Games You Wish Existed - The vidya we'll probably only see in our dreams

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So if you've played WC3 custom maps you may know about angel arena.

Something I think could be pretty amazing is a game in some sort of magic/fighting/whatever academy that takes place over several days and it's effectively a speedrun RPG turned into PvP experience where you on the one hand need to level up niche skills/armour/weapons, yet you also need to consider what the best other players are up to in order to counter them.
 
You'd think there would be some indie game about haunting people. (I know a few that have ghosts as the main character, but not like that.) There was this book I read as a kid, don't remember the name, where some kids died and became ghosts. They were immortal as ghosts, but still desired to interact with the world in a physical way. If they stopped moving too long, they'd sink right through the ground into the Earth and become entombed, but they came to find that inanimate objects could themselves become ghosts - physically real to them - if they had deep, catastrophic emotion attached to them. Were using the ghost of the World Trade Center as their house. They exploited that rule of their world by deliberately getting stuff destroyed so they could have it (caused a birthday cake at a child's party to get smashed, made a ghost birthday cake).
That exists, its a flash game from way back when. You control an infant's ghost and haunt a house to either scare unwelcome guests away or drive them to suicide. You get more points the more ghosts you make. Dont remember the name though.
 
Remake of Dissidia : Final Fantasy (The PSP ones) complete until the latest Final Fantasy game & with proper story.
 
Some sort of sequel to Squaresoft's "The Bouncer." The original wasn't much, and even as a brawler, it had short-comings. But you could combine that with something like how the Yakuza games are structured and make something that keeps its brawler gameplay, but expand on it so it's more than just a arcade style game on a console.
 
Would love for Halo 3 to get the H2A treatment, but at this point, I doubt that's gonna happen.
 
I want a Shadow of Mordor spin-off where you keep the Nemesis System, and the takeover of Mordor, but you play as an Uruk. You pick the Tribe that you represent, which influences the skills trees you can use and dominate your competition by either challenging other captains, warchiefs, etc. or crashing other orc's events much like in the actual game.

You get to interact more with your boyz than Talion did; you get to throw feasts or take them hunting the beasts that litter Mordor, which deepens the trust and lessens the chance that your warchiefs turn on you due to percieved slights or just plain greed. Of course that works better when you're not from Tribes that hate each other's guts.

As for story... I dunno. Never thought of one.

Another idea would be pitting Easterlings vs Orcs, because the Baranor DLC was kind of fun and it could probably worked on to be it's own game.
 
I want a Shadow of Mordor spin-off where you keep the Nemesis System...

You get to interact more with your boyz than Talion did; you get to throw feasts or take them hunting the beasts that litter Mordor, which deepens the trust and lessens the chance that your warchiefs turn on you due to percieved slights or just plain greed. Of course that works better when you're not from Tribes that hate each other's guts.
If this existed but with RL Vikings I'd be sold on it.
 
One thing I've always wanted is a game that looks like a cartoon.

Thing is... nowadays that basically exists. Cuphead, Ni no Kuni... but more specifically I'd like to see something that looks like an 80s cartoon. Like imagine a Transformers game that looks and feels like you're playing a 1980s episode. Or an anime game with a style that looks like it was actually animated in 1991.

It kinda sucks that whenever you see someone wanting to do 1990s retro art, its always specifically gaming retro art. If they ever wanna capture a cartoon vibe, its always either modern animation, or animation of the really distant past.
 
Space Race space agency simulation that's basically Kerbal Space Program, but with Sovietwave aesthetics and political aspects (propaganda, funding). Since the technology is greatly restricted by the timeframe, it would be a de facto nuclear arms race game too, rockets are rockets regardless of what you're shooting them at and satellites are used for espionage.
I'll add onto this:

I think East vs. West should have been finished. A proper Cold War-era Grand Strategy game with an economy simulator, modeled Nuclear Triad, Space Race mechanics, espionage and revolutions, and conventional war mechanics is something that I and many other HOI4 guys would love to see. Too many HoI4 mods with any sort of "Cold War" treat nuclear war as a game's "failstate", instead of taking the time to actually model different nuclear exchanges at different points in history. A nuclear exchange between NATO and the Pact in the 1950s (limited amounts, delivery systems, and yields) would look vastly different to one in the 1970s (massive stockpiles, ICBMs, and multi megaton warheads).

Maybe even throw in some mechanics for the later years of the Cold War like SDI for the USA or терра–3 for the USSR to allow for a "winnable" nuclear war. Crank up the alt-history too! Let's see what happens if NATO intervenes for Hungary in 1956, or if Stalin doesn't die of a stroke, or Kennedy survives his assassination attempt.
 
