Dead Rising - It's Resident Evil mixed with photography and robot masks.

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Let's be "Frank" here... did anyone actually desire a fucking REMAKE of 1 after the disaster that was 3 and 4? Or did people just want fun fucking games and lessons learned in the many missteps the series took? I lean on the latter.
Hard agree on the latter. The only reason anyone would've looked forward to DRDR is because Capcom's working on it in-house in Japan like the original, unlike everything afterwards being done by Capcom Vancouver. As we've clearly seen since the reveal, even that's not enough to make it a good "remaster", and the state of modern gaming has put its hand around Dead Rising now with the censoring and casualization changes.

Call me a purist or even a masochist, but having everything be so easy with the autosaves, the fast-forwarding, and the new EZ Infinity Mode just ruins part of DR1's charm. The game will punch new players in the gut time after time, it'll put its foot in your ass until you learn to fight back or even do it back to the game itself as you go from scoop to scoop saving all the survivors in a steady flow of punctual perfection.

And as a side note since you mentioned it's "literally nothing BUT a tech demo and gimmick", am I the only one who thinks RE Engine looks like shit? I don't care how easily moddable it is, go back to MT Framework; the original was one of its debut titles and it still looks better than this nonsense remake.
 
And as a side note since you mentioned it's "literally nothing BUT a tech demo and gimmick", am I the only one who thinks RE Engine looks like shit? I don't care how easily moddable it is, go back to MT Framework; the original was one of its debut titles and it still looks better than this nonsense remake.
I agree with you. RE Engine peaked with RE7 and RE2 bc they were linear and carefully crafted, but overall MT Framework should have been brought back for larger scale games like this and MH, and Dragons Dogma. MT Framework was so good.
 
It's giving me Yakuza Kiwami vibes with the off expressions, cheap looking modelling and overfocusing on "le wacky woohoo funni shit dood!". I also hate that smudgy and washed out look RE engine games have, the OG is pretty colorful and doesn't make me feel like I need better glasses.
 
This was the true ending to Dead Rising as an IP. I hope he gets to fully record a new version with or without crapcom.

 
Let's be "Frank" here... did anyone actually desire a fucking REMAKE of 1 after the disaster that was 3 and 4
3 wasn't a "disaster". It was a fantastic game and most people who played it loved it. DR3 was hated by a small contagion of fans, and Dead Rising fans love to be drama queens. Stipo360 gave us a prime example of that a few weeks ago, and I've seen people who use every single excuse why DR3 is "bad" against DR2 as well despite it being objectively not just better in every technical aspect over the original but also being the peak of the franchise.
3 wasn't bad, it was just different. Good, people forget that games and franchises SHOULD evolve, and pretty much everything DR3 did was a step forward. I would have loved to see more games in this style, even if narratively DR3 was a dead end since the story pretty much ended there. This is why I hated, and still hate, DR4 so much since it represents every single negative aspect of DR3 x10 and ruins any chance of that game having a proper continuation in either narrative or spirit to the ground. The only objective failures that nobody liked were DR4 and those awful mobile spinoffs that nobody even remembers anymore, what few people think about DR3 or DR2 doesn't matter. Hell, some people even like the Wii game and that one is objectively garbage not just compared to the original game but also to Resident Evil 4, which this was a ROMhack of pretty much. Still doesn't make it a "disaster" just because I don't like it.

As for the question if if anyone wanted a remake of 1? Hell yes I do, in fact I wrote an entire design document on how that would look. Make the graphics better, remove loading screens, let the players explore Willamette proper and add most of Dead Rising 3's mechanics while porting the game to that exact engine while adding a ton of new content to justify a brand new worldspace. Remove combo weapons almost entirely(keep a few that are down to earth and could be made by some rando, like a spiked bat or a molotov), depower some of the more OP weapons to make everyday items even more useful, massively increase survivor AI while not making them as strong as they were in DR3, bring back DR3's skill book system so that magazines don't waste inventory slots, bring back cut content, the list goes on. DR4 is a proof of concept that an open world game in Willamette COULD work if there was a story worth a damn to be had there, and most of the locations and layout of that game could be re-used for a proper open world remake.
Unfortunately, what we're getting is a standard modern day crapcom demake, complete with yellow paint and censorship. I can safely say nobody wanted that, but a proper remake made with care and love that takes advantage of modern hardware? Yes, please.
 
