Disappointing Games You've Played

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Borderlands. The first game I got bored with after the first hour.

This would have been fine, but then everyone convinced me that BL2's writing was worth checking it out. So...I got a game with the same boring gameplay and the humor of an Adam Sandler movie.

Fuck you Burch! You deserve your cucking.
 
To be honest, AM2R.
I’ve heard so much praise for this game that I can’t help but wonder if I even played the same game as the people praising it.
-The graphics are fine, but ultimately unimpressive when you remember all the other great things we’ve seen from GameMaker.
-All the Metroid fights with the exception of the Zetas felt repetitive and more like a chore to get through.
-The theme for every Metroid Type was exactly the same, making the fights feel even more repetitive and uninteresting.
-The only time the Evolution in the Metroid Cycle felt significant was with the Omega where it ripped the Federation troops to shreds. And those fights were absolutely terrible.
-The overreliance of Shinesparking for collectibles irritates me. Especially since it was my first 2D Metroid Game, had no previous knowledge of the Shinespark, and the game didn’t explain how to Shinespark at all. When I pointed this problem out on another forum, I was told, “You could have easily looked it up.” If I have to look at outside resources to find a mechanic that should have been explained in-game, then isn’t that evidence in it or itself that the gameplay is broken?
-The other bosses never really stuck with me except for maybe two; Torizo, and Genesis, the latter of which will only be found by completionists. The rest felt obviously unfinished (Serris and The Queen), shoehorned to drag the game out (That Robot in the Escape Segment), alright (Tester), why is this even here (Temple Guardian), to meh (Araccnus).
-The soundtrack, while fine, gets repetitive, like the original GB game, which is not good.
-The use of pipes for transport doesn’t feel like something a race as advanced as the Chozo would use (though this can be seen as a nitpick).
Don’t get me wrong, AM2R is a fine game. But riddled with so many problems that for a game that was in development for 10 years, really should have been much better. It feels to me that DrM64 put far more effort into having water droplets from a cave, than having exciting fights and solid gameplay. In my eyes, Samus Returns will be the better game.
 
homefront revolution
at least the original kinda ran on my computer. this wont run for shit
 
Super Mario Galaxy 2 is a big one for me. The original Super Mario Galaxy was just a fantastic game. It wasn't flawless, of course, but with a wonderful soundtrack, fun game play, and beautiful visuals it's about as perfect as a Mario platformer can be. When Galaxy 2 was announced and released I was excited for more of the above. I heard a few people say it was like an expansion pack of levels for the first game, but that's not necessarily a bad thing when the first was that good. Unfortunately, Super Mario Galaxy 2 isn't even good enough for that.

You see, the thing that made the levels in the first game work so well is that there was a perfect balance between the fully fleshed out galaxies, with a maximum of six stars, and the one-shot galaxies with a single star. In the second game, all of the galaxies have two or three stars and it hurts the game so bad. You wind up playing levels that are only partially fleshed out, or are one-shot type areas that go on for way too long. It doesn't help either that the music overall isn't as good as the first, though while there are more bland themes there are others that are quite good (and would be better used in a full level in the first game than the half-baked levels they're stuck with here). The visuals are still quite good, though.
 
There's a theory that the sales of GTA V and the unbelievable 99%+ profit margin of GTA Online will encourage Rockstar to make GTA VI an online-focused hybrid with a custom player character instead of a written protagonist and the story mode serving as a tutorial for multiplayer.
That alone is honestly why i'm afraid to see what Rockstar will do to RDR2, considering they know that online will make them a literal fuckton of money.
 
any new pokemon games. it's not like there's anything wrong with them or something. i just grew out of it. :/
 
Crusader Kings 2. I know that this is supposedly a great game, top tier for the genre but I can't get past how arbitrarily difficult they make it. Just to start playing, I have to devote my life to learning the rules and what all the tiny tabs do.
 
The game gives you all kinds of cool murder-powers, then slaps you with the bad ending for using them.

