Dead Rising - It's Resident Evil mixed with photography and robot masks.

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So if it's already been said in the thread before feel free to give me clocks but it seems the reason why they didn't just re-use the original voice works is basically for the same reason why The Twin Snakes didn't.
Legal bullshittery. Alas.
Well....that and one of the actors is in jail for being a rapist
 
the actor in question is Paul to be clear, if I'm not mistaken. so it's not like anyone important.
 
Is this a troll? "I spent hours being mesmerized by how light reflects off a sign" It looks no different from a ps2 game. That's not a new rendering technique.
It’s not a new rendering technique, and it’s something that more or less was already in the original. It has fully functional mirrors and clocks at a time when that was considered insane attention to detail.

Does anyone have tips for the infinite mode and zombie genocider? I’m assuming the only viable way to do the latter is to go full truck of peace in the tunnels.
 
It’s not a new rendering technique, and it’s something that more or less was already in the original. It has fully functional mirrors and clocks at a time when that was considered insane attention to detail.

Does anyone have tips for the infinite mode and zombie genocider? I’m assuming the only viable way to do the latter is to go full truck of peace in the tunnels.
Zombie Genocider should be done in the tunnels, yes. But the Convict's car should be gotten each time they spawn. Also save Sophie. It's not needed, but it's something besides running over zombies to do. You can honestly get it done in a few hours.

Infinity Mode is just resource management. Although survivors spawn in various points and have different drops. The Dead Rising Wiki has all their locations. There's also a video going over individual survivor locations, but I forget what it was called. (I know it wasn't made by STIPO).
 
So if it's already been said in the thread before feel free to give me clocks but it seems the reason why they didn't just re-use the original voice works is basically for the same reason why The Twin Snakes didn't.
Legal bullshittery. Alas.
I'd always heard the excuse Kojima gave was that the sound quality wasn't good enough (when really, he was upset at the localizer for making his shit writing more entertaining)
 
I'd always heard the excuse Kojima gave was that the sound quality wasn't good enough (when really, he was upset at the localizer for making his shit writing more entertaining)
Yeah that sounds about right.
The same guy who kept trying to replace David Hayter because he wasn't a movie star. I could believe it.

As much as I liked Metal Gear, Kojima was a bit of a fucking retard sometimes.
Never heard the sound quality one though, I heard it was due to legal bullshit about contracts and the like.

But yeah, seems like a similar situation is going on here according to what they said.
 
Never heard the sound quality one though, I heard it was due to legal bullshit about contracts and the like.
From what I remember back 20 years ago, everyone except Hayter was getting screwed pay wise and were gonna walk before it was either renegotiated or Hayter gave up his pay boost so that they'd have equal pay. (which some believed was the reason they all sounded so bored)

Although, thinking back, there could have been some legal fuckery since the original recordings were done outside of a union/guild or something, which was why everyone except Hayter used a pseudonym
 
Never heard the sound quality one though, I heard it was due to legal bullshit about contracts and the like.
Hayter&Zimmerman said it was because the MGS1 recordings were really shit. They recorded them in a living room without soundproofing so a lot of background noise (cars&shit) was audible. It was fine for PS1 because they were going to compress the audio anyway, not so much for GC.

I legit never heard of this contract dispute meme about the VA. The only legal issue I was aware of is the main theme being plagiarized which is why they stopped using it around MGS4/Poops.
The same guy who kept trying to replace David Hayter because he wasn't a movie star. I could believe it.
Kojima had fuck all to do with the English casting and performances prior to MGSV. The only time he almost influenced casting was when he asked if they could get Kurt Russel for MGS3. He was only directly in charge of Japanese VA, English VA was delegated to Kris Zimmerman.

It's actually really blatant when Kojima took over voice directing, because Troy Baker just starts talking like Joel from Last of Us, when he was doing an Ocelot impression at first.
Fun fact they used twin snakes audio for mgs4's flashbacks and that's why those sound so bad compared to everything else.
Fun fact, TTS sounds literally exactly the same as 2, 3 and 4. Because it was made by the same people. MGS1 had a better translation (because it was way less faithful), which meant it sounded less like anime shit when voiced.
heard the excuse Kojima gave
Kojima literally never talked about this ever. Him being mad about Blaustein messing with his script is unrelated to the VA. MGS Integral only had English audio in Japan, and that was released after Blaustine was blackballed. And it wasn't "people being screwed", TTS was a budget remake with a very limited development schedule. Silicon Knights straight up didn't have the money to bring back everyone without Hayter asking for a pay cut.
 
