Games You Wish Existed - The vidya we'll probably only see in our dreams

  • 🏰 The Fediverse is up. If you know, you know.
  • Want to keep track of this thread?
    Accounts can bookmark posts, watch threads for updates, and jump back to where you stopped reading.
    Create account
Always wanted to see a proper attempt at the "1 city block" game concept by warren spector. Just a super-detailed immersive sim set in a very small area. Eidos kind of did it on a larger scale with Mankind divided, but that game was shit and developed in Quebec.
If a game depicted high rises/skyscrapers that were actually fully detailed inside, that would have a lot of potential content.
 
If a game depicted high rises/skyscrapers that were actually fully detailed inside, that would have a lot of potential content.
immersive sim where you could actively simulate suicide by fork in outlet
EDIT: sorry my retard ass forgot how to reply
 
I want a new Single Player Predator game. Predator: Hunting Grounds is proof that the technology exists to make a good one, they've just chosen not to do so.
 
Sonic Mania 2 with all original zones instead of nostalgia baiting for the 50th time, even better if they went full on into making it look like a 32X/Saturn era pixel art game as honestly idk if sonic would work with HD sprites. But knowing Sega, they'll find someway to fuck up sonic again
 
Earlier in thread I mentioned Cuphead-style games in other gameplay genres, one such would be a brawler like Smash. Dropping pianos on heads, cartoon bombs, Looney Tunes-like stuff. I think Warner Bros may have actually made that already, but probably not with the authenticity.


I'm interested in seeing historical strategy games depict the evolution of artwork and music, both for their own sake, as a theater of national competition, and for the political aspects of artwork. I'm also interested in edutainment games that do what they do in an interesting way. There's this game, "Arte Mecenas," that tried to be an edutainment game about Renaissance art by having the player run a merchant family that also makes decisions about real life historical artwork, where understanding the subject matter makes you better at navigating the politics and religion of it. People say the game sucked, though.

There's also this big gap in Total War's time frame, we have Medieval and we have colonial era, but we don't have Renaissance (or Reformation). I think a game that could be really cool is one that combines the city-building/merchant genres (like Anno, or business games), tactical land and sea battles (like Total War), and Renaissance art patronage (as part of the contest for prestige/influence/papal favor). Very detailed map of Italy (like how Shogun 2 is a very detailed Japan) with the Mediterranean coastline and islands for colonial expansion and trade ports.
 
A SimTower remake. It was the only game I was truly autistic about. I don't ask for much, doesn't have to be 3D, just maybe like the first Sims (2.5D?) and involve interior decorating and shit in addition to the tower building/management and elevator mechanics. You could view+build each level individually as you scroll up the tower. Surely it's not that hard.
 
Dragons. That's it.

Let me play as a dragon, let me have a dragon mount/companion, fucking anything. Scalebound was a good start, until it was killed for...reasons?

What chaps my ass about it so much is that it's the most obvious money printer imaginable, and fucking no one, in the entire span of games, has really done it, outside of Breath of Fire, and the last Legend of Spyro game. (While classic spyro and the other two legends games had you playing as a dragon, none of them really embraced it. Which is to say, free flying, being powerful, that kinda shit.) WoW is able to pull back a massive crowd by just slapping dragons on the table, and giving a half assed dragon man. A fucking asset flip got 500 thousand USD because people want to fucking play as dragons.

I mean, the only game I can think of, outside of Breath of Fire, where you being a dragon was actually used in the plot was Divinity Dragon Commander, and that game is kind of shit.

On that note, bring back Breath of Fire, and give me more options to play as anything other than 'Chad the human.', I beg of you.
Something like Panzer Dragoon on the Sega Saturn? and 2wasn't there something imilar on Pc where you rode a dragn and could also fight PvP as Dragons against each other (forgot the name of the game unfortunately)

For me: a game like suikoden with a more dynamic story (branching like the Witcher) and also more deep management part and more startegic depths in the big battles (turn based battles would be fine for me)
 
I have 3, buckle up because you are about to read some unfiltered autism:

This first one we can argue that it technically already exists it just wasn't what I expected.
MGSV was advertised as the game that covered the events between Peace Walker and the original Metal Gear, the game that would supposedly show Big Boss go from hero to villain and show the birth of Outer Heaven, instead we play as Venom Snake who surprise is not Big Boss, and doesn't even do much evil and we instead reform Mother Base and form Diamond Dogs who are not mentioned anywhere else.

