Well Paradox licensed three tie-in with a company named Choice of Games LLC that sell text games made with Choicescript (I purchased some of their own text games and the ones they publish made by members of their forum, similar to gamebooks i guess. Anyway they publish games made by their employees under the name Choice of Games and by Freelancers from their forums. Quality wise it varies from stuff you expect from a company based in California that has a clientele (i hope thats the right word) partially made of sjws while others are really good with others games falling in between)
Here's someone playing the first tie-in, sorry it was the first complete play through i found and oh yeah all the tie-ins are/will be based on V5
https://www.youtube.com/watch?v=I6Hkx9U86aM&list=PLV0o1nXCAcPTX5FZ5uty0ovcxRcddINiG&index=1 (It doesn't want to embed)
Im currently playing through all of those interactive novels they keep releasing and the Choice of Games one is actually probably the best of its genre. The rest varies.
But from the top:
Werewolf the Apocalypse: Heart of the Forest - somewhat gamified, with a few alternative paths, most advanced graphically out of all of them
Good setting initially, gets real contrived real fast, the story is boring and very predictable, its also centered around activism with shoehorned LGBABCDE+ characters. It has an interesting gimmick with "rage" - a stat you increase and decrease by certain actions that influences how you act in positive or negative ways. you're basically supposed to manipulate your anger for it to be useful to you, but it falls flat mechanically.
VTM: Coteries of New York - somewhat gamified, very little divergence (so far), pretty graphically developed
Its a introduction to VTM just like VTMB was, retreads a lot of ground for me but does so pretty well. The story revolves around its charters heavily and is pretty good overall, its tone is pretty sharp, not pozzed at all. You can pick from 3 predefined characters each from a different clan and profession, it influences the game very little from what i can tell. Its pretty much just a book with pictures, i haven't played a lot of it but i doubt that changes much later on
VTM: Shadows of New York -pretty much the same, haven't touched it yet. Doesn't look like a continuation, you're just playing form Anarch perspective instead of Camarilla like the first one.
VTM: Night Road - actually a videogame, lot of alternate paths, its just text with a few pictures
Very interesting setting, you're a courier in texas, the game doesn't spend a lot of time introducing the world but somebody completely unfamiliar with VTM can piece things out from what is said, the game ports the entire RPG system, probably V5, you have inventory, disciplines, cash, exp to spend, there are lots of skillchecks with an option to show what stats they require or keep it hidden, you can fuck up a lot, piss people off, backstab the camerilla or your "friends" the story is very well written, your character has a predetermined past (partially) but you can pick from i think 6 clans and create your guy in a neat flashback sequence. Again, probably the most impressive game of its genre, it reads like a script for a better VTMB2 and i highly recommend it.
PC version:
mega.nz
Android version: