Monster Hunter Wilds

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Will you play it at launch?


  • Total voters
    238
Generations Ultimate was probably the best it will ever get in the franchise, having every monster (except a few, rip Gobul), including all their unique armor and weapon trees. Hundred of hours of content and a addictive game play loop despite having 5+ variants of Rathalos "copy pasted".
 
Maybe it's has to do with the Nvidia bull crap seemingly grabbing the gaming industry by the balls and I am but a humble AMD user, but the graphics felt off. Like a strange mix of grainy and blurry but just barely?
If you left the AI/FrameGen feature enabled, that's probably what you're seeing. I hate the way it looks; it's like localized motion blur but somehow even uglier. I'm planning to skip Wilds because my 3070Ti 8gb just doesn't have the horsepower to brute force acceptable performance out of badly made games, and I don't have confidence that Wilds can be optimized enough to close that gap.

I could always emulate the old games while I wait - I've yet to experience the fabled glory of OG Plesioth's hip check.
 
I'm glad I'm not alone on this. The realism style is kinda unappealing to me. I'll still play it at launch because maybe it's just because I generally hate desert/desert-like settings and I'm blaming that. I'm sure there will be more biomes. Gotta give it a proper chance and all. I did enjoy the character creation but I played the first beta and it just felt...off.
Maybe it's has to do with the Nvidia bull crap seemingly grabbing the gaming industry by the balls and I am but a humble AMD user, but the graphics felt off. Like a strange mix of grainy and blurry but just barely?

I also hated what they did to my beloved bug stick. I guess they fixed it but I didn't have the free time to play the second beta.

I loved World and Rise (shocking, I know) and I'm already missing the graphics they had.
I don’t mind the realism style because that’s kinda what the series originally was supposed to be. I remember getting Freedom Unite and the back of the box said “Explore nature’s beauty while hunting monsters”- the exploring nature’s beauty part was first and foremost. The series started to go downhill once they started needing a big bad villain, a story where you’re the big hero and everyone loves you and is constantly amazed by you constantly saving them at the last minute.

I miss just being a nobody hunter in a small mountain village hunting monsters in harmony with nature. Sure there were silly moments, but it was mostly all very solemn and zen-like. The newer games are too busy and disruptive. I just want to hunt in an area like this in high def:

 
A core part of Monster Hunter is carrying over old monsters and weapons while adding new ones.
I know, hence why it's nuts that people still go "Woo, bird-with-egg!" after 10 games and not "So uh, how about 30 brand new ones instead?", especially when a lot of new ones are just recolors. I was baffled by going from World to MHGU, seeing how many monsters and environments and systems were in place. Yes I know it was that end-of-game re-release with all the content and stuff brought over, but still. I remember all the title updates to World and it was like 2 old monsters brought back and 3 recolors. Wowee!
I'm glad I'm not alone on this. The realism style is kinda unappealing to me. I'll still play it at launch because maybe it's just because I generally hate desert/desert-like settings and I'm blaming that. I'm sure there will be more biomes. Gotta give it a proper chance and all. I did enjoy the character creation but I played the first beta and it just felt...off.
Maybe it's has to do with the Nvidia bull crap seemingly grabbing the gaming industry by the balls and I am but a humble AMD user, but the graphics felt off. Like a strange mix of grainy and blurry but just barely?

I loved World and Rise (shocking, I know) and I'm already missing the graphics they had.
Same. World was fun when it was new but the systems and graphics and visual density was so offputting. Every hunt was a fucking 30 fps slog (it felt as such cause of how much was on screen at all times). Rise was back to the arcade'esque in/out hunting boss rush genre that imo defined MH. At least the desert in Wilds doesn't look AS bad as the first area in World, but I fear the portable campsite and herds all add together to this big 'realism at expense of gameplay'. How many times do you think it'll be fun to pull an alpha away from a herd? Or will it be the one core mechanic to 2-3 monsters? I fucking hate council fights in WoW, I don't want to always end up 1v3 against some monsters.

Every single time I feel disconnected from modern gaming and not wondering why, I see a remaster drop and I think to myself "Oh yeah, it's cause no games is just simple and stylized anymore". They've got fake frames, blur, DLSS NLLS BBC NFT NRT systems just to justify realistic hair physics. Fucking hell. The fact BRIGHTNESS of all things is such a big deal in Wilds once again prove we're dealing with a dogwater engine and you'll be needing a guide to put the most playable graphics together.

>Highest specs in ages
>Worst art direction
>Worst performance
Why, kojima. why.
 
