Watch Dogs Series - forgot about this tbh

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Basically someone ordered a hit on his sister's daughter because Aiden downloaded a glitchy as shit video of the major chocking some random girl.

The whole plot is a slapfight over blackmail
WD1's antagonist, Damien, once perfectly described Aiden and the plot: "Stop overcomplicating things, Aiden."

There are several plot threads that could've been resolved much quickly with semi-common knowledge. It drags on for the sake of length. And Aiden can be a wash from time to time while trying to keep his "good guy" image.
 
WD1's antagonist, Damien, once perfectly described Aiden and the plot: "Stop overcomplicating things, Aiden."

There are several plot threads that could've been resolved much quickly with semi-common knowledge. It drags on for the sake of length. And Aiden can be a wash from time to time while trying to keep his "good guy" image.
My favourite example of this is that Ghetto apartment building.
First time you go there- "There is no way I can just shoot my way in there"
4 hours of busywork later- You just shoot your way in
 
Basically someone ordered a hit on his sister's daughter because Aiden downloaded a glitchy as shit video of the major chocking some random girl.

The whole plot is a slapfight over blackmail
Ackshually, the hit was on Aiden himself and was carried out while Aiden was driving with his niece, but the niece died while Aiden survived, cue roaring rampage of revenge.

Though the slapfight over blackmail thing is totally correct.
 
My favourite example of this is that Ghetto apartment building.
First time you go there- "There is no way I can just shoot my way in there"
4 hours of busywork later- You just shoot your way in
iirc you're supposed to sneak in, the game just allows you go full rambo since you get caught in the end anyway (to have a bossfight with iraq).

Ackshually, the hit was on Aiden himself and was carried out while Aiden was driving with his niece, but the niece died while Aiden survived, cue roaring rampage of revenge.

Though the slapfight over blackmail thing is totally correct.
not that simple tho. aiden just wanted to know who ordered it (and why), arguably for revenge and thinking it will help with the survivor's guilt. his old mate wanted the blackmail stuff to get rich (who aiden blames as well since he didn't shut it down, partially causing the whole thing). on the other side there were actually 2 baddies, on one side not!google, on the other the local irish mafia being balls deep in local government, and him trying to dig through the whole mess to find the ones responsible. along the way he crosses path with not!anonymous and a smarter than average gang.

There were bigger issues outside of the downgrade, because it ended up flopping so hard after it's hype, failing to even emulate most of what GTA did well. Launching at the same time as gta 5 did not help matters at all. The game is full of jank, even just looking back at coverage of it there's shit like subway cars stopping on a dime when you try to get run over by them, clearly because the devs couldn't even get physical interaction with locked objects to work by release. At the same time, GTA had done this just fine, inevitably generating the shitty 'hit by a train in gta 5' meme. There are bigger issues than this, though. Hacking was nothing like they'd made it to be. Sure, you can mess with some elements of the city to change between one state and another. You can hack random npcs to read their texts, listen in on conversations, but what did this actually add? Going through a few of them leads you to find that there isn't even much content there, just like there aren't that many dynamic parts of the city. Cop AI sucked at following you decently and was a lot worse at in than GTA had been for years. It being GTA's edgelord cousin did not help things. If you look back on it you can see it was trying to be original but a lot of people didn't see it like that. A lot of complaints boiled down to Aiden being boring as hell and the story being nonsensical, at least trying to connect how Aiden actually related to the woman and kid when you have his own wife and kid die in a cutscene.
only played it long after it was fixed, but outside the technical stuff (which was mostly fixed) story and gameplay was ok. some of the side activities were pretty fun actually (with way too many chess puzzles for some reason). maybe it also helped it didn't expect it to be an actual GTA competitor (ffs it's ubisoft) and liked that it didn't try to ape it too hard with MUH WACKY MUH SATIRE. chicago was also pretty comfy too. but then everybody creams themselves over GTA5, so what do I know.
 
I really disliked how in WD2 it seems like every pedestrian is a special snowflake whose bio info has no relation to eachother. You never encounter a plumber or electrician or whatever, they're always a social media manager or a yoga instructor or some other bullshit like that.
 
I really disliked how in WD2 it seems like every pedestrian is a special snowflake whose bio info has no relation to eachother. You never encounter a plumber or electrician or whatever, they're always a social media manager or a yoga instructor or some other bullshit like that.
makes sense. its san francisco. they offload those jobs to illegal immigrants for pennies
 
I give Ubisoft credit for announcing that they won't support Watch Dogs: Legion. I say this in context with how R* practically left Red Dead Online to the waste side in favor of GTA Online.
 