One thing I've always wanted is a game that looks like a cartoon.

Thing is... nowadays that basically exists. Cuphead, Ni no Kuni... but more specifically I'd like to see something that looks like an 80s cartoon. Like imagine a Transformers game that looks and feels like you're playing a 1980s episode. Or an anime game with a style that looks like it was actually animated in 1991.

It kinda sucks that whenever you see someone wanting to do 1990s retro art, its always specifically gaming retro art. If they ever wanna capture a cartoon vibe, its always either modern animation, or animation of the really distant past.
There's a lot of potential there. A Saturday Morning Cartoon style shooter that riffs off GI Joe, or superhero cartoons, fantasy stuff like Miyazaki, or adventure games in a wild style like Ren and Stimpy.

I strongly prefer aesthetics that are based on artwork (like paintings; Transistor looks like a watercolor, Disco Elysium deliberately looks like oil paintings, Apotheon looks like pottery) or cartoons (Cuphead) for indie games, but a huge chunk of games are pixelshit, it's very self-referential. I sometimes think that gamers have a tendency to be overly insular like they don't really consume media much that isn't just other games. The retro gaming artstyle has even leaked out into other media, like all those weird Garfield memes where Garfield is imagined as a Game Boy horror game (I'm salty about those because I loved the old school Garfielf videos was the manic scribbles and music).


Edit: ooh, another one, Deadly Tower of Monsters had a god tier claymation/puppet/sci fi flying saucer held up by strings B movie aesthetic and even had narration over it framed as directors commentary on a movie.

And god do I want to see claymation games.
I'll add onto this:

I think East vs. West should have been finished. A proper Cold War-era Grand Strategy game with an economy simulator, modeled Nuclear Triad, Space Race mechanics, espionage and revolutions, and conventional war mechanics is something that I and many other HOI4 guys would love to see. Too many HoI4 mods with any sort of "Cold War" treat nuclear war as a game's "failstate", instead of taking the time to actually model different nuclear exchanges at different points in history. A nuclear exchange between NATO and the Pact in the 1950s (limited amounts, delivery systems, and yields) would look vastly different to one in the 1970s (massive stockpiles, ICBMs, and multi megaton warheads).

Maybe even throw in some mechanics for the later years of the Cold War like SDI for the USA or терра–3 for the USSR to allow for a "winnable" nuclear war. Crank up the alt-history too! Let's see what happens if NATO intervenes for Hungary in 1956, or if Stalin doesn't die of a stroke, or Kennedy survives his assassination attempt.

I was very interested in East vs West but also knew it was going to suck, from the name to it having entire groups like "European" be one culture to the general feeling it was focused on being a wargame (a HOI game) and not a broader state simulator. I expected the economy and diplomacy to come out shallow.

I tried the DEFCON demo and hated it, and the experience I think gives a decent insight into what it takes to make an engaging nuclear war game, which is a focus on the build-up. Yeah, you can play tactically with nukes - DEFCON does - but nuclear tactics are not engaging enough by themselves to make a symmetrical, fixed-resource scenario work. The interesting thing about nuclear warfare is the four-fold combination of arms race, brinksmanship, programming, and aftermath. Arms race, as in, the decision of what to invest in, the efforts to get technological breakthroughs, maintain a missile gap. Brinksmanship, having incomplete/asymmetric information on what the other side has, not knowing for sure if their threats are credible, if they're holding back or playing themselves up, if their intentions are real. Programming, the actual act of planning out your strikes (I think a nuclear grand strategy game should have that be a whole menu where you can construct, in code, instructions on what to launch, when to launch, include conditional launches, and then when the time comes you can just turn the key on your UI and it automatically executes.) Lastly, aftermath. You know more about nuclear war than me already, I'm sure you know full well that nuclear winter was basically an anti-nuclear canard and those massive arsenals had a lot of redundancies built in, nuclear war would not end the Earth. When the bombs stop falling, if the government has still survived in any capacity (and it probably has), the next stage of play should be scrambling to rebuild and survive the literal and metaphorical fallout of it.

A limited nuclear wargame could exist with these aspects, but for them to really live up to their potential I think you do need it to be embedded in a broader state simulation, because the act of choosing what city to drop what nuke on is the least engaging aspect of waging a nuclear war; the war was waged and won before it ever started, the sides just don't know who did. (In that regard it's like what Paradox claimed Victoria 3 should be, which was wrong seeing as there are TONS of times conventional forces have won a war despite having worse logistics or a worse military).