You don't understand, every game HAS to be made in Unreal engine with the same shitty graphics and gameplay as the other 90 AAA slop games made.
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Bro wtf

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3 wasn't a "disaster". It was a fantastic game and most people who played it loved it. DR3 was hated by a small contagion of fans, and Dead Rising fans love to be drama queens. Stipo360 gave us a prime example of that a few weeks ago, and I've seen people who use every single excuse why DR3 is "bad" against DR2 as well despite it being objectively not just better in every technical aspect over the original but also being the peak of the franchise.
While I don't think 3 is a bad bad game. It's fine, I personally think it's a bad DR game. It builds off 2 style then it follows tone for the story 1, and feels mixed in execution. I love 1 and 2( I love 2 a lot but 1 has a very special place in my heart.) But I personally feel indifferent to 3 because it becomes way to silly even compared to the standards 2 set.

DR 1 took itself seriously outside of the player control dress up. The Psychopaths are far more down to earth outside of one or two being very silly. They feel more like people who had a mental breakdown, or are just abusing the freedom to be evil, or in the case of the Butcher, Literally Retarded.


DR2 Upped the ante and dropped a lot of the seriousness plot wise. It tries at times to be serious, but it's more tongue in cheek about it. It understands how stupid the premise is, so it presents it's self in a amusing way. It's unabashedly goofy and it knows, and this had a trickle down effect on the game play. Combo weapons exist now a very goofy concept, more of the pyschopaths are silly as well. The location also plays to this silliness by being a Vegas styled mall/casino and the looter run shops are funny idea when you think about it.

DR3 on the other hand kept the silly game play elements but tries too hard to be serious like 1, and even the location is now more serious. They have expanded the combos to now include Vehicles, and it just doesn't work for a DR game. Even the optional pyschopaths are far more goofy as well being based on the seven deadly sins. There a line both 1 and 2 are on the opposites ends of. 3 tries to and fails to walk the line in the middle, falls off into creampie loaded with razor blades.

3 is still fun and meh/good game, but it's not a good DR game. If you was to file off the DR name, and rework the story a bit to better fit how silly the gameplay is, I feel people would hate it less.

I Feel this same way towards RE6. It's a game I also hold close to my heart. It's a fine game and while it has it's problems, it's still worth playing. For a resident evil game it's bad. It acts as the logical extreme to the bad trends the later half of the Mainline RE games was headed towards. It is a DR3 for RE series.
 
It's been over but it isn't coming back. I'd honestly have preferred a reboot or just a new IP as a spiritual successor.
There's only so much you can do with Mall Zombies the game franchise. View attachment 6400064
Let's be "Frank" here... did anyone actually desire a fucking REMAKE of 1 after the disaster that was 3 and 4? Or did people just want fun fucking games and lessons learned in the many missteps the series took? I lean on the latter. This remake is literally nothing BUT a tech demo and gimmick. Is this what Dead Rising fans wanted? Maybe new fans or those who can't handle dead IPs, but honestly 1, 2 and OTR are so replayable that 3 and 4 are pretty much redundant no matter how many capcom ballwashers there are online. A game made (and remade) for everyone is a game made for no one. Another point is that most modern game devs form their games for themselves rather than for players in mind which is how we have accumulated circlejerking that makes Hollywood blush. Imagine waiting 8 years only to remake a game no one asked for, hey, whatever makes easy money right? I honestly hope this redo bombs but Capcom never learns any lessons. If companies and vidya devs had any balls and risks to take anymore they would look at this dead IP of Dead Rising and be like "what made these games so fun, and how can we build upon that in an entirely new IP?". But no, sadly theae huge markets rely on large names instead of making names for yourself.
After 3 and 4, not sure how they could bring it back, outside this. But this wasn't something on my wish list to happen, but am looking forward to it now it's happening.

Will say hope they don't remake DR2, but instead create new follow up disregarding the follow ups. If Hollywood does that all the time, why not games.
 
3 is still fun and meh/good game, but it's not a good DR game. If you was to file off the DR name, and rework the story a bit to better fit how silly the gameplay is, I feel people would hate it less.