Fun fact, TTS sounds literally exactly the same as 2, 3 and 4. Because it was made by the same people. MGS1 had a better translation (because it was way less faithful), which meant it sounded less like anime shit when voiced.
No i mean the actual audio quality, whatever they did transfering it from the gamecube it sounds really scratchy.
 
https://youtube.com/watch?v=7Us4iwSUmmI
Preservetube

Looks like someone went full Shill after crying to daddy Capcom.
Not surprising, Sellout360 shown off his hand when he dropped the mask, and so did the Dead Rising community when they actually defended the twat.
He's not likely to make anymore research videos now that Daddy Capcom have him by the balls and he doesn't care about preservationism anyways if he's willing to delete his videos at a drop of a hat, so he's about to become as irrelevant to most people as Sphere Troon is.

Does anyone have tips for the infinite mode and zombie genocider? I’m assuming the only viable way to do the latter is to go full truck of peace in the tunnels.
I recently completed Infinite Mode. You should download a video of a youtube playthru so you can know where to go on your phone, tablet or laptop and keep it close, if you're able to print out a sheet of paper with a game plan in written form as well as a list of locations of all NPCs per day just in case. Have snacks ready to go wherever you play and make sure to take the entire day off, when you account for bathroom breaks and other factors this will likely take you way more than 14 hours. Don't forget that there is a bug that crashes the game on day 4(if I remember correctly) if you go to the Food Court, one user here reminded me and this might have saved my run. This is something you can do on your first try, assuming you don't get filtered out at the start when you have no weapons, but god help you if you die halfway thru or something. Pay attention to your healthbar and assess risks in real time, and you should be fine.
At the end of the day, this is a very boring run since most of what you're doing is waiting for the blocks to tick down(remember, baked pizza and steak cannot be held in your inventory, they have to actually sit on the ground). Actual zombies or survivors/psychos aren't hard to beat, but every single hit you take does take time away from your total pool of food. The worst I had to endure aside from boredom was me having to fight Jo on the rooftop of Paradise Plaza, right outside the air duct. That area is small, Jo is a big woman and there were still zombies on the rooftop, years of running trains in COD Zombies might have saved me there. Psychopaths are a worthwhile target, since they tend to drop mixed drinks(impossible to make by yourself in this mode). To make it more fun, turn the playthru into a slasher movie as you dress Frank up in an orange jumpsuit and a hockey mask, then vow to kill as many of the survivors as possible for making the base game miserable to play with them around.

As for Zombie Genocider, yeah you're going to just be running down zombies with a truck for 6 hours. Make sure to do the first case to unlock shutters to and from Entrance Plaza, and get the Maintenance Key from the room with an uzi in the tunnels. You never know when you have to make an emergency exit, better to come prepared. Other than that, put on a nice podcast and try not to fall asleep, just like with 7 Day Survivor. You should do Zombie Genocider first since you can use the Mega Man Blaster in Infinity Mode as well, altho I got by just fine without it.
 
Decided against trying for Zombie Genocider and 7-Day Survivor vs just moving on to 2. Do people think I’d be better served by playing the base game or OTR, and is 3 worth playing?
 
Decided against trying for Zombie Genocider and 7-Day Survivor vs just moving on to 2. Do people think I’d be better served by playing the base game or OTR, and is 3 worth playing?
OTR is more or less considered the superior experience over base DR2, though the latter is still fun to play; overall more content (new combos, new area, new psychopaths, and altered mechanics and item spawns to switch things up for returning players and fix DR2's flaws). OTR also has sandbox mode that makes base DR2 look pretty barren in comparison with the Terror Is Reality side mode basically dead and OTR's sandbox mode giving you more things to do with challenges and whatnot. What base DR2 has over OTR is the canon story and, in my opinion, is integral to OTR's experience by altering 2's major plot points to keep things fresh with Frank over Chuck's story (i.e. Frank having to gather $1 million to get Rebecca back from TK or Stacey replacing Sullivan as the Phenotrans plant). Personally I think both complement each other with their differences and both provide similar but ultimately different experiences, it's just up to what kind of experience you want out of Fortune City.
TL;DR pick base DR2 for canonicity and the original experience (and TIR if you're able to play it), pick OTR for more content and more Frank West.

