Monster Hunter Wilds

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Will you play it at launch?


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Since this thread is probably the closest to a monhun community thread we have at the moment, I've got some time to kill, and /v/ is a cesspool, figured with the confirmed return of tempered monsters in wilds, and the rumored return of frenzied monsters, I'd give a ranking/my thoughts on each superboss and endgame scaling mechanic in the series. Superboss powerups are your mechanics that only a few monsters get, are at least intended to dramatically shake up the fight, and are the big endgame challenge in 4th generation onward games. Endgame scaling mechanics are usually applied to all or almost all monsters, are less impactful changes, but help bring up low tier trash to par. I'll probably make a separate post justifying my placements if a lot of people seem to disagree, or just edifying my reasons if that's not the case.

For endgame scaling mechanics, I'd rank them:
Afflicted > Frenzy Virus > Hyper > > > Tempered

For superboss powerups, I'd rank them:
Deviant > Risen Elder Dragon > The couple good Arch Tempered monsters (you can also put the couple good Hazard monsters from sunbreak here if you count them) > Apex (Rise) > Apex (4U) > The rest of the Arch Tempered monsters (you can also put the rest of the Hazard monsters here)
 
Fan of the series since freedom and I get the argument for the arcade style getting releases vs the newer World style. I'm pretty stoked about seeing the 'seemless' map running from quest village to hunting the monster.
 
Now that the review embargo is lifted a lot of the reviews have a similar complaint of how easy the base game is. While I am taking anything the "Game Journalist" write with a helping of salt, the fact that they are saying the game is very easy, for game journos none the less, is kind of souring me. If it's easy for them then it's probably going to be extra piss easy to my friends and I.

I can't stand the difficulty discourse around the MH series on sites like Reddit and YT. "Your first MH game will always be the hardest and all others will be easy." While that statement is only partially true, I see a few commenters who started with World choose to get into GU or past titles, then they generally say they found them harder than World. Just to get shouted down by retards who just parrot the quote above or make up other excuses. It can be true that the new games are getting easier intentionally by design, and individual skill. All the while that accrued skill is not a fraction backwards compatible with previous games.
 
Now that the review embargo is lifted a lot of the reviews have a similar complaint of how easy the base game is. While I am taking anything the "Game Journalist" write with a helping of salt, the fact that they are saying the game is very easy, for game journos none the less, is kind of souring me. If it's easy for them then it's probably going to be extra piss easy to my friends and I.

I can't stand the difficulty discourse around the MH series on sites like Reddit and YT. "Your first MH game will always be the hardest and all others will be easy." While that statement is only partially true, I see a few commenters who started with World choose to get into GU or past titles, then they generally say they found them harder than World. Just to get shouted down by retards who just parrot the quote above or make up other excuses. It can be true that the new games are getting easier intentionally by design, and individual skill. All the while that accrued skill is not a fraction backwards compatible with previous games.

A lot of the 'easier' comments stem from increased mobility, i-frame adjustments and more complete 'realistic' hit boxes. I don't know the numbers on i-frames but it felt like they increased the rate particularly when I went from the 3DS games to the PS4 World. This is accentuated by more accurate hit boxes. Evade Window was always a good skill but not as necessary if you were good at the older games imo.
 
Has the series become genuinely easier, or is there just less clunkiness you need to compensate for?

I'd say it's a combination of the game being less clunky and intentional game design. I agree this is a sizable part of the reason. Hit boxes are tighter, and hunters have a lot more mobility. But, they are also stripping away attack commitment, making whiffing attacks more forgiveable, making sharpening mid hunt not risky, environmental knock downs/damage, giving Palicos a lot more tools especially free heals, more monster material drops, making healing mid fight not risky, making the combat generally faster, adding parry mechanics to every weapon. And doing little on the monster side to compensate for it.
 
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Im new to MH, started with World and seeing all this new monsters for me is pretty exciting. Of course i want the game to have a certain degree of challenge, if its easy then the hunt kinda loses its magic for me. Hopefully the higher rank missions will offer more.
 
I'm sure this will sell 20 million copies but by God is this ever a soulless and corporate looking product.

It's so sterile and lifeless and stiff and generic.
 
I'm sure this will sell 20 million copies but by God is this ever a soulless and corporate looking product.

It's so sterile and lifeless and stiff and generic.
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Speak of the devil, just a half hour ago. They wanted to make a Monster Hunter for everyone.
 
