Dead Rising - It's Resident Evil mixed with photography and robot masks.

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I don't know why people always complain about this. This occurs once at the end of a level because you're not supposed to have a party for the next one. Its not an "issue" its intentional design and once you know it you cant act surprised, to change that would break the progression of the next level. Theres also a checkpoint right before this happens so you can retry if you waste health or ammo and you can kill em before they morph.

Yeah but idk if you understood their point. The Thing is all about trust and suspecion and they literally added a test kit to make sure anyone that was hanging around with you could be trusted, playing to the movie's themes. The issues begin when tested people turn automatically after a certain point, the game never provides an explanation as to why (they could have claimed that they were somehow all infected but not things yet, thus the test didnt catch it, the game does take its own liberties with the source material). It kind of goes against the themes of the movie when the test is kind of worthless.

It doesnt help that the story isnt anything to write home about it, eventually it just devolves into the US wanting wanting to weaponize the Thing which is catastrophically retarded. So I kind of wished this new game would improve on the story but thats wishful thinking. The sequel did look like an improvement tho, pity it got cancelled.
 
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I want to be hyped. I like the thing game. But like fuck man I don't think a remaster is going to fix all the issues with the systems. With the biggest issue i have being.

Scripted thing transformations.

Some important NPCs can't transform into the thing until they no longer useful, but the thing is the second they are no longer useful when you cross some scripted line in a map.

Boom Insta thing-ed. You could quite literally thing test them 10 times over right before crossing the line for any of the said NPCs that it happens to, and always come up negative. Then the milisecond you cross the invisible line boom suddenly they transform faster then the fucking Palmer thing in the movie. And it always annoyed me to no bounds.

The thing is(heh) you can't even fix it, because it's part of the design of the game at it's core.

Be nice if they reworked that for sure, maybe have it so when you cross the line for the scripted transformation, whoever is supposed to change gets swarmed by those lil’ heads-on-legs or the spider-things, your character survives but the other guy gets infected, obviously, and rapidly changes?
 
The remake is coming in less than a month and people here are more interested in discussing a niche game from the early 2000s.
Not looking good, folks!
 
I don't know why people always complain about this. This occurs once at the end of a level because you're not supposed to have a party for the next one. Its not an "issue" its intentional design and once you know it you cant act surprised, to change that would break the progression of the next level. Theres also a checkpoint right before this happens so you can retry if you waste health or ammo and you can kill em before they morph.
Yeah but the way it's implemented is too fucking scripted. It's literally just a line in every map it happens on when it does happen. It just takes you out of the experience of THE THING when you can easily just pinpoint the point the devs threw up their hands and said "Boom thing now.". It be better if the line only made them not immortal but they carried over to the next level when possible (sometimes the game does gives you a reason they can't outside of the whole forced thing transformation). It's not like they would last that long. Getting organically infected by the thing monsters isn't really that hard of a feat, but it's feels far more natural. It also ruins the other mechanic such as the tests.

It's just badly thought out.
 
Yeah but the way it's implemented is too fucking scripted. It's literally just a line in every map it happens on when it does happen. It just takes you out of the experience of THE THING when you can easily just pinpoint the point the devs threw up their hands and said "Boom thing now.". It be better if the line only made them not immortal but they carried over to the next level when possible (sometimes the game does gives you a reason they can't outside of the whole forced thing transformation). It's not like they would last that long. Getting organically infected by the thing monsters isn't really that hard of a feat, but it's feels far more natural. It also ruins the other mechanic such as the tests.

It's just badly thought out.
I get it, the game cheats, it probably should've happened in a cutscene but the way people boil this entire game down to one moment is annoying.
 
I get it, the game cheats, it probably should've happened in a cutscene but the way people boil this entire game down to one moment is annoying.
It's just one problem, but one that I feel does bring the game down the hardest for me. I think it happens more then once been a few years since I last played. There a few NPCs like this, and it's even more crazy of a issue when you remember you fail a level if these guys die before the scripted transformations even if they one inch away from it triggering. I'll like to point out again this issue also fucked up the blood testing kits for NPCs. As why waste them on a NPC when in the end.

Screenshot_30.jpg


Turning blood kits into Free trust(Turn yourself into a blood donation drive) rather then. Test to make sure a thing isn't with you.

Funny thing is the devs knew about the scripted transformations made players feel cheated.

Interview with the devs.
Screenshot_32.jpg


Which is why, this is one time, I would rather we get a remake then a remaster.

I genuinely feel this is the one time a remake could easily turn a flawed gem into a real good game.