As for DR3, it's a bit of a letdown compared to the games before it, but still stands enough to be worth a playthrough. The map's much bigger in comparison to Willamette and Fortune City, which I feel actually brings it down; Dead Rising as a sandbox game is very into thoughtfully cramming things into a smaller map to make every inch of it all the more exciting to explore and learn its layout, it shows a level of care that developers can hardly grasp nowadays and DR3's large size heavily dilutes on that core formula that makes Dead Rising what it is. The story's just okay and Nick's just... okay, the game is just okay I guess. It's not a bad game by any means, it was just the beginning of the end for the series as we'd see just a few years later.
TL;DR It's worth playing DR3 but don't go in expecting it to be anywhere as good as 1 or 2/OTR, it's not bad but it's not good either, also it's not DR4.
 
I've been having a blast with Dead Rising 3. I'm still doing my achievement run, and I completed pretty much everything in DR3 aside from the PP trials which are very grindy. Still, the game is fun enough that playing it over and over and over again doesn't really deter me, just like in DR2 when I had trouble with Z-Genocider 2 and still had fun even when I failed a playthru.

That said, with the upcoming remake of the first game that looks like it will be a disappointment, now might be a good time to finally give Dead Rising 3 a try, or give it a second chance when DRR inevitably reminds people that a game from 2006 is still superior. DR3 is the most recent "good" Dead Rising game, and one that actually feels next gen compared to DR2 and especially DR1 in terms of changes to the gameplay and the scope of it. Remember when new generations of gaming meant upgrades and not downgrades and stagnation? It should also be noted that DR2 was also planned to be the same kind of open world driving game where Chuck was meant to explore the entirety of Fortune City instead of just the strip, but technical limitations got in the way. DR3 finally delivers on that promise, very well in fact.

I think it's already been said how different DR3 is compared to the first games, you will just have to accept it for what it is and give it a try to see if you like it. The game changes a lot of things, but not for the worse, it's just different. Best way to describe this new format would be an evolution of Dead Rising's core gameplay, while sacrificing some things that could only be done in a very tight map and story format of the first two games(the game IS truly open world now, the map is so big in fact that it's not feasible to travel on foot between districts).

That's not what I wanted to make a post about, however. You see, I found the perfect way to actually play those games, and that's by following chronological events of the outbreak. What do I mean by this? Well, the PC version comes with all the DLC free, and each episode tells a different story from a viewpoint of a character you meet in the main game. If you start the game from level 1 by playing some of the episodes first, you will not only get to level up quicker and get to collect various collectibles without the time limit, but you will also get to experience the entire Los Perdidos outbreak without just looking at Nick's perspective. This is how playing the game chronologically looks like:

