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- Dec 17, 2019
Is anyone else with a older Switch (about 4-5 years old) noticing weird behaviour (games just pausing for no reason, input delay/cancel, controller constantly needing to be registered)?
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Blade of Darkness, which first launched for PC on February 21, 2001, is now available for Switch via Nintendo eShop via publisher QubicGames. While it will be regularly priced at $14.99, it is currently available at a launch discount price of $8.99.
Publisher Koei Tecmo and developer Gust have released the second official trailer and 18 minutes of Switch gameplay for Atelier Ryza 3: Alchemist of the End & the Secret Key.
I remember having the joycon controllers sometimes disconnecting for no reason and two cases of stick drift when playing NMH1 and Metallic Child (pausing the console 'fixed' it), back when I had the v2 model between 2020-2021. This never happened after I updated their firmware at some point in the settings menu (Controllers & Sensors).Is anyone else with a older Switch (about 4-5 years old) noticing weird behaviour (games just pausing for no reason, input delay/cancel, controller constantly needing to be registered)?
As an advance wars sperg it missed the mark. Hero units killed it the same way they killed Days of Ruin since hero influence is so powerful you wind up with one dominant strategy per map revolving around where the hero is.According to Vyse's post, a resounding success?
So, is the game trash? It sounds like it. But maybe thats me, the games elitist, shitting on infinite runners.
I'll have to circle back to you on that. Actually, I stumbled across that spot-the-difference art when I was trying to look it up and find out if it's supposed to be good. I bought it for ~20 cents at some point and played it for three minutes. Just trying to clear my whole backlog for peace of mind. If it amounts to 3000 hours of unlocking stuff with no end, maybe I'll find a good stopping point. It can't be any worse than Mother Russia Bleeds was. Maybe it can top Saboteur!, the jury is still out.So, is the game trash? It sounds like it. But maybe thats me, the games elitist, shitting on infinite runners.
You aren't talking about the 2010s Pandemic Game Studios Saboteur, are you? That didn't have too much unlocking and what was there was fun.I'll have to circle back to you on that. Actually, I stumbled across that spot-the-difference art when I was trying to look it up and find out if it's supposed to be good. I bought it for ~20 cents at some point and played it for three minutes. Just trying to clear my whole backlog for peace of mind. If it amounts to 3000 hours of unlocking stuff with no end, maybe I'll find a good stopping point. It can't be any worse than Mother Russia Bleeds was. Maybe it can top Saboteur!, the jury is still out.
Oh no, I mean the port of the 80s eurotrash ninja game.You aren't talking about the 2010s Pandemic Game Studios Saboteur, are you? That didn't have too much unlocking and what was there was fun.
You're implying EA would republish a good game on the switch that isn't need for speedYou aren't talking about the 2010s Pandemic Game Studios Saboteur, are you? That didn't have too much unlocking and what was there was fun.
They need more than a year of development time. RPGs have a much longer developer cycle than most games usually. Yearly releases don't really give them enough time to try and fix and refine their gameplay systems or even experiment properly.I’m actually glad that they’re making another Atlelier Ryan game, even though I’ve been slacking on the first game. It’s always been a great RPG series, in my opinion.
"Glad that they're making another Atlelier"....I’m actually glad that they’re making another Atlelier Ryan game, even though I’ve been slacking on the first game. It’s always been a great RPG series, in my opinion.
Isn't Ryza one of the weakest Atelier games in the franchise at that? I know Ryza 1 was pretty bad, and I heard Ryza 2 was a little worse overall."Glad that they're making another Atlelier"....
Dude, they make like one a year...
It is and, while I can't recall much the details as it's been a while I've played the first game on its release, both the alchemy and battles were really dumbed down for the newcomers Gust aimed for. Due of the nature of real-time battles, you just needed to spam regular attacks and wait for the bar on the right side of the screen to go up in order to win battles (including bosses), long attack animations from skills & such were an hindrance and the SPD stat never mattered. I don't remember spending a lot of time on the alchemy part in Ryza 1 like I could do on other games (with the random nature of materials and trying to find the best synthesis effects).Isn't Ryza one of the weakest Atelier games in the franchise at that? I know Ryza 1 was pretty bad, and I heard Ryza 2 was a little worse overall.
Yeah, cheesing the Tactics level or whatever it was called in the first game seemed to be the best way to coast through pretty much everything in the game, at least up until the final boss. Saw a casual gamer friend eventually figure out to do just that and really only started struggling with the last boss specifically, although it took them a few or more restarts to eventually beat it.It is and, while I can't recall much the details as it's been a while I've played the first game on its release, both the alchemy and battles were really dumbed down for the newcomers Gust aimed for. Due of the nature of real-time battles, you just needed to spam regular attacks and wait for the bar on the right side of the screen to go up in order to win battles (including bosses), long attack animations from skills & such were an hindrance and the SPD stat never mattered. I don't remember spending a lot of time on the alchemy part in Ryza 1 like I could do on other games (with the random nature of materials and trying to find the best synthesis effects).
Atelier Sophie 2 was the much better Atelier game that came out this year's February and I enjoyed it very much on Switch. A return to form with the turn-based battles and brain-wacking alchemy.
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Personally from my experience, I've played nearly the whole series and none of the games are a challenge when it comes to the battles. They all allow crafting loops which breaks the game somehow, by either giving you a shitloads of money, being able to duplicate rare/valuable stats, or having things like weapon damage tied to item quality, you have almost always gotten some major buffer very early on and it persists for the whole game. To put it in perspective, this is way more leeway than what a series like Trails allows you to get away with. Because Trails is a series with notorious bullshit battles that rear their heads at times. The Atelier series at most will have the battles fall closer to tedium than something that's actually difficult(i.e. needing to fight the same boss with increasing stats over a dozen times).Yeah, cheesing the Tactics level or whatever it was called in the first game seemed to be the best way to coast through pretty much everything in the game, at least up until the final boss. Saw a casual gamer friend eventually figure out to do just that and really only started struggling with the last boss specifically, although it took them a few or more restarts to eventually beat it.
The story wasn't particularly anything to write home about either, and Ryza is honestly a pretty shitty character overall. Tao and Lent and were marginally likable and could be sympathized with if just for the fact that they get dragged around by Ryza's autism (setting aside their own personal issues) up until the "big twist" near the end where it's revealed that Bos literally did nothing wrong ever and it pretty much is the main party's fault for why Bos gives them shit throughout most of the game.
Because if you play a lot of something you usually become discriminating over time.The epic pro gamer larper describing the purpose of the Atelier franchise (breaking the game) as a negative point and his obsession of 100% completion, because his sole frames of reference are walkthrough guides and achievement lists, will never cease to be stupid and somewhat amusing.
Did he do that? It famously ruined his BotW play-through too.The epic pro gamer larper describing the purpose of the Atelier franchise (breaking the game) as a negative point and his obsession of 100% completion, because his sole frames of reference are walkthrough guides and achievement lists, will never cease to be stupid and somewhat amusing.