Disappointing Games You've Played

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Cities: Skylines.

It felt... sterile. Also, the autistic level of attention you had to pay to fucking traffic tilted it over to the "not fun" side of realism. I kept going bankrupt because landfills would fill up and trash wagons would get stuck in traffic on the way from them.

Calling the shitty part of town "Clagbottom" and drawing penis-shaped street maps was amusing for a while though.
Hell, even as a Transportation Engineer, making flowable traffic is hell without mods. Still better than SimCity 2016 though

I’m gonna say I’m super disappointed with Owlboy. Graphically gorgeous, but nothing else is really all that fun. You’ve got a lot more mentioned locations than locations you actually DO get to see (and the ones you were hoping to see end up being one single tiny portion with the rest in the background), and the story just kinda drops off halfway through it.
 
DBZ Budokai 2, I loved the first one and its story mode which was just fighting mixed with minigames and went through parts of the show like episodes, it was rad. Then I get the 2nd one and you move through like a weird map as like game pieces and move to make fights happen. I just wanted more Budokai 1 with the buu saga.

Also Legacy of Goku on GBA, that was like a launchish game and it was way too hard and they made goku weak as hell.
 
I tried Dawn of War and Company of Heroes. I guess Relic's RTS style just bores the hell outta me.
 
I tried Dawn of War and Company of Heroes. I guess Relic's RTS style just bores the hell outta me.
Out of curiosity which Dawn of War did you try? It seems like each one is fairly different from each other especially going by fan feedback.
 
Out of curiosity which Dawn of War did you try? It seems like each one is fairly different from each other especially going by fan feedback.
I've only played the first one, though I apparently own the second one, too. Don't know when that happened.
 
The majority of new MMOs I play have fun action combat but end up putting me to sleep. I tried to get into Blade and Soul but after a while it just felt boring. I was looking forward to it for a while.
 
I tend to heavily research my purchases, so I rarely get truly disappointed with games, I think the last time I was (relatively) disappointed in a game was Uncharted 4, it's a good game with what I thought was a really good story, but the locales are quite lackluster compared to the previous 3 games, and the stealth mechanics were like, extremely half-baked.
 
I tend to heavily research my purchases, so I rarely get truly disappointed with games, I think the last time I was (relatively) disappointed in a game was Uncharted 4, it's a good game with what I thought was a really good story, but the locales are quite lackluster compared to the previous 3 games, and the stealth mechanics were like, extremely half-baked.
Uncharted 4 is honestly my least-favorite Uncharted game and lot of it is because of the horridly slow pacing of the game. I think every game starts a bit slow, but there's that moment where the game kicks into overdrive and gets really good. 4 though never got there; it would be slow for what seemed like 30 minutes, followed by 15 minutes of bombastic spectacle (and to the game's credit it's got some of the best setpieces in the series), but then it just dies down again.

The best moment in the game for me was when Sam and Nate find Libertalia because that segment had some of the best gunfights in the series, but then the pacing suddenly dies and the game just doesn't reach that level of badassery until the final boss.

DBZ Budokai 2, I loved the first one and its story mode which was just fighting mixed with minigames and went through parts of the show like episodes, it was rad. Then I get the 2nd one and you move through like a weird map as like game pieces and move to make fights happen. I just wanted more Budokai 1 with the buu saga.
I haven't played Budokai 2, but frankly it does disappoint me that there hasn't been a Dragon Ball game with a fleshed-out story mode like Budokai 1. I did like how Budokai Tenkaichi 3 tried to emulate the fights beat-for-beat in the gameplay, but it also felt a little too restricted at times.
 
Couple of these have already been mentioned, but...

Dynasty Warriors 9 - Let me tell you something... I platinumed this game. Motherfucker, I put in 100+ hours into this fucker because I was determined there had to be something redeemable about this. There had to be. But after unlocking every officer, playing through about 15-20 character's storylines, and exploring almost 80% of the map... nothing. The only thing that kept me doing was to constantly hear the painfully bad voice acting.

"You have that certain A U R A about you that all heroes have."

