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kiwifarms.net
- Joined
- May 14, 2019
My dream Watch_Dogs sequel would have taken the profiling a lot further by having characters have some level of persistence. Perhaps randomly generated in, but remembered, can reappear. The player could have explored the linkages between people (like six degrees of separation). Instead of just giving information away, it could have had quests hidden away in the web, like maybe you have some kind of alert that there's a potential problem going on with a person, but you have to go digging, play Internet detective, to find out what. Then have to scope them out in real life, or with cameras. Investigate it, basically.
People say Shadows of Doubt turned out good, and it's got procedurally generated investigations. Or, you have it all be hand-sculpted, like an RPG. But then, Ubisoft's RPG Assassins Creed games all sucked. The only one I played was Origins and I can promise that it is some of the most forgettable, mediocre stuff I've ever seen.
Legion could have also been a decent idea. If "recruit everyone" had meant different people with different abilities that were actually tied to who they are. If being a little old granny meant you COULD NOT beat up enemies. But of course they were never going to limit player agency in any meaningful way... even if that would have expanded it in ways that mattered.
People say Shadows of Doubt turned out good, and it's got procedurally generated investigations. Or, you have it all be hand-sculpted, like an RPG. But then, Ubisoft's RPG Assassins Creed games all sucked. The only one I played was Origins and I can promise that it is some of the most forgettable, mediocre stuff I've ever seen.
Legion could have also been a decent idea. If "recruit everyone" had meant different people with different abilities that were actually tied to who they are. If being a little old granny meant you COULD NOT beat up enemies. But of course they were never going to limit player agency in any meaningful way... even if that would have expanded it in ways that mattered.