I've been having a blast with Dead Rising 3. I'm still doing my achievement run, and I completed pretty much everything in DR3 aside from the PP trials which are very grindy. Still, the game is fun enough that playing it over and over and over again doesn't really deter me, just like in DR2 when I had trouble with Z-Genocider 2 and still had fun even when I failed a playthru.
That said, with the upcoming remake of the first game that looks like it will be a disappointment, now might be a good time to finally give Dead Rising 3 a try, or give it a second chance when DRR inevitably reminds people that a game from 2006 is still superior. DR3 is the most recent "good" Dead Rising game, and one that actually feels next gen compared to DR2 and especially DR1 in terms of changes to the gameplay and the scope of it. Remember when new generations of gaming meant upgrades and not downgrades and stagnation? It should also be noted that DR2 was also planned to be the same kind of open world driving game where Chuck was meant to explore the entirety of Fortune City instead of just the strip, but technical limitations got in the way. DR3 finally delivers on that promise, very well in fact.
I think it's already been said how different DR3 is compared to the first games, you will just have to accept it for what it is and give it a try to see if you like it. The game changes a lot of things, but not for the worse, it's just different. Best way to describe this new format would be an evolution of Dead Rising's core gameplay, while sacrificing some things that could only be done in a very tight map and story format of the first two games(the game IS truly open world now, the map is so big in fact that it's not feasible to travel on foot between districts).
That's not what I wanted to make a post about, however. You see, I found the perfect way to actually play those games, and that's by following chronological events of the outbreak. What do I mean by this? Well, the PC version comes with all the DLC free, and each episode tells a different story from a viewpoint of a character you meet in the main game. If you start the game from level 1 by playing some of the episodes first, you will not only get to level up quicker and get to collect various collectibles without the time limit, but you will also get to experience the entire Los Perdidos outbreak without just looking at Nick's perspective. This is how playing the game chronologically looks like:
The game's first chronological event happens in Episode 3, where you play as a biker stuck in a jail cell when the outbreak starts. Looking at the timeline the main campaign provides at the very start, this happens less than 48 hours in since you still hear emergency responders over the radio. The tight start in the police station both gives new players an opportunity to get acquainted with the game and to collect some very powerful weapons early on(the first blueprint, which is only accessible halfway thru in the main game, is a powerful combo-firearm). Any of these DLC episodes are tough when starting from level 1, but I've done them all just to confirm if it's possible so you shouldn't have too much trouble, having powerful weapons and early access to some combo weapons definitely helps new and low level players. Episode 3 is focused a lot on fighting Psychos and human enemies, it is also the only DLC episode with psycho fights.
Episode 2 comes next, it portrays the plight of Illegally Infected and how they set up various outposts you see in the main game. This DLC lets you access the weapon locker at certain points in the story and it has a unique system of rescuing tied up survivors from an execution not present in the main game.
Next comes Episode 1, where you play as a Spec Ops commander who establishes their outpost in the Taxi station and hunts down the President on the orders of Hemlock, events you get to experience from the eyes of Nick at some point in his story. This is the only DLC that lets you have squadmates/survivors that fight by your side.
Speaking of which, once you complete the episodes in this order, now you can get started with the main game. The first half of the story is simply discovering the aftermath of the events from the first 3 DLC episodes from Nick's point of view, meanwhile the second half of the game is all about Nick as he stops being a coward and becomes more in line with what we expect from a Dead Rising protagonist. Nick from the first half of the game and second might as well be different characters, it's interesting to see such an evolution and reminds me of how Frank similarly was a completely different person at the start and at the very end. Obviously, the main game is the longest offering and offers all the features we've talked about, it is also the only one with a time limit and different endings. I recommend you do Nightmare Mode first and get an S ending so you can get an X Buster, this game's equivalent to the Real Mega Buster. Be aware, Nightmare Mode brings back the classic 6 hour limit compared to the extremely lax 12 hour limit of the normal game, and it WILL fuck you over if you do any exploring. At this point, you should be leveled up enough to be able to complete the entire game no problem on a time, make sure not to do any survivor missions unless they're already on the way or when the game specifically tells you to do exploring and you should be fine. If the survivor is telling you to go collect things for them or run around the entire map, it's time to ditch them, it is nearly impossible to do side missions in Nightmare Mode without running out of time by the end. If you don't care about the X-Buster and simply want to experience everything the game has to offer, I suggest playing the normal mode.
