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kiwifarms.net
- Joined
- May 14, 2019
I just thought of this right now, but Monastery Tycoon.
Build and manage a Medieval monastery.
Edit: Let me elaborate, as much as I shit on Catholics around here, I have a fascination with monasteries. They're interesting for a similar reason plantations are, they're very intense lifestyles that are also very different from anything in the modern world, and they're their own self-contained worlds. A monastery would often produce most of its own supplies (not all monks sat around reading), sometimes had fine crafts (like Trappists with beer), and they had internal politics with elections and such. Monasteries actively courted and were courted by wealthy patrons, bribing the monastery to get your kid in was like bribing a college nowadays. Monasteries would also rob each other of their relics, when they didn't just (Orthodox in Russia were especially bad for this) straight up phoney them up.
It could be super cool to have a game where you get to build beautiful Church architecture while managing the "business" and political aspects of what was essentially a cult with society's sanction.
My American high fantasy would be populated with monsters like sasquatches and thunderbirds and hoop snakes, ancient Not-Indian cities of gold and ruins, magic systems drawn from Indian, voodoo, and European folk, republican institutions and slavery and capitalism. And in the notes I've written on the idea I base it around the Not-Mississippi River Valley.
Deadlands was a tabletop RPG set in the real USA, but one that had Indian magic bring the dead/other supernatural monsters into the world. A horror setting. Silver Jack was a series of stories, which are very hard to find now, also set in the USA of the mid-1900s but with supernatural creatures and magic drawn from folklore, like urban fantasy except literally rural.
Build and manage a Medieval monastery.
Edit: Let me elaborate, as much as I shit on Catholics around here, I have a fascination with monasteries. They're interesting for a similar reason plantations are, they're very intense lifestyles that are also very different from anything in the modern world, and they're their own self-contained worlds. A monastery would often produce most of its own supplies (not all monks sat around reading), sometimes had fine crafts (like Trappists with beer), and they had internal politics with elections and such. Monasteries actively courted and were courted by wealthy patrons, bribing the monastery to get your kid in was like bribing a college nowadays. Monasteries would also rob each other of their relics, when they didn't just (Orthodox in Russia were especially bad for this) straight up phoney them up.
It could be super cool to have a game where you get to build beautiful Church architecture while managing the "business" and political aspects of what was essentially a cult with society's sanction.
The idea of a fully Americanized high fantasy is something I've thought about a bit (for literature). High fantasy is mostly rip-offs of Tolkien which was an attempt to create a sort of Anglo equivalent to mythology (and succeeded). No equivalent exists in America. The monsters, magic systems, themes, and society should reflect what traditional America looks like. For example, in high fantasy there's usually a fallen empire that's the setting's equivalent to the Roman Empire.Speaking of American settings, I would love for a fantasy rpg to gave a setting taking inspiration from the U.S. rather than Western Europe and its surroundings. Even if it is medieval, I'd love to see a medieval-style NYC, L.A, or D.C., and monsters taken from American/natuve american folklore.
My American high fantasy would be populated with monsters like sasquatches and thunderbirds and hoop snakes, ancient Not-Indian cities of gold and ruins, magic systems drawn from Indian, voodoo, and European folk, republican institutions and slavery and capitalism. And in the notes I've written on the idea I base it around the Not-Mississippi River Valley.
Deadlands was a tabletop RPG set in the real USA, but one that had Indian magic bring the dead/other supernatural monsters into the world. A horror setting. Silver Jack was a series of stories, which are very hard to find now, also set in the USA of the mid-1900s but with supernatural creatures and magic drawn from folklore, like urban fantasy except literally rural.
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