Games You Wish Existed - The vidya we'll probably only see in our dreams

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A sequel to Star Wars: Republic Commando. The ending leaves you on a cliffhanger that really hasn't been touched on. I was lowkey hoping it got tied in to the Bad Batch series somehow, but that's giving Disney way too much credit.

Also, Vanquish 2 please. Platinum Games has this gift/curse where they can make games that are fun and unique at the expensive of length due to their shoestring budgets.
 
How about a remaster of the second games in the Tiberium and Red Alert series? EA did a remaster of the first games in the Command and Conquer series and it did spectacularly well on Steam, so why not the second games? You cannot buy them online anywhere anymore, and you cannot install Red Alert 2 or Tiberium Sun from the original disks anymore as Windows 10 will not allow games with Safedisk DRM to run. You can get pirated copies of the second games and apply patches to make them compatible with Windows 10, but Red Alert 2 requires a lot of fussing around to make it stable, and the resolution of modern monitors makes all of the units and buildings very tiny.

I would like to also see a remaster of Freelancer. Like the second games in Command and Conquer, the DRM for the Freelancer original disk makes it incompatible with Windows 10, and it is not for sale online anywhere as Microsoft has been sitting on the rights for the game for years. The only way to play Freelancer now, is to buy a used copy of the game, transfer what game assets you can, and then download a modded .exe file to run the game with online.

A sequel to Sacrifice by Shiny Entertainment. The game is cool and weird, but it completely tanked when it came out in terms of sales for some reason, and Shiny Entertainment is long-defunct as a company.
 
An open world Star Wars game where it had all the bells and whistles of The jango Fett Bounty Hunter game.
 
You'd think there would be some indie game about haunting people. (I know a few that have ghosts as the main character, but not like that.) There was this book I read as a kid, don't remember the name, where some kids died and became ghosts. They were immortal as ghosts, but still desired to interact with the world in a physical way. If they stopped moving too long, they'd sink right through the ground into the Earth and become entombed, but they came to find that inanimate objects could themselves become ghosts - physically real to them - if they had deep, catastrophic emotion attached to them. Were using the ghost of the World Trade Center as their house. They exploited that rule of their world by deliberately getting stuff destroyed so they could have it (caused a birthday cake at a child's party to get smashed, made a ghost birthday cake).
There's Ghost Master (imagine Sims but you play as the ghosts)
Beat em ups rely on arenas. Give me a beat em up mixed with a platformer, levels where the enemies can platform just like you can and follow you around, and the fights can take place anywhere. Time to get more variety boi. Boycott arenas.
There's a game called Aces Wild that somewhat fits that description.
4. Rimworld but with Z-levels
Dwarf Fortress?
 
Beat em ups rely on arenas. Give me a beat em up mixed with a platformer, levels where the enemies can platform just like you can and follow you around, and the fights can take place anywhere. Time to get more variety boi. Boycott arenas
Play Sleeping Dogs? I don't know if it qualifies as what you had in mind, but it's "GTA, but as a martial arts movie." The kung fu mechanics are pretty detailed (lots of different combos) and fun to play with and the game world itself is loaded down with content like open world games used to be.
 
I'd love a modern sequel to Final Fight a la Streets of Rage 4 or TMNT Shredder's Revenge - modernized and stylish 2D graphics, tons of smooth-flowing combo potential in gameplay, all three of Final Fight 1's heroes and all the enemies available together again in a single game, and story-wise updating and taking in all the stuff that happened to Metro City and its cast of characters ever since they got folded into Street Fighter proper.