Agents of Mayhem - Thankfully, unlike DW9 which I bought Day One because I'm a fucking dumbass, I got this during a sale and got the whole super deluxe version for like $20... and even then I felt slightly ripped off. For a game that tries to 1) push the idea of different characters instead of creating your own character a la Saint's Row; and 2) is basically Diversity: The Game, the game relies so much upon tired stereotypes and forced humor that I honestly wish I had an option to just turn off the character's dialogues entirely. Anyway, gameplay was overall boring, the city was dull, THERE WAS NO FUCKING SOUNDTRACK, and the powerups were completely pointless.

Wolfenstein 2: The New Colossus - Now, don't get me wrong, this isn't based on politics (technically), and the gameplay aspect is on point. However, the storyline is just so unbelievably vapid and gives us so much shit no one ever asked for. Around the halfway point the plot goes completely off the rails and I basically just tuned it all out. I don't care about BJ's tragic backstory. I don't care about the pseudo-black panthers or the communist sympathizers who provide absolutely nothing to the plot. I don't care about Senile Hitler or his base out on Venus. I don't care (nor approve of) throwing a very pregnant woman into the middle of a firefight. And I don't care to purchase a season pass so I can play more Wolfenstein levels with characters I don't know nor do I care about. I just want to be a Nazi-mulching war machine that is built like a brick shithouse. Just point me at the Nazis and stop trying to sound profound.

Fortnite - Me last year around late spring: "Oh cool, a tower defense game being made by a pretty solid studio? Sure, I'll pay $40 for that FOunders edition whodowhatzit, sign me up!" Me now: "Oh good, we're going into Season 4 into a mode I never asked for and I don't want to play because running around an island scavenging supplies for 20 minutes before some jagoff snipes me from a bush doesn't sound too thrilling. Where did my $40 go again?"
 
I've replayed doom16 recently and I don't get all the praise it got.
it's a decent game, but good god aside from the movement and the music, it fails pretty much at everything:

1) most of the encounters are just the game locking you in a room, with monsters spawning left and right and becomes pretty much a resist the horde.

2) poor level design aside from the first few levels. the later ones suck ass, especially the last, which is just a linear succession of closed areas, with the same boring resist the horde shit.

3) the redesigns for the old enemies are mostly ass: zombies, imps, pinkies, cyberdemon do look like shit.

4)By the time you reach midgame, you've prety much seen all enemies and everything the game has to offer.
No new enemies, aside from that lame sentinel boss and they didnt even bother to include all the beastiary from doom2.

5) most of the weapons suck or are just very situational: The shotgun is useless, plasma rifle sounds like a bunch of wet farts, assault rifle feels like a joke. The doom3 AR is much better for example.

6) multiplayer is mediocre at best.

I guess this is another dark souls situation, where people are so starved for certain type of games, that when one that is decent actually comes out, it gets eleveted to best shit ever.


oh and also Resident evil 5. It does nothing better than 4.
shitty story, shitty ending, shitty bosses, no zombies, no hunters, no tyrants, forced coop, too many niggers.
such a disappointing ending to a decent story.
 
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Couple of these have already been mentioned, but...

Dynasty Warriors 9 - Let me tell you something... I platinumed this game. Motherfucker, I put in 100+ hours into this fucker because I was determined there had to be something redeemable about this. There had to be. But after unlocking every officer, playing through about 15-20 character's storylines, and exploring almost 80% of the map... nothing. The only thing that kept me doing was to constantly hear the painfully bad voice acting.

"You have that certain A U R A about you that all heroes have."

Agents of Mayhem - Thankfully, unlike DW9 which I bought Day One because I'm a fucking dumbass, I got this during a sale and got the whole super deluxe version for like $20... and even then I felt slightly ripped off. For a game that tries to 1) push the idea of different characters instead of creating your own character a la Saint's Row; and 2) is basically Diversity: The Game, the game relies so much upon tired stereotypes and forced humor that I honestly wish I had an option to just turn off the character's dialogues entirely. Anyway, gameplay was overall boring, the city was dull, THERE WAS NO FUCKING SOUNDTRACK, and the powerups were completely pointless.

