recent cancellation soured fans of the series. It's basically just damage control.
 
We have the first crumb of KH4 in years and this thread is consumed by the darkness of pointless bitching.
I'll try to engage with the screenshots.

The heck is a "Build" command? Is that a stand in for actual wording?
Looks like playable Micky section. What's the betting it will be non-combat?
 
Eh. In Kh1 blizzard and firaga were more or less the same and thunderaga traded quality for quantity in regards to damage. Gravity is just another flavour of damage.

For the most part you stuck to one, and weren't really encouraged to swap between them. Did you really bother swapping between all 3 in kh1?
I think KH1 differentiates between the three as best as you could. Fire is long-range, homing, and has the lowest MP cost, but has lower power. Blizzard is short-range but higher power. Thunder scatters bolts around with little aim but potentially high AoE damage. Admittedly Blizzard gets less useful later as your physical power increases and for some reason in FM Firaga is higher power than Blizzaga so that makes it kind of useless unless and enemy is specifically immune to fire damage. But last time I played I was focusing on magic and found decent use in all three spells.

I never really used Gravity purely for damage since it's percentile based, but it can be used to ground aerial enemies, which is enough of a niche that I think its existence is justified.
And yeah aero was brutally overpowered, I don't think it was balanced though, its for the best its gone now.
Yeah, halving the damage you take and doing damage back to anything that touches you is pretty busted. I do like the general idea though considering how MP works in KH1 means you can't have it up all the time unless you really spec into boosting your max MP. With how they changed how MP works in 2 & 3 it makes sense to get rid of it, and Reflect is a neat replacement as basically a stronger block that costs MP to use.
In kh2, blizzard is absolutely useless (don't know why they saw fit to make it 10 times worse than fire was in kh1), fire is intresting and has potential but is ironically undercooked and not really needed unless you want to show off and for the most part kinda niche and thunderaga becomes the generic damage spell.

Magnet and Reflect I actually like quite a bit, I don't have many complaints with them, though I with they were smoother to integrate into combos.
Yeah, I agree with that. I do like that how the magic works exactly changes based on your Drive Form, but there's only a few niches where it really matters, with the biggest being that Final Form's Firaga is kinda overpowered.

I don't like how KH3 got rid of any defensive or weird spells, outside of Cure there's just different elemental attacks and that point you can't really differentiate them enough for them not to blend together. Fire works like in KH1 and Blizzard like in KH2, so Blizzard just feels like a less reliable Fire that also costs you more MP than it or Water. I also can't remember if anything is weak to ice that isn't also weak to water. Thunder and Aero are both AoE spells that don't feel that different, though Aero launching enemies I guess kind of makes it like a less powerful Magnet. And Water is just another projectile with a weird arc and some splash damage. Fire, Water, and Aero are about all you need most of the time, and maybe Thunder if you're clearing out trash mobs you outlevel. Also not a fan of KH3 Critical halving your Max MP, it makes magic really useless in the early game when you'd most want to use it over Keyblade combos.
Yeah, both of those were great, too bad if you equipped more than one the game chose at random which you would get which is my main issue with finishers too.

Equiping both reduces your ability to reliably do what you want, but equipping only one makes the combat more boring. Wouldn't the game be better if these abilities were balanced around the command deck instead of randomly popping up whenever the game felt like it?
I think what skill is available depends on your exact positioning and situation, but it can be hard to control to point of feeling random and you may want to remove skills you don't want to see. I understand your frustration, but this is more of a complaint about how the games control and how the menus work that doesn't necessarily need the whole Command Deck system and everything packaged with it to fix. Perhaps there's some kind of middle-ground to this.
I'm gonna gonna on a limb here and assume that you played with terra, because every every criticsm you have of the command style and attacks is true, IF you've only ever played terra.
I completed the entire multi-character journal in BBS to 100% completion in Critical. But I probably did spend the most time with Terra because I played as him first, while my playthroughs with Ventus and Aqua went faster and smoother because I already knew what worked. I do remember Ventus and Aqua's Command Styles being more useful than Terra's, not to mention Terra is generally slow and his dodge sucks ass, so I understand your point. But I still think even Ventus and Aqua feel a bit more floaty and awkward than Sora did in previous games, and that most Command Styles aren't that impactful and would rather they have been handled more like KH3.
 