The latter is likely why I think it'll never happen, depressing as it is to admit: it's not just a long time in-universe from when FF3 occurred to the modern SF6 in terms of in-universe aging, it'll be a lot to explain to any normies or boomers who haven't quite paid attention since the early 90s that Haggar's gotten along in years (despite already keeping up with the youngin's in the first place), Guy is now a mentor to new Bushinryu trainees, and Cody went from being a goddamn prisoner to the goddamn mayor himself. Not to mentionthat the Mad Gear Gang's been a dead issue in-universe for years and almost all its members not only moved on but made peace with the heroes and became decent-hearted people themselves - Hugo and Poison taking over pro wrestling, Abigail busy with a (successful!) auto shop, etc. Why would they suddenly give up their personal ambitions in-universe outside muh gameplay, eh? You even saw this narrative issue occur with Final Fight Streetwise when they simply tried to create a new hero (Kyle) and new set of foes to battle and they were all bland at best. It's a pity Capcom codified the genre with FF but never gave its flagship series another real shot with it outside of two (three counting Streetwise) B-team sequels.
 
This isn't a real coherent idea, but a lot of people want a Bully sequel (and those pretty much have to be period pieces to be any good, the "school bully" and cliques cliche doesn't really work anymore, kids shoot each other up with badass AR-15s instead of slingshots with water balloons). Personally, I would like to see one that riffs on frat movies - your Animal Houses and such - with war between the frats, Greek life competitions, panty raids, that kind of nonsense that can only exist in a vaguely period piece setting because even in its original context it was overtly criminal and weird in real life.

One thing I kind of want, playing Madden, is a game that delivers a high school/college football experience, by which I mean that it's as much about the marching band and cheerleaders as teh ballers themselves. I was in marching band myself, took it for a PE credit and wish I'd just taken weightlifting in hindsight (I preferred playing with old folks in community bands). But for me, that's what I really associate with football but doesn't even exist in NFL, the brassiness and the marching routines and shit. I don't really have a specific idea here, maybe it could be about the high school team's quest to dominance, or it could all just be side activities for a Bully spiritual successor, or it could be a game that's specifically about the football but with a holistic approach to recreating the special feeling of high school football (which I find much more interesting, as experience, than professional).

I also think someone could make a great narrative-driven game in the Mean Girls sort of genre that takes the piss out of female cruelty by being about the quest to become chief alpha bitch by manipulating everyone around you. My mother was that rare kind of woman who'd openly criticize other women around men, would always say how the biggest thing a woman hates is another woman. It's something nobody even wants to acknowledge anymore, but teenage girls (and adult women, and half of adult men) stay in a perpetual state of social warfare to undermine each other. (My girlfriend made me watch Mean Girls and Fast and Furious, and I liked the former more than the latter. Maybe that's why she dumped me.)


Battlebots meets Kerbal, as in, you design (with goofy physics) fighting robots for competitive arena fighting.

Also, would like to see more games do like Pyre and adapt sportsball into non-sports settings for fun and novelty. Pyre did it with basketball by imagining basketball as a fantasy religious ritual. You take some of the basic notions of how the sport works (in basketball games, the idea of juggling a ball back and forth between a small team; in Madden, it would be something like calling plays, making split-second decisions how to execute the play, and then running the ball), and then use your fantasy elements to expand it. I like the idea of something that takes the notion of baseball (hitting balls back that are thrown at you and then hustling, trying to catch balls that are hit) and playing it as using a club to fight your way by hitting back projectiles.

There are tons of things you'd think there'd be sim games for but there aren't. Two that strike my fancy are universities and cruise ships. University Tycoon is obvious, it's like any other tycoon game but there's way more dimensions to it because of the asinine internal dysfunction that permeates every level of its management and the asinine multiple contradictory goals most universities have, simultaneously existing as a sports franchise (for multiple sports), a research institution, a teaching institution, and a daycare for children who are ostensibly there for the teaching institution. There is so much content you could build into a university tycoon.

With cruise ships, they're less interesting, but I still find their concept (whether river or sea) compelling as these massive floating worlds. It's like building an amusement park/hotel, but you can also tie it into the fine tradition of voyaging. Being able to build up a chain of cruise ships that can sail between various ports, make deals with those ports, and also actually get to take the helm of the ship and then ram it into the port and kill everyone (for fun) would be cool.
 
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A modern single-player ARPG of slightly less complexity than Path of Exile, balanced around (target) farming instead of trading, that can be run entirely offline and has mod support.
 
