Watch Dogs Series - forgot about this tbh

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Different framing. In GTA the premise is that you're a scumbag, while in Watch Dogs the marketing sold it as a vigilante "simulator", only for it to turn out you're less Frank Castle and more some random lowlife that dragged his own loved ones into the crossfire via his own criminal behavior and his sole motivation is personal revenge.

Maybe it was my own warped idea of what I wanted the game to be, but I did not like the protagonist.

That being said, the intro with the beat-up guys in the locker room was great, as was firing the empty gun.
I mean, this also depends what version of Franky boy we go with. Like, theres the Garth Ennis version where its implied he wanted his family to die, so he could become The Punisher and wage war forever.
 
I think in Watch Dogs 2, one of your adversaries is an unironic tranny. Well, it IS in San Francisco. It fits.
No, the fat dyke hacker (who looks like Jim Sterling's wife) is a woman. The tranny is the politician/activist who is also a friend of the main protagonist.
 
Different framing. In GTA the premise is that you're a scumbag, while in Watch Dogs the marketing sold it as a vigilante "simulator", only for it to turn out you're less Frank Castle and more some random lowlife that dragged his own loved ones into the crossfire via his own criminal behavior and his sole motivation is personal revenge.

Maybe it was my own warped idea of what I wanted the game to be, but I did not like the protagonist.

That being said, the intro with the beat-up guys in the locker room was great, as was firing the empty gun.
I can deal with that. If it wasn't for the mods, I probably wouldn't bother with it at all. The games a decade old and I have never played it.
 
Haven't read it, what's so bad about it? The premise looks very edgy, but isn't that par for the course for Ennis?
I mean, tons of rape (like almost to an insane degree), the ending, which is like a huge middle finger. Apparently the only reason he even made Crossed was because his ass was buttmad that Walking Dead was popular at the time and his shit wasn't, and that zombie fans were allowed to talk in his presence.
 
The only game in the series to have soul.
even downgraded cruising around is peak comfy, they really nailed the atmosphere.

driving itself is fine, I don't expect a full fledged driving sim, most people probably don't want it at all. also keep in mind a good chunk are gonna play on PC and drive with keyboard, so the requirements aren't that high to begin with.

you're less Frank Castle and more some random lowlife that dragged his own loved ones into the crossfire via his own criminal behavior and his sole motivation is personal revenge.
iirc he wanted to pull out, only for his mate to fuck it up being greedy. on it's own they didn't even see anything valuable for them, it was the overreaction of the villain essentially triggering the chain of events. and I might remember it wrong but I think it was always more depicted as a robin hood thing "stealing from the rich", not real lowlive shit everyone else was up to.
they all also had real motives for doing what they did (however dumb and shortsighted), not some retarded orange LE EVIL or whatever modern writers think a villain is like.

I mean, this also depends what version of Franky boy we go with. Like, theres the Garth Ennis version where its implied he wanted his family to die, so he could become The Punisher and wage war forever.
was that the one where he was literally a vessel for the devil and MUH EVIL or something?

trying to deconstruct the punisher of all capeshit heroes is usually pure retardation (especially when done by a libshit writer and their lack of basic understanding of his appeal and motives)
 
was that the one where he was literally a vessel for the devil and MUH EVIL or something?

trying to deconstruct the punisher of all capeshit heroes is usually pure retardation (especially when done by a libshit writer and their lack of basic understanding of his appeal and motives)
It's never stated openly, but the Vietnam comic HEAVILY implies it was like the Devil who offered Frank a never ending war for the price of his family, because that's where he found more purpose and reason to exist. I dunno if this can even be seen as deconstruction, because Garth Ennis is ALL over sucking the Punishers dick.
 
It's never stated openly, but the Vietnam comic HEAVILY implies it was like the Devil who offered Frank a never ending war for the price of his family, because that's where he found more purpose and reason to exist. I dunno if this can even be seen as deconstruction, because Garth Ennis is ALL over sucking the Punishers dick.
haven't read it in years, and all the different continuities capeshit usually does are just tiring, so my memory is a bit spotty and I looked it up.
ironically I did actually enjoy his MAX run for the most part and don't remember anything outrageous, but I was thinking about born which is just fucking silly. luckily I read it afterwards, not before, otherwise I'd probably never picked up anything else...

with it that in mind it might simply be some latent gay hateboner thing or something.
 
I got all the mods I want to install. I picked out a graphics mod. I went with Revival for that E3 trailer look. I just have to install them and see if the game will even start up. lol
 
I praise GTA for its atmosphere, but I want to give Watch Dogs 1 its flowers for its commentary on privacy and technology, even if Ubisoft didn't fully commit to it. A high crime city like Chicago regulated by a digital infrastructure where ALL your information is kept/tracked 24/7 isn't far off from science fiction.

