Total War: Warhammer 3

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As to breaking the slave economy, yeah, it's not what it once was, but it's not unplayable or anything. However, with caps, dictates, rites, and commandments, you're going to be getting constant pressure on your slave "currency" that means you need to be fighting all the time to maintain maximum efficiency. You can't just stack them up to the ceiling with a couple big wars then rest on your laurels for 50 turns eating grapes.
This is something I felt they did very well with Chorfs. There was a lot you can do with your slaves, all the diktats and the like meant they had serious use. Make high demands of them and yeah you'll bleed slaves. Have a glut? Well you can sell them off for something you may be low on. You always feel like your warfare has more to it than just painting the map.

For Delves I felt as if the slaves were largely just a number go up thing and little else to it. Maybe if they rolled out the blood night mechanics to all of the Delves with different rewards based on your faction or something. Though originally the Blood Nights always flet like more of a looming deadline. Don't do enough and you'll start weakening. Same deal with Malus too, gotta keep your supply of potion ingredients going or you'd go batshit. Though now Malus' effects for the potion are far less odious.
 
For Delves I felt as if the slaves were largely just a number go up thing and little else to it. Maybe if they rolled out the blood night mechanics to all of the Delves with different rewards based on your faction or something. Though originally the Blood Nights always flet like more of a looming deadline. Don't do enough and you'll start weakening. Same deal with Malus too, gotta keep your supply of potion ingredients going or you'd go batshit. Though now Malus' effects for the potion are far less odious.
Been trying Lokhir out and I think the biggest issue with the dark elves slave mechanic when compared to the chaos dwarfs is that it's just not all that interesting.
It's kind of the worst of both worlds to me in that you feel this constant pressure to keep your slave intake going, but you also don't feel the benefits of doing so all that much.
Even if I keep my slave numbers high I still find myself hurting for gold early on because all you get from slaves is a flat increase to your economy buildings, and if you run out of slaves the same buildings just run on low power mode until you get more.
Chaos dwarfs have really highlighted just how lackluster a lot of races mechanics are.

That being said, Lokhir himself as well as his faction are a lot of fun though.
I really like the focus on Black Arks, even if they can be really finicky with things like transferring units to and from them, or the fact that they can't reinforce at all unless they are maintaining a blockade on a coastal settlement and if the garrison chooses to sally out your black ark won't reinforce if it's your lord on land being attacked, or vice versa if it's your black ark being attacked.
Once I understood some of this the black arks became pretty fun. I really like how you can use them purely as support for your land-based armies, which allows for things like replenishment while raiding or sieging if you use the black ark expansion stance or whatever it's called, or they can work kind of like the ogre camps where you can field really expensive armies early on that you just shove in the black arks to vastly cut down on their upkeep cost.
I think when I first tried the dark elves I totally misunderstood what the black arks were, and just assumed that they were a temporary unit that you just used for the bombardments, which would definitely explain why I dropped them pretty quickly
 
Surprised this hasn't been brought up yet, but CA's in hot water following the price hike of their Shadows of Change DLC, which costs $25 for only 3 legendary lords. They issued a nothingburger statement claiming that developing is hard and they need to up the price to justify making the content, which most people interpret as a threat to end WaWa 3 support should the DLC sell poorly:


The consensus seems to be that they're attempting to mitigate expected losses from Pharaoh being expected to fail and their Hyenas game bombing.
 
which most people interpret as a threat to end WaWa 3 support should the DLC sell poorly: The consensus seems to be that they're attempting to mitigate expected losses from Pharaoh being expected to fail and their Hyenas game bombing.
God, I just love the state of modern game development.
 
Surprised this hasn't been brought up yet, but CA's in hot water following the price hike of their Shadows of Change DLC, which costs $25 for only 3 legendary lords. They issued a nothingburger statement claiming that developing is hard and they need to up the price to justify making the content, which most people interpret as a threat to end WaWa 3 support should the DLC sell poorly:

https://youtube.com/watch?v=ffS5YhJICvI
The consensus seems to be that they're attempting to mitigate expected losses from Pharaoh being expected to fail and their Hyenas game bombing.
They're just trying to stay faithful to the IP by pricehiking as much as GW does. It's an authentic part of the Warhammer experience.
 
I like that they advertised patch 4.0 as a race rework for Tzeentch, Cathay and Kislev and all they did was either remove a mechanic, make something worse or add a city or some shit. The fans have entire lists on multiple forums of all the things that are wrong and need fixing, yet they didn't give a shit.
It actually makes sense, in a sick twisted way. If you make things worse, nobody will ever ask for a faction rework ever again.
Well, another reason to hate the anglos.
 
