Monster Hunter Wilds

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Will you play it at launch?


  • Total voters
    238
Honestly I prefer the more stylized animeish artstyle of the earlier entries.

Outside of the horrific performance issues I don't think even think the pseudo realistic artstyle of Worlds/Wilds even looks that great.
 
Not having evade extender feels particularly bad with SA and the high chip damage when using the sword counter is retarded. If they fix that alongside a general damage buff it'll probably be fine, but we'll have to see. If I remember correctly SA has a decent time against Rey Dau which leads me to believe SA is salvageable with a few adjustments. Also, HH has a bug when using the bubble/wound attack where the y+b timing is ridiculously strict. I have a paddle bind for that combo so I was fine but if you don't then I wouldn't blame you for thinking HH felt bad in that particular aspect.
Evade extender is 100% going to be in the game, the beta was just unfortunate for SA with the gear given, i do agree on the sword counter, that needs some tuning
 
Evade Extender isn't going to fix this. There was no reason to give every attack outside of Full Release dual blade tier motion values.
 

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I don't enjoy the parry and offset gameplay of Wilds GS. I think I'll stick with LBG and Hammer this go-around.
t. GS autist since FU, lbgsperg since Rise (then frontier, FU, and 4U through Dala urgent before burning out and returning to GS)
 
If you need Framegen to get 60 FPS you actually need to wait or refund the game. Framegen for getting above 60 is fine. But if you're not even getting the bare minimum then somethings wrong.
It's too late, I've already gone full consoomer. I need the Red Mage armor.

I'm at a PC crossroads, I have a 4070 super, but also a SuperBudget Intel i5 136000K. I made the awful mistake of taking PC spec advice from my friend who loves "budget" parts even when we can both afford better. So I have a piece of shit AsRock MoBo and a budget CPU. To upgrade to an AMD CPU and compatible MoBo it would take $800. Which I am not going to spend for Monster Hunter alone.

Capcom was the last AAA game studio I got excited for, and after DD2 and SF6, they have started to lose their luster for me. Upcoming big graphics games don't excite me. I'm assuming a lot of people are in the same boat and won't upgrade to the 95th percentile just for MHW(ilds). I put myself between a rock and a hard place like a retard. I'm fully expecting Suzie Shill Hunter to come out with an apologist video claiming the performance is way better, only for it to be even worse on launch.
 
It's too late, I've already gone full consoomer. I need the Red Mage armor.

I'm at a PC crossroads, I have a 4070 super, but also a SuperBudget Intel i5 136000K. I made the awful mistake of taking PC spec advice from my friend who loves "budget" parts even when we can both afford better. So I have a piece of shit AsRock MoBo and a budget CPU. To upgrade to an AMD CPU and compatible MoBo it would take $800. Which I am not going to spend for Monster Hunter alone.

Capcom was the last AAA game studio I got excited for, and after DD2 and SF6, they have started to lose their luster for me. Upcoming big graphics games don't excite me. I'm assuming a lot of people are in the same boat and won't upgrade to the 95th percentile just for MHW(ilds). I put myself between a rock and a hard place like a retard. I'm fully expecting Suzie Shill Hunter to come out with an apologist video claiming the performance is way better, only for it to be even worse on launch.
I legit think it's the new Engine which they were ironing out to make public. REX is apparently supposed to be going public like Unreal and Cryengine. At least, I've heard it was. If that's the case they probably fucked up some optimizations to make it more idiot friendly like UE5 does. However, it does seem weird that they would do it with their own games too. Because Fortnite and Black Mist Wuhan still perform great despite every other UE5 game running like shit. So clearly someone didn't put Capcom on the up and up that the engine should only be enshitified with your customers games. And that your games still should run well.
 
Nooooo.... I got my self a ps5 for Christmas and one of the reasons was Wilds and bugstick. I don't think my laptop has the capacity to run it (at least not on the settings i want) so this was a bit of a massive letdown. It was easy in MHW so don't understand why they would make it more complicated now but if thats the case, well well.

But ok, never used paddles a day in my life but whats another 50 bucks at this point. Thank you for the heads up!
Anyone with tips/recommendations on brands or what to look for?
You can add paddles to the regular controller w/ a separate accessory I think (haven’t tried it myself). PlayStation (like Xbox) sells a pricy pro controller with paddles. There are a bunch of random Chinese controllers but I don’t know how many there are for PlayStation.
 
I don't know if I'm alone on this, but I'm not a really big fan of the visual style of Wilds. I liked the more stylized and cartoon-ish art style in the older games. I liked World, but that was because it felt like a one off thing where they were trying something new, but I cannot get it out of my head that Wilds literally just looks like Final Fantasy 15. Seriously, replace the mounts they ride on with Chocobos and you could splice footage of the trailers together and they'd be indistinguishable.
 
I don't know if I'm alone on this, but I'm not a really big fan of the visual style of Wilds. I liked the more stylized and cartoon-ish art style in the older games. I liked World, but that was because it felt like a one off thing where they were trying something new, but I cannot get it out of my head that Wilds literally just looks like Final Fantasy 15. Seriously, replace the mounts they ride on with Chocobos and you could splice footage of the trailers together and they'd be indistinguishable.
I’d also prefer a stylized look (albeit with more fidelity than the older games). However, normgroids REALLY prefer the realistic look so I don’t expect them to ever deviate from it for the mainline titles.
 