Wolfenstein 2: The New Colossus - Now, don't get me wrong, this isn't based on politics (technically), and the gameplay aspect is on point. However, the storyline is just so unbelievably vapid and gives us so much shit no one ever asked for. Around the halfway point the plot goes completely off the rails and I basically just tuned it all out. I don't care about BJ's tragic backstory. I don't care about the pseudo-black panthers or the communist sympathizers who provide absolutely nothing to the plot. I don't care about Senile Hitler or his base out on Venus. I don't care (nor approve of) throwing a very pregnant woman into the middle of a firefight. And I don't care to purchase a season pass so I can play more Wolfenstein levels with characters I don't know nor do I care about. I just want to be a Nazi-mulching war machine that is built like a brick shithouse. Just point me at the Nazis and stop trying to sound profound.


Fortnite - Me last year around late spring: "Oh cool, a tower defense game being made by a pretty solid studio? Sure, I'll pay $40 for that FOunders edition whodowhatzit, sign me up!" Me now: "Oh good, we're going into Season 4 into a mode I never asked for and I don't want to play because running around an island scavenging supplies for 20 minutes before some jagoff snipes me from a bush doesn't sound too thrilling. Where did my $40 go again?"

Agents of Mayhem is less than a year old and I've seen multiple copies at Gamestop for $10. I've never seen that happen before ever, even for other games that got terrible reviews.
 
Strap in motherfuckers, cause this one goes deep.

I recall the very first game I ever played on my brand new PlayStation 2 on that Christmas morn. I was a small child, just barely starting to form coherent memories. It was Jak and Daxter, and to this day it's one of my favorite, most cherished platformers ever. My siblings rarely agreed on what games we all liked, but we all loved Jak and Daxter. For me, it was one of the first games to truly spark my imagination and has stuck with me roughly 17 years later.

I waited what seemed like an eternity for a sequel, I mean there had to be one for a game like that, right? Then two years later (a borderline lifetime for a kid), I hear about a new Jak game coming out and I instantly became excited.

Only problem was, the game was rated T, and my parents were probably the only people who ever gave a damn about game ratings. So I unfortunately wasn't allowed to play it.

Some more years pass, and my expectations rose unreasonably for Jak II. The original game was one of my favorite games ever, and I wanted to see the story continue. Plus, on the Naughty Dog website they had trailers showing snippets of gameplay and even a few moments of Jak, a previously silent protagonist, talking! As a kid who only saw Jak as a silent protagonist, it blew my mind. I was excited, not just for the new guns and the continuation of the story, but for the possibility of one of the defining video game heroes of my childhood actually speaking. And bear in mind, this was before YouTube so I had no way of knowing what the game was actually going to be like.

Eventually, the exact year escapes me, my parents lifted the ban on T ratings, and all that was left was to get the game I had been wanting for years. Then one Christmas, we actually, finally, received it as a gift.

I popped the sucker in my PlayStation 2, watched the opening sequence of Daxter activating the title and prepared myself.

Hours later, I was shocked. And very, very disappointed.

Jak II had changed from the collect-a-thon, colorful, lighthearted adventure to a dark, depressing, gray open-world. As a kid, the overworld bored the hell out of me. It was nothing but gray. There was color with the zoomers, the Krimson Guards, and the people's clothing, but there was nothing visually interesting. And it was way too big too; it took minutes to get from one corner of the map to the other, and the game made you run back and forth, back and forth, back and forth. You could travel to any given location in a matter of a couple minutes in the original, but it felt like an ordeal in the sequel.

The story was also a lot less likable from the previous game. Jak had become an angry asshole, a far cry from the more laid-back characterization he had in the previous game. He had started talking, yes, but his first words were threatening to kill someone. The story was actually kinda stupid too; I predicted pretty much everything that happened in the game, and some of those predictions were straight-up jokes that ended up actually happening.

The gameplay was also equal parts boring and frustrating. The game got really hard not far in, and some of the missions required Jak to do stuff around the city. That's not fun, I thought. I wanted to go to Snowy Mountain, an underwater Precursor temple, the inside of a fucking volcano, all these imaginative and wonderous places in the original game, not some dank and depressing city. And when you did get to go to some new location, it was always muted and oppressive. It says a lot that my favorite sections back then were the jungle missions, since there was some actual color in the environment, and was more about platforming, which was what I came for.

