Games You Wish Existed - The vidya we'll probably only see in our dreams

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I still have a little fainting slice of hope for a new Legacy of Kain game.
There were some rumors when Square Enix bought the IP, but it's probably never gonna happen.
 
I wish there was a game where player controls renegade space marine chapter.
Open world game set in isolated sector (warpstorm?) with resources management and RPG/CYOA elements, tactical combat, either real time or turn-based. Depending on final resources gathered/upgrades constructed and faction(s) allied, chapter could be destroyed, rejoin Imperium, go full chaos, carve its own realm or do something completely different.
 
A 2000s Xbox 360 title about three big tiddy brunette crop top women with swords and jetpacks in a post-apocalyptic world with elements from WoW, Diablo, Fable and Guild Wars
 
This is my favorite card game that has ever been made, from the art to the concept of the game itself.

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If I ever have the time I'd like to learn proper coding to make it into an actual online experience, because the fact that it's a card-based game in current times unironically castrates it massively.

Also, it has problems an online release would massively either solve or help, the English is not good on some cards to the point I had to email the man to explain them to me, and the asylum constrains the world-building that has a lot of potential, like the town itself, the old district, the abandoned water park, ..., and more importantly, some of the cards should receive unironic nerfs or revamps to what they do, I don't know if the creator himself understood that some cards are beyond bullshit and will just either win you the game on the spot if they show up or make it so you can't lose - take these 2:

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For a brief explanation of why they ruin you if they show up on turn 1, if card 1, a card that costs 4 "produce", that in the first round is either 4 cards or 2 out of 5 if you're unlucky, and your opponent has them with their first draw, enters your side of the board, you're early game economy is ruined permanently. You need to remove it as stalling will only kill you down the road tossing produce into the room, as the opponent can just take everything they want off the main board and flood you, and even if you do remove it, 2 turns after it's back and you need to repeat the process unable to defend yourself, as your starting pool is 10 cards that you reshuffle.

And card 2, all your cards in the 10-card starting pool are allies, meaning that if it enters your board, worst-case scenario every 2 turns you lose 3 hp, meaning that when both of you should have your mid-game economy running at the same level, you'll be down to almost half your health in an uncounterable way - now imagine if 2 show up and you don't start first.
 
I htink I've said these before but I'm surprised nobody has served a market for innawoods: the survival game. Imagine being set out in something like the remote Rocky Mountains or Oregon backcountry, rural, maybe private land, maybe a national park, maybe both. There's other people and buildings out there, but it's a long ways to hike to anything.

And you are not alone.

The woods are fucked. Just completely fucked. There's skinwalkers crawling around on your roof. There's moose demons running about. There's squatch and chupacabras and aliens and all kinds of evil shit in the woods. Cannibals and serial killers and G-men. Animals going deranged. But I don't mean it in a humorous may. I mean, play it completely dead serious. You hunt, you fish, you cut timber, you basically do The Forest, you may do it for days on end getting really nervous and then complacent and then WHAT WAS THAT you hear a twig snap and then OH MY GOD OH MY GOD OH MY GOD yu have to run back to teh cabin as fast as possible and grab your axe. Some stuff that nails the fear of being isolated in the outdoors, on your own, stalked by creepy shit. The Forest tries this in its own way, but I think it fails horribly at it, I didn't like it.


Related to that is the idea of X Files the RPG or something like that. Basically The Witcher with cryptids. You're the men in black come to show up and investigate paranormal/cryptid activity in flyover country. (Could be the city, too, but this kind of thing is usually eerie desert or forested environments.) Or hell, maybe you're the freelance cryptid hunter and the G-men are out to get you too. That's it. That should be a premise that sells itself.
 
I htink I've said these before but I'm surprised nobody has served a market for innawoods: the survival game. Imagine being set out in something like the remote Rocky Mountains or Oregon backcountry, rural, maybe private land, maybe a national park, maybe both. There's other people and buildings out there, but it's a long ways to hike to anything.

And you are not alone.

The woods are fucked. Just completely fucked. There's skinwalkers crawling around on your roof. There's moose demons running about. There's squatch and chupacabras and aliens and all kinds of evil shit in the woods. Cannibals and serial killers and G-men. Animals going deranged. But I don't mean it in a humorous may. I mean, play it completely dead serious. You hunt, you fish, you cut timber, you basically do The Forest, you may do it for days on end getting really nervous and then complacent and then WHAT WAS THAT you hear a twig snap and then OH MY GOD OH MY GOD OH MY GOD yu have to run back to teh cabin as fast as possible and grab your axe. Some stuff that nails the fear of being isolated in the outdoors, on your own, stalked by creepy shit. The Forest tries this in its own way, but I think it fails horribly at it, I didn't like it.