I Feel this same way towards RE6. It's a game I also hold close to my heart. It's a fine game and while it has it's problems, it's still worth playing. For a resident evil game it's bad. It acts as the logical extreme to the bad trends the later half of the Mainline RE games was headed towards. It is a DR3 for RE series.
I wouldn't compare DR3 to RE6, not even close. That would be DR4, where all these criticism and more can be applied to since there pretty much is no Dead Rising there by that point.
I agree with some of the points in your post and disagree with some of the others, but I guess my point still stands: The game is different to DR1 and DR2 so you will either love it or hate it. Personally, even if you don't like the new direction that DR3 took it still doesn't make it a bad game, it is incredibly tight and has a perfect gameplay loop. It is a gameplay evolution of DR2, which in it's own was just a refined DR1. The story and characters don't really matter that much in DR3, aside from the late tie-in to DR1 and Case West, but the atmosphere of Los Perdidos and what happened there is spot-on, just as good as Willamette or Fortune City. I actually think the DLC episodes were better narrative wise since they were shorter and more focused than the main game, much like how Case Zero and Case West were.
My personal opinion is that Dead Rising doesn't need escorting survivors, a certain type of story or method of storytelling or other aspects that were present in the first 2, if there are others introduced to fill in the void and DR3 is a perfect example of how that can work. I will take a giant open world and much more fluid action of DR3 anyday over the clunky gameplay of DR1-2, however these games make it work due to how they're structured and that's why people love them. There is no formula that sets in stone what a Dead Rising game MUST be, but I think people get too anal about that. They want the same thing, everytime, and cry when devs try to change things up, that's how you get yearly franchise like Pokemon or Call of Duty and how they inevitably de-evolve without change. This is how you get a soulless demake like DRR btw, it looks the same as the thing you love and has all the elements of a "proper" DR game, but at the same time it's censored to shit, casualized to hell and has yellow paint everywhere, does that make it better than DR3 and DR4 automatically because it has all the tropes you're looking for?
 
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I wouldn't compare DR3 to RE6, not even close. That would be DR4, where all these criticism and more can be applied to since there pretty much is no Dead Rising there by that point.
I'll fight you on this. Hell no is DR4 even close to RE6 while yes they both become the logical extreme of the bad trends both series. Re6 still hold up as a good if flawed game dead rising 4 doesn't hold up even if you file off the name and call it. Something else. This is why I feel Re6 and DR3 share more in common.


There is no formula that sets in stone what a Dead Rising game MUST be, but I think people get too anal about that. They want the same thing, everytime, and cry when devs try to change things up, that's how you get yearly franchise like Pokemon or Call of Duty and how they inevitably de-evolve without change.
With pokemon It's not the lack of change. It's the lack of care by the dev team. Pokemon has changed a lot in the mainline games, and does experiment, but it's very clear by the lack of polish that the devs don't care enough to fully commit to any one new idea.


This is how you get a soulless demake like DRR btw, it looks the same as the thing you love and has all the elements of a "proper" DR game, but at the same time it's censored to shit, casualized to hell and has yellow paint everywhere, does that make it better than DR3 and DR4 automatically because it has all the tropes you're looking for?
No you get a soulless Demake not by wanting the same. You get it by greedy corporate higher ups, and virtue signaling devs who think updating a game for modern audiences is the same thing as jingling keys in front of babies loaded with money.

By the virtue of the changes it also messes with the tropes of the first game in a negative way. And I don't just mean because they casualized it. They literally changing characters, and mechanics. This has the knock on effect of making it worse, not only because it now a inferior version of 1( like chop till you drop), but because it also insults the fanbase.

There is more to a DR game then just the pure Tropes. It's how everything comes together and gels. That is what makes DR1 so special is how it hits all the marks. This is why 2 takes such a drastic turn, because just rehashing one would just make a worse version of it then even come close to how good the first really is.

I agree with you that the series should change, but There is one thing that should never truly change. DR at it's heart is the player confined to a space with a timelimit to mimic how the world is ever revolving thing, and some zombies. The Game doesn't care if we choose to follow the story, or go fuck around killing those zombies. It says Treat this like a sandbox, and look at all the cool shit we packed in this playable area to find, or just go from point A to B.

3 timelimit might be a bit too lenient for me, it still does have one and follows the Core of DR.

4 loses this heart by removing the timelimit all together.

The Rest of the ingreidents are up to the devs to figure out, and combined.
 
I'll fight you on this. Hell no is DR4 even close to RE6 while yes they both become the logical extreme of the bad trends both series. Re6 still hold up as a good if flawed game dead rising 4 doesn't hold up even if you file off the name and call it. Something else. This is why I feel Re6 and DR3 share more in common.
DR3 is more like RE5: Both took their franchise in a much different direction the old fans didn't like but it proved to be a commercial success and has a small, yet loyal fanbase. It also set up both franchises for their inevitable downfalls by doubling down on the worst part of each game. Hell, they both even had very mixed story and atmosphere that made callbacks to previous games(DR3 with it's references to DR1 and it's serious conclusion to the franchise, in the same game with two trannies, Guru Larry wannabe, a woman who gets her arm cut off and replaced with a flamethrower ect., and RE5 with it's references to RE1 and bringing back Chris/Jill/Wesker...all the while the finale takes place in a volcano, and includes Chris punching boulders).
RE6 is definitely worse than DR3, at least that game knew what it is and focused on it. RE6 is 4 or more small-scale prototypes for a RE game and they're all shit. You may like the game, but that doesn't mean it didn't bomb, just like DR4 did. DR would also be dead if not for a reboot, same way RE would still be dead if not for the soft reboot with RE7.