Personally I'm a bit peeved that apparently they could've just dropped screenshots whenever they wanted and simply chose not to for over three years, only doing so now because the recent cancellation soured fans of the series. It's basically just damage control.
Agreed, but I'll take what I can get. It seems clear to me that missing link was supposed to be the lore build up to KH4 so there might be a problem unless they can repurpose it.

I'll try to engage with the screenshots.

The heck is a "Build" command? Is that a stand in for actual wording?
Looks like playable Micky section. What's the betting it will be non-combat?
Build was something alluded to as far back as the first trailer. I think sora steals abilities and uses them from enemies but I'm not a 100 percent sure.

I noticed they cut out Micky's health bar so I reckon he will have fights with a partner. Probably is a prologue but there might be some back and forth with the main characters. Part of me wonders if Sora is gonna be in the city the whole game and his buddy's search Disney worlds for him.
 
We have the first crumb of KH4 in years and this thread is consumed by the darkness of pointless bitching.
I'm a jaded mf'er but this is just gaming in recent times. Oblovooononn remastered dropped at under $60 and did generally well in terms of optimization, honoring the source material while also improving it.
>Verdict: SLOPPPPP GENDER BODY TYPE 1/2!!!!!
>anyway back to talking about stellar blade-

Gaming is just so fucked. Kingdom hearts, all of the games (mostly) on PC. On fucking Steam, and people just kinda buy it, never complete it and move on.
 
For me KH2 still has the best combat in the serie. Love the reaction commands that made fights a little more flashy. The drive forms are awesome since they reflect playstyles from Sora. I would say the worst combat go to DDD, since is so braindead easy and so easy to exploit that it took the challenge of the game from me. Regardless at the end of the day the different combat systems in the franchise are there to entice certain kind of players.

Regarding the new screenshots, i like the heartless designs. The more "human" look to sora and humans overall bothers me, but i felt the same when i got to pirates of the caribean so it isnt a bad thing, it just looks off. I hope KH4 isnt as shit as KH3.
 
For me KH2 still has the best combat in the serie. Love the reaction commands that made fights a little more flashy. The drive forms are awesome since they reflect playstyles from Sora. I would say the worst combat go to DDD, since is so braindead easy and so easy to exploit that it took the challenge of the game from me. Regardless at the end of the day the different combat systems in the franchise are there to entice certain kind of players.

Regarding the new screenshots, i like the heartless designs. The more "human" look to sora and humans overall bothers me, but i felt the same when i got to pirates of the caribean so it isnt a bad thing, it just looks off. I hope KH4 isnt as shit as KH3.
KH2 is still my favorite out of the whole series. The devs actually made the Lion King world fun and easy to control since Sora is a damn Lion. I’d reply that level for hours with the kids and they had a blast watching me play. I got into the series in 2018.

New screenshots look good. Hopefully we get to have a playable mickey in this game. I’d love to mow down heartless with Mickey. Outside of a few of the Disney worlds, fuck KH3 and how it ended.
 
So some dude said he was doing voice acting for kh 4 and deleted the tweet. I'm not saying nothing for fear of clowning but I like the way the summer fest looks.
 
The look people had in KH3 was weird like their lips were weird and distracting.
 
The look people had in KH3 was weird like their lips were weird and distracting.
There definitely was something lost in the transition from the old engine to 3. Personally I think the demo/prologue they had with aqua in 2.8 looked better
 
I wish the FM version of 358/2 was playable instead of it being all the cut-scenes. I understand people didn't like it but it's the only game that let you play as any of the Organisation XIII members.
You might already know this, but people are managing to mod melonDS into a single-playe, relatively HD experience. They even managed to replace the original FMVs wi those from FM, though they still cannot add any new FMVs.

Then there i someone who is leading a mod of KH2FM into KH358/2DaysFM while adding additional story and gaemplay content.
Myself, I hope that he adds the content cut from the true and honest KH 358/2 Days and keeps the original KH2FM gameplay.
 
Recently ive been feeling nostalgic about KH in general. KH3 was a shit show but atleast Re:Mind was fun and the Data Org battles were imo slightly better than the ones in KH2. Im not as hyped as i was towards KH3 as i am with KH4, when it comes out ill give it a try.

The reason for the nostalgia is because a co-worker has been getting into the games and ive been serving as a lore master explaining him things as he goes along. Needless to say he lost his shit when i had to explain dream time travel to him.
 
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