A game that's like a sort of typical medieval/fantasy (like, say, Skyrim or Witcher), but in a Redwall-like setting. Redwall is animals, but I don't consider it furry because it's a completely different art style and vibe than furry works and Redwall predates all of that garbage. The premise of it was that it was a pseudo-Medieval world of anthropomorphic varmints and woodland animals (things like mice and voles), of a sort of Frog and Toad style where they actually look like the animal they are said to be, but they do wear clothes, have society, all of that. It was a very wholesome work that sort of filled a middle-ground between something like Lord of the Rings (there are always barbarian varmints threatening the pastoral idyll of the Abbey) and children's fairy tales or Aesop's fables.

This type of setting actually has been exploited; somebody made a (shitty) top-down Soulslike once, the name of which is lost to me, set in such a world. I don't remember if in Redwall the world existed at a realistic scale or if the anthropomorphized aniamls were scaled up to human scale, but either way I'd like to see such a thing in its full glory in a third person perspective, roaming about.
 
A spy game set in the 1970s or late 60s.
You play as either an KGB or a CIA Agent.
Gamestyle would be simliare to hitman and splinter cell.
Would be social stealth when you are out in the open, doing recon and getting information and when you are trying to steal information or kill the target behind enemy lines, it would go into splinter Cell mod.
Halfbaked as fucked, but I would play it.
 
SS13 but single player that allows station building with wageslaves for me to control, sorta like how Toady wanted Adventure mode and Fortress mode to be one thing in Dwarf Fortress.
 
Despite the Westworld Problem, the real-time clock and weather pattern mods helped to enhance the immersion. In-game, I checked the time only by selecting my pocket watch or looking at a train station clock.

I felt great satisfaction when I chose to wait at the stations to catch a train the natural way. 15-20 minutes just enjoying the virtual nature scenery, savoring the wait. In this case I spent part of the time watching a man unloading a cart into a wooden storage box.
I wonder if when AI finally renders most of us obsolete and they make a sort of op-in matrix to put us away somewhere (actually a sub-plot of Echopraxia) if some people wont simply opt to "live" in RDR or some other old-timey location that's impossible to tell it isn't real.

Now I know what you're thinking, "what if we're the NPCs in some future dude's simulation of 2023?". Thing is simulating full NPCs with their own lives and subconscious would be insanely expensive in terms of processing power and stuff like openAI shows you can have NPCs with believable dialog (in fact better than IRL average dialog) from a machine that will never be self-aware.
 
I have a few ideas lol. Will sort in order of most wanted to least.
  1. A Pokémon game primarily centered on doing whatever the fuck you want set in a sort of mid-century setting where humans are just beginning to live with Pokémon. A sort of half life-sim, half strategy game where it's less about a defined goal and constant battling and more about rising up the ranks through sheer competence in raising mons and surviving in a dangerous new world. Combat would be one of several specializations you could go down, with other paths being stuff like raising and breeding species for profit, participating in contests, criminal activity, etc. Would take some inspiration from Animal Crossing (Gamecube and Wild World mostly) and virtual pets in terms of emphasis on living out a virtual life, with some time-locked stuff and a lot of slow progress more centered around building relationships with magical creatures and coming to understand/eventually change the world. I know it'll never happen, and it's already pretty big in scope, so i've been working on a similar (slightly smaller) concept behind the scenes for a few months now that I might turn into an actual game someday if I get off my ass and learn to code.
  2. A Kirby RPG. Fuck you, Clash wasn't good enough for what i'm going for. I want a genuine, bonafide RPG with Kirby characters in its setting. Maybe even a JRPG. Kirby would certainly fit that mold, what with its cutesy facade and ridiculous escalation to fighting gods of chaos in its endgame, and I'm a sucker for Kirby's character design so being able to enjoy them in a format I prefer to traditional platformers (even if Platformers are also great) would be great. Maybe it could even pull a Paper Mario and put some unique spin on the system, with emphasis on entertaining dialogue and landing cool moves as opposed to pure strategy or spell spam.
  3. A Pokémon-like with actually good designs and TRPG combat. There are plenty of Poké-likes out there, but almost all of their designs are trash and most of them are superficial retreads of Pokémon's formula without understanding what made it work or attempting to innovate. I just want someone to take inspiration from something like Pokémon Conquest or even Mystery Dungeon for once, and attempt to make a new game out of that. I would really just love a spiritual follow-up to either one since I know those great spin-offs are never getting anymore sequels. This will probably happen eventually, especially with how the genre is "booming" right now, but it's still far from reality so meh. Might try to make this myself if I don't get it by the time i'm like 40.
  4. Any kind of in-depth life simulation in a very "out-there" world. I wanna absorb myself in the everyday life of a superhero or some alien, I wanna befriend an NPC that feels like a real chill dude and fight supervillains with him, I wanna shoot the shit with a legendary god that dropped in to save my city from a tsunami. All in singleplayer, mind you- fuck multiplayer, other people not taking things seriously screws over my immersion. No MMO shite either, just a pure emphasis on living out a truly fantastical life. Don't even know if I want it in VR. I've dreamt of this since I was a wee lass and I know it'll never happen. I almost don't want it to, because I feel like someone will fuck it up and I'll never get exactly what I had in mind. But it's been a lingering unreasonable want of mine for ages and fits the thread theme, so I'm mentioning it anyways.
 
