Disappointing Games You've Played

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Steins Gate 0:

I'm playing it immediately after the first, and it's much worse. I haven't got the "true ending" yet but only a couple of them are any good.

The art is more consistent in quality but I feel it's less unique now. The music is a mixed bag, whereas the first was amazing. At least there's fewer "flags" to worry about per route, I guess. The auto function seems busted though.

The story...I'm very mixed on it. The first game was very focused and had a lot of time travel. This one is kind of all of the place, and there's boring investigations and very repetitive emotional gibberish which feels cheap and contrived at times.

There's some good though. The main character is easier to take seriously, and the apocalyptic elements are explored a bit, which is nice. It's never as compelling or tense, but there's a pretty good sense of mystery.

I'd still recommend it for anyone who likes the original game, but it is a step down overall.
 
I never play bad games. That said, the direction doom eternal took was not to my liking. A system of gameplay based around frantic and twitchy weapon-juggling, although a great learning experience, drastically restricts your options when playing enemy rock-paper-scissors (in case you haven't played it, enemies carry individual weapon resistances as well as optimal weaknesses) I get that it was done to avoid people steamrolling along with just a rocket launcher, but in an arena-type fps it will get repetitive (unless you play at max difficulty in which case the challenge is the game)

The "story" was top cringe. Netherrealm Studios top cringe. I kept thinking "well they can't be any more cliche after this now can they" and then I played both DLCs and they straight up had an avengers endgame situation happening and by then I just stopped paying attention. Neat music and environments though.

A friend trolled me into trying out atelier ryza, apparently it's the best one of the whole franchise or something. I think I played it for a whole week and then decided it wasn't for me. Not a bad game, but not what I was expecting.
 
The most disappointing game I have ever played was Bonelab for PCVR. I loved the original boneworks, but because the studio took zuckbucks they needed to strip everything that made that game great so the sequel can run on the quest 2. So for the modest fee of 40 bucks you get *drum roll* a campaign that is literally 2 hours of tutorial and 1 vertical slice mission at the end. On top of that the levels are so empty and narrow compared to BW and the level designer should be shot for that fucking climbing level where you are constantly changing characters so sometimes RNG fucks you and you fall down.

The sadder part is how fanboys justify it by saying the game is supposed to be super mod friendly and that mods will make the game better. But the modding tool kit the devs promised hasn't been updated since the game launched (all thats supported now is player models and sandbox levels) and the devs haven't given any statements or roadmaps on the game or mod tools.
 
I like most of what I've played. Some of the stuff (on consoles) that let me down:

GTA V
I was a retarded teenager who played a lot of GTA San Andreas, basically my first mature game which I got from my brother and before then only ever was exposed to at my nephews (I have nephews several years older than me) house. (One time my Mom found out I played Grand Theft Auto and I, little squeaker, said, "It's okay Mom, I didn't go with the whores.")

Anyways, back in those days there were about a million YouTube parasites making videos where they'd take one frame of a trailer and then deduce that some gameplay mechanic must exist because of that. I went in with very high expectations, only to find out the game was barren of basic stuff that San Andreas had. When i realized the game really sucked/was gay was when my brother was watching me play, and I was on the Michael mission where you infiltrate the Facebook ripoff, and I was trying to verbally defend why the game was good but I knew deep in my heart that this was wank and I should have been flying an alien jetpack out of Area 51 or doing a casino heist.

Watch_Dogs 2
It sucked, sucked, sucked. Okay, that's a bit harsh, but just on a technical level it ran so much worse than Watch_Dogs, the streets were barren of life and people bitched about the GOOD REALISTIC car handling so much they replaced it with arcade trash, no weight to it at all. Story was totally out of sync with the gun stuff and the characters were cringe. I just could not get into it, and Watch_Dogs is one of my all time favorites and the Watch_Dogs 2 debut trailer was amazing (and looked like it was going for more of a gritty gangland thing anyways).

Mafia 2
I've bitched about this one a lot on this forum. Fuck it, its dEeP pLoT is boring schlock. Could not stomach it.

Fallout 4
Like a lot of people I was blown away at first, full soyface, but less so over the voice (which I had issues with) and more over the combat mechanics. Felt so REAL to actually inject a stimpack, or have animated attacks from bug monsters that aren't just . The problem was that, as we all know, they made it a better shooter but they stripped out all of the heart in the writing and worldbuilding. I don't know that it was really any worse than Fallout 3 in the end, but Fallout 3 had a very interesting premise of exploring monuments and extremely important government buildings angle, when I went to Washington City last Spring for the first time in my life I was honestly comparing the National Mall to Fallout 3. But Fallout 4 didn't have that saving grace or nostalgia, so yeah, it couldn't even hope to measure up to New Vegas. I never got all that far into it. I do kind of have a fond memory of how half the dormitory was buzzing with excitement the day it came out, normalfags, basement dwellers, all dudes alike.

