I think there's a ton of untapped potential in making post-dad games (games that are normally mundane but niche simulators, but are given a narrative element or some aspect of fantasy that makes it different) about sports.
Pyre is kind of an example, it having been fantasy basketball with a fantasy story.
I have two suggestions (off the top of my head) with this.
One is Mayan Ball Game: The Game. Roguelike. You lose you get sacrificed. It played like soccer meets basketball IRL.
Another, more to say about it, is Sprinting Through No Man's Land: The Game. The book is boring as hell, but it was a butchery of an interesting concept: the first Tour de France after WW1 (first ever?) was a hell of a race. They were riding over, in many places, the broken hellworld of No Man's Land, around ruins of the French countryside/towns that died for France, and they had rules where it was every man for himself with a requirement that he maintain his bicycle entirely by himself. One bicycle.
That's the thing that makes that race so interesting. It was nothing like the modern Tour, a purely athletic team competition. This one was more of a test of the human will and ingenuity. It was like a road trip from hell. Their bicycle (and they were allowed to walk into town if need be) was their only bicycle, their only connection to the competition. When it broke down, and they broke down spectacularly and constantly, they had to jury-rig the repair in the field. They rode on some of the worst road conditions imaginable.
So imagine something like Jalopy meets cycling game meets Car Mechanic Simulator meets WW1. You have resource management, you have repair minigames (bicycles are simple enough it could probably be simulated down to every piece), you have the French countryside in full glory and tragedy, you have the human stories around it, and last and least you also have some bicycle racing.
It would be fascinating.