There were bigger issues outside of the downgrade, because it ended up flopping so hard after it's hype, failing to even emulate most of what GTA did well. Launching at the same time as gta 5 did not help matters at all. The game is full of jank, even just looking back at coverage of it there's shit like subway cars stopping on a dime when you try to get run over by them, clearly because the devs couldn't even get physical interaction with locked objects to work by release. At the same time, GTA had done this just fine, inevitably generating the shitty 'hit by a train in gta 5' meme. There are bigger issues than this, though. Hacking was nothing like they'd made it to be. Sure, you can mess with some elements of the city to change between one state and another. You can hack random npcs to read their texts, listen in on conversations, but what did this actually add? Going through a few of them leads you to find that there isn't even much content there, just like there aren't that many dynamic parts of the city. Cop AI sucked at following you decently and was a lot worse at in than GTA had been for years. It being GTA's edgelord cousin did not help things. If you look back on it you can see it was trying to be original but a lot of people didn't see it like that. A lot of complaints boiled down to Aiden being boring as hell and the story being nonsensical, at least trying to connect how Aiden actually related to the woman and kid when you have his own wife and kid die in a cutscene.