Espiocracy plans to implement a lot of that mindset into its depiction of nuclear war, but since it has the player be confined to the espionage agency - steering policy through its actions but not setting it - it doesn't actually let you fight nuclear war. (It will let you militarize space and drop rods from gods on the Soviets! I would also be happy sticking more cannons on Soyuz.)

A game like Luigi's Mansion, except you're not in a mansion, you're in a whole city. And instead of ghosts you suck up hobos.
If you just want to terrorize innocent hobos, that's what Condemned is for. Or, you can play Hobo: Tough Life, the only survival game that lets you shit your pants as a gameplay mechanic.
Luigi's Mansion in a city, as a real idea, could be a really sick Ghostbusters game.
 
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Eternal Darkness, but they don't change anything except 2023 graphics.
 
@Ughubughughughughughghlug Since it won't let me formally reply to your post:
There IS a playable build of East vs. West that exists, apparently it's a fan-stabilized/patched version of the last beta build. It's basically HOI3 with Victoria 2's economy mechanics, from what EXTREMELY LITTLE I have played of it.

Ultimately, what I am talking about is a "state simulator". I want fully fleshed out mechanics for micro- and macro-scale management of whatever country you choose to play.

Using the USSR as an example, you should be able to actually run the centrally-planned economy just like the GOSPLAN did, while also having to play the political games the leadership of the USSR did both in the Kremlin and with their puppets in the Pact. Do you focus investment on the agricultural industry? Do you eschew a big military for a smaller one that is more multi-mission capable? What parts of your Nuclear Triad do you think merit the most investment? Do you fire and exile a minister that is growing too ambitious, or do you grant him a seat in the Politburo? How do you deal with your puppet leaders trying to distance themselves from Moscow? What about Hungary and Czechoslovakia demanding democratic elections, do you ruthlessly crush them by force or try more subtle means of control? How will you cope with production shortfalls, shortages of goods, and famine? Will you try and export the Revolution to other nations, or attempt peaceful coexistence with the West? Will you De-Stalinize, or only agree to small reforms? How will you deal with the population growing dissatisfied with Soviet Socialism?

And if World War 3 does come, then you bring in the more HOI4-styled mechanics of warfighting, alongside that idea you brought up for specific nuclear strikes. Can't launch SLBMs on Washington, DC if your SSBNs don't survive the transit...or you don't have any in the first place. Oh no, the sirens sound and it's a total nuclear exchange! Maybe you spent shitloads of money ensuring a large chunk of your population can survive underground long enough for the initial fallout to subside, then rebuild. Congrats, you can keep playing the game in a "bonus round" of sorts, with all the horrors that rebuilding in a post-Nuclear world would bring.
 
Sonic & Mario 2D and 3D platformers.

New games based on old anime (Ranma 1/2, Yu Yu Hakusho, etc).

Skyrim with Zelda-esque dungeons, but weeby (samurais and ninjas instead of knights).
 
David Wong wrote something a long time ago that i always liked. A lot of this is genuinely good, especially the fog of bullshit in point 3

What an unplayable mess it would make. But it would be a glorious, hilarious mess

Like my Grandpa always said, there were no naked human pyramids in Starcraft.

There were no whiny anti-war Hollywood types or questionable war motives or granola-munching human shields. I'm starting to think that even Command and Conquer: Generals, a game so "realistic" it took a NASA-built Quantum supercomputer to run it, has left me woefully unprepared to fight an actual war.

Well, below is my open letter to the Real Time Strategy gaming cartel. I want a War Simulation. A real one. I don't want little cartoon tanks jostling around in a video sandbox chewing down each other's health meters while a preteen opponent insults my sexuality using every key on his keyboard except the ones with letters. I want an RTS game that will give me a stress headache after an hour and an ulcer after a week. I want to identify experienced players on the street by their Thousand-Yard Stares.

I want a War Sim...

1. ...where I spend two hours pushing across a map to destroy a "nuclear missile silo," only to find out after the fact that it was just a missile-themed orphanage.

I want little celebrities to show up on the scene and do interviews over video of charred teddy bears, decrying my unilateral attack. I want congressional hearings demanding answers to these atrocities.

2. On the very next level I want to lose half of my units because another "orphanage" turned out to be a NOD ambush site. I want another round of hearings asking why I didn't level that orphanage as soon as I saw it, including tearful testimony from a slain soldier's daughter who is now, ironically, an orphan.

3. Every War Sim has a "Fog of War" that obscures the map in darkness until units scout the landscape. Well, I want a hazy, brown "Fog of Bullshit" layer below that. I want it to make a village of farmers look like a secret armed militia, I want it to show me a massive enemy fortress where there is actually an Aspirin factory. I want to never know for sure which it was, even after the game is over.