"Your first MH game will always be the hardest and all others will be easy."
This phrase is absolute cope. Sure, if your first game is tri and go back to freedom unite, you're gonna have an easier time in low rank than you did in tri. Meanwhile, I'm playing MHGU for the 3rd or so time right now and having a harder time against high rank monsters than anything in iceborne g rank aside from maybe a half dozen monsters at most. If playing any monster hunter somehow magically makes all the others easier, surely replaying the game would have an even stronger version of this effect, right?
 
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Speak of the devil, just a half hour ago. They wanted to make a Monster Hunter for everyone.

Damn, knew it was coming eventually. I actually bought the Founder pack at launch. Dauntless was actually a decent game for a short while after launch before the devs tanked it into the group with baffling decisions on changes. I was hoping their rework would manage to steer it right, but I guess not. It had a few good ideas for being a F2P MH knockoff. The weapons were pretty neat and kinda makes me wish we'd get a more expanded arsenal. Not saying I don't love the classics, but something fresh would be nice.

Now that the review embargo is lifted a lot of the reviews have a similar complaint of how easy the base game is. While I am taking anything the "Game Journalist" write with a helping of salt, the fact that they are saying the game is very easy, for game journos none the less, is kind of souring me. If it's easy for them then it's probably going to be extra piss easy to my friends and I.

I honestly had the thought of it being a easy creep in after I managed to get a few Arkvald hunts in. The monster itself isn't that difficult of a fight, most of the battle comes from running out of time chasing him every time you get a few good hits in. The only thing that makes Arkvald dangerous is the fact you're fighting him with low level equipment, I'd imagine it's much easier with appropriate gear.

I'm going to buy it regardless because it's Monster Hunter. If it ends up being shit, I'll take the egg on my face and play something else. BUT, I will hold a seething resentment for Capcom for turning yet another series I love into shit.

Nobody spoke for the Lost Planet fans because they were not Lost Planet fans. When they come for Monster Hunter, there will be nobody left to speak.
 
“There is, though, the sense Capcom’s obsessive eradication of friction in Wilds isn't always to its benefit. For instance, it's surprising just how low Wilds' difficulty seems to skew, even beyond the cautious early curve of story mode. Granted, I've played an awful lot of Monster Hunter in my time, so your own experience may vary, but even with the absolute minimum of gear upgrades, I still haven't failed a quest some 40 hours in. And with far less reason to engage with the resource grind that's traditionally been the driving force of the series, it all feels a little insubstantial. There is, too, a niggling sense - albeit not an easy one to pin down - that all this aggressive streamlining is perhaps robbing the series of some of its distinctive personality.”


It’s joever, RIP Monster Hunter 2004-2025

Lmao most of the comments are some variation of “I couldn’t play World because it was way too confusing so I‘m glad this one is easier!”
 
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Between this and Egoraptor being a paid voice in Rise I think I'm just done giving Capcom money. I already wasn't going to get Wilds because I think it looks like garbage and also my poor 8 year old PC couldn't handle it but now I'm firmly in the camp of just emulating the old games when the itch comes and giving up on any future installments of the franchise.
 
It will sell well, everything else the past two months has been shit from AAA and the next ones don't look any better. Wilds also has the World goodwill going for it.

What I'm not so sure is if it will keep people interested with their regular updates till G rank comes. If even retarded journos consider it easy, it must be absolutely brainless and the standard niggercattle will go back to their usual slop that doesn't challenge them.

Someone also posted earlier about the art direction being ugly and I agree. The handler and the smith look fine. But the savages that you save at the start look outright disgusting and the new monsters aren't blowing me away outside of the flagship.

For now I stick with waiting and have prepared Generations Ultimate to be played the instant I feel the call of the hunt.
 
Prime example of a weeb franchise that changed everything about it in order to appeal to normies because corpos are embarrassed about having a weeb fanbase.

What usually happens in this scenario is the normies quickly move on due to low attention spans and the weebs leave to find something weebier leaving behind a franchise in decline.
 
Has the series become genuinely easier, or is there just less clunkiness you need to compensate for?
Despite the hunter in world being orders of magnitude faster, more powerful, more maneuverable, etc in world than they have in any previous game, monsters in iceborne G rank (fuck you, I am never using "master rank") are often slower and less aggressive than their LOW rank counterparts from previous games.
 
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