Games You Wish Existed - The vidya we'll probably only see in our dreams

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Non-violent RPG where you’re a circuit rider or missionary and your quests basically are to help people work out their demons.

Space Race space agency simulation that's basically Kerbal Space Program, but with Sovietwave aesthetics and political aspects (propaganda, funding). Since the technology is greatly restricted by the timeframe, it would be a de facto nuclear arms race game too, rockets are rockets regardless of what you're shooting them at and satellites are used for espionage.

More games where you play as an animal (more so natural world than stuff like Stray). Somewhere on Kiwi Farms there was a conversation, a while back, about cat games. If the whole Goat Simulator genre hadn't worn out its welcome years ago, a sort of goofy Lassie parody type thing in a rural 50s town would be neat. Birds of prey would also lend themselves very naturally to gamification, I think, for people who enjoy flight and hunting, playing as something like an owl or a falcon. Squids are interesting hunters (stealthy predators) and coral reefs interesting environments, and there's anthills as strategy/simulation. Both of those would be like Tokyo Jungle, but air or sea based respectively. Real anthills don't strategize, of course, they're purely reactive creatures, but as a game, you know, just managing a colony with scouting for food, building out the anthill, waging war on other colonies. There's flash games like that online, but with that flash game level of simplicity and cartoony.

This ties into my desire for some farming simulator that's more based on pioneer or early 1900s world than the cottagecore faggotry we have right now: multiplayer farming in the form of county/state fairs. I don't think farm life is something you tend to think of there as being multiplayer for (other than autistic shit like the Farming Simulator freaks that drive tractors around competitively), but there's two ways it can play into a fair setting. One is the silly games people do at stuff like that, physical contest type stuff. The other is contests over things like animals and plants. Could be like a thematic way to do a leaderboard, can gamble (have some buy-in) on putting up your pumpkin/watermelon/chicken/hog/whatever and if it's the largest for that week you get the prize.

There was a really neat online game from some faggot Communists called Molleindustria, called "Oiligarchy." Everything they made was libtard/Communist propaganda. But Oiligarchy was neat, because it was a little business sim that had a bit more content to toy around with than most such things do, you play an oil company which can spend money corrupting Congress to get pro-oil legislation passed and pro-green legislation buried. Corrupt it enough and you control the Presidency, which unlocks special operations to help you open markets, like invading Iraq (muh oil), couping the Venezuelan government, bribing the Nigerians to slaughter their peasant protestors, and ultimately grinding down human flesh into oil. The end game can go a number of ways, the big ones being green energy making you irrelevant and Peak Oil crashing the economy and resulting in MAD. Libtarted as it may be, it's so interesting in its content that it's clear how it could be expanded into an actual full-on game. (Playing a fruit company or mining company would give a similar experience with the banana republic angle, but less interesting for the environmentalism/fate of the world type stuff.)
I crave American Wild Western VR simulation with a vast open world, accurate train schedules, and a variety of occupations other than shooting people.
Westerns may not be popular like they were decades ago, but I don't understand how there's a million sci fi and fantasy games that all look the same and almost nothing Western.

When it comes to trains, there was this company back in the Old West called Harvey Houses that were basically a Victorian chain restaurant that served more or less fine dining (strict dress codes just to enter) on harsh time tables (thirty minute stops). They'd even have the menus coordinated between locations so that people travelling along a route wouldn't accidentally get served the same dinner twice in a row. It was an incredible level of coordination for the time. Something like that would be a really neat tycoon game or part of a broader railroad/telegraph tycoon game, manage a railroad network but also the support businesses tied into it.
 
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Squids are interesting hunters (stealthy predators) and coral reefs interesting environments, and there's anthills as strategy/simulation. Both of those would be like Tokyo Jungle, but air or sea based respectively. Real anthills don't strategize, of course, they're purely reactive creatures, but as a game, you know, just managing a colony with scouting for food, building out the anthill, waging war on other colonies. There's flash games like that online, but with that flash game level of simplicity and cartoony.
I would enjoy an improved successor to SimAnt, for many hours. Would also like to see some advanced aphid ranching in there.

Westerns may not be popular like they were decades ago, but I don't understand how there's a million sci fi and fantasy games that all look the same and almost nothing Western.
It's a shame there's not more competition for the Red Dead series, but I do feel like the ideal Western will get here someday, at the snail's pace. First-person RDR2 scratched the itch a little but for my needs it's still only a theoretical model of something greater. The story quests and condensed game world felt to me like a "Westworld" theme park experience. Free Roam in Captivity.