Related to that is the idea of X Files the RPG or something like that. Basically The Witcher with cryptids. You're the men in black come to show up and investigate paranormal/cryptid activity in flyover country. (Could be the city, too, but this kind of thing is usually eerie desert or forested environments.) Or hell, maybe you're the freelance cryptid hunter and the G-men are out to get you too. That's it. That should be a premise that sells itself.
Its basically the Long Dark with supernatural elements. Long Dark itself was pretty good in alpha and beta when it didnt have the shoehorned in storymode.
 
Even if it is otherwise a total ripoff of Sid Meier's Pirates, I'd like a pirate game that explores more of the world than just the Caribbean.

I've thought about it a lot and I think that really there are three main theaters of pirate activity. If we go back to Medieval the Baltic also counts, and the wokou existed in the Orient, but in general in the modern era you have:
The Caribbean
The Mediterranean
The Indian Ocean (including the East Indies as a whole)

The Thirteen Colonies/Canada also tie heavily into piracy.

I'd like to see a game that depicts the world like Empire Total War in that it may not necessarily have the entire world's coast be explorable but it has those three bodies of water with connections between them, the transits (America-Europe, America-India by Atlantic, America-India by Pacific) could even be handled Oregon Trail style with spur lines to places like Macau, Kyushu, and London.
 
I know that people want some sort of "American public high school" simulator but I don't think that could go anywhere beyond being boring (wow, another row of classrooms...) or propaganda (the ol' "school shooting" meme)...and the whole idea of American public high school is a cultural zeitgeist (like "this simulates schools circa 2000-2010").

Rather, you operate a private school in the woods that's not obliged to take in pavement apes and third worlders, with the hopes of making it a well-known institution. Will you make it a paradise on earth where bright students can study and learn in a great environment, a disciplinarian concentration camp, or a hotbed of degeneracy and drugs? Raise funds and build out your institute!
 
A long term coherent ai generated third person Sci Fi Roleplaying game where you can add your own models for player customization for transmogs as simple as drag and drop. The ai dialogue is always expanding so it remembers you and its generally geared toward 100+ hour playthroughs just messing around.
 
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I want more games with first-person melee/gunkata gameplay that let you do some really good combos on opponents. A lot of the ones that exist like (Xeno)Clash: Artifacts of Chaos, Condemned, or Mordhau tend to be slow/boring and unsatisfying to play, PARTICULARLY stuff like Mordhau due to latency.

I really want something that plays like Red Steel 2 again, or like Warframe or DMC or Elden Ring in first person. The only things I know of that scratch the itch well are GZDoom mods funnily enough, specifically Project Brutality and GunCaster, but they still don't really have fighting game combos and in PB it's just not really a viable way to play 90% of the time.
 
Two possibilities

1) A game in the style of Stronghold Crusaders and Age of Empires themed around trench warfare. Now, this would not be a Company of Heroes like game of realistic trench warfare. It would be one of your classic RTS where you build farms, houses, workforce, factories, mines, all of that shit, but it would have loose World Wars era theming. Why compare it to Stronghold Crusaders? Trench warfare is the direct equivalent of siege warfare. It's the same shit. Defensive lines, artillery, mining/sapping, all of that stuff. I think it is so natural to make a game that's based around the same premise of being a fast-paced RTS based around building elaborate fortifications, just of a machine guns and bunkers era.

2) A game that's like Stronghold Crusaders in theme but made with more of an Anno-like vibe. Less fast paced, more long term campaigns. Could actually be an Anno installment (given all those island-based crusader orders like Rhodes and St John), but I would want it to have sieges and land combat, just that it have the pacing of a city-builder. Manor Lords could potentially one day be like that.


Also may have posted this one before, but I'm interested in seeing the classic RTS formula applied to more types of combat. It's usually land focused. Nuclear (ICBM, DEFCON) exists. Sea is pretty rare and not done well, and I've posted about that. Space kind of exists in various forms. I've got two:

1) Air warfare. Think the Blitz, V-2 missiles, and the WW1 zeppelin raids. I don't know exactly how it would work or play out differently, besides that if it's fought in the air it implies:
No conquest of resources (you both have your part of the map to work with)
Fuel/operational range is super important
But I think it could be awesome.

2) A solar system/planetary system level RTS game with orbital mechanics. It could be super simplistic and abstract, but the idea here is to make something that plays with the idea of moving planets like Interplanetary, but instead of being an artillery game-meets-RTS it's based around the idea of transferring fleets. They have limited delta-v, you set up transfers like in KSP (you're not actually piloting these things, so it can be really simple, maybe as much as just choosing the target body and the accepted level of fuel and it does the rest for you), but the big thing is the idea of a game of maneuver where the "land" can "move" the army with it (because the fleet is in orbit of a body) instead of just moving armies around. A game of constantly shifting terrain, predictable but also complex enough for clever operational thinking to win.
 