The profiler system with the NPCs did give me pause a couple times of whether I would want to hijack their money, kill them or let them be. It gives a better illusion that the NPCs are inhabitants in a gritty city like Chicago with secrets, oddities, and quirks that exist without THEM knowing that you are "the vigilante."
 
I praise GTA for its atmosphere, but I want to give Watch Dogs 1 its flowers for its commentary on privacy and technology, even if Ubisoft didn't fully commit to it. A high crime city like Chicago regulated by a digital infrastructure where ALL your information is kept/tracked 24/7 isn't far off from science fiction.

The profiler system with the NPCs did give me pause a couple times of whether I would want to hijack their money, kill them or let them be. It gives a better illusion that the NPCs are inhabitants in a gritty city like Chicago with secrets, oddities, and quirks that exist without THEM knowing that you are "the vigilante."
I keep saying this, but the staying power of Watch_Dogs 1 (and the reason it was the peak of the series) was because it was the only time when Ubislop was willing to critique a modern state’s own tools of oppression like mass surveillance, corporate/criminal cooperation, the thin veneer of legality, and where the villain is essentially the system itself, not an external caricature.

Such a story wouldn't be told today, because Ubislop is now captured by those same cultural forces and has committed sudoku as a result.
 
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I keep saying this, but the staying power of Watch_Dogs 1 (and the reason it was the peak of the series) was because it was the only time when Ubislop was willing to critique a modern state’s own tools of oppression like mass surveillance, corporate/criminal cooperation, and the thin veneer of legality, and where the villain is essentially the system itself, not an external caricature.
All that time, Watch Dogs still managed to tell a serious story with that subject matter. Two elements in particular stand out to me from that: the privacy invasions and the multiplayer invasions. Imagine being in your apartment with all these cameras that give a false sense of security, when suddenly somebody is peeking into your home. You're having a conversation, you're a father suffering with a porn addiction, you're sexting somebody, all the while, they're none the wiser that somebody was watching.

It works both ways too. You're minding your own business driving around Chicago, then somebody joins your world to extract data from you. Now, it turns into a game of cat and mouse to track down your hacker and take them down. Now, with YOU being the mouse, you have to blend in with your surroundings to avoid detection or hope the other player isn't paying attention.
 
I mean, tons of rape (like almost to an insane degree), the ending, which is like a huge middle finger. Apparently the only reason he even made Crossed was because his ass was buttmad that Walking Dead was popular at the time and his shit wasn't, and that zombie fans were allowed to talk in his presence.
Crossed is fine, chud. It expands the zombie genre quite ably.
 
Watch Dogs 2's story isn't bad, just disjointed. Actually, now that I think of it, Ubisoft's philosophy for WD2 seems to be interactive sandbox first, story second. There's more hacking opportunities and activities to partake in. San Francisco is rendered quite well. However, the story may feel at odds with the happy-go-lucky spirit of SF.
 
I remember being severely disappointed when I played it. It's the standard Ubisoft game. If you've played one, you've played them all. People say the second one is better, but to me it was just the same shit with more annoying characters.
It's a better game with a worse plot. Funnily enough, EA kind of went the same route with Mirror's Edge.
 
Is it fucked up to say I actually enjoyed Watch Dogs Legion's gameplay? I didn't hate playing it.
The story was dogshit though, total snorefest.
Also the recruit anybody thing just seemed like a gimmick, literally the only reason to recruit other characters is to unlock their guns so Aiden can use them instead. Like honestly why would I pick anyone else besides Aiden?
But other than that it was admittedly fun in a turn your brain off kind of way.
 
the only good part about this series is that it really shows the downfall of ubisoft. the first one was amazing but they had controversy because of fuckery involving worse graphics because that gen current handle it. the second one went in the exact opposite direction of the first, whereas the first was almost pitched as "the thinking man's GTA" and was heavy on themes, the second was practically a playground with bright colors and a story with silly characters and revolved around being a troll and gaining followers, the third one somehow becomes worse, clearly being in dev hell and cutting even more shit and making a bland game with a generic story that dies on arrival.

fallout 3/4/76 has a similar trajectory and just AAA games in general. even GTA 4/5/6 seems posed to be that way. I remember playing through watch dogs 1 story and its crazy that it literally involves the protag dealing with Epstein-level sex slavery and political corruption. the serial killer shit was insane looking back, especially for a game where most of it involved blowing up cars.
 
Is it fucked up to say I actually enjoyed Watch Dogs Legion's gameplay? I didn't hate playing it.
The story was dogshit though, total snorefest.
Also the recruit anybody thing just seemed like a gimmick, literally the only reason to recruit other characters is to unlock their guns so Aiden can use them instead. Like honestly why would I pick anyone else besides Aiden?
But other than that it was admittedly fun in a turn your brain off kind of way.
i didnt like getting into brawling matches with cops that went on for longer than 5 minutes and more just kept coming as most characters i played never had a gun. least in 2 they let you have 2 guns and you could switch them out at the hackerspace. outside of that specific character, youre stuck with what you got
 
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