Far Cry 5
It's a competent game, I liked it, but like Far Cry 4 it squandered what could have been a great setting, and unlike Far Cry 4 it didn't have ELEPHANT CAVALRY to make up for it. The plot and mission design was honestly terrible (you get force kidnapped NINE TIMES IN A ROW) and I just don't get how they managed to make such a banger soundtrack yet drop the ball on everything else. (Actually, I do know. They were terrified of political backlash so they played it safe by stripping out any substance to the cult, and they made Montana into a caricature of what liberals imagine Flyover Country as to the point it had no real Montana feel).

Halo Wars
I really liked Halo as a small child and I play RTS games, so I had high hopes for this. It was okay, I finished it, but there was just something about it - probably shitty console controls - that I never could get into. I finished the campaign out of obligation and never touched it again.

Metro
So. Fucking. Boring.

The Elder Scrolls V: Skyrim
I think the CD I bought used was totally screwed up or something, because the graphics were EXTREMELY bad. Throw in press-button-to-hit-with-sword melee combat and I had no interest, didn't even get to the first town, said fuck this. Honestly half the reason I got it was because my teacher that played it a lot mentioned it having butterfly collecting in it and for some reason that idea really excited me.
 
I like most of what I've played. Some of the stuff (on consoles) that let me down:

GTA V
I was a retarded teenager who played a lot of GTA San Andreas, basically my first mature game which I got from my brother and before then only ever was exposed to at my nephews (I have nephews several years older than me) house. (One time my Mom found out I played Grand Theft Auto and I, little squeaker, said, "It's okay Mom, I didn't go with the whores.")

Anyways, back in those days there were about a million YouTube parasites making videos where they'd take one frame of a trailer and then deduce that some gameplay mechanic must exist because of that. I went in with very high expectations, only to find out the game was barren of basic stuff that San Andreas had. When i realized the game really sucked/was gay was when my brother was watching me play, and I was on the Michael mission where you infiltrate the Facebook ripoff, and I was trying to verbally defend why the game was good but I knew deep in my heart that this was wank and I should have been flying an alien jetpack out of Area 51 or doing a casino heist.

Watch_Dogs 2
It sucked, sucked, sucked. Okay, that's a bit harsh, but just on a technical level it ran so much worse than Watch_Dogs, the streets were barren of life and people bitched about the GOOD REALISTIC car handling so much they replaced it with arcade trash, no weight to it at all. Story was totally out of sync with the gun stuff and the characters were cringe. I just could not get into it, and Watch_Dogs is one of my all time favorites and the Watch_Dogs 2 debut trailer was amazing (and looked like it was going for more of a gritty gangland thing anyways).

Mafia 2
I've bitched about this one a lot on this forum. Fuck it, its dEeP pLoT is boring schlock. Could not stomach it.

Fallout 4
Like a lot of people I was blown away at first, full soyface, but less so over the voice (which I had issues with) and more over the combat mechanics. Felt so REAL to actually inject a stimpack, or have animated attacks from bug monsters that aren't just . The problem was that, as we all know, they made it a better shooter but they stripped out all of the heart in the writing and worldbuilding. I don't know that it was really any worse than Fallout 3 in the end, but Fallout 3 had a very interesting premise of exploring monuments and extremely important government buildings angle, when I went to Washington City last Spring for the first time in my life I was honestly comparing the National Mall to Fallout 3. But Fallout 4 didn't have that saving grace or nostalgia, so yeah, it couldn't even hope to measure up to New Vegas. I never got all that far into it. I do kind of have a fond memory of how half the dormitory was buzzing with excitement the day it came out, normalfags, basement dwellers, all dudes alike.

Far Cry 5
It's a competent game, I liked it, but like Far Cry 4 it squandered what could have been a great setting, and unlike Far Cry 4 it didn't have ELEPHANT CAVALRY to make up for it. The plot and mission design was honestly terrible (you get force kidnapped NINE TIMES IN A ROW) and I just don't get how they managed to make such a banger soundtrack yet drop the ball on everything else. (Actually, I do know. They were terrified of political backlash so they played it safe by stripping out any substance to the cult, and they made Montana into a caricature of what liberals imagine Flyover Country as to the point it had no real Montana feel).

Halo Wars
I really liked Halo as a small child and I play RTS games, so I had high hopes for this. It was okay, I finished it, but there was just something about it - probably shitty console controls - that I never could get into. I finished the campaign out of obligation and never touched it again.

Metro
So. Fucking. Boring.