The current roster of new monster lack a lot of distinct flair that older games had. I think there is a good middle ground between realism and stylistic fantasty. For example one new monster is just a straight up octopus with a different element, compare that to Nakarkos. Even the Hermitaurs are stylized enough to not be just big crabs. I think the fidelity, and hyper realistim is taking away from the core art style of Monster Hunter. I never liked Doshaguma, it's design is very blobby, it could be in any fantasy/scifi setting. I find myself more excited seeing older monsters like Congalala and Blangonga coming back than new monsters.

Out of all the new monsters the only ones that scream Monster Hunter to me are Chatacabra, Arkveld, and Ray Dau.
 
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The current roster of new monster lack a lot of distinct flair that older games had. I think there is a good middle ground between realism and stylistic fantasty. For example one new monster is just a straight up octopus with a different element, compare that to Nakarkos. Even the Hermitaurs are stylized enough to not be just big crabs. I think the fidelity, and hyper realistim is taking away from the core art style of Monster Hunter. I never liked Doshaguma, it's design is very blobby, it could be in any fantasy/scifi setting. I find myself more excited seeing older monsters like Congalala and Blangonga coming back than new monsters.

Out of all the new monsters the only ones that scream Monster Hunter to me are Chatacabra, Arkveld, and Ray Dau.
I said the exact same thing to someone I know and he said that was a weird opinion. But that guy also said he liked that you could now put female armor on male characters, so I'm pretty sure he's gonna troon out soon. I stopped talking to him after that.
 
The current roster of new monster lack a lot of distinct flair that older games had. I think there is a good middle ground between realism and stylistic fantasty. For example one new monster is just a straight up octopus with a different element, compare that to Nakarkos. Even the Hermitaurs are stylized enough to not be just big crabs. I think the fidelity, and hyper realistim is taking away from the core art style of Monster Hunter. I never liked Doshaguma, it's design is very blobby, it could be in any fantasy/scifi setting. I find myself more excited seeing older monsters like Congalala and Blangonga coming back than new monsters.

Out of all the new monsters the only ones that scream Monster Hunter to me are Chatacabra, Arkveld, and Ray Dau.
Balahara is the one that I look at and just feel nothing. Something about the tri-part mouth just feels very anti monster hunter design, especially for such an early trashmon. I think wilds is also gonna have the world problem of clogging up the bottom rungs of every location with low tier shitters that are obsolete before you even unlock them.
 
If they did another popularity contest between all the monsters in the franchise I'm very sure many of the Wilds monsters would not even reach the top 40 let alone the top 20 or 10. Again I think Ray Dau and Arkveld would be in the new top 20. I just find all these new monsters just forgettable, even Lala Barina, which I think is one of the better designs, it just pales to Nerscylla's design. I'm just very underwhelmed for the first time in the series when it comes to monster designs. World was much more in line with the art design, and I didn't really have any complaints with the new monsters.
 
I'm very sure many of the Wilds monsters would not even reach the top 40 let alone the top 20 or 10.
Depends on when they'd do it. A few weeks after Wild's release? They'd probably be up high. But longer than that and you'd definitely see the popularity fade, realistically though a lot of the top popular monsters would undoubtedly be from World and Rise. I really don't care for a lot of these new monsters I'll be honest. Maybe they'll grow on me.
 
Depends on when they'd do it. A few weeks after Wild's release? They'd probably be up high. But longer than that and you'd definitely see the popularity fade, realistically though a lot of the top popular monsters would undoubtedly be from World and Rise. I really don't care for a lot of these new monsters I'll be honest. Maybe they'll grow on me.
Worldies HATE rise monsters, so there's a sort of dampening effect on them in polls.
 
Open yet another MH thread on /v/; people saying the new copy-paste fanged wyvern flagship is heckin kino while also begging to have the same monsters as the last 3 games be added to this. Someone should bottle whatever MH achieved, fans actively wanting reused assets.
Nintendo already bottled it with bing bing wahoo.
 
I'm glad I'm not alone on this. The realism style is kinda unappealing to me. I'll still play it at launch because maybe it's just because I generally hate desert/desert-like settings and I'm blaming that. I'm sure there will be more biomes. Gotta give it a proper chance and all. I did enjoy the character creation but I played the first beta and it just felt...off.
Maybe it's has to do with the Nvidia bull crap seemingly grabbing the gaming industry by the balls and I am but a humble AMD user, but the graphics felt off. Like a strange mix of grainy and blurry but just barely?

I also hated what they did to my beloved bug stick. I guess they fixed it but I didn't have the free time to play the second beta.

I loved World and Rise (shocking, I know) and I'm already missing the graphics they had.
 
Open yet another MH thread on /v/; people saying the new copy-paste fanged wyvern flagship is heckin kino while also begging to have the same monsters as the last 3 games be added to this. Someone should bottle whatever MH achieved, fans actively wanting reused assets.
A core part of Monster Hunter is carrying over old monsters and weapons while adding new ones.
 
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