Disappointing Games You've Played

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I've only seen that with Duke Nukem Forever, which went for about $5 at Best Buy a year after release, IIRC.

But DNF was a completely different scale of disaster tbh

Any way, most disappointing game for me was Need For Speed: Pro Street; EA wanted to change image of the series, failed miserably and started "We don't know WTF we doing" era in NFS
 
Recently played South Park Fractured but Whole and it left me underwhelmed. It isn't like the Stick of Truth was some gaming masterpiece, but it nailed exactly what it was going for. It felt like Trey and Matt made a South Park video game. Fractured felt like an ok episode of the show with gameplay shoehorned into it. Maybe the changes just threw me off and if I revisit it i'll think differently, but for now it is a disappointment.
 
Apollo Justice cause I was expecting a great AA game after the original trilogy but it felt underwhelming cause Phoenix gets more focus, the only good case is the first one, and the last three cases are really bad with each one getting progressively worse. The last case felt like propaganda for a jury in Japan.
 
Fable 3 is the one that instantly comes to mind. It's like they researched every little thing people loved about the first two games, then went through and made absolutely sure none of it got into the third one. They even made sure to remove all the humorous little item descriptions. Early on, you have to make a bunch of promises to various groups of people in exchange for their help overthrowing the evil king. Once you do, you realize in a fucking stupid plot revelation that the king was being a stingy asshole to save up money to defeat an incoming enemy threat. Why not just warn the citizens and have them help out? Who knows? Once that's revealed, it tries to drop that burden onto you, to make tough choices. Do you keep your promises but then have no money to stop the evil? Or do you become an evil tyrant but save the kingdom and hope the people understand later and forgive you?

Well, if you've been dicking around buying up properties and collecting rent since early on (and this is Fable, of course you have) then you've already amassed such a huge amount of money as to completely render an entire section of the game in which you're forced to follow through and either keep or break your promises, directly impacting the fate of your kingdom and subjects, which is meant to be emotional and heartwrenching, absolutely pointless. The game constantly tries to add weight and consequence to everything, and fails hard every time. The whole "keep playing after you've won and become king" angle was completely wasted. There's a reason no other games did that, and it's probably because they knew it would turn out like Fable 3.

Fable Anniversary is awesome though. At least that let the franchise die on a high note, instead of just fading away after 3 and Fable Journey shit everything up.
 
Spyro: Enter the Dragonfly. I was a massive fan of the Spyro trilogy on PS1 and I was so hyped for their leap to the next gen.

Needless to say, I was quite disappointed, as Enter the Dragonfly is a laggy, broken mess with atrocious loading times, shitty minigames and 8 levels and one boss fight in total. The soundtrack is the only redeeming factor that game has.
 
Just finished playing A Way Out with a friend of mine. It was a decent co-op romp, but it could've been a lot better. I was hoping there'd be more emphasis on surviving in prison by learning its inner workings and manipulating the people around you and less overly linear puzzles, "mash X to win" tedium and Uncharted-esque fake platforming\quick time events. It was less of a cerebral action\adventure and more akin to watching a movie while messing around with a fidget spinner, which can work with a suitably impressive style (I love Asura's Wrath to the death, and that game has a shit ton of QTE), but the plot and characters were way too "been there, done that". Using tired and trusty tropes is one thing, but plotwise the game felt very cobbled together and predictable.

Overall, not bad but I've expected way better.
 
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Final Fantasy XV (15) was a dissapointing Experience. The Combat is really light and losing it's touch after a couple of hours when excuted, like: "Hold the O button to attack" and " Hold the R2 button to dodge when you get attacked". There are different Weapon Types but not much difference to the Input, even Kingdom Hearts shows more Effort to it. Setting the camera behind bushes and trees, lets it act totally crazy while fighting enemies that are rather too easy or just too hard. The Protagonists act in many scenarios really clichéd which you see in every Anime.

The World it presents has not much in it and shows less to do on. Only just your typical fetch quests, "Kill X amount of enemies here" and Dungeon Discovery, thats it. No deeper Lore hunt of the World or anything remotely different or interesting to it, that alone let's it feel like an MMORPG, than a Single Player game. And the Story is pretty underwhelming with not much depth to it. The developer updated the story, adding in new scenes to explain some repecussions of the story, that was never explained. Of course, afterwards releasing a Season Pass to play 4 types of DLCs stories, that was ripped out of the main game to just make more money. Plus, releasing a new Edition of the game with minor changes and additions over a year later to sell instead of updating this to the game for everyone like before. And now, they annouced that in 2019 will be more DLCs to come to tell the empty holes and the "true" Tale of the game.