The Elder Scrolls V: Skyrim
I think the CD I bought used was totally screwed up or something, because the graphics were EXTREMELY bad. Throw in press-button-to-hit-with-sword melee combat and I had no interest, didn't even get to the first town, said fuck this. Honestly half the reason I got it was because my teacher that played it a lot mentioned it having butterfly collecting in it and for some reason that idea really excited me.
WATCH_DOGS is ok, but the second one is painfully boring that I stopped playing an hour in. Skyrim is good, but it's nowhere as good as either Morrowind or Oblivion. Those two I will cherish til the end of time. Halo stopped being good after 2010.
 
We, the Revolution is far and away the most disappointing game I've ever played in that it had the most spectacular and sudden failure. It's story driven and went from, in its first act, being absolutely brilliant to completely shitting the bed and falling so hard that it retroactively ruined it.


Edit: BTW in reference to my previous post, I replayed Mafia II and I like it a lot more now, but it's still not a "great" game to me.
 
Bioshock Infinite is an ok game gameplay wise but is shockingly short.

I played it with my buddy when it came out and when the credits rolled at 3 hours 50 minutes my buddy looked at me and said "that's fucking it?"

Games were $50 then and it was still too short and linear to be worth it.
Bruh you paid the equivalent of five movie tickets to sit through the equivalent of one epic movie (that's trash).
 
Hotline Miami 2..
Not to say its a bad game, but it simply does not hold a candle to the original.
I mean good god Beard's levels are near unplayable (not that you can't beat them they just suck) without the flamethrower. What were they thinking?!?
 
Sonic Adventure 1 and 2. SA1 was decent enough, I guess. Really fails to hold up in any substantial way. At least you could select your character and have a consistent playstyle through the arc. SA2 said screw that and forced you to play through the various characters in the order Sega wanted. It really taught me what a "bad game" looks like in the 3D era.
 
The only game I've played to truly disappoint me was MGSV. While MGS4 had big problems (the story) the gameplay and controls were incredible and the graphics blew my balls off for 2008. Koji also wasn't 100% of a hack fraud back then, though it was breaking loose. All the customizable guns and cool shit you could do with Snake's movement made it a joy to control and run through. Octocamo ruled, the extras rivaled MGS3 in sheer number and seeing everything old Snake goes through in the story (the microwave hallway) hit you in the feels... it felt large scale, like a final sendoff to a legend. I still replay it occasionally... Then MGSV was teased.

It's important to remember the initial reveals, and how secretive everything was back then. We didn't even know it was gonna be a Metal Gear game at first, and youtubers made video after video trying to uncover its secrets. All that intrigue did wonders for the game's advertising. Remember this shit?
I thought the game was going to be like an introspective nightmare for the series, brutal and bloody, like Koji was finally going through a big boy experimental phase and would highlight war veterans dealing with shellshock... And with the advancements made since MGS4 I was expecting peerless gameplay, classic codecs, extras of all kinds to top MGS3, interesting/memorable characters, a COMPLETE STORY, and Mother Base minigames ala Peace Walker but cranked up to 11... Needless to say, we didn't get any of that, not really.

Hayter was gone, the mystery was a lie, the characters blew, the story was hack-fraudy as fuck, the game was literally HALF-FINISHED, there was no memorable music to speak of, Snake was a brick, there was no brutal introspection, just lies to cover for Kojima going over-budget (again). For those who don't know, there was a demo for the game released a year prior called "Ground Zeroes", that Koji (and Konami) actually charged people money for. What an absolute piece of shit.
 
Shadow Tactics: Blades of the Shogun. I had played Desperados 3 (which is basically a Shadow Tactics sequel that was pimped under an older franchise's name) first. Now, it's understandable that the older game would be worse (particularly in gameplay), but it was so much worse that it hurt. One of those cases where you can enjoy it and go forwards, but you can't go backwards to it.
 
Cities: Skylines.

It felt... sterile. Also, the autistic level of attention you had to pay to fucking traffic tilted it over to the "not fun" side of realism. I kept going bankrupt because landfills would fill up and trash wagons would get stuck in traffic on the way from them.

Calling the shitty part of town "Clagbottom" and drawing penis-shaped street maps was amusing for a while though.

I'm gonna give Surviving Mars a go in the near future. That looks like the first building game in years that I've genuinely been excited for.
Definitely Cities Skylines for me too. I wanted a worthy successor to SimCity 4 where I could actually build the sprawling, semi-realistic cities I wanted. Freight rail. Wide highways. Nice subdivisions. Got none of that.

Other than that, Pokémon Ruby & Sapphire. I had assumed that like Pokémon Gold & Silver, the world map would be even larger, there would be backwards compatibility, and a day/night cycle. Oops!
 
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