I hear what you're saying, but...
I played around with this and to remove the double vision entirely I have to put the two cameras at a 45 degree angle from each other and force the images to line up, creating an ultra-wide FOV setup. Ultra wide FOV sounds nice, so why not? Aside from having to redesign the entire assembly, and the fact that nobody does this (suggesting that this is not the correct approach), most importantly I create a flat image with zero depth perception except the narrow slice where both eye images overlap. If that's the outcome, I'm better off chopping the unit in half.
Behold my mspaint masterpiece:
View attachment 7981439
A is what I get, both images remain separate and my brain can't parse it into binocular vision with depth perception.
B is what I think I'm supposed to get, where the brain realizes they are the same image, and sorts it out.
C is diverging the cameras, forming an ultrawide flat image and passing that image to my brain, with zero depth perception.
The two cameras as currently installed point straight ahead in parallel, or close enough per 3d printing tolerances. I would have room to shim or adjust, if that were the issue but the changes required are so far beyond that.
Anyway, found some
convergence exercises I might practice, see if I get results over time.