Nintendo Switch (Currently Plagued) - Here we shit post about the new Nintendo console, The Switch

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Been picking away at my backlog and finally got around to Return to Monkey Island. Early days so far, but it's good! The writing is as solid as you could hope for. Art style will definitely turn some people off, but I can see why this rated highly.
 
I've been replaying BotW because I got the dlc after like 3 years, I like the master sword challange quite a bit, the costums are nice but you can't upgrade most of them, the extra story is kind of pointless, but I thought the small dungeon and bossfight you get on the second dlc were better than the ones in the base game, overall I enjoyed it but I think 20 dollars is not a good price for it.
I hope TotK goes to a more classic way of designing dungeons, or at least make ones with different aesthetics, the sheikah tech look got very boring.
 
Far as I can tell, USB connection is just jank in general because of Windows fuckery
You're not wrong. Windows' USB stack is complete and utter dogshit, even in the newest and most up-to-date version of Windows 11. To give you some idea how fucking retarded it is, ever wondered why it seems like it sometimes has to "finish setting up this device" several times before it finally "sticks"? It's because it treats every "path" between any given USB device and the controller it's talking to as a completely new, unknown device it's never seen before.

What this means is if you've got four USB ports on the front of your system, and you take a single controller and plug it into one of the ports, wait for Windows to finish installing drivers and setting it up, then plug it into the next port over, Windows will act as though it's never seen this device before and do the whole fucking thing again (even though it ultimately amounts to a near no-op -- it just re-uses what's already installed and writes a new record to the registry covering the new path, but it still has to jump through all the usual hoops to get there).

Then it'll do it again for the third and fourth ports if you plug it into them in turn. It does this for every god damn device you ever plug into it. Why it has to "register" this shit in the first place is beyond me, apart from just the usual retardation that is the Windows Way(tm) of doing things. As you say, in Linux, the kernel just looks at it, sees if it knows of a driver that'll talk to it, loads it if it's not already loaded, and hooks 'em up together and says "it's all yours, pal." Wouldn't be surprised if stupid systemd fucks around with that simplicity nowadays though.

Oh and if you use a USB hub? It bifurcates. Each port on the hub? That's a fresh install. Move the hub to another port on your system? Each port on the hub is another fresh install again.

Speaking of USB hubs, do yourself a favor and buy a powered one (with a reliable power supply) if you're going to use one at all. Having a steady, reliable power supply on all those extra ports instead of relying on bus power for multiple USB devices makes for a much more stable experience.
 
You're not wrong. Windows' USB stack is complete and utter dogshit, even in the newest and most up-to-date version of Windows 11. To give you some idea how fucking retarded it is, ever wondered why it seems like it sometimes has to "finish setting up this device" several times before it finally "sticks"? It's because it treats every "path" between any given USB device and the controller it's talking to as a completely new, unknown device it's never seen before.

What this means is if you've got four USB ports on the front of your system, and you take a single controller and plug it into one of the ports, wait for Windows to finish installing drivers and setting it up, then plug it into the next port over, Windows will act as though it's never seen this device before and do the whole fucking thing again (even though it ultimately amounts to a near no-op -- it just re-uses what's already installed and writes a new record to the registry covering the new path, but it still has to jump through all the usual hoops to get there).

Then it'll do it again for the third and fourth ports if you plug it into them in turn. It does this for every god damn device you ever plug into it. Why it has to "register" this shit in the first place is beyond me, apart from just the usual retardation that is the Windows Way(tm) of doing things. As you say, in Linux, the kernel just looks at it, sees if it knows of a driver that'll talk to it, loads it if it's not already loaded, and hooks 'em up together and says "it's all yours, pal." Wouldn't be surprised if stupid systemd fucks around with that simplicity nowadays though.

Oh and if you use a USB hub? It bifurcates. Each port on the hub? That's a fresh install. Move the hub to another port on your system? Each port on the hub is another fresh install again.