I give Ubisoft credit for announcing that they won't support Watch Dogs: Legion. I say this in context with how R* practically left Red Dead Online to the waste side in favor of GTA Online.
They've stopped the support because the game didn't sell well. Have they fixed the PC version? I've heard that it runs like shit.
 
I liked WD1, it had moments of brilliance here and there where everything clicks into place, intentionally or accidentally, and if the game had grown in that direction it could have been truly great. But it often seemed like they couldn't think up missions that fell outside of the cover shooter/GTA box even though they tried to build a game that shouldn't be like that.

Aiden, as a hacker and anonymous, should be fighting his battles like a coward as opposed to a rootin' tootin' gunslinger. If someone points a gun at him he fucked up, if he points a gun at someone the designers fucked up. The gun is the cliché that should be avoided. There was a little bit of that and those parts I really enjoyed and I don't mean jumping from camera to camera. Planning, preparing and setting people up is what the game should have leaned on IMO.
 
I liked WD1, it had moments of brilliance here and there where everything clicks into place, intentionally or accidentally, and if the game had grown in that direction it could have been truly great. But it often seemed like they couldn't think up missions that fell outside of the cover shooter/GTA box even though they tried to build a game that shouldn't be like that.

Aiden, as a hacker and anonymous, should be fighting his battles like a coward as opposed to a rootin' tootin' gunslinger. If someone points a gun at him he fucked up, if he points a gun at someone the designers fucked up. The gun is the cliché that should be avoided. There was a little bit of that and those parts I really enjoyed and I don't mean jumping from camera to camera. Planning, preparing and setting people up is what the game should have leaned on IMO.
Watch Dogs 2 did a better job with discouraging combat. Marcus is weaker than Aiden, but more versatile. Of course. I played on a harder difficulty so YMMV.

Shooting feels the same from WD1. Driving is looser than WD1.
 
Watch Dogs 2 did a better job with discouraging combat. Marcus is weaker than Aiden, but more versatile. Of course. I played on a harder difficulty so YMMV.

Shooting feels the same from WD1. Driving is looser than WD1.
My idea is that there shouldn't be much shooting at all from the PC side. The gunshots(from the PC being discovered) would be like a flashbang to allow the PC to escape and change position or get out. *bang bang bang hitting nothing, could be directed at walls or ceilings* - gunfire, fall back!
 
Literally everything I know about Watch Dogs: Legion:
  • takes place in London
  • you can hijack people and play as them
  • launch game for 9th gen consoles
  • i think the marketing was woke but can't remember a thing about it
  • not on Steam
There was no hype surrounding it whatsoever, and I don't remember anyone talking about it post-launch. I guess it flopped hard. Can't wait to get it for free in some giveaway sooner or later.
 
There was no hype surrounding it whatsoever, and I don't remember anyone talking about it post-launch. I guess it flopped hard.
Yep it was a flop. It's a game where there are no main characters, you literally play NPCs waiting for their update to #Resist and "fight the system". The whole story makes no sense.
After the launch of WD3, they released a zombie co-op mode, I only played the open beta on PC, it was shit. It's a rogue like, there is no actual progression, you never play the same character, you never get to go far because 99% of the time you and your teammates die in a random fight with the zombies.
Ubisoft never had a vision for Watch_Dogs. Instead of making a sequel based on the feedback from the first one, they went to opposite directions. WD1 was a revenge story, WD2 was a group of (rich?) diverse kids from Instagram who wanted to take down a Google-like company led by one man (really?). They completely ignored the threat of Big Tech and the Internet of Things, instead the story was "let's get a ton of followers to own the evil guy".
After playing WD1, I thought that the next game would be about taking down another ctOS project in another city whilst meeting new people who had their own stories to tell.
 
Yep it was a flop. It's a game where there are no main characters, you literally play NPCs waiting for their update to #Resist and "fight the system". The whole story makes no sense.
Did Ubisoft just literally embrace the #NPC RESIST meme into a game?

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That's actually impressive.
 
I think if you're looking into Legion, get Bloodlines as well. So, wait for a sale. I would like to argue that London in Legion is a carbon copy of AC: Syndicate.
 
Meh. I liked the game. The dlc was good. Helen is a badass.
You're more of a badass. :feels:

I suspect more like MUH BREXIT, after that fell through MUH BLM, but that become a shitshow where people quickly got sick of it (and doesn't make much sense in london), hence the disjoint mess it ended up as.
But Ubisoft is apolitical.
 
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