By the virtue of the changes it also messes with the tropes of the first game in a negative way. And I don't just mean because they casualized it. They literally changing characters, and mechanics. This has the knock on effect of making it worse, not only because it now a inferior version of 1( like chop till you drop), but because it also insults the fanbase.

There is more to a DR game then just the pure Tropes. It's how everything comes together and gels. That is what makes DR1 so special is how it hits all the marks. This is why 2 takes such a drastic turn, because just rehashing one would just make a worse version of it then even come close to how good the first really is.

I agree with you that the series should change, but There is one thing that should never truly change. DR at it's heart is the player confined to a space with a timelimit to mimic how the world is ever revolving thing, and some zombies. The Game doesn't care if we choose to follow the story, or go fuck around killing those zombies. It says Treat this like a sandbox, and look at all the cool shit we packed in this playable area to find, or just go from point A to B.
Fair enough, just because I enjoy the game doesn't mean that it didn't downgrade from the first 2 in many ways. I just don't care as much because the highlight of 3 for me is the open world and the action, which DR3 certainly does better than DR1 and 2, last gen games that had to make due with what they had. Just to re-iterate, I love all three games plus their DLCs. Compare a few minutes of gameplay of DR1 or DR2 and then a few minutes of gameplay of DR3 and you can clearly see how "next-gen" DR3 was at the time. Hell, it made me upgrade my PC just so I could play it, you're not going to see much of that these days as modern games are usually worse than the ones that came before them nowdays, mid 2010s were the last time games tried to really innovate imo

3 timelimit might be a bit too lenient for me, it still does have one and follows the Core of DR.

4 loses this heart by removing the timelimit all together.

The Rest of the ingreidents are up to the devs to figure out, and combined.
Loss of time limit in 4 was the least of it's concerns, as it's (paid) Overtime mode did re-introduce the time limit but just like in DR3, it was way too harsh and barely let you sidetrack or make any mistakes. It's safe to say that for as much praise I give DR3, it's time limit is probably one of it's worst aspects and it might as well not even be there(and it's way too harsh in Nightmare Mode and doesn't let you do any side activities). I wish we got a true sequel to DR3 so that it's criticisms could be fixed and we could get an even tighter game that could also please fans of the older games, but that one probably only exists in my head. Even DR5, which was canned before it was properly announced, would have been different than even DR3 let alone older games from what little we saw when it leaked.
 
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when really, he was upset at the localizer for making his shit writing more entertaining
This is the most likely reason. Worth noting however, MGS1's localization is probably the only game I can think of where the script is actually improved through localization rather than heavily hurt.

The bitch who localized MGS 2 went on a tirade about how her script would have done the same thing but her writing was dog shit and had literally nothing to do with the original lines as written.

I don't blame Kojima for telling localizers to kill themselves. It's arguably the least of his offensives.
am I the only one who thinks RE Engine looks like shit?
I think it renders areas very well and is pretty well optimized, but for some reason it can't do character models for SHIT. Everybody they make in the RE engine looks like a weird uncanny valley homunculus.
 