Speaking of USB hubs, do yourself a favor and buy a powered one (with a reliable power supply) if you're going to use one at all. Having a steady, reliable power supply on all those extra ports instead of relying on bus power for multiple USB devices makes for a much more stable experience.
I figured all of that was the case, but one of the issues I've had specifically with trying to wire an SN30 Pro+ was that disconnecting/turning off the controller would sometimes put the device through a perpetual state of attempting to disconnect/uninstall the drivers for the controller that could not be cleared save for restarting the computer, during which it would not accept the controller being reconnected, and so, the controller would automatically reinstall every single time on a restart when used once again. This is predominantly why I switched to using its Bluetooth functionality instead of a wired connection as that has given me significantly less headaches (save for the whole business with on-board Bluetooth adapters being absolutely dogshit and temperamental with its range of connectivity).
 
Who would have guessed that the pre orders for Xenoblade chronicles 3 SE would go as bad as the one for the US?
They just dropped that they launced the window for it yesterday at 9 PM and the website was down all the time, and lo and behold, the next morning last I checked was 6 AM it was already gone.
What's so had to take in orders for how many they need to make instead of having X amount of units for same?
 
Its been two months since my last Switch Game review(s) so its time for another one! But what have I been playing? Well since none of you cared for me playing indie trash I've switched back to the world's biggest game franchise. Its the return of a beloved classic, New Pokemon Snap by Bandai Namco!

And if you loved that old N64 game, and I certainly did, then have no fear as its largely unchanged. They really did just take the 90s tech demo and do it again. There are some upgrades, it has at least three times as many Pokemon and motion assist for playing in handheld mode. I don't know if that control scheme is good since I played docked only but bet it could have helped in the areas where scrolling fast enough was difficult or the part that repeatedly gave me motion sickness. There's also a "plot" now, though that is being pretty generous.

Despite its status as a very faithful remake it still manages to let me down though. Its way much less ambitious than the original, which squeezed 63 3D pokemon onto an N64 cart and let you see them in the wild for the the first time ever. Though there is a story it is one that just randomly beams you to different biomes, rather than having the levels connect like they did on the original. Out, also, are evolutions and the more complex interactions of the first. I don't think Bamco got the point of it, to get everything you had to string together actions to get the pokemon to do different things- it was a puzzle game. At most you do a single thing here and honestly, there isn't much of that.

And the grind. There are 4 different types of picture to take of each pokemon and even if they are all easy you can only submit one at a time. Meaning, obviously, that you'll be going through each course 4 times to unlock things, though in practice you'll be grinding a lot more than that. And its not like the types are all special, either, many pokemon use a type just on having been hit by an apple. Also missing are a lot of Oak's specific comments on what a particular pokemon is doing. And even more noticeable? The levels are seemingly entirely devoid of music. Gone is the great soundtrack of the original, replaced with a bland menu music and nothing at all in the courses. There were other little nits to pick too, like your speed up button not going fast enough or the RNG season stage that makes you back out of runs halfway through if they give you the wrong season. You know, little QoL things like that.

All in all I paid about 35 dollars for the game and got about 35 hours of play out of it, giving me my dollar per hour. Maybe try waiting a year to see if the price goes down or just go buy it now if 25 years was just too long of a wait. Regardless, I'd give it a 1 out of 2, meaning that you should only play it if you like the genre and shouldn't expect anything amazing from it.
 
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What's so had to take in orders for how many they need to make instead of having X amount of units for same?
Especially when months before this went on sale they asked everyone interested to tell them so by registering to recieve specific updates regarding it.
 
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Its been two months since my last Switch Game review(s) so its time for another one!
Oh, ain't I ambitious, I played another game too, right after that one and I beat it in only three days. If anything, I've been waiting for the site back so I could shit all over Assassin's Creed Liberation (remastered version.)

So yeah, when I played the Assassin's Creed 3 remaster I noted that it came with Rogue, which I was going to set aside and play later. Well, its been a bit and I was between games so its time to go through and finish that purchase off. So a little history for those who can't remember. AC Liberation was a contemporaneous release to 3, set in colonial Louisiana. The big "twist" was that rather than being a PS360 release, it was a Vita game. It was one of a slew of games that took advantage of the power of the Vita (which means Life!) to provide a similar, but lesser, experience to the full console release.

So how does it stack up compared to 3? Well its a smaller, lesser version of it, with both the small town life simulator aspect (the part I liked) stripped out and nothing added to replace it. The city of New Orleans is tiny and lacks notable buildings to climb (much like real life 1770s era New Orleans), the bayou gets it even worse, feeling more like a Banjo Kazooie level than an open world and the third area you go to is practically nothing. The story itself was probably fine but, to be honest, I listened to podcasts during it and at the halfway point, upon realizing that I had no idea why the character was doing what she was doing, I started skipping the cutscenes entirely because at that point fuck it.