(There were also points deductions for keeping the desert regions locked until the epilogue.)

Despite the Westworld Problem, the real-time clock and weather pattern mods helped to enhance the immersion. In-game, I checked the time only by selecting my pocket watch or looking at a train station clock.

I felt great satisfaction when I chose to wait at the stations to catch a train the natural way. 15-20 minutes just enjoying the virtual nature scenery, savoring the wait. In this case I spent part of the time watching a man unloading a cart into a wooden storage box.
cart.jpg
This went on for 10 minutes before he climbed on his cart and drove away.

Next I did some bird-watching, and continued waiting for the sound of a train in the distance. Then, eventually:
cardinal_and_train.jpg

I love it. If only the railroads spanned greater distances and ran on actual schedules.

When it comes to trains, there was this company back in the Old West called Harvey Houses that were basically a Victorian chain restaurant that served more or less fine dining (strict dress codes just to enter) on harsh time tables (thirty minute stops). They'd even have the menus coordinated between locations so that people travelling along a route wouldn't accidentally get served the same dinner twice in a row. It was an incredible level of coordination for the time. Something like that would be a really neat tycoon game or part of a broader railroad/telegraph tycoon game, manage a railroad network but also the support businesses tied into it.
Loving the obscure historical detail, thanks for the knowledge. I can imagine all of the gameplay angles a Harvey House system could introduce, whether playing as a business manager, local worker, patron, or public menace.
 
I would enjoy an improved successor to SimAnt, for many hours. Would also like to see some advanced aphid ranching in there.
The closest I've seen is Empires of the Undergrowth, though I haven't given it a shot personally, since it seems like one of those "eternally early access" titles. Whether it's an improvement over the classic is probably up for debate, but at least people are still making games in the spirit of it.
 
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The closest I've personally seen is Empires of the Undergrowth, though I haven't given it a shot personally, since it seems like one of those "eternally early access" titles. Whether it's an improvement over the classic is probably up for debate, but at least people are still making games in the spirit of it.
It's good graphics considering what it is. Kind of neat and appropriate that it treats big bugs as like these massive boss monsters (which they pretty much are, The Bees has a good scene where a mouse gets into a beehive and it's like a dragon attack).


Was rather surprised to see there's no more recent police games besides that one autist simulator. Seems to me like it would be as easily adaptable to the Rockstar formula as anything else, have main plot with big cases and random encounter street crimes. 1970s San Francisco (like Dirty Harry) is I think the perfect environment for a more retro theme. (I just tend to find contemporary settings boring in general, for lack of a distinctive aesthetic.)
Would allow doing this, but with better music (and better setting).

The closest I've seen is Empires of the Undergrowth, though I haven't given it a shot personally, since it seems like one of those "eternally early access" titles. Whether it's an improvement over the classic is probably up for debate, but at least people are still making games in the spirit of it.

Turns out there's a new one coming out. Just happened to see it while looking up something unrelated.
 
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I don't like modern sports games, but I would love to see a First Person Football Game where you play as a single player in one of the skill positions. On offense, you would be a QB, RB, or WR. On Defense, you would be a DE, LB, or DB/S. Obviously, multiplayer would be a major component where each human player plays a skill position, and the AI controls the linemen. Playing a RB would be a real challenge from a FP viewpoint because you would have to properly hit your running lanes and evade tacklers. The QB would have a lot of work as the field general, dodging tackles, and throwing the ball to the receivers.

I've long wanted a First-Person Survival game set in the frontier during the French and Indian War. I'm talking period accurate outfits, gear, and weapons. You could do everything from hunting, fishing, and farming to fur trading, exploring the unknown wilderness, and fighting Injuns.

I would LOVE a Shadowrun game in same vein as Cyberpunk2077/Deus Ex. Add in Multiplayer capability to have your friends help you on runs and I'd happily drop full launch price on such a game.

A First-Person Action Horror game where you play as an Inquisitor investigating a Chaos Cult in the depths of a Hive City would be amazing. Give the story plenty of twists and turns, show Chaos for how vile and horrific it is, allow Players to make choices that push them along the path to Radicalism, or stay on the Puritan trail. Give Players plenty of spooky moments, jump scares and high-octane combat encounters along with the ability to recruit your own retinue.
 