Worldies HATE rise monsters, so there's a sort of dampening effect on them in polls.
World fanboys from my experience are borderline single digit iq, a mate of mine vehemently defends the Clutch Claw but never actually hit G-Rank Iceborne where it actively ruins the game (Monster health pools get insanely bloated (3.2x health roughly) in G-Rank to compensate since it adds such a massive force multiplier to your damage) until recently, where he proceeded to complain that monsters take too long to kill. (He still thinks the Clutch Claw is fine and not a total design mistake by the way).
And don't get me started on shit like Behemoth and the forced Multiplayer of Kulve Taroth and Safi'jiva.
 
If you left the AI/FrameGen feature enabled, that's probably what you're seeing. I hate the way it looks; it's like localized motion blur but somehow even uglier. I'm planning to skip Wilds because my 3070Ti 8gb just doesn't have the horsepower to brute force acceptable performance out of badly made games, and I don't have confidence that Wilds can be optimized enough to close that gap.

I could always emulate the old games while I wait - I've yet to experience the fabled glory of OG Plesioth's hip check.
Oh, no it was much worse with the AI FrameGen. I was getting graphics smearing so I turned it off. But I still couldn't get rid of this odd mix of blurry and pixel.
I'm huffing come hopium that things will be better on launch with the performance improvements but I'm not going to hold my breath.
AAA gaming companies haven't really been instilling confidence in me recently.

They've got fake frames, blur, DLSS NLLS BBC NFT NRT systems just to justify realistic hair physics.
It's not letting me hit the quote button for this, but yeah. I really hate all these new additions that are supposed to ~improve the game~ but it just makes it look like shit for the gamers who don't run Nvidia's overpriced BS.

I can't believe they're starting to making a case for non-Nintendo consoles again.
I've never been a huge stickler for frames, just as long as it doesn't freeze or drop below 30 FPS or whatever but fuzzy graphics when they're not supposed to be piss me off.
 
Oh, no it was much worse with the AI FrameGen. I was getting graphics smearing so I turned it off. But I still couldn't get rid of this odd mix of blurry and pixel.
I'm huffing come hopium that things will be better on launch with the performance improvements but I'm not going to hold my breath.
AAA gaming companies haven't really been instilling confidence in me recently.


It's not letting me hit the quote button for this, but yeah. I really hate all these new additions that are supposed to ~improve the game~ but it just makes it look like shit for the gamers who don't run Nvidia's overpriced BS.

I can't believe they're starting to making a case for non-Nintendo consoles again.
I've never been a huge stickler for frames, just as long as it doesn't freeze or drop below 30 FPS or whatever but fuzzy graphics when they're not supposed to be piss me off.
The AAA gaming industry is so inbred that you can reasonably expect the industry "standard" to drop to 15 FPS (without the AI bullshit of course) within the next few years, so enjoy consoles while you can before they're tainted with the vaseline smears too.
 
I miss just being a nobody hunter in a small mountain village hunting monsters in harmony with nature. Sure there were silly moments, but it was mostly all very solemn and zen-like. The newer games are too busy and disruptive. I just want to hunt in an area like this in high def:
I was talking just this with my BF the other week. It's not like a good story cannot be told, and still retain the insular tribal themes of the older games. This grander scope, big adventure stuff is fine once in a while, but it's every game now. 4U was a good balance, still probably the best "story" in the series. But, playing 3U again really brought back that appreciation for just being a nobody, but your just helping to bring balance to a environment around some random small fishing village. I can even imagine a story of a lone nobody hunter that's trying to survive, and chart out a foreign land, a wild west feel. I wish they'd capture that again, but I doubt that Capcom would ever do that when the "wider audience" of Western MH fans are who they're catering to.
 
I was talking just this with my BF the other week. It's not like a good story cannot be told, and still retain the insular tribal themes of the older games. This grander scope, big adventure stuff is fine once in a while, but it's every game now. 4U was a good balance, still probably the best "story" in the series. But, playing 3U again really brought back that appreciation for just being a nobody, but your just helping to bring balance to a environment around some random small fishing village. I can even imagine a story of a lone nobody hunter that's trying to survive, and chart out a foreign land, a wild west feel. I wish they'd capture that again, but I doubt that Capcom would ever do that when the "wider audience" of Western MH fans are who they're catering to.
The target audience of nu-monhun is unironically people who have difficulties counting to 10, hence the butchery of the armor skill system.
 