And apparently the "proper" way to play consists of endless saving and reloading over and over and over. That and you can see every surprise twist coming a mile away but you have no choice but to keep playing even when it's obvious what's going on and what you're heading toward.

I beat it on 360, didn't get the worst ending, but didn't get the best one either. I have zero desire to ever play it again or get the sequel. It's a shame because the game universe is so interesting, and there's so much that could be done but it's completely wasted.
 
To be honest, AM2R.
I’ve heard so much praise for this game that I can’t help but wonder if I even played the same game as the people praising it.
-The graphics are fine, but ultimately unimpressive when you remember all the other great things we’ve seen from GameMaker.
-All the Metroid fights with the exception of the Zetas felt repetitive and more like a chore to get through.
-The theme for every Metroid Type was exactly the same, making the fights feel even more repetitive and uninteresting.
-The only time the Evolution in the Metroid Cycle felt significant was with the Omega where it ripped the Federation troops to shreds. And those fights were absolutely terrible.
-The overreliance of Shinesparking for collectibles irritates me. Especially since it was my first 2D Metroid Game, had no previous knowledge of the Shinespark, and the game didn’t explain how to Shinespark at all. When I pointed this problem out on another forum, I was told, “You could have easily looked it up.” If I have to look at outside resources to find a mechanic that should have been explained in-game, then isn’t that evidence in it or itself that the gameplay is broken?
-The other bosses never really stuck with me except for maybe two; Torizo, and Genesis, the latter of which will only be found by completionists. The rest felt obviously unfinished (Serris and The Queen), shoehorned to drag the game out (That Robot in the Escape Segment), alright (Tester), why is this even here (Temple Guardian), to meh (Araccnus).
-The soundtrack, while fine, gets repetitive, like the original GB game, which is not good.
-The use of pipes for transport doesn’t feel like something a race as advanced as the Chozo would use (though this can be seen as a nitpick).
Don’t get me wrong, AM2R is a fine game. But riddled with so many problems that for a game that was in development for 10 years, really should have been much better. It feels to me that DrM64 put far more effort into having water droplets from a cave, than having exciting fights and solid gameplay. In my eyes, Samus Returns will be the better game.

That Metroid: Samus Returns remake for the 3DS was a bummer for me on the subject of Metroid. I know its one of those funky early Nintendo Sequel cases but they fail to make the constant Metroid battles non repetitive or fun.
 
That Metroid: Samus Returns remake for the 3DS was a bummer for me on the subject of Metroid. I know its one of those funky early Nintendo Sequel cases but they fail to make the constant Metroid battles non repetitive or fun.
I’ll just throw in my 2 cents.
Samus Returns, while linear in the exploration compared to other entries in the series, gave players so much freedom in how they tackled enemies and explored the world of SR-388, that no two playthroughs feel the exact same. You could either use the Beam Burst when you got it, use Missiles or the Ice Beam, or even countered your way through the game. Even now, I’m still discovering new tricks in the game, like activating the Spider-Ball, laying a Power Bomb, and it’ll have a similar effect to the Shinespark. While yeah, the Metroid fights can be repetitive (especially the Gammas running away constantly), they were even worse in AM2R, especially the Gammas and Omegas. Samus Returns also gave players a reason to go back and get 100% completion, and added t the story of the Chozo, and gave implications as to where the series will go next.
 
Crusader Kings 2. I know that this is supposedly a great game, top tier for the genre but I can't get past how arbitrarily difficult they make it. Just to start playing, I have to devote my life to learning the rules and what all the tiny tabs do.
Also have to mention the metric fuckton of DLC that's commonplace with most of Paradox Development's games.
 
MGSV was already mentioned here so I won't be talking about that.

How about let's say... Twisted Metal Head-On: Extra Twisted Edition for PS2?