I want a game where you actually form Outer Heaven, fortify your base recruit characters like Frank Jaeger, Sniper Wolf, maybe the final mission or DLC would be a remake from the original, you play as a rookie Solid Snake and now have to infiltrate the very base you built up during the game, and the difficulty depends entirely of how many defences you bought, procured or whatever, similar to how the final boss in Peace Walker can be made much harder by retrieving all the AI cores or cheesed by removing all of them before the battle.
Maybe this last thing is too much wishful thinking but I did want to see Big Boss build Outer Heaven and recruit all his mercenary army, not play as some look alike doing what essentially amounts to filler while the Real Big Boss builds Outer Heaven off screen.
The next two are more on topic:
The final send off to the franchaise, every single mon until now is catchable here, There's Mega Evolution, Z-Moves, Dynamax and Terastal or whatever its called, I want to see how much of a clusterfuck battles would be if all these mechanics where in a single game without any changes or nerfs, like I said every mon is included and you can find it within the region, no "the mon is technically in you just have to transfer it from an older game" Of course this would never happen since the franchaise is insanely profitable and it would never see a "Final send off", but maybe they could do this as the Gen 10 game and have Gen 11 be a sort of soft reboot for the franchaise and no pokémon from the previous generations can be transferred into the Gen 11 and beyond games, and the only returning mons on Gen 11+ would be Pikachu... and I guess Charizard since he is an unnoficial mascot at this point
An Open world Superman Game that takes place in Metropolis, similar to the PS4 Spiderman and the Arkham series, this is not an origin story, you play as a Superman in his prime. He has his most famous powers from the start: Super Strength, Super Speed, Flight, Heat Vision, X-Ray Vision, Frost Breath, and Invulnerability.

The main enemy would be Brainiac and he has an army of robots with advanced alien weaponry capable of damaging Superman, would be the in game reason as to why he can be damaged and killed if he receives enough damage, the gameplay would be like a beat' em up, sure Superman is not a particularily flashy fighter but you would be able to make some crazy combos by mixing abilities like his heat vision and speed, his Speed could work similar to the Venom Strike from Miles Morales (There one where he lunges fast at an enemy and sends him flying), or be used as a dash to avoid attacks as well and there can be finisher moves like Superman freezing an enemy and then shattering it with a punch, or just punching them into space.

Aside from Brainiac there would be other Superman foes like say Bizarro, Lobo, Lex Luthor, Metallo who would serve as bosses and like in Arkham other villains like the Toyman and Conduit would be teased but not encountered in game, there could be a Doomsday easter egg where you can find underground a large metallic door and you hear something pounding on it and growling but you cannot open it nor use your xray vision to look past, maybe as the game progresses the pounding gets louder and the door starts to show some damage.

Like the Arkham series you can also fight random criminals, but the difference here is that Superman is completely immune to guns, knives and even rockets, now I know what you are thinking "Where the fun in that?" the challenge here would come on either minimizing collateral damage, for example you arrive to stop a bank robbery but the robbers have taken hostages and will execute them if you don't stop them before they do, Now Superman is of course not a stealth character, so the gameplay in this sections would instead revolve around how creatively can you use Superman's powers to stop the robbers, like using his speed to take out the robber with the hostages like that scene from Hancock:
Of course not all Human enemies will have hostages, some would have bombs, others will have neither and be easy pickings, other could have procured weapons from the fallen Brainiac drones or be using Kryptonite bullets. Human enemies would need different finisher moves as you can't have Superman punch a random robber into the sun

And lastly you would be able to unlock multiple customs and similar to PS4 Spiderman they would give you different abilities, for example the Black Suit from the dead of Superman would maybe give you regenerating health in combat but nerf your other powers, the Man of Steel suit will allow you to perform a special finisher where Superman breaks an enemies neck :P and of course a Nicolas Cage suit and we get Nicolas Cage to redub all the dialogue with his voice....

