Games You Wish Existed - The vidya we'll probably only see in our dreams

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I just thought of this right now, but Monastery Tycoon.
Build and manage a Medieval monastery.

Edit: Let me elaborate, as much as I shit on Catholics around here, I have a fascination with monasteries. They're interesting for a similar reason plantations are, they're very intense lifestyles that are also very different from anything in the modern world, and they're their own self-contained worlds. A monastery would often produce most of its own supplies (not all monks sat around reading), sometimes had fine crafts (like Trappists with beer), and they had internal politics with elections and such. Monasteries actively courted and were courted by wealthy patrons, bribing the monastery to get your kid in was like bribing a college nowadays. Monasteries would also rob each other of their relics, when they didn't just (Orthodox in Russia were especially bad for this) straight up phoney them up.

It could be super cool to have a game where you get to build beautiful Church architecture while managing the "business" and political aspects of what was essentially a cult with society's sanction.

Speaking of American settings, I would love for a fantasy rpg to gave a setting taking inspiration from the U.S. rather than Western Europe and its surroundings. Even if it is medieval, I'd love to see a medieval-style NYC, L.A, or D.C., and monsters taken from American/natuve american folklore.
The idea of a fully Americanized high fantasy is something I've thought about a bit (for literature). High fantasy is mostly rip-offs of Tolkien which was an attempt to create a sort of Anglo equivalent to mythology (and succeeded). No equivalent exists in America. The monsters, magic systems, themes, and society should reflect what traditional America looks like. For example, in high fantasy there's usually a fallen empire that's the setting's equivalent to the Roman Empire.

My American high fantasy would be populated with monsters like sasquatches and thunderbirds and hoop snakes, ancient Not-Indian cities of gold and ruins, magic systems drawn from Indian, voodoo, and European folk, republican institutions and slavery and capitalism. And in the notes I've written on the idea I base it around the Not-Mississippi River Valley.

Deadlands was a tabletop RPG set in the real USA, but one that had Indian magic bring the dead/other supernatural monsters into the world. A horror setting. Silver Jack was a series of stories, which are very hard to find now, also set in the USA of the mid-1900s but with supernatural creatures and magic drawn from folklore, like urban fantasy except literally rural.
 
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This is all I ever wanted from a 3D Pokemon game





 
Something like a cross between Elder Scrolls, Kenshi, and The Guild. A high-fantasy open-world game with no predetermined end-goal, where you play as just one person in a dynamic system. Go adventuring and pawn off your loot, be a caravan merchant, open up a business, start a family, make a political dynasty, have your meager alchemy shop get burned down by a foreign army because your king's a warmongering dick, whatever. When your character dies off, you play as another dynasty member, and if the whole family line dies out, maybe you could continue as the random schmuck who inherits that old, disheveled manor on the outskirts of town, said to be haunted by ghosts.

Dwarf Fortress's adventurer mode is probably the closest thing I can think to it, but it's specifically for, well, adventuring. But that's probably proof that an idea like this is only possible if you have the extreme levels of dedication (and autism) to work for a decade on a fantasy life sim. Honestly, at this point I'd settle for a successor to The Guild 2 that didn't turn into some kind of development hell nightmare. I heard Kynseed is sort-of what I'm describing, but I saw it advertising with the whole "from the guys from Lionhead Studio!" bit and got pretty wary.
 
That looks way better than S&V, which has the art style of a Unity asset flip and a good dash of wokeness. They'd be wise to milk our nostalgia bux with something like this.
 
Shadow of Rome 2 centered around Commodus or Caligula's reign.
 
Resident Evil 2-3 remade in the 00s by the same team that did REmake and Zero.

The 1:1 remake of MGS1 that Silicon Knights was going to make of the Twin Snakes.

RE2 1:1 remake with fixed camera that was shown in the beta footage.
 
Not so much a game, but for games to be able to handle realistic clothing physics, hair/fur, feathers, and long hair. The Havok engine is able to do some gorgeous clothing physics, but video games still don't use it. Famous example is Final Fantasy XIV and the utter dogshit clothing physics alongside the developer's own set limitations despite using Havok. This is a technology we had in 2010 and game developers refuse to use it.


That said, i'd also like for game worlds to be more "solid". No more model cutting issues and no more falling "through" the floor and walls. I'd like a game world where you hit the dirt, dirt goes flying, and you actually leave a portion of the earth moved. You dig, you make a hole, there's dirt. You hit a wall, the wall is solid and not just a set of polygons with a texture on top. You go up stairs, your feet touch every single stair. You pour water, your hand touching that water actually interferes with it's trajectory. The thing is, today we are able to make realistic-looking environments with modern engines but they're all still fake hollow 3D models, textures, and animations. This is what makes them inherently dated and unrealistic.

Also i'd like online games to stop having world enemies just randomly walking around with nothing to do. When Elder Scrolls V came out, I remember when the developers were talking about the NPCs engaging in tasks according to their livelihoods. I want more of that. I want animals to engage in things animals do, I want them to have their own lives too. Skyrim had wolves chase deer when they saw them and that is amazing. I hate games with NPCs who's existences rely on the presence of the player. Animal Crossing, despite the slogan of "the game that's always playing whether you're there or not", still relies on the player to enter the game and merely "progresses" the game at 5am/first player entry of the day.

My personal dream is for an immersive adventure game where interacting with the world is vital to gameplay with the aforementioned physics and quality of life enhancements.
 
