Watch Dogs Series - forgot about this tbh

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Game feels like it is made as a reation to the initial negative attention WD1 got at launch rather than a sequel. First game got criticized for being too dark and grim, WD2 is almost sickeningly saccharine in its presentation. First game got criticized for the 'hacking' being a glorified action button, WD2 goes out of it's way to include 'hacking' in its missions. The first game got criticized for relying too hard on its story, WD2 story might as well not be there.

You get the picture.

The story one really irked me as i actually liked the plot of WD1, Aidan pierce being a punisher style vigilante getting sucked into a giant conspiracy as a result of his own actions really scratched an itch i never knew i had.
The story of WD2 isn't great, it isn't good. It isn't even bad. It is a loose string of cutscenes tying the various activities together. It is safe, boring and uninspired. You form a ragtag group of hackers to 'hack teh W0rld!' consisting of Marcus, Girl, Mask and the other token black, there is probably more but aside from their physical appearance there isn't much to them. Then you hack the world, the other token black dies in a side mission that is unconnected to the main plot and is never mentioned again, that is the games dramatic peak. It sucks.

On top of that the game is a glitchy mess, The number of times i got soft locked, crashed or otherwise 'glitched' i cannot count. I beat the game 4 times and i still have story achievements locked because the game doesn't recognise that i have beaten those missions. I had an issue where Marcus loaded inside a building after a mission and cannot get out. I had an issue where a mp session ended unexpectedly and left me unable to do any missions until i reset the game. I had an issue where a large vehicle clipped into some wonky geometry and the game dropped to 5 frames until i shut it off and these are just the ones off the top of my head.

It isn't the worst game i have ever played, but i would rather replay WD1 over 2 any day.
Quoting this on the WD thread:

Watch Dogs 1's story was engaging enough for me to finish it. Revenge, loss, corruption, sorrow all into one package. I'd argue it'd cliche but the performance makes it worthwhile.

I liked the free form approach of WD2's story. Yes, it can be disengaging just doing random missions at a time without any flow. But I think that's the philosophy Ubisoft was going with Watch Dogs 2. The goal is to gain followers to progress. How you do that, it's largely up to you. Races, pictures, discovery, hacking, just explore San Fran for what it has to offer.

I'm sorry about your WD2 performance. I haven't encountered any game-breaking bugs, then again I bought it a few months after release. (This does not justify a broken launch experience, release your games as bug free as possible.) I think one mission trigger didn't register which required me to restart.

For freedom and world building, Watch Dogs 2 greatly improves from 1.
 
you know, its been like a year since the source code for legion had leaked

so like, did anything come out from that at all or was just nobody interested in sharing or anything?
 
Did the third game ever get a crack? I'll admit I stopped bothering to check a while ago.
 
My strongest memory of the game is seeing a streamer get bored of it and stop playing. I guess that should say enough about this game.
The whole "play as any NPC" gimmick Legion was going for was just that. A gimmick. It didn't help that it made the story disjointed with the generic voice lines and RNG character slots. London felt bland, even with all the robots about.

You'd be better off getting Watch Dogs 2.
 
I'm guessing with how everything is connected with technology? Privacy is a thing of the past?
Yep, that's one of the reasons.
The tone shift from WD1 to 2 is jarring. Goes from gruff protag in cloudy rain Chicago, story with anti IoT and invasion of privacy themes, to bright sunny SF, with an insufferable cast of bohemian soylords who "do it for da gram" and apparently "nothing to hide nothing to fear bro!!!"
 
Yep, that's one of the reasons.
The tone shift from WD1 to 2 is jarring. Goes from gruff protag in cloudy rain Chicago, story with anti IoT and invasion of privacy themes, to bright sunny SF, with an insufferable cast of bohemian soylords who "do it for da gram" and apparently "nothing to hide nothing to fear bro!!!"
Watch Dogs 1 was shit on relentlessly for its tone and protagonist at the time. He was considered an edgelord and people hated Aiden, the story didn't handle its dramatic elements well and it made people uncomfortable so they went for The Burger King's Kids Club with HAXX0RZ instead. That sort of wacky Twitter-appealing tone has long since run its course, though, so Aiden feels like a breath of fresh air after playing a dozen goofy, nerdy, POCs fighting THE POWAH for the past ten years.

