I was talking just this with my BF the other week. It's not like a good story cannot be told, and still retain the insular tribal themes of the older games. This grander scope, big adventure stuff is fine once in a while, but it's every game now. 4U was a good balance, still probably the best "story" in the series. But, playing 3U again really brought back that appreciation for just being a nobody, but your just helping to bring balance to a environment around some random small fishing village. I can even imagine a story of a lone nobody hunter that's trying to survive, and chart out a foreign land, a wild west feel. I wish they'd capture that again, but I doubt that Capcom would ever do that when the "wider audience" of Western MH fans are who they're catering to.