Of course I can give some postive points to it where I can; the Soundtracks are fantastic, the World building looks really amazing,Wildlife, Cities, anything. Alot of visual detail is there, one of the best looking games ever, even on the Characters you see alot of detail. The visual style and effects of the Combat shows very fluid and fast techniques, which is great to look at and there are a couple of characters that standed out in their performance.
The game had lots of potential but greed came in the way.
I think 60 bucks was not enough to play a game...
 
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Fable 3 is the one that instantly comes to mind. It's like they researched every little thing people loved about the first two games, then went through and made absolutely sure none of it got into the third one. They even made sure to remove all the humorous little item descriptions. Early on, you have to make a bunch of promises to various groups of people in exchange for their help overthrowing the evil king. Once you do, you realize in a fucking stupid plot revelation that the king was being a stingy asshole to save up money to defeat an incoming enemy threat. Why not just warn the citizens and have them help out? Who knows? Once that's revealed, it tries to drop that burden onto you, to make tough choices. Do you keep your promises but then have no money to stop the evil? Or do you become an evil tyrant but save the kingdom and hope the people understand later and forgive you?

Well, if you've been dicking around buying up properties and collecting rent since early on (and this is Fable, of course you have) then you've already amassed such a huge amount of money as to completely render an entire section of the game in which you're forced to follow through and either keep or break your promises, directly impacting the fate of your kingdom and subjects, which is meant to be emotional and heartwrenching, absolutely pointless. The game constantly tries to add weight and consequence to everything, and fails hard every time. The whole "keep playing after you've won and become king" angle was completely wasted. There's a reason no other games did that, and it's probably because they knew it would turn out like Fable 3.

Fable Anniversary is awesome though. At least that let the franchise die on a high note, instead of just fading away after 3 and Fable Journey shit everything up.
I believe its even dumber because the people that you make the promises to actually do know about the coming invasion since they serve as your generals for the battle. Most of the decisions you make as the ruler feel like there should have been a neutral option like I'll do it after we stop the invasion of monsters trying to genocide us or we need those resources if we want to survive but we'll stop exploiting them as soon as the danger passes. Instead people get upset you didn't spend a million gold on them and then leave and decide to not fight the darkness.

If you can't afford a good guy playthrough but do it anyway its kind of funny since everyone dies and the world is actually barren of all NPCs.
 
Pillars of Eternity was really disappointing. It tried so hard to be that old-school cool CRPG, but it failed.


Poe holds the dubious honor of being the only game where I literally fell asleep while playing it out of boredom.
 
From recent memory Fire Emblem Echoes was a bit of a disappointment. I was really excited to see Gaiden finally get recognition and brought over to the West, especially since nobody really saw a remake of it coming. It wasn't a bad game but it was just underwhelming. A lot of game play elements were too faithful to the original, like bringing back the single RNG mechanic. The maps were awful and even worse than Awakening's. There were some good things (dungeons, fleshed out characters, class change system, etc.) but it felt like such a slog at the end that I couldn't wait to finish it.

Oh and don't get me started on the DLC season pass that cost almost as much as the game itself.
 
From recent memory Fire Emblem Echoes was a bit of a disappointment. I was really excited to see Gaiden finally get recognition and brought over to the West, especially since nobody really saw a remake of it coming. It wasn't a bad game but it was just underwhelming. A lot of game play elements were too faithful to the original, like bringing back the single RNG mechanic. The maps were awful and even worse than Awakening's. There were some good things (dungeons, fleshed out characters, class change system, etc.) but it felt like such a slog at the end that I couldn't wait to finish it.

Oh and don't get me started on the DLC season pass that cost almost as much as the game itself.

I disagree personally, but I can respect your opinion.

But speaking of Fire Emblem games that are disappointing I'd say Fire Emblem Fates because the advertisements made this game out to be a game where your choices would have a deep emotional impact between family, and you'd have to fight them despite the choice with both sides being flawed.

