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Westerns may not be popular like they were decades ago, but I don't understand how there's a million sci fi and fantasy games that all look the same and almost nothing Western.I crave American Wild Western VR simulation with a vast open world, accurate train schedules, and a variety of occupations other than shooting people.
I would enjoy an improved successor to SimAnt, for many hours. Would also like to see some advanced aphid ranching in there.Squids are interesting hunters (stealthy predators) and coral reefs interesting environments, and there's anthills as strategy/simulation. Both of those would be like Tokyo Jungle, but air or sea based respectively. Real anthills don't strategize, of course, they're purely reactive creatures, but as a game, you know, just managing a colony with scouting for food, building out the anthill, waging war on other colonies. There's flash games like that online, but with that flash game level of simplicity and cartoony.
It's a shame there's not more competition for the Red Dead series, but I do feel like the ideal Western will get here someday, at the snail's pace. First-person RDR2 scratched the itch a little but for my needs it's still only a theoretical model of something greater. The story quests and condensed game world felt to me like a "Westworld" theme park experience. Free Roam in Captivity.Westerns may not be popular like they were decades ago, but I don't understand how there's a million sci fi and fantasy games that all look the same and almost nothing Western.


Loving the obscure historical detail, thanks for the knowledge. I can imagine all of the gameplay angles a Harvey House system could introduce, whether playing as a business manager, local worker, patron, or public menace.When it comes to trains, there was this company back in the Old West called Harvey Houses that were basically a Victorian chain restaurant that served more or less fine dining (strict dress codes just to enter) on harsh time tables (thirty minute stops). They'd even have the menus coordinated between locations so that people travelling along a route wouldn't accidentally get served the same dinner twice in a row. It was an incredible level of coordination for the time. Something like that would be a really neat tycoon game or part of a broader railroad/telegraph tycoon game, manage a railroad network but also the support businesses tied into it.
The closest I've seen is Empires of the Undergrowth, though I haven't given it a shot personally, since it seems like one of those "eternally early access" titles. Whether it's an improvement over the classic is probably up for debate, but at least people are still making games in the spirit of it.I would enjoy an improved successor to SimAnt, for many hours. Would also like to see some advanced aphid ranching in there.
It's good graphics considering what it is. Kind of neat and appropriate that it treats big bugs as like these massive boss monsters (which they pretty much are, The Bees has a good scene where a mouse gets into a beehive and it's like a dragon attack).The closest I've personally seen is Empires of the Undergrowth, though I haven't given it a shot personally, since it seems like one of those "eternally early access" titles. Whether it's an improvement over the classic is probably up for debate, but at least people are still making games in the spirit of it.
The closest I've seen is Empires of the Undergrowth, though I haven't given it a shot personally, since it seems like one of those "eternally early access" titles. Whether it's an improvement over the classic is probably up for debate, but at least people are still making games in the spirit of it.
I started playing Fishing Planet because you posted this, and I do not like it. It has a lot of detail and content, but I find RDR2's fishing much better in a tactile sense, perhaps because on console the buzzing controller makes it feel like struggling against a fish.An outdoorsman immersive sim that combines mechanics from Fishing Planet or RF 4 and The Hunter as a baseline for the respective aspects of fishing and hunting, as well as trapping, (realistic) foraging & nutrition systems.
A cabin building system is optional but ideal.
Co-op as an option would be nice.
I don't mean arcade-y shit either, but proper realistic & in-depth logging, fishing, hunting, trapping and foraging.
You'd think there would be some indie game about haunting people. (I know a few that have ghosts as the main character, but not like that.) There was this book I read as a kid, don't remember the name, where some kids died and became ghosts. They were immortal as ghosts, but still desired to interact with the world in a physical way. If they stopped moving too long, they'd sink right through the ground into the Earth and become entombed, but they came to find that inanimate objects could themselves become ghosts - physically real to them - if they had deep, catastrophic emotion attached to them. Were using the ghost of the World Trade Center as their house. They exploited that rule of their world by deliberately getting stuff destroyed so they could have it (caused a birthday cake at a child's party to get smashed, made a ghost birthday cake).I had this dream years ago about a little ghost girl and it gave me an idea. Like a walking simulator/collection game. But not woke. You walk around and use your ectoplasm to create ghost versions of items you like to decorate your long abandoned home. You help people by building up the ability to interact with the living little by little. From small tasks to eventual larger ones after you have become powerful enough. You can talk to other ghosts and help them out. At first you can't do anything much. But after helping lots of people you are able to influence material objects better and certain people can see you. Maybe you can learn to communicate with animals and that could help you.
I thought maybe you could have some storyline choices as to whether or not you want to solve how you died and whether you want to stay on Earth or move on. The items you collect are actually important. And if you choose the path to find out what happened to you then you would need all of them.
Zero woke. No trannies. Just a cute game with some heartfelt moments since you are a little ghost child who can't remember their past.
I just feel like a lot of games that are about decorating and collecting and just walking around are woke garbage or get taken over by that sect.