Last, but not least here is Episode 4. Dead Rising 3 has a proper Overtime mode, but this is the true epilogue of the game(and the franchise as a whole). You can consider this Over-Over time. The game stars the last ZDC(think ICE but they will lock you up if you're "Illegally Infected" ie not microchipped and tracked) agent in the city, Brad Park, and is the only character you have not seen up to this point. On the Xbox One version, if you play with the smartglass app, Jamie(your voice thru the Transceiver) will give you unique missions that unlock safehouses not present in PC version and give you access to fun toys, like airstrikes. The story arc thru out his missions portrays our ZDC agent as a major villain, with Jamie telling you all sorts of stories about him, but you will notice he contradicts himself quite a bit. The final Smartglass mission has you finding the evil Brad lying on the floor, helpless, begging for Zombrex. Jamie tells you to finish him, however if you save Brad he tells you that he imprisoned Jamie for illegally bootlegging Zombrex, something he doesn't tell you. When you save Brad(the canonical outcome), Jamie chimps out and starts contradicting himself again, ending with him actually disabling all smartglass features for the rest of the game. The DLC episode picks up from the point where Nick saves Brad, and it is the final story of Los Perdidos. Brad wants to find out why his own Zombrex chip stopped working, and this investigation leads to him going thru several story beats of the main game, but also ones beyond the main game Nick didn't get to see. This is the most "traditional" Dead Rising experience as far as DLC episodes go, you get to save survivors(including stranded survivors from the main game) and find Zombrex like in the first two games while looking into a government conspiracy, it's a perfect way to end Dead Rising 3. It should be noted, without spoiling the ending, that the game makes it very clear that the zombie outbreaks are completely finished and that the Dead Rising world can finally start recovering when you get an S rank, but then Dead Rising 4 comes out and tries to make brand new zombies anyways. Before you ask, no there is absolutely no reason to play Dead Rising 4, once you finish Dead Rising 3 watch one of the many, many Dead Rising 4 documentaries. Crowbcat, TehSnakerer, DidYouKnowGaming, Renns Reviews and GhenryPerez(lolcow in his own right) all made great videos about this game.
Lastly, a few tidbits if you actually do plan on playing the game, at least on PC version:
*If the game gives you trouble running, turn down the settings or install an older driver for your GPU. Like many older games, this one can be tempermental
*There is several mods for the game: One adds Pre Order bonuses like Chuck/Frank's outfits, unique skill magazines and weapons(Paddlesaw and Frank's Zombie Slugger). These are not new assets, if you play with a coop partner and spawn one of the two weapons for them, they will show up for them as well in their weapon locker. There is another one that adds some cool new combo weapons, like dual wield laser swords, gambit cards that explode or the dummied out Cutman Helmet(there is no servbot head combo weapon). These WILL probably crash a coop game, or rather boot out your partner
*DLC episodes add powerful weapons and vehicles in the lockers and garages. I recommend spawning these, not just because they're better but also because they're fun. Highlights include Impact Hammer from Case West, Turbine Engine ala COD Zombies that can be turned into a combo weapon, an armored vehicle with a minigun or a food truck that passively heals the health of you and your posse as you drive
*DO NOT get all the upgrades from the skill tree. This WILL ruin your experience and make the game way too easy. Here are upgrades to avoid: Anything that lets you cheat combos by using any weapon from a certain group rather than specific weapons like in DR2(Do buy the upgrade that lets you make combo drinks however), Upgrade that lets you sprint for infinite amount of time(Quickstep already does this, as it doesn't make you move faster but merely lets you sprint forever until it's duration runs out), Invincible vehicles(obvious balancing reasons) and the upgrade that lets you select all the books at once(obviously broken and removes element of strategy that old games had, you can normally only select one magazine in DR3 but it's not stored in your inventory). The combo category upgrades are available from the start and should be ignored, but the others are rewards for reaching level 50. Do yourself a favor and ignore these ones, even at max level the game is still somewhat balanced without these upgrades, especially on Nightmare Mode, versus just straight up turning on cheats and making the game a cakewalk.
*When you start Nick's campaign(the main game), the tutorial does NOT let you keep any items you find but the clock DOES count down. You only start to keep the inventory you find at the point where you are prompted to make the Sledgesaw. Do yourself a favor and skip quickly thru that whole early segment, especially on Nightmare Mode
So all in all, I think Dead Rising 3 definitely deserves another chance, especially when people will be wanting more from the upcoming remake. Like it or not, this is the last of a trilogy, Dead Rising 3 wraps up plotpoints from both DR1 and DR2 as well as Case West nicely and ends the franchise on a good note, or rather it should have. There are many complaints people have with the game, and I can tell you that vast majority of those are just so...minute when you start playing the game, time limit either being too strict or too lax and lack of proper escort missions would be the worst sins the game commits but the main gameplay loop is just so fun that I can forgive the game for that. If nothing else, I hope people at least consider DR3 when going back to play DR1 or DR2 when the inevitable hype and nostalgia of the remake will temporarily make DR as a franchise relevant again.