What I got was the Hoshido displayed as pure and nice while Nohr is only evil because of Saturday Morning Cartoon Villains. The third path ruined everything by putting the blame on a greater scope villain which ruins the choices. It doesn't help the third path can only be bought for $20. If you wanted to play all 3 paths you would need to pay around $80 total, and an additional $20 if you want to play the DLC as some of which is important to the story too.

On a positive note, Conquest was the closest to getting to my expectations and it had good gameplay at least.
 
Resident Evil 5 was a lot less than I expected, but that's pretty obvious.
The partner system slows everything the fuck down, especially if you have to play with AI. Pacing is important.
 
I disagree personally, but I can respect your opinion.

But speaking of Fire Emblem games that are disappointing I'd say Fire Emblem Fates because the advertisements made this game out to be a game where your choices would have a deep emotional impact between family, and you'd have to fight them despite the choice with both sides being flawed.

What I got was the Hoshido displayed as pure and nice while Nohr is only evil because of Saturday Morning Cartoon Villains. The third path ruined everything by putting the blame on a greater scope villain which ruins the choices. It doesn't help the third path can only be bought for $20. If you wanted to play all 3 paths you would need to pay around $80 total, and an additional $20 if you want to play the DLC as some of which is important to the story too.

On a positive note, Conquest was the closest to getting to my expectations and it had good gameplay at least.
I enjoyed Fates gameplay wise since I never really got a chance to play any other FE games (I've been slowly going back to play the older games, finished 4 and 11.) so I had no expectations going in.

I do agree with you though. The plots for all three paths were terrible. Revelations was especially a massive dumpster fire and gating so much plot behind DLC doesn't help either. The reason I was disappointed with the way DLC was handled in Echoes because I was hoping IS would handle it better.
 
I enjoyed Fates gameplay wise since I never really got a chance to play any other FE games (I've been slowly going back to play the older games, finished 4 and 11.) so I had no expectations going in.

I do agree with you though. The plots for all three paths were terrible. Revelations was especially a massive dumpster fire and gating so much plot behind DLC doesn't help either. The reason I was disappointed with the way DLC was handled in Echoes because I was hoping IS would handle it better.

My favorite Fates route is Conquest because Takumi is a raging douche and it was the only route that lets you murder him.
 
From recent memory Fire Emblem Echoes was a bit of a disappointment. I was really excited to see Gaiden finally get recognition and brought over to the West, especially since nobody really saw a remake of it coming. It wasn't a bad game but it was just underwhelming. A lot of game play elements were too faithful to the original, like bringing back the single RNG mechanic. The maps were awful and even worse than Awakening's. There were some good things (dungeons, fleshed out characters, class change system, etc.) but it felt like such a slog at the end that I couldn't wait to finish it.

Oh and don't get me started on the DLC season pass that cost almost as much as the game itself.

It was one of them early Nintendo sequels that did things too differently from the original game like Samus Returns and Zelda II. That one boss that you have to break his shield after set number attacks and repeat was annoying on Echoes but I did like the game not being some Weeb shipping game like the newer games became.
 
Doom II. Though it was fun to play when it first came out I honestly expected a lot more than just an expansion of the first game.
 
starbound isn't a bad game per se
but the start of the game was so frustrating to me.
almost instantly if you needed to progress your technology you had to dig, and dig deep, and not too long in you needed to basically just dig a long shaft with stairs to the planets core.

imagine me, playing as one of the bird people, alone on this planet, desperate to advance the story, hopefully i can run into other people and actually get things going.. if i want to play fucking minecraft, i'll play minecraft, i want to explore and meet people.
make a horrible, and frightening journey to the core of whatever planet i was on to get what i need to finally leave (twice, since my ship started to drop me off at a different place than where i was (and my nice house was all but lost because of this) halfway through the first time). I had tried to get into this game several times and it just bored and frustrated me with how step the starting curve was, but this time, i could finally leave. I could finally open up the game....

.. the only two other planets i could go to was a psudo-mercury with nothing to note on it. and a planetoid with other bird people.. BUT WITH NO AIR SO I COULDNT STAY AND CHAT AND SHOP AND SHIT (and yet those other bird people were fine).

i uninstalled the game and never touched it again.
 
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