The game also lacks visual impressiveness, with at least one set of textures being blatantly mis-aligned to the ones adjoining it. The game also has what I can only assume are a bunch of bugs with character climbing, resulting in your character being unable to climb things that she damn well should and one notable bug that results in you being unable to climb out of water while in a disguise. Speaking of which, I think I got more hard crashes in this game than I have playing any other Switch game, I'm tempted to say that AC:L would eat up 40 percent or more of a pie chart showing all of my hard crashes.

I have a lot of other negative things to say about this clunker too, like how the trading minigame was an unrealistic time sink, and how it wouldn't load as an option half of the times you walked into a store, forcing you to leave and re-enter it. Or how the game did not fundamentally get how to make the game feel like New Orleans, or even what a bayou actually is. Or how loading up your map takes a second and a half too long. Or how you don't even get to assassinate people in the game. Its half escort missions and half tailing missions with only the very basics of occasionally killing a directed person- with those usually being side-content killing generic business leaders or unnamed templars.

Anyways, as a free piece of side content to Assassin's Creed 3 its a good ten or so hours of extra content that I would encourage fans to play but it fails to stand on its own two feet. I've played six Assassin's Creed games over the past decade or so and this is certainly the worst of them. For its own merits I give it a 0 out of 2.

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Bonus Mini-Review: I purchased Hotline Miami collection and played about five minutes of it. The game looks awful up-scaled to a television, as opposed to a tiny computer screen, and gave me a headache with its flashing lights in the opening cut-scene. Also the default button mapping is fucking weird. Both easily forgivable. Asking you to control your character's direction by having the right stick control a mouse reticule? Unforgivable. 0 out of 2. Unplayable without a keyboard and mouse.
 
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Bonus Mini-Review: I purchased Hotline Miami collection and played about five minutes of it. The game looks awful up-scaled to a television, as opposed to a tiny computer screen, and gave me a headache with its flashing lights in the opening cut-scene. Also the default button mapping is fucking weird. Both easily forgivable. Asking you to control your character's direction by having the right stick control a mouse reticule? Unforgivable. 0 out of 2. Unplayable without a keyboard and mouse.
I beat both HM games on Vita, it's far from unplayable without keyboard and mouse. The only issue I had was the camera, looking ahead via touchscreen just didn't work well if you're trying to go for a high ranking. I wasn't though, so it didn't bother me much.
 
Well shit. Guess I was wrong.
I've played through the entire game on Switch (got Ending C on the final chapter after 40 hours of playtime - done over 60% of sidequests) and I can personally confirm it's an excellent port. The sole part where the framerate tanked noticeably was one room inside the God Tower, as seen in pic below.
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Which was sort of weird because there were a lot of chaotic bullet hell moments that ran pretty smoothly, but my guess is that the room in question had a lot of ambient particles.


The game itself has been a fun fever trip although this is my first Yoko Taro's game I've played and finished so far. I hope his other games get ported on Switch, hopefully by Virtuos again.

The other games on Switch I've played since September are:
-Persona 5 Royal (currently playing)
-The Witcher 3
-Splatoon 3
-Lost Ruins
-Jojo Bizarre Adventures All-Star Battle R
 

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Oh, ain't I ambitious, I played another game too, right after that one and I beat it in only three days. If anything, I've been waiting for the site back so I could shit all over Assassin's Creed Liberation (remastered version.)

I did it again, I played the cheapest piece of shit I could find, Poi: Explorer's Edition!

But what is Poi? Well, its a five year old Mario 64 clone. It got good reviews, presumably from the developer's friends, and the IGN reviewer told A Hat in Time and Mario Odyssey to watch their backs because Poi meant business. Poi is a small game and I beat it in 3 days. (I could end the review here.)

So, yeah, its a Mario 64 clone, your unnamed character jumps like Mario, looking ridiculous while doing so since he's a realistically proportioned human, and explores worlds (all 4 of them) looking for five challenge medals and sixth you can get for collecting 100 coins. Because its a Mario 64 clone.