Rodeo Simulator. We have games where you play faggot sports like soccer (wow push a ball with your foot), there can be one where you race horses and ride bulls competitively.

COJ: Gunslinger duels meets Shadow of the Colossus meets Town With No Name or High Noon with permadeath and one shot kills. You have to shoot your way through a series of duels/showdowns in a world where one shot to center mass can kill you. To even the fight you'd want to go and find out your enemy's tricks, tells, habits. Game that's very short to run through when you know what you're doing, but figuring it out along the way is where the play comes from.

A strategy city-builder action game based around managing multicellular microorganisms. What do I mean? As a child I was fascinated by microorganisms and the immune system/anatomy (although I didn't really go down that route in later life). Would draw diagrams of cells with their organelles marked. You know how in Spore at the very start you're just a cell? This would be like if you went beyond that point into having more than one cell, building up more complex life forms which (from templates) could eventually take into the shape of tissues and then proper organs. It's like a city-builder in the sense that you have specific nutrients you need coming in, these things need to be shipped to processing centers (<mitochondria is the powerhouse of the cell>), and then shipped out where they need to go, biology is basically in some sense a logistical problem. The larger you can grow your organism, the more complex you can make its structure. Reproduction would either be like Humankind where you get to pick some innovations or would be like a save game feature (backups for if your organism dies).
 
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I'd like to see some decent modern World of Darkness video games. Seriously, give us a good Werewolf game with some actual solid story, or a remake of the old Hunter: the Reckoning video games.
 
I had this dream years ago about a little ghost girl and it gave me an idea. Like a walking simulator/collection game. But not woke. You walk around and use your ectoplasm to create ghost versions of items you like to decorate your long abandoned home. You help people by building up the ability to interact with the living little by little. From small tasks to eventual larger ones after you have become powerful enough. You can talk to other ghosts and help them out. At first you can't do anything much. But after helping lots of people you are able to influence material objects better and certain people can see you. Maybe you can learn to communicate with animals and that could help you.

I thought maybe you could have some storyline choices as to whether or not you want to solve how you died and whether you want to stay on Earth or move on. The items you collect are actually important. And if you choose the path to find out what happened to you then you would need all of them.

Zero woke. No trannies. Just a cute game with some heartfelt moments since you are a little ghost child who can't remember their past.

I just feel like a lot of games that are about decorating and collecting and just walking around are woke garbage or get taken over by that sect.
 
An outdoorsman immersive sim that combines mechanics from Fishing Planet or RF 4 and The Hunter as a baseline for the respective aspects of fishing and hunting, as well as trapping, (realistic) foraging & nutrition systems.
A cabin building system is optional but ideal.
Co-op as an option would be nice.

I don't mean arcade-y shit either, but proper realistic & in-depth logging, fishing, hunting, trapping and foraging.
I started playing Fishing Planet because you posted this, and I do not like it. It has a lot of detail and content, but I find RDR2's fishing much better in a tactile sense, perhaps because on console the buzzing controller makes it feel like struggling against a fish.

I had this dream years ago about a little ghost girl and it gave me an idea. Like a walking simulator/collection game. But not woke. You walk around and use your ectoplasm to create ghost versions of items you like to decorate your long abandoned home. You help people by building up the ability to interact with the living little by little. From small tasks to eventual larger ones after you have become powerful enough. You can talk to other ghosts and help them out. At first you can't do anything much. But after helping lots of people you are able to influence material objects better and certain people can see you. Maybe you can learn to communicate with animals and that could help you.

I thought maybe you could have some storyline choices as to whether or not you want to solve how you died and whether you want to stay on Earth or move on. The items you collect are actually important. And if you choose the path to find out what happened to you then you would need all of them.

Zero woke. No trannies. Just a cute game with some heartfelt moments since you are a little ghost child who can't remember their past.

I just feel like a lot of games that are about decorating and collecting and just walking around are woke garbage or get taken over by that sect.
You'd think there would be some indie game about haunting people. (I know a few that have ghosts as the main character, but not like that.) There was this book I read as a kid, don't remember the name, where some kids died and became ghosts. They were immortal as ghosts, but still desired to interact with the world in a physical way. If they stopped moving too long, they'd sink right through the ground into the Earth and become entombed, but they came to find that inanimate objects could themselves become ghosts - physically real to them - if they had deep, catastrophic emotion attached to them. Were using the ghost of the World Trade Center as their house. They exploited that rule of their world by deliberately getting stuff destroyed so they could have it (caused a birthday cake at a child's party to get smashed, made a ghost birthday cake).
 