Yeah its never gonna happen but one can dream
 
Something like Panzer Dragoon on the Sega Saturn? and 2wasn't there something imilar on Pc where you rode a dragn and could also fight PvP as Dragons against each other (forgot the name of the game unfortunately)

For me: a game like suikoden with a more dynamic story (branching like the Witcher) and also more deep management part and more startegic depths in the big battles (turn based battles would be fine for me)
Honestly, you could find a few arcade games around dragons like those (You're thinking of Century: Age of Ashes, btw, which triggers my dragon autism, but you could also look at games like Hoard), but you know what I mean. Something with story, that actually *does* something with it. Otherwise, I can just grab one of those terrible ass skyrim 'play as a dragon' mods.
 
A clone of the classic Resident Evil games with fixed camera angles and tank controls, granted a AAA budget, and preferably made by Japs so it's less likely to be woke.
Fixed camera and tank controls just don't work...
Earlier in thread I mentioned Cuphead-style games in other gameplay genres, one such would be a brawler like Smash. Dropping pianos on heads, cartoon bombs, Looney Tunes-like stuff. I think Warner Bros may have actually made that already, but probably not with the authenticity.
Multiversus was supposed to be that. It's just "game as a service" and "Unreal 3D assets" killed it.
 
An outdoorsman immersive sim that combines mechanics from Fishing Planet or RF 4 and The Hunter as a baseline for the respective aspects of fishing and hunting, as well as trapping, (realistic) foraging & nutrition systems.
A cabin building system is optional but ideal.
Co-op as an option would be nice.

I don't mean arcade-y shit either, but proper realistic & in-depth logging, fishing, hunting, trapping and foraging.
 
An outdoorsman immersive sim that combines mechanics from Fishing Planet or RF 4 and The Hunter as a baseline for the respective aspects of fishing and hunting, as well as trapping, (realistic) foraging & nutrition systems.
A cabin building system is optional but ideal.
Co-op as an option would be nice.

I don't mean arcade-y shit either, but proper realistic & in-depth logging, fishing, hunting, trapping and foraging.
I've wanted a pioneer (or Indian) game like that. All of the farming games I've heard of are autistic things about driving tractors or gay pixelshit. My favorite part of Red Dead Redemption is hunting, fishing, and foraging, but also taking that stuff back into town to play cards in the saloon, drink, dancing/music minigame (it's not in RDR, but I like those). It wouldn't be an outdoorsman sim as such, but a game that's in the third-person perspective, decent graphics (can be stylized, but not completely cartoony). Give me a horse and dogs (like coonhounds, sheepdogs, etc.). If you just didn't do any farming or building, it would be outdoors.

I don't buy that there wouldn't be a market for it, because people waste a lot of time roleplaying lifestyles like that in things like Skyrim, and there's still interest in the Western genre. Don't understand how there's survival games out there where you can craft tanks in Lawrence of Arabia times, but not something like I described.
 
I took some time browsing Steam and it turns out several of the ideas I posted here actually do exist or are in development, although probably really shitty.

There's a Cowboy Life Simulator under development that basically just has you herding cattle, breaking horses, and managing a farm, with gambling games and drinking included. So it's like halfway to what I described. Anything that describes itself as "simulator" tends to be shitty and dry, though.

Then there's "This Land is Mine," which is the hunting side of things and from a Plains Indian perspective, survival game. But people say it's buggy as hell.

And there's a Monastery Builder coming up where you do indeed build monasteries, but also play in the monastery, for those people who loved the monastery sequence from Kingdom Come so much that they wanted a whole game of that. Which I did admittedly like the monastery, but my monastery builder game I had in mind was more like playing the Sims with my little monks.

Total War: Reformation exists as a Pike and Shot mod for Napoleon.



More junk: Wargame/Broken Arrow-style game, but with strategic level, focused on modern Middle East (conquer as Nasser, Ayatollah, Saddam, the Eternal Jew, the rightful ISIS Caliphate).

Appalachian company town like Tropico. I know that's so extremely niche it would never happen. Autists buy 19th Century railraod corporation games, but just because of the trains, not the industrialization aspect. But I like the idea of a game, if for edutainment purposes if for no other reason, that represents the struggles for the coal fields. Managing the towns themselves, using terror and propaganda campaigns against unionizers, and armed insurrection. Tropico works well as a comparison because factions could be analogized to ethnic groups (Highlanders, Italians, Hungarians, Blacks, etc.), off-map powers to interest groups (Progressives, White Supremacists, Evangelicals, etc.), and the core economic model of Tropico actually is a company town (all your income comes from exports of the goods you produce, plus money you make back from selling services to your own people who are just paid wages from you in the first place) and exists at a similar scale. Add a little bit more tactics to the guerilla warfare/repression and maybe some more micromanagement of the mines (designing the hell labyrinth yourself). Shit, Tropico's sorry war system is basically how labor war worked anyways (rebels just fuck around, occasionally try to blow up a colliery).
 