Even though the creator clearly cared, its just such an underwhelming game. It has only 4 worlds, a newbie world, a desert world, a volcano world and an frustrating mine level. You get no more, there's like half of a snow level but I think its DLC or an expansion that Switch owners get free. There are also a few small courses, similar to the Mario 64 slides. I said Mario 64 again. One thing Mario 64 didn't do though was get you dizzy by rotating your camera while you are on a seperate rotating platform or make you run across ice platforms that have no discernible border. Thats the extra spice that Poi added.

And while the game isn't actually a Unity asset flip it sure felt like one at times, with music that didn't fit the levels, which contained ill-fitting characters as well. And there's bugs. I was going to give it one last play before writing this, to see what I had missed, but the very first thing I managed to do was soft-lock the game while trying to talk to a character and I don't want to have to go through more of the game's un-necessarily long load times to play it. Mario Odyssey clearly did not have to watch its back, the game gets 0 out of 2 stars. Wouldn't even recommend to 90s platformer fans.

Oh God, late-breaking edit: There's timed obstacle courses and if you fuck one up halfway through you might as well start over. But instead of being able to restart immediately you have to wait for the rest of the timer to rundown, then sit through an unskippable cutscene in order to attempt again. Why did I forget to include this in the review.
 
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Most people go with the Hori Pad when it comes to having full sized switch grips.
I wanted something with some support, but this looks pretty good. Might check it out, when I've got the time. The fact that it's got turbo is a definite plus.

Edit: Wait, it doesn't have gyroscopic controls? Like, not having rumble is one thing, but no gyro?
 
I wanted something with some support, but this looks pretty good. Might check it out, when I've got the time. The fact that it's got turbo is a definite plus.

Edit: Wait, it doesn't have gyroscopic controls? Like, not having rumble is one thing, but no gyro?
The hori pads do not have batteries and draw power from the system. No gyro or rumble is most likely a power saving measure.

Also, I just want to say that I wouldn't touch that chinaman grip with a 10 foot pole. Anything that touches the switch's USB C port can fuck right off.
 
The hori pads do not have batteries and draw power from the system. No gyro or rumble is most likely a power saving measure.

Also, I just want to say that I wouldn't touch that chinaman grip with a 10 foot pole. Anything that touches the switch's USB C port can fuck right off.
Yeah, that's why I was reluctant to buy one without getting a rec. Hard to tell from the Amazon reviews which fuckups were because they got a faulty product, and which ones were because the person who bought it was retarded.

I ended up just getting a grip case. Not exactly what I was looking for, but I mainly just wanted something a bit more solid, because I've kept having to resync my left joycon, after it disconnects. Im hoping that not holding my Switch by the joycons will solve that issue.
 

Nintendo issues DMCA takedowns for specific Switch games to art library sharing site SteamGridDB

Nintendo is yet again back into its old copyright takedowns, issuing DMCAs.
This time, the affected site has been SteamGridDB, which many people have been using to create image assets for Steam and non-Steam games when added manually into it. Many more use it to link their ROMs through emulation into Steam as non-Steam games.

The Steam Grid database website has gained popularity over the years, more so due to the recent surge in Steam Deck users and their use of EmuDeck to setup their emulation libraries. EmuDeck itself provides a tool called Steam Rom Manager, which allows the user to configure their Steam image assets based on a community database that supplies all of the images detected from a specific ROM name, and from there the images are applied into Steam itself based on the grabbed images from the database if it finds a match.

At the moment, the website received DMCA takedowns for the following Switch games' images:
  • Pokemon Scarlet & Violet
  • Splatoon 3
  • Super Mario Odyssey
  • The Legend of Zelda: Breath of the Wild
  • Xenoblade Chronicles 3
Other consoles and games haven't been affected.
SteamGridDB didn't offer any kind of ROM downloads nor links to them, the only offered material are plain images for a wide variety of games, and many of them are user-supplied and/or custom made by several users and supporters.

With this, Nintendo has started DMCA'ing websites over images.
Has Nintendo gone too far? What's gonna be next? All mentions of Mario in non-Nintendo websites getting DMCA'd?
Only time will tell.

I haven't bought a new Nintendo product since the 3DS XL, and I never plan to.
 
Is anyone else sick of the whole “NINTENDO DID BAD THING sad_mario_face.jpg” article template? Journalists use that exact same picture nearly every single time Nintendo does something they don’t like.
 
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