HD remasters of the Resident Evil Outbreak games with new servers.

You can play it online with emulator modding to link to a private server but it only has like a 100 or so regular players and maybe 5-10 at any given time.
 
Two things

WATCH_DOGS MEETS NIGHTFALL INCIDENT AS IT SHOULD HAVE BEEN
Watch_Dogs captivated me from the moment I saw this debut trailer, but it never did, even after three installments, live up to the ideas presented in it.

The game had this idea that you could spy on people's phones, and it does use that in a number of ways, you can occasionally learn about some side mission from eavesdropping, or steal a person's money, or find a song, crap like that. And it was really cool in the first game, but they never went anywhere with it. The second game was even worse because they didn't seem to have any thought put into the profiles and overemphasized quirkiness, so scanning people always felt like Mad Libs instead of privacy invasion.

I think someone could have, even as an indie game without third person open world exploration, played with these concepts in a much more interesting way, by going in way more detail with profiles. My thinking is, NPCs could have had some persistence, as you scan people the game kind of remembers them (I'd compare it to Shadow of Mordor). Then, from your links to those people you can find connections between them and other characters. You can basically stalk them and meddle. Instead of having predictive policework, maybe you have to do the "predictive" work yourself and dig around in their files (their audio logs, their text messages, their search history, their home cameras) to find out what sick shit you're up to. On the other hand, you may be acting like a guardian angel, finding out the personal problems of people and then dropping into their lives to fix problems.

Where The Nightfall Incident comes in is just that a game with hacking but without a combat focus could have MADE hacking into combat by taking ideas from TNI. Wonderful depiction of hacking as a sort of turn-based battle with programs you buy and deploy. It was great.


Also, to sell my Sniper Elite 6: Finland idea more:
It could have ski infantry (slide down slopes at high speeds to relocate)
Like Simo Hayha, shoot too many Soviets and you start getting hunted by entire teams of countersnipers and bombarded with artillery

I have no idea if this exists (I haven't played House Flipper and probably never will), but I like the idea of when dad games are tied into some sort of broader story (what Yahtzee might call a post-dad game), I think something like House Flipper in a small town with the gimmick of renovating the entire town (like the TV show Home Town) would be neat (you work your way building by building gentrifying it).
 
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An XCOM style game (in that you manage a base that feeds into your strategy gameplay and vice versa) in a fantasy setting, with an expanded emphasis on managing your characters emotions and relationships. Mordheim came close, but fuck that games 'random' number generator bullshit.
 
The prey 2 game that got canned.

Space cowboy bounty hunter fps, that game would have gone down as one of the goats.
 
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