4. I want those awesome rooted monsters from Starcraft that wait until the enemy gets close and then launch tentacles up their asses. Just think of how demoralizing that would have to be.

But I want to lose points off my Public Support meter every time one of those monsters accidentally impales a schoolgirl in a horrific bloody mess that will shock all but the Japanese.

5. I want that "Public Support" meter to rise and fall according to Troops Lost, Length of Conflict, Innocents Killed and Whether or Not There is Anything Else On TV That Week. I want to lose 200 Public Support points because, in a war where 8,000 units have been lost, one of my Mutalisks happened to be caught on video accidentally eating one clergyman. Then, later, my destruction of an entire enemy city goes unnoticed because the Nude Zero-Gravity Futureball championship went into overtime.

6. Speaking of innocents, I want a War Sim where native townsfolk stand shoulder-to shoulder on every inch of the map and not a single bomb can be dropped without blowing 200 of them into chunks. Forget about the abandoned building wallpaper in Red Alert 2. I want to have to choose between sending marines door-to-door to be killed in the streets or leveling the block from afar, Nuns and all, with 30 carriers. I want to have to choose between 40 dead troops or 400 dead children, and be damned to Hell by chubby pundits from the safety of their studios regardless of which way I go.

7. I want my Mission Objectives to change every 30 seconds, without anyone letting me know. I want little talking heads to pop up on my screen - commanders, politicians, allies, military intelligence - each giving me different sets of victory parameters, all of them conflicting and many of them written in bullshit ass-covering doublespeak.

8. I want CIA Field Agents that operate completely on their own agenda, the little units spreading clouds of brown wherever they go. I want to go after enemy weapons scientists only to find out said agents have spirited them away and put them on the payroll.

9. I want a super-cool custom weapons lab where I can design mech armor for my infantry with wicked acid-tipped missiles and guns that shoot spiders. Then I want to watch as a hundred men are cooked alive in the desert because of a defect in the internal air conditioning units that shorted due to condensation in the fusion coils and insufficient insulation in the wiring units bypassing the laser reactor core, due to the contractor's decision to use over-the-counter components instead of the military-grade ones mandated in Subsection 12:94A, Paragraph B of the Military Weapons Platform Procurement Act of 3013, a document that is 14,724 pages long and contains some 81,301 loopholes that allow congressmen to bypass component testing and funnel lucrative military contracts to cut-rate suppliers from their home districts at the peak of every election cycle.

10. Geneva Convention be damned, I want to drop Anthrax.

11. Gamers complain about bad "pathfinding" (that is, your units wandering around the map and falling into the river against your orders). Well, I want worse pathfinding. I want entire platoons who wander into the mountains because somebody bled on the map. I want tanks to get stuck turret-deep in mud flats and have to be rescued by helicopters while snipers pick off soldiers trying to keep their boots from being sucked off their feet in muck.

12. I want mutinous units that chainsmoke hash and frag their Sargents and sell Heroin on the side and rogue commanders who go mad and shave their heads and set up fortresses in the jungle decorated with human skulls. I want to have to send a CIA assassin in to take him out. And then they chop up a donkey, for some reason.

13. I want factions. Not a simple alien vs. humans vs. bugs three-way war orgy. I want to share the map with powerful forces who are not friend or foe or anything else, a News Media, Private Corporations, asshole allies and friendly enemies, everyone jockeying for their own interests and me unable to bend over at any moment without turning my codpiece around first. I want a France.

14. I want fat, left-wing documentarians carefully editing the only the most incriminating footage, countered only by low-IQ country music singers crooning my praises while in American Flag-colored cowboy hats.

15. About every five minutes I want one of my helicopters to crash, completely on its own, for some fucking reason.

16. I want a fourth of my casualties to come from friendly fire and non-combat or training accidents. I want a big-name hero unit who rallies the troops with his Magical Sword of Slaying, only to be killed when an ammo crate falls off a loading dock.

17. In my Public Support display let me find out that the news media has run, in the same magazine, one story blasting us for going to war for minerals and another story blasting us for not acting on the continuing mineral shortage back home.

There should also be simultaneous stories about the outrageous expense of the war effort, and another about how the troops are under-funded and under-equipped. Set it so that I somehow lose Public Support points with each story.

18. I want to be able to build a POW camp structure where enemy soldiers and suicide bombers are held should they somehow survive battle or should their suicide bombing only be half-successful. I want to right-click on the building and open an option that says "Interrogate Prisoners," which will make parts of the map open up and reveal enemy positions, saving my own units from ambushes.