I like the game, but the flaws like this hurt me more, then any of the other smaller issues.(Over reliance on Fuse boxs, how rarely NPCs get stuck in a falling animation that makes them look like they tap dance around(has happen to me twice when playing, was very funny both times.). NPC path finding can be infuriating. Ect ect.

But those are minor issues while the Scripted transformations are a big issue to the core premise of both the game and movie. Which is why you see it mentioned the most.
 
Also lets not kid ourselves, a large number of these mods are just visuals and most of them are shamelessly porn. And yeah, sure, it will be noice to see sexuality brought back but it really isnt what Dead Rising was ever about, ya know? Idk if we will get a mod that brings back Erotica or anything major like that.
Trannies will make a mod that turns Frank into a woman and yell "TRANS RIGHTS!" every time you put him in dresses. Wait, with all the censorship and weird changes, did they keep the crossdressing at least?
 
infinity mode will apparently allow you to save your game, zombies will now also have a small chance to drop items.

it's unclear how the save will work and it's unclear what items will drop. honestly? i don't particularly care about this because I legitimately think Infinity Mode was kinda...really bad? like, I love running around the mall and I love killing the survivors, but the ultimate way to play infinity mode was to grab 2 magazines, stock up on food, then lock yourself in a store and watch youtube videos while occasionally eating food.

it really wasn't very fun.
 
infinity mode will apparently allow you to save your game, zombies will now also have a small chance to drop items.

it's unclear how the save will work and it's unclear what items will drop. honestly? i don't particularly care about this because I legitimately think Infinity Mode was kinda...really bad? like, I love running around the mall and I love killing the survivors, but the ultimate way to play infinity mode was to grab 2 magazines, stock up on food, then lock yourself in a store and watch youtube videos while occasionally eating food.

it really wasn't very fun.
To me, being able to save in Infinity Mode is a welcome change. I've done 7 day survivor twice in my life, once back on 360 in my teens and again as an adult with the PC port and so much of it is just...boring. At a certain point you've killed all the survivors, went through your arsenal of weapons, so you just end up standing in a safe place surrounded by food while you watch Youtube videos on the side like you said. I quite like the sound of Zombies potentially dropping items because that breaks up the monotony of having to just camp a stash of items you need to eat every 20 minutes.
 
Anyone know if thsy’re still letting the small chainsaws be triple-booked in the remake?
 
really wasn't very fun.
It was terrible. Seeing how long you could survive was a cool idea and all but it doesn't work for being the sandbox mode people wanted. You were better off just fucking off in the main story if you wanted sandbox zombie killing.
 
Is there some sort of trick to putting out the pyromaniac? I kept spraying him with the fire extinguisher and it didn’t do shit.
 
Is there some sort of trick to putting out the pyromaniac? I kept spraying him with the fire extinguisher and it didn’t do shit.
Try getting the spray as close to the crotch as you can. Don't stop spraying, keep the button pressed, and when the extinguisher gets to like 50% full he should be saved.
 
Is there some sort of trick to putting out the pyromaniac? I kept spraying him with the fire extinguisher and it didn’t do shit.
You have to do it for a while. Just hold it over him. If you see Paul getting covered in foam, you'll know it's working.
 
yeah, i was gonna post that but I forgot. he spends the entire 10 minutes completely glazing the remake and doesn't mention anything that's come out about it at all.
 
Is this a troll? "I spent hours being mesmerized by how light reflects off a sign" It looks no different from a ps2 game. That's not a new rendering technique.
I argue the lighting and material rendering is worse than the original due to how RE Engine handles graphics paired with larger scale environments and especially hair. You can notice direct downgrades and ugly hairstyle changes vs ths OG hair on characters particularly females. Realism isn't everything. The original was very cohesive. Everything about this remake never understood what made the original successful, simplicity, FUN and also difficulty. The original is highly regarded almost like a perfect video game. This remake is bloated out the arse. I wish Dead Rising stayed dead, the gull companies have to go for remakes after fucking up their IPs is getting ridiculous. I've outright come to hate remakes of (good) games they always will be a sidegrade or downgrade. One real turd earlier this year from crapcom and the hack director behind it was Dragons Dogma II which was just like a remake of the first game for the majority and yet inferior to the Dark Arisen additions likely on purpose for DLC. Capcom have been on a downward spiral ever since RE3, I thought they finally had it after RE7 and RE2 only for them to censor re3 and re8 then downplay the horror for nonexistent audiences.
 
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So if it's already been said in the thread before feel free to give me clocks but it seems the reason why they didn't just re-use the original voice works is basically for the same reason why The Twin Snakes didn't.
Legal bullshittery. Alas.
 
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