The game's first chronological event happens in Episode 3, where you play as a biker stuck in a jail cell when the outbreak starts. Looking at the timeline the main campaign provides at the very start, this happens less than 48 hours in since you still hear emergency responders over the radio. The tight start in the police station both gives new players an opportunity to get acquainted with the game and to collect some very powerful weapons early on(the first blueprint, which is only accessible halfway thru in the main game, is a powerful combo-firearm). Any of these DLC episodes are tough when starting from level 1, but I've done them all just to confirm if it's possible so you shouldn't have too much trouble, having powerful weapons and early access to some combo weapons definitely helps new and low level players. Episode 3 is focused a lot on fighting Psychos and human enemies, it is also the only DLC episode with psycho fights.
Episode 2 comes next, it portrays the plight of Illegally Infected and how they set up various outposts you see in the main game. This DLC lets you access the weapon locker at certain points in the story and it has a unique system of rescuing tied up survivors from an execution not present in the main game.
Next comes Episode 1, where you play as a Spec Ops commander who establishes their outpost in the Taxi station and hunts down the President on the orders of Hemlock, events you get to experience from the eyes of Nick at some point in his story. This is the only DLC that lets you have squadmates/survivors that fight by your side.
Speaking of which, once you complete the episodes in this order, now you can get started with the main game. The first half of the story is simply discovering the aftermath of the events from the first 3 DLC episodes from Nick's point of view, meanwhile the second half of the game is all about Nick as he stops being a coward and becomes more in line with what we expect from a Dead Rising protagonist. Nick from the first half of the game and second might as well be different characters, it's interesting to see such an evolution and reminds me of how Frank similarly was a completely different person at the start and at the very end. Obviously, the main game is the longest offering and offers all the features we've talked about, it is also the only one with a time limit and different endings. I recommend you do Nightmare Mode first and get an S ending so you can get an X Buster, this game's equivalent to the Real Mega Buster. Be aware, Nightmare Mode brings back the classic 6 hour limit compared to the extremely lax 12 hour limit of the normal game, and it WILL fuck you over if you do any exploring. At this point, you should be leveled up enough to be able to complete the entire game no problem on a time, make sure not to do any survivor missions unless they're already on the way or when the game specifically tells you to do exploring and you should be fine. If the survivor is telling you to go collect things for them or run around the entire map, it's time to ditch them, it is nearly impossible to do side missions in Nightmare Mode without running out of time by the end. If you don't care about the X-Buster and simply want to experience everything the game has to offer, I suggest playing the normal mode.
Last, but not least here is Episode 4. Dead Rising 3 has a proper Overtime mode, but this is the true epilogue of the game(and the franchise as a whole). You can consider this Over-Over time. The game stars the last ZDC(think ICE but they will lock you up if you're "Illegally Infected" ie not microchipped and tracked) agent in the city, Brad Park, and is the only character you have not seen up to this point. On the Xbox One version, if you play with the smartglass app, Jamie(your voice thru the Transceiver) will give you unique missions that unlock safehouses not present in PC version and give you access to fun toys, like airstrikes. The story arc thru out his missions portrays our ZDC agent as a major villain, with Jamie telling you all sorts of stories about him, but you will notice he contradicts himself quite a bit. The final Smartglass mission has you finding the evil Brad lying on the floor, helpless, begging for Zombrex. Jamie tells you to finish him, however if you save Brad he tells you that he imprisoned Jamie for illegally bootlegging Zombrex, something he doesn't tell you. When you save Brad(the canonical outcome), Jamie chimps out and starts contradicting himself again, ending with him actually disabling all smartglass features for the rest of the game. The DLC episode picks up from the point where Nick saves Brad, and it is the final story of Los Perdidos. Brad wants to find out why his own Zombrex chip stopped working, and this investigation leads to him going thru several story beats of the main game, but also ones beyond the main game Nick didn't get to see. This is the most "traditional" Dead Rising experience as far as DLC episodes go, you get to save survivors(including stranded survivors from the main game) and find Zombrex like in the first two games while looking into a government conspiracy, it's a perfect way to end Dead Rising 3. It should be noted, without spoiling the ending, that the game makes it very clear that the zombie outbreaks are completely finished and that the Dead Rising world can finally start recovering when you get an S rank, but then Dead Rising 4 comes out and tries to make brand new zombies anyways. Before you ask, no there is absolutely no reason to play Dead Rising 4, once you finish Dead Rising 3 watch one of the many, many Dead Rising 4 documentaries. Crowbcat, TehSnakerer, DidYouKnowGaming, Renns Reviews and GhenryPerez(lolcow in his own right) all made great videos about this game.