Then, I want a little cutscene to pop up to announce that photos of my prisoner interrogations have emerged, sparking international outrage because several prisoners were upset and humiliated and some even physically harmed.

The whole world is shocked. Because people were physically harmed.

In a war.

So, I leave the battlefield...

...and brush the flaming chunks of bomb victims off my boots to address the worldwide outrage over the enemy soldiers who had their self-esteem damaged. The game will bring me up on a Court-Martial, everybody pointing out that it was I who clicked the little Interrogation icon. I want to lose tons of Public Support points and have every game objective suddenly put in doubt.

19. Now, beating the game will depend on how I play to Ivy League politicians who think a gun is something you hang over your mantlepiece to be occasionally dusted by the maid in your Connecticut Summer home. And when it comes to that point in the game where this panel demands the truth (and says they're "entitled" to the truth) I want a little drop-down menu that will let me tell them that they, in fact, can't handle the truth.

With a couple of clicks (or maybe a Hotkey) I'll tell them that we live in a world that has walls and that those walls have to be guarded by men with guns. I will tell them that I have a greater responsibility than they can possibly fathom. They weep for mistreated prisoners and curse the military. They have that luxury. They have the luxury of not knowing what I know, that the naked human pyramid and homoerotic torture, while tragic, probably saved lives. And my existence, while grotesque and incomprehensible to them, saves lives.

I'll tell them that they don't want the truth, because deep down, in places they don't talk about at parties, they want me on that wall. They need me on that wall. I'll tell them that I have neither the time nor the inclination to explain myself to men who rise and sleep under the blanket of the very freedom I provide, then question the manner in which I provide it.

I'd rather they just said "thank you" and went on their way. Otherwise, I'd suggest they pick up a weapon and stand a post. Either way, I don't give a damn what they think they're entitled to.

20. I want better death animations.
 
@Ughubughughughughughghlug Since it won't let me formally reply to your post:
There IS a playable build of East vs. West that exists, apparently it's a fan-stabilized/patched version of the last beta build. It's basically HOI3 with Victoria 2's economy mechanics, from what EXTREMELY LITTLE I have played of it.

Ultimately, what I am talking about is a "state simulator". I want fully fleshed out mechanics for micro- and macro-scale management of whatever country you choose to play.

Using the USSR as an example, you should be able to actually run the centrally-planned economy just like the GOSPLAN did, while also having to play the political games the leadership of the USSR did both in the Kremlin and with their puppets in the Pact. Do you focus investment on the agricultural industry? Do you eschew a big military for a smaller one that is more multi-mission capable? What parts of your Nuclear Triad do you think merit the most investment? Do you fire and exile a minister that is growing too ambitious, or do you grant him a seat in the Politburo? How do you deal with your puppet leaders trying to distance themselves from Moscow? What about Hungary and Czechoslovakia demanding democratic elections, do you ruthlessly crush them by force or try more subtle means of control? How will you cope with production shortfalls, shortages of goods, and famine? Will you try and export the Revolution to other nations, or attempt peaceful coexistence with the West? Will you De-Stalinize, or only agree to small reforms? How will you deal with the population growing dissatisfied with Soviet Socialism?

And if World War 3 does come, then you bring in the more HOI4-styled mechanics of warfighting, alongside that idea you brought up for specific nuclear strikes. Can't launch SLBMs on Washington, DC if your SSBNs don't survive the transit...or you don't have any in the first place. Oh no, the sirens sound and it's a total nuclear exchange! Maybe you spent shitloads of money ensuring a large chunk of your population can survive underground long enough for the initial fallout to subside, then rebuild. Congrats, you can keep playing the game in a "bonus round" of sorts, with all the horrors that rebuilding in a post-Nuclear world would bring.
Lol, the thing about surviving underground reminds me of the book World War Z. As the zombies spread, the Nirth Korean population up and disappeared. Nobody knows where they went, it’s assumed they went underground, but nobody’s going to check. Could be their civilization is hibernating, could be zombies got loose in the bunkers and there’s tens of millions of zombies ready to stream across the South Korean border.

The idea of a country “going dark” and then re-emerging is great.

I’m curious what could of come from full planned economies surviving into the Information Age proper. Just having more computer management wasn’t going to stop making them dystopian nightmares, but it could have helped. I think Twilight struggles balancing really got it right in depicting it as that the Soviets have all the momentum to overwhelm the West early on, but they’re on borrowed time and if they can’t force an early win they’re probably screwed by the late war.
 
A new Siphon Filter game would be amazing or a decent remake of Splinter Cell. A man can dream.
 
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