I wish Legacy of Kain got that final dark sun game it needed where they’d flesh out the Hylden more. They did a good job at using them without destroying the mystery behind the ancient blood feud.

A taste of that bitter Illusion: Hope.
Though its joined the ranks of vaporware along with any definitive ending to half life and the fanbase is overrun by discord spamming troons like every other fandom has.
 
Thief/burglar/heist game that does what GTA acted like it was going to do.
A map of a city, but extremely detailed, I won't say every interior is accessible because that's maybe not realistic, but a huge chunk of them are or are at least procedurally generated for the copy-paste ones like houses. The city also has, particularly in its more unique or important buildings, routines. Swag is everywhere. You steal swag.
One of my favorite things in GTA San Andreas was burglary missions, where you could sneak into houses and steal consumer electronics to make money. This open world game would let you burglarize homes and rape the inhabitants, stick up stores, pickpocket/mug people, and pull heists on things like museums and banks with crews. Pure sandbox kleptomania simulator.

Edit: Hotwiring cars and literal grand theft auto, too.

Come to think of it, and I mentioned this way back earlier in the thread with 1970s Southern/Western stuff, there's a surprising lack of games based around car chases. Racing games, yes, some of which have plots (allegedly), and games that include car chases, yes, but few games that are based primarily around car chases as their main form of action. Mad Max was an excellent car combat game. There's several genres of fiction that lend themselves heavily to chases, police (especially old school) being one, and I've thought before that aside from my idea for open world Appalachian moonshiners-and-mafias (basically, a Lawless/"Wettest County in West Virginia" game), that could be done even if it was just cars, as a cross-country/off-road racing game. (Racing game with a plot.)


Some other stuff, I think it's kind of disappointing that even among the few Medieval (actual Medieval, not fantasy) games out there, none of them really focus on being a mounted knight. Kingdom Come: Deliverance was a great game, but it didn't have mounted combat that was anything but the worst jank. I want an RPG where you are a knight specifically with jousting included.

In a similar vein to that, I've always loved Robin Hood - as a child I dressed as him for Halloween once, had an illustrated classics book of it, and watched the BBC series with my parents - and I kind of hoped that if Assassin's Creed ever covered Medieval England it would draw on that for its gimmick. But I think it's something that doesn't really need to be tied into a brand name. Medieval game, focus on archery, mild survival (outdoorsmanship), band of followers with personalities to support you (like RDR2's gang, but interactive like RDR2's was originally supposed to be), can be just like KCD really, a small chunk of Sherwood Forest and Nottinghamshire and whatever other nearby settlements are important. Shooting in KCD sucked but it's halfway there already with how it had poaching and game wardens as mechanics (and if you really want to, you CAN roleplay a poacher/bandit in it).


Coon Simulator. There's really tons of animals I think are valid candidates for light games, coons are just another one, climbing ability + thumbs + lives in both forest and urban environments makes them excellent choices. (I put them with cats, squids, and birds of prey as interesting animals to play as.)
 
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Between playing Just Cause 2 (I owned it way back on XBox 360, and got it for $1.50 on Steam) and Ace Combat 7, I can imagine a really cool war game. The thing I really liked about JC2 wasn't so much the grappling hook, although that is core to the experience, but more tearing up things with vehicles, particularly helicopters being used to eat up military bases, and while JC2 gives one kind of experience (non-stop over the top action movie combat), there's another kind I can envision with this.

My thinking is, imagine a game where you're the most uber-elite commando to ever live, and it's your job to lead the invasion of a country, or to liberate your country, or win the civil war, or whatever garbage. The main thing is, you have a massive map like JC2. Now, I've always loved it when games have allies that spontaneously get into fights with enemies (Far Cry and some Assassin's Creed games are good for this), and it does happen in JC2, but here this would happen on a much grander scale, as proper units (companies, air force squadrons, naval task forces) maneuver around on the map, marked on the map, and engage in operations. Now, here's where the JC2 destruction comes in. You, that uber-elite commando that can snipe, drive tanks, fly jet fighters and helicopters, and Rambo, are like a hero unit who can turn the tide of battles by himself, and the things you destroy have actual effects based on what you destroy. In JC2, there are certain things that have specific effects (if you destroy SAMs, they can't shoot back), but mostly it's just there to rack up points, but here it could be things like if you destroy their gasoline they can't field tanks, if you destroy their munitions dumps they run out of ammo, you burn their crops they starve, etc.