Lastly, a few tidbits if you actually do plan on playing the game, at least on PC version:
*If the game gives you trouble running, turn down the settings or install an older driver for your GPU. Like many older games, this one can be tempermental
*There is several mods for the game: One adds Pre Order bonuses like Chuck/Frank's outfits, unique skill magazines and weapons(Paddlesaw and Frank's Zombie Slugger). These are not new assets, if you play with a coop partner and spawn one of the two weapons for them, they will show up for them as well in their weapon locker. There is another one that adds some cool new combo weapons, like dual wield laser swords, gambit cards that explode or the dummied out Cutman Helmet(there is no servbot head combo weapon). These WILL probably crash a coop game, or rather boot out your partner
*DLC episodes add powerful weapons and vehicles in the lockers and garages. I recommend spawning these, not just because they're better but also because they're fun. Highlights include Impact Hammer from Case West, Turbine Engine ala COD Zombies that can be turned into a combo weapon, an armored vehicle with a minigun or a food truck that passively heals the health of you and your posse as you drive
*DO NOT get all the upgrades from the skill tree. This WILL ruin your experience and make the game way too easy. Here are upgrades to avoid: Anything that lets you cheat combos by using any weapon from a certain group rather than specific weapons like in DR2(Do buy the upgrade that lets you make combo drinks however), Upgrade that lets you sprint for infinite amount of time(Quickstep already does this, as it doesn't make you move faster but merely lets you sprint forever until it's duration runs out), Invincible vehicles(obvious balancing reasons) and the upgrade that lets you select all the books at once(obviously broken and removes element of strategy that old games had, you can normally only select one magazine in DR3 but it's not stored in your inventory). The combo category upgrades are available from the start and should be ignored, but the others are rewards for reaching level 50. Do yourself a favor and ignore these ones, even at max level the game is still somewhat balanced without these upgrades, especially on Nightmare Mode, versus just straight up turning on cheats and making the game a cakewalk.
*When you start Nick's campaign(the main game), the tutorial does NOT let you keep any items you find but the clock DOES count down. You only start to keep the inventory you find at the point where you are prompted to make the Sledgesaw. Do yourself a favor and skip quickly thru that whole early segment, especially on Nightmare Mode

So all in all, I think Dead Rising 3 definitely deserves another chance, especially when people will be wanting more from the upcoming remake. Like it or not, this is the last of a trilogy, Dead Rising 3 wraps up plotpoints from both DR1 and DR2 as well as Case West nicely and ends the franchise on a good note, or rather it should have. There are many complaints people have with the game, and I can tell you that vast majority of those are just so...minute when you start playing the game, time limit either being too strict or too lax and lack of proper escort missions would be the worst sins the game commits but the main gameplay loop is just so fun that I can forgive the game for that. If nothing else, I hope people at least consider DR3 when going back to play DR1 or DR2 when the inevitable hype and nostalgia of the remake will temporarily make DR as a franchise relevant again.
 
Decided against trying for Zombie Genocider and 7-Day Survivor vs just moving on to 2. Do people think I’d be better served by playing the base game or OTR, and is 3 worth playing?
Dead Rising 2 and OTR are both worth playing, imo. OTR does change the story a decent bit so you won't have totally identical story bits. Both are peak Dead Rising though, in my opinion. OTR also does have a bit of extra added content in an entire new area to explore.

3 is worth at least 1 play. Only problems I have with 3 are that the timer is basically negligible and mobile lockers make the game a cakewalk. Hell, the game is kind of a cakewalk anyway. Once you learn to make the ZAR, every boss and any zombie horde is trivial. Even more than getting the mini chainsaw in 1 since ZAR lets you dismantle every boss from a distance.
 
Does anyone have tips for the infinite mode and zombie genocider? I’m assuming the only viable way to do the latter is to go full truck of peace in the tunnels.
Fastest way is to drive the red car to the to the delivery truck, driving the delivery truck to the white car and the white car back to the red car spawn and repeating.
 
New Director's Report for DRDR showcasing more gameplay, and showing off Infinity Mode and the changes they made to it (zombies having a chance to drop items, ability to save, and the timeskip feature works in it as well).
 
It's been over but it isn't coming back. I'd honestly have preferred a reboot or just a new IP as a spiritual successor.
There's only so much you can do with Mall Zombies the game franchise. 1000258574.png
Let's be "Frank" here... did anyone actually desire a fucking REMAKE of 1 after the disaster that was 3 and 4? Or did people just want fun fucking games and lessons learned in the many missteps the series took? I lean on the latter. This remake is literally nothing BUT a tech demo and gimmick. Is this what Dead Rising fans wanted? Maybe new fans or those who can't handle dead IPs, but honestly 1, 2 and OTR are so replayable that 3 and 4 are pretty much redundant no matter how many capcom ballwashers there are online. A game made (and remade) for everyone is a game made for no one. Another point is that most modern game devs form their games for themselves rather than for players in mind which is how we have accumulated circlejerking that makes Hollywood blush. Imagine waiting 8 years only to remake a game no one asked for, hey, whatever makes easy money right? I honestly hope this redo bombs but Capcom never learns any lessons. If companies and vidya devs had any balls and risks to take anymore they would look at this dead IP of Dead Rising and be like "what made these games so fun, and how can we build upon that in an entirely new IP?". But no, sadly theae huge markets rely on large names instead of making names for yourself.
 
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