Simply put, Jak II was not the sequel to Jak and Daxter I was expecting, and it certainly wasn't the one I wanted.

As time went on, I did begin to soften towards Jak II, especially when I became aware of Grand Theft Auto and it's massive influence on gaming as a whole, but it took a really long time for that to happen. Even now, I don't really enjoy playing the game. I can appreciate it for what it is, and the reasons why it changed so much from the original, but it's not something I replay endlessly, not like the original.
 
Daedalic Entertainment's episodic pointy-clicky adventure adaptation of The Pillars of the Earth was a bit of a disappointment, all things considered.

Episode 1 was pretty good and Episode 2 was really good because it felt like your decisions actually changed the story from the novel somewhat. For instance, I managed to save Tom Builder albeit injured when in the book he got killed off halfway through. Episode 2 also had the best bits where you were playing as Aliena and so forth. However Episode 3 felt... abrupt, and short, and railroaded. It also was implied that Philip's trial for heresy was going to depend almost entirely on things you did throughout the game but I didn't feel like it brought many previous decisions in.

I might give it another go only making all the other decisions to see how it affects it but I'm a bit nonplussed to be fair.
 
Couple of these have already been mentioned, but...

Dynasty Warriors 9 - Let me tell you something... I platinumed this game. Motherfucker, I put in 100+ hours into this fucker because I was determined there had to be something redeemable about this. There had to be. But after unlocking every officer, playing through about 15-20 character's storylines, and exploring almost 80% of the map... nothing. The only thing that kept me doing was to constantly hear the painfully bad voice acting.

"You have that certain A U R A about you that all heroes have."
"

Let me tack on something that makes it bit more disappointing in hindsight.

We got sold an early access game they didn't have the decency to MARKET as such.

Several patches after it released, they've already made the engine not bitch slap your CPU/GPU half as much, fixed a lot of dumb bugs, they are starting to declone characters, they are adding more shit to do, and future DLC are adding more characters and other stuff.

But that still does not explain why we have to pay 60 for something worth maybe 30 at launch with an early access caveat, and maybe 60 after including all the DLC.

tl;dr: If you paid for it upfront when it came out, Koei ripped you off.

I heard some rumors Warriors Orochi 4 might be on PC (they'll release details on what it will release on around the 10th of this month), here's hoping they do and it's less a disappointment.
 
Guild Wars 2. Holy shit that game was dull. I tried to plow through the first few leveling zones but the utter lack of any immersive story telling, good combat, or interesting environment design really killed the game for me. Maybe the PVP is fun, but the open world content is so bad that it managed to ruin the game for me in the first dozen or so hours (yes, I gave it more than 15 minutes because I was dumb and thought it would get better).
 
Agents of Mayhem is less than a year old and I've seen multiple copies at Gamestop for $10. I've never seen that happen before ever, even for other games that got terrible reviews.
I've only seen that with Duke Nukem Forever, which went for about $5 at Best Buy a year after release, IIRC.
 
Strap in motherfuckers, cause this one goes deep.

I recall the very first game I ever played on my brand new PlayStation 2 on that Christmas morn. I was a small child, just barely starting to form coherent memories. It was Jak and Daxter, and to this day it's one of my favorite, most cherished platformers ever. My siblings rarely agreed on what games we all liked, but we all loved Jak and Daxter. For me, it was one of the first games to truly spark my imagination and has stuck with me roughly 17 years later.

I waited what seemed like an eternity for a sequel, I mean there had to be one for a game like that, right? Then two years later (a borderline lifetime for a kid), I hear about a new Jak game coming out and I instantly became excited.

Only problem was, the game was rated T, and my parents were probably the only people who ever gave a damn about game ratings. So I unfortunately wasn't allowed to play it.