So, I managed to do some light Dead Rising 3 modding. It is very hard to find any info on this game, but the way I understand it, the Nightmare mode is actually 4 times quicker than the base game mode, which is 12 hours. This would make it only 3 real life hours long instead of classic 6, which if true would explain why there is absolutely no time for sidequesting. There is no hard evidence that the base game timer is 12 hours but considering that the game has 6 days of time vs 3 in the classic games, I just assume we have twice as much time now.
This leads me to my modified gamemodes file. If I am correct, this should bring the story mode timer to the original 6 hours of real time, giving you enough time to do sidequests but also forces you to manage your time like in the classic games. Unlike in Nightmare mode(which I haven't touched), the basic enemies aren't bullet sponges, so they should go down just as easily as in the classic games as well. This should create a nice balance where you can play the game normally(unlike in Nightmare mode where combo weapons are more or less required) but you need to hurry your ass up too, especially for survivor missions. If you don't like the game, this one won't win you back over but if you were frustrated at the too lax/too taxing time limit of the base game, this might be for you. Hopefully this is a nice little middleground.
Installation is simple: Make a backup of your gamemodes.txt and rename it to something else. Download this one and keep it in the same game folder as the game. There is other fun toggles there, like enemy damage/infinite ammo/vehicle durability and others but I didn't touch those, edit at your own risk. I believe if you set the time scalar to "0" instead of 2 like I did, you will just have infinite time to do whatever you want like in the DLCs, but it's probably glitchy. Download proper Infinite Time/Infinite Mode mods for that, they're easy to find and fix various bugs that this brings about.
Fun fact: Los Perdidos is internally called "San Paulino", which is apparently a real city somewhere in Mexico. Dead Rising 5 was supposed to take place somewhere in South America as well, while Los Perdidos canonically takes place in California, likely based off LA due to there being a Hollywood district and the canals. Does this mean anything? Absolutely not, but again, this is not documented anywhere. Probably the original name for Los Perdidos.
 

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News regarding the Dead Rising remaster is being displayed on the original game's Steam page. What are the odds they delist the original or make it only available with a purchase of the remaster, like the GTA Defective Edition?

I see no reason to play the remaster over the original here. If they're aiming to fully replicate the experience of DR1 (which they have stated), and DR1 is still readily available on modern systems, why would anyone bother? I can still easily play DR1 and it's still really good.

I'm being kind of a hypocrite because I liked RE4 remastered, but that was a remake from the ground up, far from an attempted 1:1 recreation. I liked it for this reason, it was a new rendition of the game and the original version wasn't interfered with, nor was it's availability.

(Yes I know RE4R wasn't as good as the original, that's not my point and I don't care for that arguement anyway, you can like both if you want to)

Compare this to DR1 remake and it seems Capcom are indeed going for a 1:1 remake just with better graphics and additional minor features. This type of remake might be appealing if DR1 was an old ass console exclusive that's not legally available on anything current, but you can still easily get it now through Steam or Gamepass(?) and play it. So why the hell would you bother with the 1:1 remake that's way more expensive and has better graphics? Availability would be the typical answer, but that doesn't apply here unless they somehow restrict purchasing the original.

Just think about how digital versions of the original Crash and Spyro trilogys were always available on the PlayStation store until their remakes went in to development. Suddenly they got removed and you could no longer buy the originals legitimately, only the remakes. It could happen here.

Starting to despise remakes tbh.

Edit: I should clarify: it's the business practices that come about with remakes. I generally like playing remakes but loathe when the originals are taken away and effectively replaced by the remakes in most marketplaces.
 
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I agree with you. RE Engine peaked with RE7 and RE2 bc they were linear and carefully crafted, but overall MT Framework should have been brought back for larger scale games like this and MH, and Dragons Dogma. MT Framework was so good.
The engine is getting old and showing it. RE7 and RE2 are still jawdropping to look at, but for example Village and RE4 had some faces/effects that aren't that great to look at.

The only noticeable upgrade I noticed in 4 was that distant enemies move more fluidly and no longer had that janky movements/framerate drops they had in RE2 ans Village.
 
I legitimately hope crowbcat makes a Dead Rising demake video which pisses off all the right people like he did for RE4 demake. I heard STiP0 and them were buddies so it'd be funny to see the channel go in opposite directions.
 
Whatever happens, don't buy it on PC, it's unplayable.
I've never had any issue with it, in fact it's probably the game that works the smoothest on my PC right now. Doesn't take a good GPU to play either and comes with all the DLC for free, helps that there are no loading screens outside cutscenes so the whole game feels like a seamless experience. I was skeptical to play the PC release as well after watching the Total Biscuit video way back in the day, but like most things said online about the game that was complete bollocks.
I legitimately hope crowbcat makes a Dead Rising demake video which pisses off all the right people like he did for RE4 demake. I heard STiP0 and them were buddies so it'd be funny to see the channel go in opposite directions.
If you watch the two Dead Rising 4 videos Crowbcat is clearly a big Dead Rising fan so he will 100% make videos on it. I really hope DRR bombs and Capcom takes down the original, just to see Shillpo360 have to defend it, he's a paid Capcom shill now after all.
 
I legitimately hope crowbcat makes a Dead Rising demake video which pisses off all the right people like he did for RE4 demake. I heard STiP0 and them were buddies so it'd be funny to see the channel go in opposite directions.

They hated Crowbat because he told them the truth that the RE4 remake was mid.
 
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