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One game that I really wanted to see that was actually in the process of being developed was a game called Redwood Falls. It was a survival-horror game being developed for both the PS3 and Xbox 360 over a decade ago. It was basically John Carpenters The Thing but in a FPS game. You were supposed to be fighting off infected mutants in the woods of Alaska, having to utilize traps and other kinds of weaponry in order to stay alive.
It unfortunately got cancelled and was never heard from again. It is a shame because one of the people that worked on the game did an interview last year and went over some of the things the game would have included. It looks like we missed out on what could have easily been an instant classic.
 
I wish Worm's Odyssey existed.






On a more serious note, there's really only two games I wish existed. A sequel or good remake of Phantom Dust, and a conclusion Pokemon game with every Pokemon available in an actual open world (not a fucking island) that bookends the series.

We were supposed to get a Phantom Dust remake like 12 years ago, but fucking Microsoft shafted that shit. I don't think I'll ever play another game that is as fun and competitive as PD while also being extremely balanced. It's one of the very few games I've ever played where a loss genuinely feels like it was earned because you got legitimately outplayed and didn't just lose to little faggot Timmy pulling out mommy's credit card.
Of course there were rare occasions where you couldn't draw an Aura Particle to save your fucking life, but those were only a normal occurrence if you're a dumbass who didn't leave at least 12 Aura Particles in your arsenal.


The Pokemon idea would sell like fucking gangbusters, but because the franchise literally prints money, something in this vein will never happen unless the series begins to drastically petter out.
 
A Pikmin game with a single large open world map with multiple landing points you can unlock by traveling all the way to them.
Or a Pikmin game with multiple "exotic" areas for pikmin. A mountainous volcano, an undersea reef, and abandoned ruined human city, a badlands like area,, a mangrove coastal swamp area, and a desert with an oasis.
The game would feature Olimar's family as playable and a subplot of Olimar trying to connect with his family after being absent with them for so long.
I'm not sure what new Pikmin types they could add now since all of the previous ones seem to cover everything.
 
A Dynasty Warriors game but set in Europe's 30 years war.
If Creative Assembly wasn’t so addicted to fantasy sperg dollars they’d make Total War: Reformation, an obvious fit between Medieval and Empire.



I think a game like Bully but set around Victorian London (or some other settings with similar feelings) street urchins would be fun. Non-lethal gang warfare, spying, thieving, general childish mischief making, and such. It’s a setting where “GTA with kids” actually makes sense and is a time period that people are somewhat interested in (Dickensian stuff, or if it was in an American rural setting Twain, or in a Raj setting Kipling).
 
A clone of the classic Resident Evil games with fixed camera angles and tank controls, granted a AAA budget, and preferably made by Japs so it's less likely to be woke.
 
I'd like to see a prequel to the Fable trilogy centered around William Black, his war with the Court and the formation of the Old Kingdom.
 
I think it would be nice if somebody made a modern-day to near-future grand strategy game that included space colonization like in Terra Invicta. Terra Invicta has this incredible map where, compared to some other 4X and grand strategy space games, celestial bodies actually orbit, and not only that, but you can park your fleet/build stations in different orbits and Lagrange Points. It's fascinating from a strategic perspective, because it's like fighting in a world where the terrain is constantly changing, adds another dimension to everything.

I don't particularly expect asteroid mining to go anywhere in my life, but I think it's plausible enough that a cool 1990/2000/2020 start date game could have space colonialism be a major part of its endgame (like the Scramble for Africa is in Vicky). It would be great having a game where you can fight out WW3 on Earth, like HOI, and then also be fighting a war in space using hard sci-fi rockets.

I think any good grand strategy game can be thought of as having a certain structure, revolving around telling "stories" about progresses of change. The game starts out in the aftermath of some major paradigm shift, often but not necessarily a major war (like the Napoleonic Wars, or WW2, the discovery of the New World, etc.), and it builds up to a similar cataclysmic showdown, something that the whole game builds up towards as the challenge that will decide who succeeded and who didn't. Along the way, the "stories" are the processes that lead up to that point, or are interesting goals or challenges in and of themselves. So in Victoria II, for example, the stories are the stories of industrialization, liberalization and the emergence of totalitarianism (more of a failure state), colonization/westernization, with it building towards WW1.

Something modern day mods for games tend to suffer from is a lack of structure. Countries haphazardly lurch into war with no major social, economic, technological, or other disruptions to justify it. There is a lack of narrative. It's impossible to say what a near-future game should be, because we're all pretty awful at making even accurate short-term predictions. But as I see it, the big stories of the 20th Century, besides the industrialization of space and Africa, would be the crisis of globalism. Second Migration Period with the massive demographic flood of the Third World into the First, descent into sectarianism and authoritarianism (including Islamism) and death of classical liberalism, nationalism vs globalism, massive social crisis and dysfunction from fertility and alienation issues. Global warming, I don't believe in, but environmental doomsday is an interesting story. Most modern grand strategy mods are either just vehicles to LARP as extremist factions, or seem to imply that the liberal world order, End of History type stuff is what we're headed towards, global superstates. I want to see a modern day mod that casts it more like a Dark Ages, the New World Order is unraveling, and you're either fighting to protect your identity groups as a sectarian, or you're fighting a rear guard action for Globohomo, trying to keep together what you can.
 
Alien Isolation 2.

Although the way shit is now, it'll be completely pozzed.
 
Always wanted to see a proper attempt at the "1 city block" game concept by warren spector. Just a super-detailed immersive sim set in a very small area. Eidos kind of did it on a larger scale with Mankind divided, but that game was shit and developed in Quebec.
 
A fully realized Xenogears with all of the insane autistic shit Takahashi and his wife wanted to put into it. Yes, this also includes fully realized versions of the other chapters that were planned.
 
System Shock 2, remade in the "NewDark" engine (an upgraded version of the original, which was anonymously released to the public) with all the care and attention it truly needed.
 
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