JRPG General - Video games were never meant to be shorter than 50 hours.

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Who is this for? Isn't the chubby/unfuckable childhood friend meant to be a sidekick? Why did they copy-paste him, put him on ozempic and use it for a main character?

I swear, I've wanted to get into DQ a few times but I swear each time a game is close to breaking into mainstream appeal, the cracks start showing why the franchise is so rotten. Minecraft clones, dungeon delvers, monster rancher?
 
The Zoids jrpg on gba was good I would assume all of their other jrpgs were decent too. I loved the Xenosaga games rip. I have been playing tbe first six Final Fantasy games because I never had and really enjoy them. Fuck square for the $80 price on the pixel remaster they almost had my money, but I'm enjoying them on my friend's dumped gba and ds versions that he let me borrow. 6-1-57051-13.webp
 
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Who is this for? Isn't the chubby/unfuckable childhood friend meant to be a sidekick? Why did they copy-paste him, put him on ozempic and use it for a main character?
I don't think it's for everyone but I like unlikely looking protagonists in JRPGs, as rare as they are. Dragon Quest already has a ton of cool looking niggas with swords (none of them beat the 5 protagonist who's holding a staff though) so I'm glad they did something different for at least one entry.
 
Am I missing something with the DQ remake that everyone else is groaning over? Specifically they are saying that 7's upcoming remake has ugly art and backgrounds. Imo it looks more....Pixar like which.....I thought they had been going for even during the two Warriors games?
A big problem I have is that everything looks like plastic. Like they animated some DQ7 figurines rather than trying to earnestly recreate Toriyama's characters. DQ7 is not a faggy and bright Pixar movie, it's actually relatively muted in a lot of places so adding this fucking plastic sheen to everything feels fucking lame.

Also Aishe getting shorts instead of her bikini is expected but I can still be mad about it.
 
I've been neglecting my startup on Star Ocean - The Divine Force for a solid month now. Picked it up for next to nothing during a sale but I've just been lazy about it. I absolutely adore the rest of the series and have slogged through those games since SO2 back on the PS1.
Maybe I just need a break or something because I just spent an ungodly amount of time on Visions of Mana.
 
Is Visions of Mana any good? I have it on my backlog and I wasn't really clicking with the demo but I always liked how the game looked.
I enjoyed it completely. In my opinion they did a pretty bang-up job doing what they did with the story. If you've played previous games you'll come across several characters canon to the series and be questioning their existence. But it all gets put together as you progress.
The gameplay itself is pretty simple. There's a LOT to explore. You end up getting different abilities and classes when you find all of the elemental spirits + they each do different things to traverse terrain areas in the world. Some stuff you'll have to do some backtracking for. But you unlock easy world travel via flight so I really wouldn't bother doing it all before then.
The boss fights start getting some pretty fun mechanics added to them outside of just beating down the HP bar around the mid game mark.
There's also some specific temple areas where you'll notice end game level enemies in places that they dimply shouldn't be. Ignore those until later. Even in the first area you'll come across one of them and the enemies are 50ish levels higher than you. They're 100% avoidable side areas so like I said just ignore until later.
The New Game + feature works like Crono Trigger. You just start over but at a high level with big equipment and pretty much bulldoze the game.
A lot of people complained about it but yeah it's the fucking internet. I enjoyed it and it's a solid game. The world is colorful as hell and they did well with it. I'd suggest it to anyone honestly.
So tldr it's a fun romp through the Mana universe.
 
Honestly I thought I was fully sick of roguelikes but Baroque was a lot of fun to play even if it was really short. The Saturn version also just looks great, but the Saturn is just a great looking console in general if you're playing games with 2D sprites and 3D backgrounds. Fuck those walls and the ceiling guys though. They weren't fun to fight at all and they took an assload of damage and health from you before you could just kill one.
 
Personally the Toriyama designs for Dragon Quest games are iconic and deviating from them in any way feels like sacrilege, especially post his death. The designs also remind me of the shitty Dragon Quest movie which isn't very inspiring.
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The UI design also looks fucking atrocious. I don't particularly mind them changing the UI from the usual UI that the Dragon Quest series has had for over 40 years, but compared to when they tried it with Dragon Quest VIII for the PS2 it looks like complete shit. The DQ7 one looks like some early alpha for some Steam Early Access RPG as opposed to one of the most popular and treasured JRPG franchises of all time. It also doesn't help that the MC is giving me the most soulless stare in this image. I'm willing to give the menu UI some time as this is a prerelease image but they were clearly proud enough of the menu design that they felt they had to show it to the public so it's fair grounds to be criticized.
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I need to check how Mirabel compares to how she was designed in the Warriors games.