World fanboys from my experience are borderline single digit iq, a mate of mine vehemently defends the Clutch Claw but never actually hit G-Rank Iceborne where it actively ruins the game (Monster health pools get insanely bloated (3.2x health roughly) in G-Rank to compensate since it adds such a massive force multiplier to your damage) until recently, where he proceeded to complain that monsters take too long to kill. (He still thinks the Clutch Claw is fine and not a total design mistake by the way).
And don't get me started on shit like Behemoth and the forced Multiplayer of Kulve Taroth and Safi'jiva.
https://youtube.com/watch?v=S5d3F3dDwXo
I think the Clutch Claw was kinda mixed bag. Stuff like tenderizing and wall bangs were just shit. But on the other hand stuff like the claw counter for the Lance was fun as hell.
Also please don't shit talk Behemoth. It was #24 in IGN's "The 25 Best Monster Hunter Monsters" list.
 
I think the Clutch Claw was kinda mixed bag. Stuff like tenderizing and wall bangs were just shit. But on the other hand stuff like the claw counter for the Lance was fun as hell.
Also please don't shit talk Behemoth. It was #24 in IGN's "The 25 Best Monster Hunter Monsters" list.
I won't lie, I kind of enjoy wall bangs. Cheap? Sure. But it was kind of satisfying to slam a monster that's been a pain into the wall. I'll miss them a little bit in Wilds.
Seems like the early reviews I've been seeing are all fellating it for being ultra casual and "streamlined" (dumbed down).
This will probably be the fate of every future MH, honestly. They've only gotten more streamlined with each new release. There may be an outlier here and there though.
 
The focus mode thing already casualizes the game so much, there’s no strategy to the GS anymore. Placement doesn’t matter at all because at the last second you can turn your attack right toward the monster. It took Rise’s infinite guard-tackle that let you nigger-roll through monster roars and magically position yourself for the level 3 hit to it‘s retarded conclusion.
 
Seems like the early reviews I've been seeing are all fellating it for being ultra casual and "streamlined" (dumbed down).
I mean, is that really a surprise? I haven't even played the dem-oh excuse me, beta yet but I can already tell it's made for niggercattle. As if the previous MH games never existed so they have to make every new game feel like an "entry."
The focus mode thing already casualizes the game so much, there’s no strategy to the GS anymore. Placement doesn’t matter at all because at the last second you can turn your attack right toward the monster. It took Rise’s infinite guard-tackle that let you nigger-roll through monster roars and magically position yourself for the level 3 hit to it‘s retarded conclusion.
I however did not know it was that bad.
 
I mean, is that really a surprise? I haven't even played the dem-oh excuse me, beta yet but I can already tell it's made for niggercattle. As if the previous MH games never existed so they have to make every new game feel like an "entry."

I however did not know it was that bad.
It’s the way the series has been heading since they started chasing American audiences. Just making the player feel like a marvel superhero at all times instead of just giving you all the tools you need to hunt monsters and leaving you to your own devices.
 
They're trying to make it into a generic action RPG game because that's what the lowest common denominator hood weeb gaijin like. Oh Fromsoft games are super popular, hmmm m we should as parry mechanic and a very forgiving dodge roll. Everything is just going to evolve into action game slop. If everything is Soulsborne, then nothing is. I want to play Monster Hunter. It takes away from both from the uniqueness of Fromsoft games and Monster Hunter. Just take away the "hunt" part from MH at this point. Why do the preparation and farming when the game just give you that shit. Even the farm in the previous titles were not a substitute for going out and gathering hunting materials for potions and traps. Just make it into a boss rush, let's see how that worked out for Dauntless....oh.
 
It’s the way the series has been heading since they started chasing American audiences. Just making the player feel like a marvel superhero at all times instead of just giving you all the tools you need to hunt monsters and leaving you to your own devices.
Not just MH, but all of Capcom's IPs. Hell I dare say most mainstream Japanese (gaming) companies.
 
They're trying to make it into a generic action RPG game because that's what the lowest common denominator hood weeb gaijin like. Oh Fromsoft games are super popular, hmmm m we should as parry mechanic and a very forgiving dodge roll. Everything is just going to evolve into action game slop. If everything is Soulsborne, then nothing is. I want to play Monster Hunter. It takes away from both from the uniqueness of Fromsoft games and Monster Hunter. Just take away the "hunt" part from MH at this point. Why do the preparation and farming when the game just give you that shit. Even the farm in the previous titles were not a substitute for going out and gathering hunting materials for potions and traps. Just make it into a boss rush, let's see how that worked out for Dauntless....oh.
And it’s all for nothing, because it’s too bloated with systems at this point and the casualniggers will abandon it for the next lean, sexy action rpg that comes along and doesn’t have a goddamn novels worth of tutorials for mechanics in a game that’s been niggerized enough now that it doesn’t even pay off to fine tune your character.
 
Not just MH, but all of Capcom's IPs. Hell I dare say most mainstream Japanese (gaming) companies.
It's geniunely depressing to see these Japanese companies try and phase out what made people love their games in the first place in favor of being digestible by players who probably can't even tie their own shoes.
 
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