In the Head-On portion of the game, there's only a two player option. The PSP original did eight, over LAN Adhoc and online and whatnot, bear in mind this is a PS2 port that came out in early 2008 which was a few years into the PS3's lifecycle but, back in 2001 Twisted Metal Black was doing four players on the same console with the multi-tap so I've got no idea why they couldn't have done four players, and maybe some console linking to be able to do eight. I don't expect them to have online like the PSP original did because online play was pretty much dying for the PS2 with the exception of games that still had GameSpy servers and maybe like SOCOM and a few other titles.

'The Dark Past' mini-documentary was cool, and same with the unreleased ending videos for Twisted Metal 1 but they could've just put that shit online. Useless filler.

Sweet Tour was cool, same with the so-called "Twisted Metal Black: Harbor City" in it but part of me thinks they could've just made that part of the package a few years back as like early DLC for Twisted Metal Black or something.

Another game that kind of disappoints? Doom 4. The single player was fantastic don't get me wrong, but the multiplayer is kind of ass, and SnapMap is way too fucking limited to be enjoyable, and Quake Champions is kind of ass so far too imo.
 
Also have to mention the metric fuckton of DLC that's commonplace with most of Paradox Development's games.

I have no idea why people suck Paradox's cock so much. When it comes to deliberately ripping out basic features that should have been in the main game and packaging them as extremely overpriced DLC they're worse than EA or Ubisoft.
 
Hydrophobia: Prophecy. That game could have been outstanding and even today the water physics are breathtaking but they took all that awesome tech and slapped it into the most generic and unsatisfying cover shooter on the planet and added a story that makes little to no sense at least from the protagonists point of view. also because it's a generic cover shooter all the amazing water does is get in the way without actually being a real challenge.
 
I have no idea why people suck Paradox's cock so much. When it comes to deliberately ripping out basic features that should have been in the main game and packaging them as extremely overpriced DLC they're worse than EA or Ubisoft.
It's a shame too. I really want to like the paradox grand strategies. Paying over 100 bucks a pop for them to be functional is just too much.

Unpopular opinion: the souls series peaked with dark souls 1 and the sequels have been coasting on reputation ever since.
 
The release version of Starbound. The devs awkwardly bolted down a fixed storyline onto the game, completely ruining its open-world nature.

Also, I liked the way ship fuel worked in early access, when you had to dig into the surface of the planet to find ore. It feeled like a placeholder, but it motivated you to explore the planet. In release version, you have to collect a bunch of purple liquid on a lifeless moon while running away from an unexplained invulnerable monster that passes through the ground to instakill you.
 
The release version of Starbound. The devs awkwardly bolted down a fixed storyline onto the game, completely ruining its open-world nature.

Also, I liked the way ship fuel worked in early access, when you had to dig into the surface of the planet to find ore. It feeled like a placeholder, but it motivated you to explore the planet. In release version, you have to collect a bunch of purple liquid on a lifeless moon while running away from an unexplained invulnerable monster that passes through the ground to instakill you.
Dear God, Starbound is something of a disappointing game. Back when it was a beta, I played the game during its Koala phase. Getting fuel wasn't as annoying in older versions since they didn't put in some instakill ghost. Beyond that, I dislike how they streamlined all the races into having the same intro. And the lore they just had to cut out. I liked the older lore better than what they made. There exist somewhere on Youtube a guy who has done videos dissecting Starbound in showing what is wrong with the game, especially with how Chucklefish was during development.

Edit: Found it.
The video pretty much summarizes my grievances with the final product.
 
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Cities: Skylines.

It felt... sterile. Also, the autistic level of attention you had to pay to fucking traffic tilted it over to the "not fun" side of realism. I kept going bankrupt because landfills would fill up and trash wagons would get stuck in traffic on the way from them.

Calling the shitty part of town "Clagbottom" and drawing penis-shaped street maps was amusing for a while though.

I'm gonna give Surviving Mars a go in the near future. That looks like the first building game in years that I've genuinely been excited for.
 
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