Surprised this hasn't been brought up yet, but CA's in hot water following the price hike of their Shadows of Change DLC, which costs $25 for only 3 legendary lords. They issued a nothingburger statement claiming that developing is hard and they need to up the price to justify making the content, which most people interpret as a threat to end WaWa 3 support should the DLC sell poorly:

https://youtube.com/watch?v=ffS5YhJICvI
The consensus seems to be that they're attempting to mitigate expected losses from Pharaoh being expected to fail and their Hyenas game bombing.
I thought about writting about it but got lazy, but I can only imagine it took this long with how much apathy people have for total war. I'm one of the faggots that never played a total war game and only came in cause warhammer and 2 was more than enough for me.

It has been a show though, some of the usual shills screaming bloody murder. It's incredibly fun to peek at.
 
They're just trying to stay faithful to the IP by pricehiking as much as GW does. It's an authentic part of the Warhammer experience.
"Hear me out! Hear me out, okay? What if we made it so that players had to buy every unit they recruit in the campaign with real money?"
- a CA Executive, probably

The irony is that for the community to force CA to wake up, they'd have to enact total war on them from a consumer perspective.
 
I'd be more angry but I switched to Cream API a long time ago so I guess I'm just really ahead of the curve on this one.
 
Some "leaks" going around regarding CA and Total War from 4chan.

This is from their 2022 Strategic Report:
creative assembly.png

In reality its apparently part of their publicly filed accounts for companies in the UK. This part is from page 6 in the document to be specific.
 
It seems their plan to aquire "highly-skilled" workes has failed, or, anglos are just that fucking incompetent.
In WH3, there are hero units, that have more skill points, then there are skills and it was such a massive oversight and it went on for so long, that people kept complaining about it.
The solution for this, was to simply hide away the notification for it.

When I heard about it, I laughed my ass off. It's just such a lazy pajeet tier fix, that all you can do is laugh.
CA and Total War are dead. I've made my piece with it.
 
And they thought admitting they have a poor sucker or 2 on bugfixing when they have hundreds of employees on their biggest license was any sort of "win"?

The obvious follow up question is what the fuck are the rest doing. Because most of the DLC work is doing a few new skeletons here and there and the rest is reusing assets and fucking with stat sliders.
 
And they thought admitting they have a poor sucker or 2 on bugfixing when they have hundreds of employees on their biggest license was any sort of "win"?

The obvious follow up question is what the fuck are the rest doing. Because most of the DLC work is doing a few new skeletons here and there and the rest is reusing assets and fucking with stat sliders.
They're working on Total War: Pharaoh and Hyenas (the new CA made hero shooter) maybe?

 
And they thought admitting they have a poor sucker or 2 on bugfixing when they have hundreds of employees on their biggest license was any sort of "win"?

The obvious follow up question is what the fuck are the rest doing. Because most of the DLC work is doing a few new skeletons here and there and the rest is reusing assets and fucking with stat sliders.
I think the answer is obvious:

HR.

Jokes aside, it's probably being sunk into Hyenas, the Sega Fortnite clone that nobody asked for.
 
I think the answer is obvious:

HR.

Jokes aside, it's probably being sunk into Hyenas, the Sega Fortnite clone that nobody asked for.
Oh yeah, it will suck, burn, collapse, and I will laugh.
God, that's just horrifying. You'd think they'd actually support and update their big moneymaker the entire studio is dependent on...
 
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Currently getting fucking mogged on Steam. Even some of the positive reviews are just retards trolling them. I was going to CreamAPI it, and I realised I'm so apathetic to this game I can't even be arsed to pirate it anymore. I have a grand total of ~60hrs in it (compared to 260 in 1 and 585 in 2) and I have minimal interest in adding more. Maybe if they had the balls to do the End Times (or at least bring Skele Pope back) I might be more interested, but otherwise I can't see much worth playing at this time.
 
It is truly shocking to me how badly they're fucking up after all of the good will they earned on 2 and its successful DLCs.

Also, is it just me or does the game play feel different than 2 in a bad way? I sunk hundreds of hours in 2, played 3 for a little bit and haven't gone back. Something just felt off but I can't articulate what it was.
 
Also, is it just me or does the game play feel different than 2 in a bad way? I sunk hundreds of hours in 2, played 3 for a little bit and haven't gone back. Something just felt off but I can't articulate what it was.
I've consistenly held off on buying it, but all the footage I've seen has the AI just act incredibly stupid half the time, especially during seiges. Straight-up conga lines of individual models streaming through chokepoints and shit. I don't know if it's that you feel, but I imagine it's part of it.
 
I've consistenly held off on buying it, but all the footage I've seen has the AI just act incredibly stupid half the time, especially during seiges. Straight-up conga lines of individual models streaming through chokepoints and shit. I don't know if it's that you feel, but I imagine it's part of it.


It wasn't just the battle AI, it was also responsiveness of units I believe. Felt like orders were ignored, or just half assed, or maybe the unit would get around to doing what I wanted eventually.

Also, one thing I do remember now is the campaign map AI being completely 100% bitch made. Running from fights with only a slight disadvantage, not attacking settlements unless it was 100% skewed in their favor, force marching just out of your reach constantly. Felt like AI from the 1st TW:WH, and none of the fixes they did in 2 carried over
 
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