They look almost like Robot Chicken -- Rankin Bass hybrids. Some look fine but some look unsettling.

In just glad they stuck with a UK voice cast thank christ.

The composer for DQ died as well right? I recall hearing he had some uhh......insane political views and supposedly his iconic score for the series is plagiarized?
 
Personally the Toriyama designs for Dragon Quest games are iconic and deviating from them in any way feels like sacrilege, especially post his death. The designs also remind me of the shitty Dragon Quest movie which isn't very inspiring.
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The UI design also looks fucking atrocious. I don't particularly mind them changing the UI from the usual UI that the Dragon Quest series has had for over 40 years, but compared to when they tried it with Dragon Quest VIII for the PS2 it looks like complete shit. The DQ7 one looks like some early alpha for some Steam Early Access RPG as opposed to one of the most popular and treasured JRPG franchises of all time. It also doesn't help that the MC is giving me the most soulless stare in this image. I'm willing to give the menu UI some time as this is a prerelease image but they were clearly proud enough of the menu design that they felt they had to show it to the public so it's fair grounds to be criticized.
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Square's menus have been so lifeless, shitty, and less intuitive to navigate for a long time now. Sucks, minimalist shit like this is the antithesis to artistry.

The composer for DQ died as well right? I recall hearing he had some uhh......insane political views
Pretty based political views iirc
 
Square's menus have been so lifeless, shitty, and less intuitive to navigate for a long time now. Sucks, minimalist shit like this is the antithesis to artistry.
It's an industry-wide problem. Just look at the UI in literally any first-party Switch game and compare them to any predecessor on a previous console.
 
A lot of people complained about it but yeah it's the fucking internet. I enjoyed it and it's a solid game. The world is colorful as hell and they did well with it. I'd suggest it to anyone honestly.
So tldr it's a fun romp through the Mana universe.
The visual design is amazing. Easily the best part of it. Gameplay, story, characters I found to be pretty average, but I would agree that it's worth playing.
 
The visual design is amazing. Easily the best part of it. Gameplay, story, characters I found to be pretty average, but I would agree that it's worth playing.
The battle on a certain ship was super fun in my opinion. Im not sure if you've played the previous games but there's a lot there that's tied into the game. That battle is just one instance of that. I've been playing the series since it was on an old brick Gameboy though and have a special love for the series.
 
In just glad they stuck with a UK voice cast thank christ.
"Stuck with" is weird because VII has never been voiced before. Funnily enough - the first game in the series to have voices was Dragon Quest VIII but only in English.

But yes, I do think some very hammy British accents are really core to the English-language DQ experience. The games have always done a kind of ren faire schtick in their English localizations and I feel like it wouldn't fit to have normal-ass modern American accents for everything. Maybe some colonial-era ones might fit.

Also, if they're voicing the entirety of VII it's kinda insane considering how long that game is. My last time playing it on the PS1 was 100-ish hours.

The composer for DQ died as well right? I recall hearing he had some uhh......insane political views and supposedly his iconic score for the series is plagiarized?
Yeah, his position was basically, "Japan did nothing wrong in WW2 and even if it did it was 100% justified" and also really didn't like minorities or LGBT people. Lest you think he was based, he was also a notoriously vicious copyright cuck. DQ games weren't allowed to have orchestral soundtracks until XI S came out in Japan, because he insisted on being able to double dip by selling them separately. The one big exception was Dragon Quest VIII in Europe and the US because Squeenix paid him a pretty penny (and he was less interested in capitalizing on the foreign market) in order to have orchestral music so the game wouldn't be laughed at for having a tinny MIDI sample soundtrack in 2004.

AFAIK there's no really substance to the claims of plagiarism other than dangerhair folx on places like era and bluesky trying to invent more reasons to hate him. His music isn't really groundbreaking but it's almost certainly not plagiarized.

IMO he's just kind of a middling Japanese ultranationalist dude who was in the right place at the right time to permanently engrave himself into Japanese pop culture. The rest of the DQ team is much more normie politically and socially.
 
It's an industry-wide problem. Just look at the UI in literally any first-party Switch game and compare them to any predecessor on a previous console.
DKB UI is decent.

His music isn't really groundbreaking but it's almost certainly not plagiarized.
The DQ main theme is up there with Mario and Zelda bro
 
The DQ main theme is up there with Mario and Zelda bro
His music isn't really groundbreaking but it's almost certainly not plagiarized.
I'd argue that the music of Dragon Quest is probably one of the major big appeals of the series. The music is fantastic and always invokes a sense of adventure, especially the boating themes. They might not be for everyone, but I literally cannot imagine the series without the orchestral music. Also the DQ3 overworld theme isn't as big as Mario and Zelda but it's iconic.
 
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