Some more years pass, and my expectations rose unreasonably for Jak II. The original game was one of my favorite games ever, and I wanted to see the story continue. Plus, on the Naughty Dog website they had trailers showing snippets of gameplay and even a few moments of Jak, a previously silent protagonist, talking! As a kid who only saw Jak as a silent protagonist, it blew my mind. I was excited, not just for the new guns and the continuation of the story, but for the possibility of one of the defining video game heroes of my childhood actually speaking. And bear in mind, this was before YouTube so I had no way of knowing what the game was actually going to be like.

Eventually, the exact year escapes me, my parents lifted the ban on T ratings, and all that was left was to get the game I had been wanting for years. Then one Christmas, we actually, finally, received it as a gift.

I popped the sucker in my PlayStation 2, watched the opening sequence of Daxter activating the title and prepared myself.

Hours later, I was shocked. And very, very disappointed.

Jak II had changed from the collect-a-thon, colorful, lighthearted adventure to a dark, depressing, gray open-world. As a kid, the overworld bored the hell out of me. It was nothing but gray. There was color with the zoomers, the Krimson Guards, and the people's clothing, but there was nothing visually interesting. And it was way too big too; it took minutes to get from one corner of the map to the other, and the game made you run back and forth, back and forth, back and forth. You could travel to any given location in a matter of a couple minutes in the original, but it felt like an ordeal in the sequel.

The story was also a lot less likable from the previous game. Jak had become an angry asshole, a far cry from the more laid-back characterization he had in the previous game. He had started talking, yes, but his first words were threatening to kill someone. The story was actually kinda stupid too; I predicted pretty much everything that happened in the game, and some of those predictions were straight-up jokes that ended up actually happening.

The gameplay was also equal parts boring and frustrating. The game got really hard not far in, and some of the missions required Jak to do stuff around the city. That's not fun, I thought. I wanted to go to Snowy Mountain, an underwater Precursor temple, the inside of a fucking volcano, all these imaginative and wonderous places in the original game, not some dank and depressing city. And when you did get to go to some new location, it was always muted and oppressive. It says a lot that my favorite sections back then were the jungle missions, since there was some actual color in the environment, and was more about platforming, which was what I came for.

Simply put, Jak II was not the sequel to Jak and Daxter I was expecting, and it certainly wasn't the one I wanted.

As time went on, I did begin to soften towards Jak II, especially when I became aware of Grand Theft Auto and it's massive influence on gaming as a whole, but it took a really long time for that to happen. Even now, I don't really enjoy playing the game. I can appreciate it for what it is, and the reasons why it changed so much from the original, but it's not something I replay endlessly, not like the original.
I started to get into the Jak games a while back and I definitely agree that Jak 2 got much worse in almost every way that mattered. Jak 1 is a fine game, if fairly basic mechanically but 2 is just boring for pretty much all of it. Easily the worst part is having some huge hub with absolutely nothing in it. It's even worse than No More Heroes' hub which was notorious for being empty. At least in that game you could get places fairly quickly and have a vehicle that actually controls well. I'd imagine that 60 percent of the game is spent just driving around in slow vehicles with shit handling. The gameplay was also changed to be pretty much a lite Ratchet game except you can't aim properly and there are only 4 guns. The actual platforming took a backseat and what is there feels simpler than what was in the first game. Also, Naughty Dog's games were apparently very popular in Japan, namely the Crash games and Jak 1 did rather well too but due to them changing everything to be edgier, apparently Jak 2 sold rather poorly in Japan and it caused the rest of the series to not be localized for it. I don't really get why they pretty much purposely alienated their foreign market for a subpar product.
 
I don't really get why they pretty much purposely alienated their foreign market for a subpar product.
I think Grand Theft Auto happened. After GTA III, so many games went for open-world, not just Jak. We got some awesome games out of it for sure; Spider-Man in particular really benefited from open-world gameplay and The Simpsons: Hit and Run was a blast. But those games knew how to work with the open world. Jak II however exemplified the worst aspects of it, namely having to drive across ungodly distances just to get to the next mission, the extremely drab locales, and the horrid city missions.

What kills me is that I saw some people defend the open-world of Jak II and insist that "It's not like Grand Theft Auto!" Except it is. I played GTA years after Jak II and I instantly saw how much inspiration Jak II took from GTA. Except GTA did it right.
 
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