The game could be cartoony - is probably better being cartoony - but that's the gist, I don't know if it would have any ability to direct units (though I think that would make sense), but the core gameplay would amount to coming up with your special missions to execute to make breakthroughs and to lay waste to the enemy's lands. Like, Brutal Legend or Shadow of Mordor or Dynasty Warriors in concept in a sense, but playing out with contemporary military weapons.

Edit: I figured it out, you're the Supreme Commander, it plays kind of like HOI or something at a strategic level (I'm not an old-school wargamer), but you have a team of procedurally-generated Commandos like in roguelikes. When you're in an area with a Commando, it actually simulates the battle in real time. Destructible world with some sense of logistics. When playing with the Commando, it should feel like that over-the-top power fantasy that Ace Combat sells, there may be dozens of tanks on the ground, dozens of choppers in the air, hundreds of soldiers in a stretch of loaded map all fighting at one time, and you're there to do the heavy lifting. But if Commandos are characters you recruit, then like any game with that sort of mechanic they can pick up traits/personality, you get attached to them, and then it's more significant when they die.


I think the WW1 Game Series devs should make a game (as long as they're whoring out that series) called Cambrai that revisits the Western Front, but has game modes based around advancing across No Man's Land using early tank tactics. The idea came to me watching a WW1 tank documentary, where they were explaining how these things were used (totally different from their use in later wars), the way they were basically moving cover for infantry columns, barbed wire crushers (they clear the path), etc. Battlefield 1 depicted tanks like they were just tanks from other periods, they weren't really special breakthrough weapons in that game.


I'm captivated by the ideas of skyscraper forests that have reverted to nature (abandoned, plants grown into them and animals set up shop). It's kind of a surprise that, to my knowledge, nobody has made a survival game or anything else similar in such a setting. I also look at some of the photos/film of skyscraper construction, and it seems like a really intense parkour playground, don't know what exactly you'd do with it. I reckon just building stuff is a challenge if you make balance and navigation a big deal, like instead of like the typical parkour games you don't cling to the steel beam you're on, you can actually fall off it if you don't put your foot in the right space. That could be intense in VR. I rode a ride at Cape Canaveral (I'm not an amusement parks guy) that had your full field of vision taken up by a screen and blew air on you to mimic wind from moving fast, flying around in a rocket swooping through canyons and crap. Nobody would buy such a thing, but with VR and a little peripheral fan that only blows when it blows in the game, that could be terrifying. (The Canaveral ride also moved the seat around, though, to angle you so it felt like you were falling.)


Titanfall had this real cool way fo creating a sense of scale with small arcade shooter like player counts (6v6?) by having the main enemies be bot soldiers and drones, not bots in the sense of identical to players, but completely distinct troop types that existed mainly to be a shooting gallery to rack up points when not actively fighting other players. I also love bots in Isonzo. I think games could do well by focusing less on huge player counts (which makes it harder to sustain a multiplayer community) and instead combining bots and players in clever ways, like casting players as officers that command bots (have a squad that follows you around) or players being the elites and bots being the fodder. (A modern version of Titanfall principles, for example, might be having tanks instead of Titans with bot infantry and artillery pieces to fight).
 
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I've literally had dreams about video games that don't exist.

One that sticks out clearly in my mind is this dream where I found an MS-DOS or early Windows game where you had a 3D globe map but going somewhere took you to an RPG-like dungeon, which at times seemed more like Lands of Lore and other times seemed like Diablo. I recall in-dream describing it as a Diablo clone.

The kicker? It was somehow a game based on Disney's Snow White. And yes, you did indeed play as Prince Charming.

I would love for this game to be real just to see how this would even work.
 
Jurassic Park Trespasser, There are no other FPS's like it, I would like to see another pretend survival game where you shoot some kind of creatures as you roam through somewhat open areas.

Beat em ups rely on arenas. Give me a beat em up mixed with a platformer, levels where the enemies can platform just like you can and follow you around, and the fights can take place anywhere. Time to get more variety boi. Boycott arenas.

Darksydephil fan games, where are they? Give him a segway, have the true name of the demon that possessed his wife be on a parchment that is in pieces and scattered across America, there ya go, deep plot, action, adventure, gout, all the things you need for a fantastic game.
 
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