Last edited:
A historical (map of the US with focus on NYC, Chicago, Miami, New Orleans, Las Vegas, Los Angeles, and Cuba and Sicily extensions) Mafia grand strategy game that isn't quasi-mobile dogshit like all Mafia strategy games are.
I didn't put a lot of detail into this. Most Mafia games I've seen tend to focus on shootouts (like having XCom style garbage combat missions) and/or on business management, and if a person wants that then they can have it, but that's not what I find interesting about the idea of a criminal syndicate simulation, choosing what pair of boots or what type of tommy gun my triggerman has.

What I find interesting in the Mafia is more its relationship to other institutions of the time. I'm not a huge Mafia historian, but my impression is that Mafia warfare was, even at its most dramatic, less like a guerilla war and more like cycles of assassination and sabotage. Would be more reasonably represented with the sort of mechanics an espionage game uses, having individual actions be things you set up and use openings that you gain from assets (like an informer, knowledge of a target's routine, access to a building, etc.) to do. Similarly, approaching it as a map-painting thing where you literally fight to conquer territory is the wrong way of thinking about it. Organized crime is a polycentric world where sometimes the concept of territory is meaningful - areas in which a group has a monopoly on operations - but can also involve actively competing in areas, or having more complex webs of rights (you're allowed to sell heroin here, but I'm allowed to run numbers here, for example). And something like that needs a really robust diplomatic system.

The police and courts have to be a hugely important thing, not something that's just an enemy faction but something where you will get absolutely curbstomped if they know who you are and are uncorrupted. I can't think of any strategy games based around law, but law should be a major part of it, need to control judges, DAs, police chiefs, etc. Think of "The Godfather," where Sollazzo goes to war with Corleone mainly because he wants Corleone's web of legal protection. The Feds would also use the Mob, they used the Mafia to undermine Mussolini and basically reinstalled them in Sicily as overlords, they used them to suppress the Ku Klux Klan in America (while denying their existence), and you've got Batista vs Castro (one of the big interesting stories of Mob history).

So the core game would be essentially espionage, business negotiation, and legal maneuvering, trying to keep the important info on everybody and the right balance of power to get what you need. The guns coming out should be just one tool in that.

And it all ties into entertainment business in interesting ways too, since the Mob (more the Jews, but Italians and Jews go hand in hand in this stuff) had a big sway in Hollywood and in music. That's why I included Los Angeles on that list. I'd have actors and singers (like Frank Sinatra, but I think something like this really would need fictionalized versions) be active characters, like CK2 courtiers, who you manage and intervene for as part of your business. But yeah, no minutiae, I'm not interested in counting how many booze smuggling trucks or shotguns I have, unless the gun is some crucial piece of evidence that needs to be disappeared, or the truck is loaded with heroin and needs a special smuggling mission to get across the border, or stuff like that.
 
i just want something that mixes vampire the masquerade bloodlines and 2077/deus ex into one cyberpunk vampire immersive sim
 
A Warhammer 40k game where you start out as a bottom tier Ork boy and slowly build up to becoming a warboss. Youd start feral fighting other ferals. As you rank up you become a nob (able to command a small squad). You could challenge other nobs or ally them. As you go further you could spec into different class types like big mek, pain doc, wierd boy, storm boy etc. Eventually youd become tribe leader and make a play for the planet and as it grows even develop into a waaagh.

As you become more powerful it would introduce RTS elements as you balance resources and troops to maintain control. Speccing into a class would unlike unique units. Big meks get wierd stuff like orkopters and gargants, wierd boyz get psykers etc.

The more trouble you cause the more factions come to fight you. First pdf then guard then space marines.

Eventually itd become largely rts but you could deploy to a specific zone to lead an attack and enemy commanders/heros would appear to kill you.
 
Back
Top Bottom