Fallout Van Buren not because I hate the current direction of fallout which I do more because the idea of multiplayer fallout that isn't fallout 76 especially in an early 2000s type game sounds really fun

there was this turn based strategy game if you're a fan of age of wonder you'd really like it called warlords and they start making them after the 4th game basically you take control of this army you get to choose your race you could have really powerful Dragons you can crawl through dungeons it's really fun

Weimar before the fall​


basically you play as a World War 1 survivor either you can be a civilian an orphan or a soldier and you get different benefits based on that and you basically decide the future of the Republic you can side with the liberals the centrists the Nazis monarchism you can even side with the national Bolsheviks because they originate in Germany hell you can even side with the syndicalist side of the national socialists

basically you go around kinda like Dragon Age but with more explosives trying to build alliances you could also run into characters like the leader of the iron guard who was in Berlin in the 1920s a young Hitler a young Joseph Stalin sorry Lennon

then basically you play through World War 2 would be very difficult because then it would transition more to a game kinda like mountain blade

the DLC's would have you doing the same thing except in Romania Italy United Kingdom there would even be one in the United states which George Lincoln Rockwell and the other radical groups in the 1960s
this would probably be immediately banned off every single platform


genocide tycoon it's exactly what it sounds like you run a concentration camp and you're trying to eliminate every single group of people you can pick different groups the point of the game of all existence is to offend as many people as possible

realistic pirate simulator too many pirate games make it all swashbuckling more of a realistic game where you start out as a merchant man and then turn into a pirate and includes options to fully enslave large amounts of people commit mass murder bombard entire towns set the Vatican on fire

as well as the combat would be more naval base but it would focus a lot more on how pirates actually fought very few of them engaged in naval fights rather than intimidation


the race war starts now


basically kind of a stealth game in the beginning where you try and stir up racial tension intentionally
basically on the way you choose you get certain benefits the Jews get subversion more money the blacks get higher endurance

the whites and the Asians have a lot of different choices design included because everyone hates Arabs and you can't please Indians
 
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A road trip roguelike that takes the piss out of Oregon Trail and the old genre of road trip movies (like A Goofy Movie, National Lampoon stuff, etc.). I have no idea what it would mechanically look like, maybe it would be an adventure game and not a roguelike at all, but it feels obvious.
 
A road trip roguelike that takes the piss out of Oregon Trail and the old genre of road trip movies (like A Goofy Movie, National Lampoon stuff, etc.). I have no idea what it would mechanically look like, maybe it would be an adventure game and not a roguelike at all, but it feels obvious.
There was a zombie survival road trip parody of Oregon Trail called Organ Trail that came out around 10 years ago. It could be close to what you want:
 
After seeing some of the hooplah about the new Assassin's Creed game featuring a black samurai that I guess existed at some point (no idea if he did anything noteworthy, haven't looked into it), it dawned on me that there are few (if any) games with an African MC that take place in Africa. So I started thinking, if there were such a game, what would I like to see from it?

Story takes place in future Sub-Saharan Africa after AI has advanced so much that Boston Dynamics-like robots have taken over production of mining minerals around the world, including Africa due to the high concentration of gold, diamonds and Uranium. African citizens revolted from being taken over, civil wars broke out and a lot of the population was killed except for two camps: city dwellers that live in commie blocks that eat the bugs and live in pods for the purpose of doing the human work that the machines can't, and the secluded tribes like the Mursi scattered around the continent, which is where the MC is from.

After that, all machines are coded to consider everyone that isn't a pod-dweller to be terminated on sight. Wondering what the hell happened to everyone else since they've had no contact from outsiders in a long time and their resources are dwindling, MC journeys around to find cities and some tribe camp locations demolished, finds what supplies and weapons are left over, is discovered by the robots and fights them using the weapons that the rebels crafted specifically to fight the robots with. Once defeated, machines are reprogrammed using the equipment the rebels had for that purpose which are then used under command of MC to be taken back to home base and/or fight other machines in the area.

Could either be a first or third person shooter. Uses a combination of resource gathering and building up the home base from nothing, on top of going out with squads of robots to loot camps and cities before blowing them the fuck up. Varieties of AI powered robots with beefed up crazy weaponry would be the tools to do so, along with the weapons that the MC could use on his own. Game ends after the MC has majority control over the machines there, player chooses to either dominate and take control over everything in regards to the population that is left or unplug it all and free everyone from their pods or just straight up kill everyone and make own tribe the last ones standing.
 
War Thunder with just one little twist:

They actually have WW1-era aircraft.


BTW, I said dragon monster game a wild back, Maneater is a great example of what it would be like except with "flying up" instead of "swimming down" to break off engagements. Can also compare to what it feels like to burn down a city in Destroy All Humans.

Just swooping around burning everything and dive-bombing sheep and humans.
 
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