Legion tried to bring a bit of that edge back to the franchise but that game is a fucking nightmare in design and execution anyway so the franchise is officially and deservedly on ice. I wish they'd just gone with a create a character or something and didn't gate all the playstyles behind being random NPCs.
 
Yep, that's one of the reasons.
The tone shift from WD1 to 2 is jarring. Goes from gruff protag in cloudy rain Chicago, story with anti IoT and invasion of privacy themes, to bright sunny SF, with an insufferable cast of bohemian soylords who "do it for da gram" and apparently "nothing to hide nothing to fear bro!!!"
It's weird how it completely ignores how bad it would be for DEDSEC when they get their identities revealed and all the cops end up after them. Even Wrench, the guy who has his mask removed by the fbi, one he had been under to hide who he was for potential years, doesn't even give much of a shit that is happened. What the fuck was the point of writing that in then? I don't even remember what he looked like without it. Then the part of the game where the main character you play as, black man whats his name, gets his identity exposed too, it lasts for like one mission then it's like it never happened.
 
Watch Dogs 1 was shit on relentlessly for its tone and protagonist at the time. He was considered an edgelord and people hated Aiden, the story didn't handle its dramatic elements well and it made people uncomfortable so they went for The Burger King's Kids Club with HAXX0RZ instead. That sort of wacky Twitter-appealing tone has long since run its course, though, so Aiden feels like a breath of fresh air after playing a dozen goofy, nerdy, POCs fighting THE POWAH for the past ten years.
people had a bigger issue with the obvious downgrade, there was quite a lot of hype after the announcement. story itself wasn't even that edgy, just dark sometimes (but that only showed up towards the end so most people haven't even seen it), but I don't remember a lot of people complaining about it. certainly not after 2's special snowflakes running around in on the blandest cities on the planet.
 
people had a bigger issue with the obvious downgrade, there was quite a lot of hype after the announcement. story itself wasn't even that edgy, just dark sometimes (but that only showed up towards the end so most people haven't even seen it), but I don't remember a lot of people complaining about it. certainly not after 2's special snowflakes running around in on the blandest cities on the planet.
There were bigger issues outside of the downgrade, because it ended up flopping so hard after it's hype, failing to even emulate most of what GTA did well. Launching at the same time as gta 5 did not help matters at all. The game is full of jank, even just looking back at coverage of it there's shit like subway cars stopping on a dime when you try to get run over by them, clearly because the devs couldn't even get physical interaction with locked objects to work by release. At the same time, GTA had done this just fine, inevitably generating the shitty 'hit by a train in gta 5' meme. There are bigger issues than this, though. Hacking was nothing like they'd made it to be. Sure, you can mess with some elements of the city to change between one state and another. You can hack random npcs to read their texts, listen in on conversations, but what did this actually add? Going through a few of them leads you to find that there isn't even much content there, just like there aren't that many dynamic parts of the city. Cop AI sucked at following you decently and was a lot worse at in than GTA had been for years. It being GTA's edgelord cousin did not help things. If you look back on it you can see it was trying to be original but a lot of people didn't see it like that. A lot of complaints boiled down to Aiden being boring as hell and the story being nonsensical, at least trying to connect how Aiden actually related to the woman and kid when you have his own wife and kid die in a cutscene.
 
There were bigger issues outside of the downgrade, because it ended up flopping so hard after it's hype, failing to even emulate most of what GTA did well. Launching at the same time as gta 5 did not help matters at all. The game is full of jank, even just looking back at coverage of it there's shit like subway cars stopping on a dime when you try to get run over by them, clearly because the devs couldn't even get physical interaction with locked objects to work by release. At the same time, GTA had done this just fine, inevitably generating the shitty 'hit by a train in gta 5' meme. There are bigger issues than this, though. Hacking was nothing like they'd made it to be. Sure, you can mess with some elements of the city to change between one state and another. You can hack random npcs to read their texts, listen in on conversations, but what did this actually add? Going through a few of them leads you to find that there isn't even much content there, just like there aren't that many dynamic parts of the city. Cop AI sucked at following you decently and was a lot worse at in than GTA had been for years. It being GTA's edgelord cousin did not help things. If you look back on it you can see it was trying to be original but a lot of people didn't see it like that. A lot of complaints boiled down to Aiden being boring as hell and the story being nonsensical, at least trying to connect how Aiden actually related to the woman and kid when you have his own wife and kid die in a cutscene.
Aiden never had a wife.

His niece died leaving behind an autistic son and an autistic mom.
 
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